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Quote:Bull puckey. That's the dumbest thing I've ever heard.Change means progress. If City of Heroes wants to grow then things need to change.
People need to die.
Change equals Death equals Growth equals Something New, etc. etc. etc.
This game wouldn't go anywhere if Statesman never died, leaving a power vacuum. There would be no point tous as heroes in City of Heroes, and I'd like to believe that the writers and the Devs recognize that and that is why this SSA involved the death of not one, but two major figures.
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My heroes don't, and never have, measured the worth of their extremities by measuring against those of the premier heroes in the greater backdrop of the game. Their "point" was never constrained by the existence of somebody who is bigger and stronger. There will ALWAYS be somebody who is bigger and stronger. If not a NPC, it will be some other player's PC who insists that he/she/it is actually the biggest/strongest/fastest/most exciting and fabulous thing on the planet.
Anyone is free to feel slighted by the existence of a NPC with greater power if they choose to, but I'll never understand that choice. -
Quote:No.I approve of killing both of them off. States needed to die, and the Freedom Phalanx needed to be hit harder than just States leaving. SP dying, along with Manticore being left seriously messed up (repeatedly having the crap beaten out of him if you're a villain) will knock the Freedom Phalanx down the several notches that they needed to be.
Allow me to repeat.
No.
Statesman did NOT need to die and the Freedom Phalanx did NOT need to be taken down several notches.
In fact, I'd really like you to explain just why either of those events "needed" to happen.
The players who were offended that any NPC's should deign to be greater beings than the PC's are a somewhat vocal minority, not a majority. Being offended that some NPC is ostensibly the greatest hero that ever lived is a level of both silliness and self-absorption that I've never been able to properly fathom. Who really gives a rip?
The world of Paragon City was only diminished by these events. It was not built up or strengthened or made greater. The PC is now the headliner who saved the world. Huzzah for him/her/it. Is he going to Disneyland now? What's next?
Oh, right. The same stuff he/she/it has been doing before he/she/it allowed the world's greatest heroes to be destroyed and the premier league of heroes to descend into dissolution and disarray.
Except that now he/she/it can proudly say that no game controlled character is stronger/more capable/better looking/more fabulous than the PC.
/golfclap
Well done, PC. Well done. -
Quote:Super Villain Syndrome. It will get you every time. Remember that next time you have a Jedi hanging over a pit by his fingertips and you feel like demonstrating just how ferocious you are by pacing menacingly and smacking things with your light saber for the big spark show, instead of just getting down on your belly and stabbing him in the face.But wait, he planned this for ten years, perfectly anticipating every move and countermove and countercountermove so that Batman, Nemesis and Jim Phelps were all impressed.
You mean in ten years's time he forgot to check out whether the whole thing would actually work?? -
Quote:Wade does not steal Rularuu's power. He steals Rularuu himself. What he attempted was a merger with Rularuu in which he would be the controlling mind. That's why he specifically targeted Statesman and Sister Psyche. Statesman for his raw power and Sister Psyche for her mind-riding ability.Something *just* dawned on me....
I have not played the arc yet due time constraints but...
How... HOW does Wade steal Rularuu's power? If Ru is a "Well unto himself", how did Wade, even with Statesman's and Psyche's stolen powers, steal the power of this hugely powerful being? Was it ever shown? Explained?
Things like this are what breaks this story arc for me. Where are the missing pieces that explain it all?
Unfortunately, Wade's fatal flaw was that he thought like a villain. (Villains, take note.) His plan was never to ascend personally, it was to steal ascension from somebody else. He played a variation on the Doom Gambit and he failed because, like Doom, he allowed himself to be drawn into a conflict before he had complete control. Similarly, he failed to reckon on Rularuu's basic nature continuing to assert itself. Faathim was probably correct. Rularuu would have devoured Wade's consciousness over time. You could see the first hint of it happening during the climactic battle when Ruluwade says "We are Rularuu. We are eternal." (This probably also accounts for Wade's mental state at the end of the story. It's not that the PC's traumatized him or that the backlash harmed him, it's that Rularuu already lived up to his title of "The Ravager" and devoured part of his soul/mind.)
It isn't really clear why he took the last obelisk with him. It may have been for show or it may have been that he utilized it in some fashion. If it had been a straight-forward theft of powers, then besides being a way-too-obvious ripoff of the Doom Gambit, he would have had to destroy Rularuu in order to keep the powers and that obviously did not happen.
In any case, Wade attempted a shortcut to Ultimate Power and it backfired because there's no shortcut to ascension. It's a transformative experience and Wade was attempting to become a god WITHOUT undergoing a transformative experience. He wanted to be himself with godlike power. That weakness was his downfall. -
It's funny that people keep saying this about Ghost Widow. My Ill/Rad controller dropped her like a sack of potatoes. Ruluwade was a much greater challenge than Ghost Widow could have dreamt of being.
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Quote:I can't really argue with that analysis. :-|Also, I'm so smart there's no possibility whatsoever that you could contribute anything to this plan, so there's absolutely no point in me telling you anything about it until I need you to do something, or alternatively after its already happened and you can't possibly screw it up by using your brain.
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The part of my brain that imagines all of the really ludicrous possible outcomes of all of this has been wondering about the possibility of Shalice mind-riding into Rularu when Wade is defeated.
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Quote:I think that this is accurate as far as it goes, and by itself it's a good enough reason to backstab Prometheus at the first available opportunity.Which means he let all those people die just to conduct an experiment to see if we were capable of taking Wade out.
He could have told us earlier that Wade was attempting Ascension, and what steps he might have taken, which could have helped.
I believe now that Prometheus *wanted* Statesman dead, because as he says, that means Statesman's power now returns to our Well. Its more power he can redistribute to fight Battalion through us.
However, I believe that there's also another, more sinister (or less sinister, depending on your views) motivation.
If Rularu is truly ascended already then he/it is already a "well" or potentially could become one if he chose to put his psyche back together and commit himself to that goal.
Prometheus and his cadre allowed Wade's plan to go forward (presuming that they truly were capable of interfering as they claim) for two reasons.
The first is that it would not directly rob the Well of its energy the way that our character's ascension supposedly would do. If any such withdrawal of energy was going to happen, it already happened a long time ago.
Secondly, and more importantly, is that if Wade was successful then he would effectively be duplicating the methods of Batallion. He would be commandeering and taking personal control over a "well".
Wade's experiment was a proof of concept for a method that could allow Primal Earth mortals to use the weapons of Batallion against it and steal its energy sources in the same fashion that it steals the "wells" of the peoples that it encounters on its journeys through the universe.
Compared to that, I suspect that Prometheus would consider the deaths of a few thousand mortals to be an acceptable price to pay in order to learn the outcome of the experiment. -
Quote:There appear to be a significant number of players who feel that "it's not reality" is actually a reasonable excuse for that sort of writing....and saying that its not important that those details get done right because its fiction. If the quarterback hits a homerun, its not reality so that shouldn't matter.
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I'm not really sure that Prometheus is intended to sound "smart", unless you're equating "smart" and "knowledgable". If he and his cadre were omniscient then there would never be any "unauthorized" ascensions. I think he's just intended to sound cryptic. He certainly succeeds at being annoying and untrustworthy. -
Quote:Truthfully, I'd have been perfectly happy if she'd actually done that instead of hiding behind a rock where I couldn't see her.Im sure it will involve Penelope Yin and thus, will unbelievably suck.
Edit: Unbelievable isn't the right term. Cause given the nosedive the first SSA took, it's completely believable that it will suck. Sorry, Im not interested in stories where someone else "HAS THE AWESOME POWERS TO KEEP YOU ALIVE WHILE YOU DO GAME MECHANIC STUFF" -
Assuming that Faathim gave us the straight scoop, it seems that there are no shortcuts to Ascension. Wade tried but in the end, he was already being consumed by Rularu. ("We are Rularu. We are eternal.")
Apparently our "well" is NOT just a huge pool of raw potential that takes on characteristics of personality that reflect the desires of the Mass Consciousness of humanity. Apparently it is, or at one time was, an actual entity with a gender and an identity.
Attempting to judge whether it is sane or insane is probably a pointless exercise. Human standards don't apply to cosmic entities.
I'd agree that Aqua Vitae (I just dubbed "him" that) was probably never human to begin with. If Rularu is truly an example of an ascended human then it probably doesn't matter anyway. Ascencion would seem to transform one into something that could scarcely be called human.
As an aside, we don't really know for a fact that Rularu is what Prometheus meant by an "unauthorized ascencion" and I'm inclined to believe that he means something else entirely or else he'd be less evasive about it. I rather like the idea of DJ Zero being the "unauthorized" deity. It certainly would help explain why celestial beings keep stopping by his club. Even deities sometimes need a place where they can just let their hair down and relax for a while. It says something interesting about Nemesis, given that some version of him finally achieved Ultimate Power and this is what he did with it... -
So, the big release for 2013 is going to be "City of Heroes: Ascension!" with its own world-building tookit?
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The scenery in this chapter salvaged a great deal of what was otherwise a lot of "blahbity-blah". No, really, I was saying that to myself as I read the dialog for the first few missions. It may be that I was just feeling cynical or it may be that it really was as pointless as it felt. I ghosted through the first two missions asking myself why I was even being faced with these minions.
Faathim's dialog had me shaking my head and saying "Well, it looks like Darren will be hoist by his own petard after all." I'm glad the story didn't end that way (though they hinted at it at the end). It would have been the ultimate anti-climax if it had.
I suppose that it established that Wade was sort of possessing Rularu rather than literally merging with it.
The outdoor scenery in mission three was when I sat up and took notice. I have to give some cool points for that one. It was pretty neat. It goes to show that sometimes epic writing is best conveyed with epic visuals.
It also established Wade as a mass murderer. After it was all said and done, I googled "How large a crew does a USA battleship hold?" and I learned that 1500 was a reasonably round number. There were five ships out there as I recall, which means that Wade "melted" around 4500 able seamen.
If I wasn't already snorting at his pathetic mewling about how unfair it was that he should be defeated, the thought of those sailors deaths would have been more than ample justification for killing Wade outright.
In fact, I sort of thought that's what Infernia was hinting at when she was briefing me about the press conference. I expected to have the opportunity to destroy Wade in front of a global audience. No such luck, though.
Penelope Yin was useless and I mentally told her so. In fact, my hero was uncharacteristically hard and cold throughout this chapter. I think he might be turning to the dark side for awhile as a result of all of this. I guess we'll see.
I would have liked to see the press conference questions have a more obvious answer-based result. It appears that only "attack the press" really had any noticable results.
Overall, the high points outweighed the negatives. A tentative thumbs-up, though that doesn't change anything I felt about the previous chapters. -
Quote:It was a good idea in theory but an annoyance in practice. Take the fairy and bug wings, for instance. Those are things that you want to have in your costume creator when you create the character. Speaking from personal experience, It just felt wrong to make a bug and then have to acquire the wings recipe and the salvage and then earn my way up to level 10 (trivial these days, I know) and then craft the wings AND then go to a tailor to equip them.Whatever happened to the concept of Crafted Costumes? I wouldn't mind seeing a few NPC costumes made into Costume Recipe Drops - as Very Rare recipe drops...
I'd rather see new sets as merit vendor purchases if earning them through gameplay is a desired goal.
As for the temp powers, I've used them frequently to round out a character when current powersets didn't provide what I wanted in the way of themed powers. Also, the knockback of the St. Louis Slammer is just that good that any glass-cannon style of character of mine that loots one is a character that crafts the recipe. -
Quote:Michelle, you're asking these questions of a marketing team that thought "Who Will Die?" was a great title for a story.Like I said, it's not even so much about the storyline. That raises its own debate.
I'm strictly talking about how the publicity for this was handled. I sometimes wonder if they throw darts at a board to determine what gets publicized and what doesn't. And Gods know that if given the chance at the Pummit, I'd love to corner Brian Clayton, Black Pebble, Ghost Falcon, and whoever, and go, "As someone who obviously doesn't understand Marketing, how was this meant to be successful?"
I don't think that Marketing 101 even applies to SSA1. I've more or less concluded that the marketing was spearheaded by suits at NCSoft, maybe even NCSoft Korea, who didn't give a rip about marketing but who are using SSA1 as one part of a big experiment to decide what direction ALL NCSoft games ought to be moving towards as they all move to Freemium status.
That's the only way I can make sense of the whole thing. Either it was done by amateurs who had no business getting near a marketing plan, or it was done by Korean bigwigs who figure that Americans need things simple and so they broke it down into the simplest marketing effort possible. -
Undecided here. The opportunity to meet George Takei may tip me over into "going".
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Despite having re-upped my sub for a couple of weeks, I have not yet played Chapter Six. Given yet another chapter of despair, loss, and failure for the Heroes, I find myself mustering very little desire to play through it.
I'm really struggling to see how this story is going to have any kind of uplifting ending for Blue.
Given that I already know how it turns out, and I don't care particularly about the alignment merit reward, is there any reason to bother with it? Is there something in the mission that makes it worth running aside from the story? -
The scary thing is that I now can imagine the story ending with an alternate universe Hero version of Wade showing up to take down Villain Wade.
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Too expensive, even for my Leperchaun villain character.
On another note, am I the only old-timer who reads "800pp" and translates into "800 plat" in his head? -
Quote:At least it's not the Black Rabbit of Inle...It's more like a Black Dog.
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Well, now.
It seems to me that the answer to this conundrum is not to invent new game mechanics or more scaling. The proper answer is to invent multiple battle groups and tailor them to the size and/or composition of the player team (which is conceptually what scaling is doing, just by dynamically modifying some fixed set of enemy assets).
How do we do that? By employing that nifty new phasing tech that lets you see Atlas Park on fire at one moment in time and serenely at peace and Arachnos-free the next time you stop by.
I would even go so far as to say that small groups should end up with a slightly different (or even majorly different) story than a large group gets. In effect, the small group gets a small group tailored mission and the large group gets a mission tailored to their greater firepower, perhaps even with variations in the mission goals. A solo player might have stealth options that a full team would not.
The only new game engine code is a function that runs during mission initialization that looks at the team size and drops an appropriate phase marker onto the team leader. -
Don't focus so much on the market if you are VIP?
The month of March brought Darkness Control, Olympian Guard, and a Dark Astoria revamp, amongst other things.
Seems like things are pretty well balanced to me. The important stuff (or what I infer the OP to consider to be "the important stuff") is free and the fluff is sold on the market for dollars.
That seems like the "right" way to do things, does it not?
In any case, stuff like the Imperial Dynasty costume set is more than just "fluff", if you happen to miss spending $10 on one of the old booster packs and you really must have something non-fluffy to purchase in the market.
Personally, if people like me who buy the fluff because it's fluffy are subsidizing stuff like the Olympian Guard costume set then I'm okay with that. Everyone finds their own level of value for what the game provides. -
Quote:As far as I know, there are no online clients for the CCG. There are a couple of generic "card table" type of programs out there could possibly be used, but not without violating AEG's IP rights, of course. If they've gone so far as to remove the old domain (they had ceased linking to it from their home page years ago, so the ability to still access the old hero builder was something of an "easter egg" at this point) then they may not care any more what happens to it.Did anyone ever write a software program so you could play the game online?
I know I used to play Legend of the Five Rings (produced by the same company) and used to use a java application to play online with people (since it was such a niche game it was rare to find people locally to play).
Dave Williams designed the game with a lot of story input from Sean Fish (and much of the art is borrowed from the comics). Dave was hired away from AEG to work on an unspecified MMO. That was just after Secret Origins was released and more-or-less tanked, and AEG hit hard times as the recession clobbered pretty much every gaming company out there.
I doubt that AEG would be willing to license online client given that the MMO is still running and therefore the IP has some sort of intrinsic value. However, I suspect that they'd take a "dont' ask, don't tell" approach towards any fan-made online client whose purpose was to promote the game without making a profit on it.
For that matter, if a business case could be made for a profitable online game, they might be all ears, so to speak. I don't know that there's a market for an online version of the existing CoH game, though. I think something new might have to be designed and the subset of CoH players that would buy into a CCG at this point is a very small one, in any case.
If Paragon Studios was rolling in excess dollars, I'd suggest that they buy the CCG license back and implement the CCG as a sub-game of the MMO, much as one or two other MMO publishers have done by releasing a companion online card game to complement their MMO offering.