SlickRiptide

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  1. I don't care what it says in the "story bible". "Perilous Penelope" is not depicted in a manner consistent with an 18-year-old college freshman.

    I also have two kids, one being a daughter who just turned 21. There's a big difference between "bubbly" and childish.

    It certainly doesn't help matter that Jim Temblor also refers to her as if she's a child, as has been pointed out elsewhere. Nor does it help that the writers tap into childish stereotypes like "Golly-gee can I be your sidekick?" and references to specifically "atmospheric" activities like riding around on her bike making deliveries and ringing her bike bell. That's 10-year-old stuff, not fifteen-year-old stuff. It's not that it's impossible for Penny to have been 14-15 when she was making those deliveries. It's that the image taps into a cultural stereotype that is much younger than that, and with no further information to go on, that's what the brain uses to assign her a general age.

    Whatever. At this point it's ingrained into my head that she's 14 in Faultline and I'm going to treat the new information as a retcon, even if it's technically not a retcon from the dev's point of view. If the writers weren't so stingy with even the least significant bits of backstory on the characters in the game, then this sort of problem wouldn't occur.
  2. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Yup did it on my ill/Rad controller purely for the Scorpion mastery pool.

    additional 20% Res debuff, a smashing/lethal shield and an additional pet are pretty damn nifty for an Illusion/Radiation controller, combined with everything else in the set.
    That sounds extremely interesting, actually. Is it possible to do it if you've already maxed out your EPP as a hero?
  3. Quote:
    Originally Posted by BellaStrega View Post
    If you play the hero side SSA, I think part 4 explains what's going on with the splinter of Aurora Borealis.
    No, it only explains how it gets exploited. It doesn't explain where this weird little fragment of Aurora came from, nor how it came to develop an entire brain, mind, and personality of its own such that it required that said personality be locked in the equivalent of a psychic solitary confinement in a maximum security prison.
  4. Quote:
    Originally Posted by Golden Girl View Post
    The comcis and novels don't really matter for this - the SSAs and any other story content aren't being targeted at multi-year vets who have picked up a lot of the lore - these are for fresh players and VIPs too - people who will only know as much about the characters as the game tells them, because that's their only reference point for the CoHverse.
    That's why the Phalanx are shown in the tutorial comic, and the tutorial itself, and why we get quite a bit of interaction with Manticore during Twinshot's arcs - since I21, there's been a big push to get more lore into the game, especially at the lower levels.
    Fine, then you've shown that Manticore has about the same amount of background as anyone else without showing any pressing need for a "reset". Let's face it, if you hadn't been around for the wedding and no player had told you about it then you'd be hard pressed to even demonstrate in the game that Justin and Shalice are married. You sure can't show that Justin has somehow gone soft and that he needs some hardening up.

    It's basically just "What if Manticore had to kill his wife to save the world? What a horrible choice to have to make! Let's do that!" It has nothing to do with expanding Manticore's character. Jack's legacy, such that it is, gets laid to rest and everyone's favorite teen grows up and moves into the vacated spot on the team.

    Frankly, I want to know why Manticore is free to participate in chapter six instead of sitting in jail on charges of attempted murder.
  5. Quote:
    Originally Posted by Golden Girl View Post
    The feeling I'm getting is that the devs are going for something sort of like a "One More Day" style character reset for Manticore - they could think that the brooding loner vigilante with the tragic past role is a bit diluted by being happily married with the possibility of starting a family in the future - but rather than taking the "make-it-as-if-it-never-happened" route, they had him destroy the happiest part of his life by his own hand, which not only achieves the character reset, but also adds a fresh layer of personal tragedy, and in a way that players can experience the event.
    Before, we just had the background lore telling us about the death of his parents being a defining event that helped to shaped his vigilante outlook - but now we have a new event that will shape his vigilante actions in the future, which we've actually seen ourselves, which helps give more depth to his character and motivations.
    GG, I applaud your putting the best positive spin on the thing you could, so don't take this personally when I say that, IMO, that's a load of hooey.

    Manticore is the most well-developed character of the Phalanx. He didn't require a "reset". As for his past, we had an entire arc of the Top Cow comic that developed his background, which is way more than any other character had except maybe Statesman himself, and that only if we include the novels into the mix.

    It's not as if he somehow went from "dark and brooding" to "happy-go-lucky" after his marriage. There's no point to making such a "reset".

    The only point is to wipe Jack Emmert from the game, permanently.

    My most recent VIP stint expired a few days ago, and I have little desire to pay money for this chapter. Since we're posting spoilers, does Wade ever make it clear in either the blue or red arc just why he has it in for Sister Psyche? Does he just want her power for himself or is he somehow tying up loose ends?
  6. Quote:
    Originally Posted by Golden Girl View Post
    With her whole mind-riding thing, I'm kinda wondering if she hopped into Penny Yin's mind at the last minute, and will be "sleeping" in there for a while.
    Been there, done that. Besides, that's what got her into this mess in the first place. I suppose that story ends when the Clockwork King gets worried about Penny's sanity and forcibly ejects Shalice from her mind and a little piece of Penny ends up getting ejected along with her and it evolves a sentience of its own so that it has to be locked and inside of Shalice's mind and enslaved and embittered.

    Hey, if it was a good idea once, it must be good for a second go-around, right?

    Not ragging on you, GG, just not liking any of this story and especially the idea of using an obvious "out" like the mind-riding trick.
  7. I have to say that another truly annoying thing is that it's STILL the Manticore and Friends show.

    Sean Fish must get some satisfaction from the fact that his own Mary Sue character not only continues to be the star of the show, but he also continues to blatantly break the law and outright murder people and/or attempt to murder them while receiving no punishment or come-uppance for it at all.

    But then, he's Justin Sinclair and he has the best lawyers in the world working for him, apparently. The Countess could learn a few pointers from him.

    Whatever. I'm still waiting for whatever virtue this story is supposed to have that makes it worth spending $35 on it.
  8. Quote:
    Originally Posted by Ogi View Post
    Perhaps redside WWD 1-6 gave you that impression but blueside 1-5 and apparently 6 do not make you feel "cool".

    1 and 2 were "meh, another day at the office", 3 was a herofail (1 confirmed dead), 4 was a herofail (1 almost dead), 5 was a herofail (1 confirmed dead) with the almost dead from 4 taken care of in 6.
    Yes, but because we're trying so hard we get a medal for our efforts anyway. Besides, we're clearly the only thing that Wade totally fears, except when he doesn't. That makes you feel cool, doesn't it?

    Really, I don't see why they don't just kill the whole damn Phalanx and get it over with.

    "How many flips is that, in toto?"
  9. Quote:
    Originally Posted by TrueGentleman View Post
    The problem is that these new players have now had the experience of winning the Mortimer Kal strike force only through the use of the Super Pack boosters, as opposed to learning the appropriate tactics to defeating their opponent (i.e. listening to their teammate tell them repeatedly "You have to drop everything and focus on that Cleansing Flame!"). Is that really the lesson the CoH community wants its new players to learn?
    I think the "glass half full" lesson that they learned is "The team inspirations can make up the difference when the team leader buggers out on you in the finale of the task force."
  10. Quote:
    Originally Posted by TrueGentleman View Post
    Pay-to-win boosters?
    Given that the team inspirations and similar buffs are purchasable individually, then any "pay to win" complaints would seem to be directed at the market itself rather than singling out the boosters.

    I'm happy with the boosters. I'd pretty much considered the team insps and such to be "useless" given that I don't run iTrials and I literally don't have occasion to use such buffs during most of my play time. However, after reading TonyV's OP I'm at least reconsidering that maybe they will be situationally useful if I ever do buy another VIP month here and there and I do run some iTrials with my SG (who for the most part are casual players and to my knowledge none of them have run any iTrials or have a clue how to "do it right").
  11. tl;dr summary: My spending at other games tends to be about enhancing existing characters, where my spending in CoH tends to be about investing in new characters.

    ---

    A thought had been percolating around in my forebrain for a while and it finally made its way up to the surface where I could make some sense out of it. It led met a realization that the nature of my purchases in the Paragon Market are fundamentally different than the nature of my purchases at most other F2P markets I've patronized. It's a difference that's significant enough to warrant some examination as to whether it speaks in some way to the motivations of the general population.

    Generally speaking, when I buy things in other games, I typically have one or two characters that are my "mains". When I buy something in the market, I usually intend for it to be targeted for the use of one of my main characters. Even when the item is some kind of account-wide item or is transferable to other characters via a shared bank or email, the ability to share in that fashion is typically a secondary consideration. If I could not share, the odds are that I would still make the purchase because my motivation is to use it with my mains.

    By contrast, my purchases in the Paragon Market are almost always driven by a desire to enhance my overall account. There are exceptions. I bought the wolf pet at its premium price because I wanted the wolf pet. It was nice that it's available for all of my characters, but I would have been pretty strongly compelled to buy it regardless if it was a single-character purchase (though I'd have expected a lower price in that case).

    Overall, though, my purchases in the market tend to be powersets, costume bundles, and the special travel powers like the rocket board that I know will enhance characters with certain concepts. I have not purchased any consumables or enhancements in the market (though I have purchased super packs recently and acquired some of those things as a result).

    The thing about these purchases is that, for the most part, I don't intend them to be used by pre-existing characters. It's true that a couple of sets have been used to fine-tune a pre-existing concept, but by and large none of my existing characters have made use of the new costumes. New powersets are not even useful to existing characters. The only reason at all to purchase a powerset is that you intend to create a new character using that powerset (or replace an existing character, which amounts to the same thing).

    In other words, my spending at other markets is to enhance one or more existing characters while my spending in the Paragon Market is nearly always intended to enhance some character that doesn't actually exist yet. It's designed to expand my options in regards to my account as a whole rather than expand the capabilities of any particular character that currently exists on the account.

    When the motivation for purchasing expansion content is viewed in this light, it makes me wonder whether this is just a personal holdover for me , behaving like a subscriber even though I am not a VIP, or if it's something that is general to some measurable part of the player base.

    If it can be generally quantified as a motivation behind spending, then it says something about what the focus of the market should be. It might also say something about the value of character slots. I'm not sure there. I've not purchased any, because I still have slots from my veteran's allotment that I have yet to use up. I don't really have any feelings yet about the value of character slots at whatever price they are currently set to have.

    It does make me wonder how the recent sale on character slots went off and how profitable it was.

    It also makes me wonder just what sort of content the market ought to be carrying. If the best selling content consists of items that enhance the overall account, then what sorts of items are there that can do that, aside from the obvious selections of costume bundles and powersets?

    Anyway, I thought it was interesting that I was able to qualify my Paragon Market experience as being so markedly different from the other games I play. I'd be interested to hear if other people feel similarly about their own experiences or if it's just my personal thing.
  12. If you've ever wanted a glimpse into the job of a MMO designer, then here is an interesting glimpse into what one designer at a rival MMO does with his time. The page is public so you should not need a facebook account to read it despite it being a facebook page.


    Similarly, on the chance that interested parties might have missed seeing it, Matt Miller aka Positron has a game design blog that is often enlightening.

    (Note that the first link is the personal page of the designer in question and the rival MMO is never explicitly named, so I believe this should squeak by the mod gods, but I may report the thread myself just to get a judgment on that early.)

    There's a certain charm in turning an entire office wall into a whiteboard...
  13. SlickRiptide

    Baseball Cards

    Quote:
    Originally Posted by Gaming_Glen View Post
    When the CoX CCG came out there was a website where you could make a card and put your own image on it. I don't know if it is still around. I had made a couple of cards with characters I had back then.
    The COH CCG Card Builder still exists and still works, even though it's not technically connected to the AEG website any more.

    I've occasionally toyed with the idea of creating a CCG playing program for CoH but I was more interested in basing it around Overpower. I think AEG would still consider their CoH CCG to be technically on life support rather than completely dead.
  14. Quote:
    Originally Posted by Scythus View Post
    Well then, stop being such a sausage factory and roll some female alts.
    If I had been drinking a Coke it would be all over my screen... Well played!
  15. I think that arguing the semantics of gambling versus non-gambling is sort of beside the point. If I buy a pack of baseball cards, I'm technically gambling, but I doubt anyone is going to close down the local sports card shop. A parent might come in and complain about the money his kid is spending on the attempt to get an autographed foil of the current big-name athlete and ask why he can't just buy a factory set. The dealer will, of course, tell him that factory sets suck and sell poorly compared to boxes of packs with random assortments in them.

    This happens to be true. Packs are fun. Factory sets are boring, even if you do have a complete collection after you buy one. In fact, factory sets completely short circuit the whole business and point of the collecting. That's why completists may like the option but collectors who enjoy the activity of collecting really don't get much satisfaction from them.

    The super packs are identical to baseball cards except that they are generated by a dice roll at the point of purchase instead of being pre-generated, or so I presume from the descriptions.

    Yes, there's random chance involved. It's even fun to anticipate what you might get. Is it gambling? If gambling means any activity governed by random chance where you put up an ante and get a payout of some kind, then I suppose it is gambling. Is it bad? *shrug*

    In the end, vote with your wallet. There are plenty of "factory sets" in the market already. This just gives players a different way to acquire game stuff. A mini-game, if you will.

    Another non-superhero game I play just wrapped up a promotion they called "Packapalooza". They put all of their "super packs" (conceptually, packs of 7 cards with commons, uncommons and rares that occasionally would be ultra-rares) on sale. The newest packs were at a very minor discount of like 5% while the oldest pack was discounted a full 50%. They even brought back a seasonal pack that had been rotated out; the equivalent of opening the Chalet in the summer.

    I mention this because it's reasonable to expect a similar marketing tactic in CoH. They're marketing the super packs like baseball cards or CCG cards. That necessarily means that they'll likely follow the sort of sales curve that trading cards have. A big spike at release, followed by a downward slope into almost nothing once most everyone has the stuff they want from it.

    If the cards offer you too little value for the money at 80pp (am I the only person who always reads that as "plat"?) then wait 3-6 months for the popularity to decline and it's almost certain that they'll be available at a sale price when some marketing schlub decides to inject some life into them.
  16. Quote:
    Originally Posted by TrueGentleman View Post
    And if we wanted to play those other MMOs with grab bags, mystery crates, etc., etc., we wouldn't be here on CoH. (For my part, I've been playing CoH a lot less since the Super Packs were announced, coincidentally or not.) And although Paragon Points are technically virtual currency, we're still paying real money to get them.
    Not to quibble too much, because I sympathize with your position on these things (even if I don't really have much problem with them myself), but you're playing this game because you enjoy the game and not because some other game chooses to run their store a particular way. Even if you personally decide to quit playing over something like this (and I respectfully doubt that would happen), most players would just shrug it off and go on killing their bags of hit points.

    I made a point of calling it a virtual currency sink because that's what it is. The reality of the F2P model is that all of these companies are not really in the content design business. They are really in the business of selling their virtual currency. That's all. This was brought really home to me as SOE began transforming itself from an umbrella of subscription games into an umbrella of F2P games.

    The game studio makes its money when you buy its currency (putting VIP subs aside). If you, as a consumer, would be content with just buying and stockpiling paragon points, then they'd be super happy and they'd never feel a need to ever put out any actual content.

    However; at a certain point the player is satisfied and won't purchase any more currency. At this point, the game studio needs to provide a stream of content that entices the player to dispose of her virtual currency and so feel a need to purchase more.

    This is the same problem that game designers have always faced with balancing the economies inside of their games. For greatest player satisfaction, you have to provide a stream of currency and goods, but you also have to provide a currency sink that drains some or most of that currency back out of the game or risk devaluing the currency entirely. The difference is that now they're doing it with real dollars/euros/etc... instead of imaginary currency.

    I think it's sort of an elegant problem - apply game design skills to creating a real-life interface to a game economy.

    Anyway, the fact that you're paying dollars for the currency is beside the point, though I realize that the point you were really making is that you find random chance-based acquisition distasteful enough that you won't invest dollars into it.

    As I said, I sympathize with your feelings on the matter, but I think we're going to find that it's a successful currency sink for paragon points and as such, we'll see more of the super packs down the road. The fact that some significant portion of the extant paragon points are completely imaginary (those being the VIP allowance) just makes an effective currency sink even more necessary.
  17. Quote:
    Originally Posted by Organica View Post
    That whoosh sound is tongue-in-cheek sarcasm sailing miles over your head.



    Oh yeah, also: way way cool!
    People like to complain about GG's smilies, yet look what happens when she leaves them out.

    Anyway, add my voice to the chorus of thanks. I'm in the camp that wants to see gender-neutral gear on both genders, and I'm perfectly fine with that meaning that the fairer sex gets more overall pieces to play with. Though I'm also in the camp that would like some of the currently female-only bits ported over to males. [Smarmy announcer voice] "Wrist bracers. They're not just for women any more!"

    Nice work, Ms. Dink.
  18. CoH is neither the first MMO nor the first Superhero MMO to try the "trading card pack" approach to selling gear. It's a proven virtual currency sink, so I'd expect to see more Super Packs in the future rather than fewer.

    So far, the reports I'm seeing are that compiling a complete costume costs somewhere in the ballpark of what a similar costume bundle would cost in the market, so I can't see that it's some kind of awful gouge by Paragon Studios. If you feel a need to chase a wolf pet, well, just be aware that you're chasing a prestige item and that prestige items cost a lot of points.

    Frankly, considering the way that similar packs work in some other games I know of, I'd say that these are pretty consumer friendly. Of course, it helps that our costumes are divorced from our character stats, so we don't have the added complication of paying for gear and then out-leveling it.

    I'd be more interested in the packs if they featured more temp powers, though I suppose there's something to be said for ability to effectively buy merits. A casual player could get a lot of benefit from that, actually.
  19. The article in question deliberately sets out to paint a scary picture of free-to-play, and succeeds at it since it considers only potential negatives and several extreme examples of those negatives.

    I'm not sure what else to say about it. It has an agenda and it achieves it. It's only going to be alarming to anyone who can't see that it's fulfilling an agenda. Maybe it will make some people be more selective about their "free" MMO's.

    I'm not really sure why the article was written, frankly, other than to fill space. It doesn't offer any sort of objective analysis or advice. It's 100% FUD for no particular reason other than to scare MMO newbies and/or parents of MMO newbies.

    "It's 10pm. Do you know what YOUR MMO is doing?"
  20. And here I thought this was going to be a "I'm waaaaasssssddddddddddddd" story.


  21. Thanks for the update and for going with combining bits of all of the concepts.
  22. I'm also going with "they didn't care" because I find it marginally preferable to "they didn't know".
  23. So, New_Dark_Age -- Just being honest here but you're full of carp. Your personal opinions are just that: your opinions, not some inarguable rules of life that every right-thinking person agrees with.

    I hate to break it to you but most of us write bios for our own amusement and figure that if someone else is amused also then that's gravy.

    Unless you have some evidence that the rest of the game community actually believes in your personal opinion and selected you to educate the world on what they will and will not read, I recommend that you stick to expressing just your opinion on what you will not read.

    Just being honest.
  24. Putting aside the concerns about "Who Will Die?", I have to think that just deciding Willy-Nilly to revive someone is a decision that could have consequences greater than you might be expecting.

    I was never a big Buffy fan, but one of the most powerful bits ever in that show (for me, anyway) was during the "singing" episode. Buffy is still coming to terms with being revivified and she sings "Heaven... I think I was in Heaven..."

    The looks on her friends' faces as that sinks in and they begin to realize the enormity of what they've done to her by resurrecting her is a moment that every hero group ought to witness before they decide that they know best about whether life or death is a preferable state of being for another person.
  25. Dear Ms. Arcanus;

    Any sufficiently analyzed magic is indistinguishable from science.

    You bring the Crowley Particles. I'll bring the "charm".

    Let's conduct some experiments.

    Love, Ray

    (P.S. Steve made me say that. Please don't be mad!)