SlickRiptide

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  1. I am a gold name again. I don't mention this "out loud" because I think any players will care. I mention it because I make positive votes with my wallet as well as negative ones. I want our friend Detective Freitag to know that his restraint in respect to allowing the thread to live had a material effect on the company's bottom line. An earth-shattering effect? No. But it was a material effect nonetheless.

    I guess this means that a new Darkness Controller is probably going to be showing up in Atlas Park today, heh.
  2. Hmmm, a glitch in the Matrix. I guess the powers that be have spoken.

    In regards to ease of teaming, it's something of a puzzle to me that the LFG queue, which makes teaming for certain things about as easy as it could possibly get, seems to get so little use. I even see people recruiting for Death From Below in Help channel, when I've sat in the queue for upwards of ten minutes without getting assigned to team.

    It's as if the idea of a PuG is too much for many people to desire or handle, even if the team they ultimately organize themselves turns out to be pretty much just a PuG.
  3. Heh. I've tried that whole "discuss the state of gaming, not the games" schtick before and had it fly like a Led Zeppelin.

    ObTeaming - I would agree that one of this game's strengths is that it was usually relatively easy to join up with a team, and it has only become easier as time has passed. (Anyone remember in the original CoH beta when the tram literally stopped at every station on its particular line? If you were three stations away, you got on and off three times.)

    Then again, I am still mystified as to why "sidekicking" has never really caught on in other games yet. I like to think it's because the whole concept of "levels" is slowly beginning to become obsolete, but we're a long way from that still, I suppose.

    See, here's the thing - The "dial it down and then dial it up little by little" philosophy applies to a lot more than just things like damage stats from new powers.

    When things are hard, people equate the effort with quality. "Look how much hard work I'm putting into this, it must be really valuable to spend my time this way."

    They come to associate the pain with the reward. Typically, if there's a problem it's not that the pain exists, it's that the reward is too small. Snobs even complain about the easing of the pain as "dumbing down" of the game.

    Travel is one of those measures of the pain, or of challenge if you prefer. Removing the "challenge" of travel and teaming is, in the minds of a certain breed of player, a reduction in the value of the game and in the value of the player's overall investment in the game.

    The question really comes down to how influential your hard-core players are versus those who are simply annoyed by obstacles to travel and/or teaming. In City of Heroes, we don't bat an eye at base teleporters or Assemble The Team powers because they fit the genre of the game. In a science fiction game, a teleport to your teammates ability breaks immersion. It becomes a case of game mechanics intruding upon game experience, even though the mechanics in question ostensibly promote game experience of a different kind.

    I don't think there's any one-size-fits-all answer. I DO think that people who assume the attitude that "all would be well if we just had more forced grouping" are people who have a particular idea of what the MM in MMORPG actually stands for. A lot of them are the old school raid crew and a lot of them are simply of the mind that anything you can accomplish alone is not really anything of value. If only you forced encounters to require groups, you'd be automatically adding value to the game without making any other adjustments!

    I agree that it's a silly concept but that's how they think. A $20 bottle of wine is clearly better than a $8 bottle of wine regardless of the year, the grapes, the locale that produced it, the winery, or any of a myriad of other factors that might make that less expensive bottle a good value. Bigger is better to these people, and it happens that a lot of "these people" are either MMO developers themselves or they have convinced the developers that they are the largest audience that exists for a proposed game.

    The only thing that will change the perceptions of these people is for new games to launch that succeed despite failing to cater to their preconceptions.
  4. SlickRiptide

    The One?

    Quote:
    Originally Posted by Samuel_Tow View Post
    Do you prefer to make characters who are just one of a broader category, or do you need your characters to be somehow inherently unique and specific and even perhaps famous for something?
    I'd tend to say both at the same time. That is, my "signature" characters tend to originate within a broad category, but they have a unique trait or accomplishment within that category. From a strictly binary standpoint of the question, I guess I'd answer "a", they are of a broader category.

    The one character who doesn't adhere to that is, amusingly enough, my Soldier of Arachnos. He was just some guy who liked being a faceless soldier, who liked beating people up, and who was good at his job. Then he had a chance to be more than that. The whole story of the guy who made himself into a Destined One by an act of willpower turned out to be one that really clicked with me. In that sense, he's The One and Only (within his personal story, of course).

    Otherwise, I don't think I've ever imagined one of my characters to be, say, the one person in the world who has seen Dread Cthulu treading the earth on His horrible feet and watched His island sink again, so that he is slightly unhinged because he alone in the world understands the madness lying just underneath the frail veneer of what we think of as reality and civilization.

    I don't really get into that kind of character, to be honest. I'd rather start with something broad and make it unique within the confines of the setting, archetype, powerset and costume choices. Bottom up, as you put it instead of top down.

    In fact, I frequently have no idea at all about a new character until I've done some flipping through the costume creator and some combination of things suddenly speaks to me about the sort of character that would be wearing that bit of stuff.
  5. Statesman is one of the dead people!

    That's sort of a zen spoiler when you think about it...
  6. SlickRiptide

    Moonstruck

    Quote:
    Originally Posted by MisterMagpie View Post

    And thus I give up my dream of a moon base and will now invest my wishes and hopes into a Lost Dinosaur Island.
    I cannot begin to describe the disappointment I felt when I discovered that Jurassik was NOT a giant dinosaur. Somebody really failed the truth in advertising test on that one.

    Maybe we need to test the solidity of the moon. I know with a guy with a big laser...
  7. It sounds like the flying disc power is conceptually a variation on the big red ball.

    Does that make you happy or does it make you want an actual big red ball that much more?

    I have to wait until friday to buy the paragon points and try it out first hand.
  8. Quote:
    Originally Posted by Tenzhi View Post
    If he's afraid of you, then the competent assassins are, too, and they're competent enough to avoid getting sent after you. The incompetent assassins are stupid enough to think they have a chance.
    There's a certain poetic villainous logic in that.
  9. Excellent work, Michelle. I may end up converting back to a gold name for a month now just to see some of that stuff.

    I was REALLY impressed with the music. If that guy sells CD's then you probably sold one for him once I get the time to look at his website.
  10. Quote:
    Originally Posted by SlackTech View Post
    I would love to see you support that somehow (with evidence, not just your opinion). If you can, I will change my signature immediately.
    Golden Girl is right. Paragon City is the equivalent of our New York. It doesn't replace New York City, but it supplants it, which is what she really meant. Some city exists where New York exists in the real world, but it's not necessarily clear whether it is called New York or called Empire City. (New York state is the Empire State and there appears to be at least one reference someplace to an Empire City, though it's not directly correlated with New York City.)

    Presumably the United Nations is still based in New York or its equivalent, given that it's not in Paragon City that we know of. Then again, in a post-Rikti world, the UN could be based out of Poughkeepsie or Geneva for all we know.

    The evidence you ask for is difficult or perhaps impossible to find nowadays, given that it comes from dev postings that vanish with board prunings. The best you'll find is excerpts like this:

    Quote:
    Originally Posted by http://gaming.wikia.com/wiki/City_of_Heroes
    Paragon City takes the place of Providence, Rhode Island, in the CoH universe. It takes the place of New York City as America's most famous city, and perhaps in all the world.
    If you're like me, you won't really accept an unattributed wiki entry as "evidence" but that's as strong as most story-related evidence gets for this game. Don't get me started on that topic.

    Suffice to say that while I can't produce a dev quote for you, I can verify that it has been stated in the past more or less as the wiki entry above states it (which is why that wiki entry states what it states).

    ****EDIT****

    Here we go: We do know that New York at least exists in some fashion:

    Quote:
    Originally Posted by Manticore's Canon Fodder Thread
    Question: How successful were the twenty-six* other Rikti invasion fleets compared to the Paragon City Fleet, and could you name a few locations the Rikti invaded besides Paragon City?

    Answer: The other Rikti invasion fleets were causing massive damage and loss of life before Dr. Science’s plan (and Omega Team’s sacrifice) caused a full scale retreat. The destruction of the U.N. buildings in New York and Geneva were only the tip of the iceberg in terms of the other fleets activities. Rome, Kuala Lumpur, Beijing, Moscow, Mumbai, Mexico City, Tokyo, Cairo and Sao Paulo were other Rikti targets.
  11. Quote:
    Originally Posted by Zombie Man View Post
    I'll have to dissent on this evaluation. The amount of ancient mythology in the game could have come from anyone with a high school diploma. And the world of CoH is a rip off of the generic world of Champions, thus stripping out any sense of a unique world where ancient Greek culture has any more influence than it does in our real world, back story of the first novel notwithstanding.
    Is that right?

    Have you looked up the origins of Orenbega or Adamastor or Lusca or the Malta Group or The Knives of Artemis or Tuatha or Croatoa or Jack-in-Irons or...?

    I can go on. There's a lot more going on here than just what you get from some high school kid reading Bartle's Mythology. The game draws on all kinds of well-known and lesser-known mythology as the basis for its various factions and monsters. In the case of Malta and Croatoa, it draws on recent mythological components (Illuminati/conspiracy) and American myth (Roanoke colony disappearance, Lovecraftian settings; the Paragon University Magical Annex might as well be Miskatonic University). Even a faction like The Warriors which is an obvious homage to a well-known movie is also given a background that ties them into the more classical Greco-Roman mythology that you mention.

    If you think that the mythological background of the game begins and ends with Pandora's Box and the Well of Furies then you need to dig deeper.

    The one group that could have received a stronger treatment in this respect is the Tsoo, though I think that they are deliberately designed to be something of a homage to a particular Western view of how mystical Asian secret societies and criminal organizations from old movies and pulp stories are depicted.

    Now, there's no doubt that a lot of credit for the development of these ideas goes to Sean Fish, and it isn't really clear where the line should be drawn between Rick Dakan and Jack Emmert, but there's no doubt at all that Jack's background in mythological studies made itself felt throughout all of the content from the first couple of years of the game's life.

    I'm not saying that the game is some deep treatment of any of these elements or that Jack was single-handedly responsible for developing all of the content. I AM saying that most of the core mythologically-inspired ideas came from his vision. Your average high school student wouldn't have a clue about Norumbega or Adamastor or the Tuatha de Danan(sp?) or a dozen other inspirations for content in the game.
  12. Quote:
    Originally Posted by Mothers_Love View Post
    # A costume change animation that has a classic 1950s UFO decend to hover above our heads before a beam shoots out the bottom enveloping us (maybe lifting us up off our feet in the process) [costume change] - before beam ends and shooting back up and away.
    Good point. A set like this cries out for some themed costume change emotes. I suspect that means that they are already in the works and being held back as a surprise element, but I'll just put in a vote for "yes, please" to one or more CCE's.
  13. In the final analysis, the cutting of ties to Jack can only be symbolic. His vision permeates the foundation of the game, and that is a good thing, frankly. His liberal arts mythology background gave the game a backdrop that is grounded in both classical and modern myth and legend and this makes it unique as a setting. It's one of the reasons that City of Heroes turned into something more than just a generic multi-player version of Freedom Force.

    Yes, he could be abrasive and he almost single-handedly killed the game when he back-burnered it after only two years in order to focus on new projects. The reason we have the extensive world to play in now is that the game was purchased and taken away from him and given the attention it really required. To that extent, Jack earned the enmity that so many feel towards him.

    Frankly, though, that was so long ago at this point that I'd expect that we would all have moved past it by now. Statesman is a fictional character, and he's no more tied to Jack directly than Positron to Matt or Manticore to Sean Fish. They're all just characters in a game.

    Maybe now we can all just move on. I'll tell you this, though: I wouldn't complain about someone at Paragon Studios looking at the totality of the game and seeing what he did RIGHT and sending some more of that down the pipeline.
  14. Quote:
    Originally Posted by SpyralPegacyon View Post
    I'm honestly curious if Paragon's been hearing from Cryptic's legal department.
    No, Jack signed away all of his rights, whatever they might have been, when he incorporated the character(s) into City of Heroes. If you read Matt's other interviews, it's mentioned that the discussion about killing Statesman had come up in the past but had been decided against due to the fallout and/or difficulty of doing it properly.

    I've mentioned it elsewhere, but I've seen one ex-CoH developer comment on Facebook that people in Paragon Studios had wanted to kill him for a long time.

    The difference now is the cut-scene technology, the focus on monthly stories, and a new focus designed to make the player heroes be the pre-eminent heroes. From that latter standpoint, it makes some sense to kill Statesman and Sister Psyche, as they represent god-like power. If they're gone, then there's no deus-ex-machina waiting in the background to save the day. Well, except for the fact that Penelope Yin is stepping into Sister Psyche's shoes and is even more god-like in her potential, apparently. :-|

    No, in the end it pretty much just comes down to the fact that the devs themselves were just as ambivalent about Jack as many players have been.
  15. Whitenames can't post in that thread.

    What does a producer do, anyway? What's the job description?

    Given that I generally approve of Melissa's work as a world builder, I probably am happy that she's been promoted to a high-ranking position. At least it's promising to have someone move up through the rank and file to achieve that elevation.

    Good luck to you, Melissa!
  16. I wonder how Mr. and Mrs. Sean Fish feel about SSA 1-6?

    (Manticore is Sean Fish's creation; he was the original "story guy". Mrs. Fish played the role of Shalice during the big Wedding Event a few years back, having, as I recall, just recently married Sean or gotten engaged to him at least, giving the proceedings a certain real life poignancy.)
  17. Quote:
    Originally Posted by Nylonus View Post
    In space no one can hear you "FREEM"
    I LOL'ed. I also /rimshotted.
  18. Quote:
    Originally Posted by Codewalker View Post
    I really really hope that's not the reason, and it's just a coincidence. Because if that is the reason, it comes across as very petty, and frankly I thought they were better than that.
    " Veterans of the game know that the character [Statesman] was the namesake of Jack Emmert, who was the lead designer who originally launched City of Heroes in 2004. Jack posted as Statesman in the forums, came up with his backstory, and was instrumental in the character becoming the original poster-boy for the game's marketing. Killing off the character meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born." -- Matt Miller, Intrepid Informer Issue 17.

    Draw what conclusions from it that you will.
  19. Considering that Shalice apparently came close to destroying the human race (or at least mass murdering everyone in Paragon City) I think that we need to be proactive and put Penny down now before she gets a chance to be put into a similar position.

    Really, if I was running the FBSA I'd be corralling all of the known psychics and fixing neutralization collars onto them.
  20. So, it seems that the players who guessed Sister Psyche should also have had a share in the prize pool...

    I'll tell you what - Next time I login I'm going to send each of the Sister Psyche guesses 5mil inf as a consolation prize. If my math works right, then if each Statesman guesser did the same (which I'm not saying anyone should or should not) then it would work out to be more or less what the division would have been if it had been distributed evenly to all of the Statesman and Psyche guesses combined.

    I hope there aren't any more suprise deaths in chapter seven. It's turning more into "Who won't die?"
  21. Quote:
    Originally Posted by BrandX View Post
    Now how about they tell us why they choose to get rid of TWO of the biggest faces of CoH!
    Yeah, technically speaking, the dead pool shouldn't actually have ended with chapter five.

    Quote:
    Sister Psyche killed by
    Emperor Cole/Tyrant - @Casual Player
    Freedom Phalanx + The Player - @Quantum Evil
    Malaise - @Zamuel
    Mother Mayhem - @The Holy Flame
    Praetorians - @Necrotech Master
    Protean - @Zamuel
    Apparently, these people should have all shared the prize also. I wonder if chapter seven will add more winners to the pool?

    As for "why", it's that Statesman and Sister Psyche were both personal characters of Jack Emmert and as we all know (apparently) Jack is Teh Ebil and this erases his last legacy. Except, of course, that it doesn't really but as long as the most obvious face of his legacy is erased then I suppose that the haters will be happy.
  22. SlickRiptide

    The Sash

    I realize it's not the the sort of sash that everyone wants, but the Elemental Order belt seems like it could serve as a substitute in a pinch.
  23. PC Gamer - City of Heroes Dev Diary: Balancing story and combat in Bloody Bay

    This sounds like it could be a promising new experience. The buff rewards sound almost over-powered, really, but I suppose it depends on just what they are.
  24. I'm trying to find a dignified, calm and collected way to say "OMG OMG OMG OMG MUST HAVE NOW!"

    This will have to suffice:



    I also hope that the rings will be available for both genders, but regardless these designs rock so hard that the house's foundation is shaking.
  25. For the record, I'll just say here that I do appreciate how easy it is to be an armchair quarterback about these things. I've made a few Architect missions and learned from the experience just how difficult it is to introduce any kind of subtlety into a medium that is mostly a point-and-click environment. My initial comment on the story was that they probably did the best they could within their constraints and I still think that's true, assuming that one of those constraints was time.

    They basically rushed this thing out the door in order to give the Freedom launch a big-ticket marquee to draw people in with. "Hey! Look! We're going free to play and we're killing our signature character! You don't want to miss that!"

    In an ideal world, the first SSA would have been a setup for THIS story, and this story would be wrapping up with the launch of I-23 when Statesman gets removed from the game environment. In fact, the events of I-22 would have served as a credible distraction that itself could help explain why the Phalanx is failing so epically. What better time to launch your own bid to conquer the universe than when the defenders have their hands full trying to deal with some other joker who's attempting the same thing?

    One of the hallmarks of Paragon Studios has always been that the company policy was "If it's a choice between do it fast or do it right, then do it right." I feel like someone in authority chose the former course this time instead of the latter.

    We'll see how chapter seven falls out a few weeks from now. I just can't see how this is going to turn into some eleventh hour success for the heroes that also happens to be a satisfying ending to the story.

    As for Darrin Wade, I'll echo Khellendrosiic. Wade has achieved all of his primary objectives without any significant complications. Even saying that our PC hero is the one fly in the ointment isn't saying all that much, when he was able to plan far enough ahead to constantly distract our hero away from the true action. That's why Tyrka, for instance, doesn't really count as a failure for Wade. Her goal is to distract the PC hero, which she accomplishes. That's all Wade really cares about.

    The details of whether she retains control of her current body or whether Faux Aurora gets obliterated or not are of no concern to him. The outcome of that encounter is not a setback for him because the encounter itself is all that he cared about. Just as he distracted our hero into wasting time shuffling through his hideout while he was busy luring Statesman into his trap. He may not quite know how to disable our hero but he knows how to keep us occupied and out of the way, which is all he needs. If anything, that makes the Xanatos/Nemesis comparison all the more apt, IMO.