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Posts
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You shouldn't trust a Templar.
Except in this case. Go try it out!
(You can totally trust the Illuminati though. Have your spine weaponized today.) -
Quote:Not really relevant for the discussion, but I used to work in a large software company, and back then the rule of thumb was that each employee (including salary, pension, heat, electricity, building rental, etc.) cost around 170 usd an hour. That was the 'break even' number for the projects we worked on.That's intended to be an "all-in" number. Dental, 401k, AD&D, Life, Health and whatever else is part of their benefits package. Add to that real estate, desktop hardware, software, energy bill, pens and whatever else is part of their operating expenses.
But that's not in California, so you can't really compare it to the Paragon situation.
(Also, we had to buy our own AD&D books)
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Quote:Why not? WoW has already used time travel to invent everything they snatched from everywhere else. The police box spin both ways, you know.I guess you could call them a ripoff of Kung-Fu Panda, if you assume that time travel is involved.
Like as not, the success of Kung Fu Panda probably played some part in the decision to focus on Panda land for the Pandaland Expan(da)sion.
It's subtle, so I might have missed it, but there's this vague hint that the Pandaren from Pandaria might be panda-themed. Any truth to that rumour? -
Quote:I know you're trying to be sarcastic, but you're right. The very concept of 'end game' is stupid. What CoH was different was saying "the entire game is the 'end game', if you get through it, congratulations. Now go try another of our endless powerset combinations." Which was pretty unique, and made the whole idea of 'rushing to 50' fairly dumb.Yeah they really broke the mold there for so many years by just not having a worthwhile end game.
Today there's actually a reason to 'rush to 50', and I really don't think the game is better for it. -
Ah. The Pandaren Panda-People of Pandaria. Blizzard aren't even trying any more, are they?
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Quote:Also, we can logically conclude that everyone who doesn't play games by NCSoft are crazy fruit baskets. Because us vs. them mentality is really healthy.Anyone who plays a game by Ncsoft like GW is a traitor to Coh, NcSoft did this too us, how can we say, Hey Coh Fuc@# You and go play GW.
I'm going to assume you're kidding rather than, you know, being an idiot, and just have to say: Not funny bro. -
Quote:This is also why I can't get into playing necromancers. I'm a necr... uh, never mind.Yup, Charr and Asura are the least-played races. Most-played is Human, which boggles me. I'm a human every day!
Anyway! Here's a graph that was current as of Sept. 14th.
Charr are a little behind (but not as much as you might expect) which could be due to the horrible and random lag in the Black Citadel, or the bug that prevented Charr from completing the tutorial for, like, the first day. Followed by Asura and Sylvari in equal measures, then a small peak for Norn and a gigantic peak for humans. I guess people really like boring farmland and doing chores.
Skritt needs to be more Skaven-like (and Games Workshop can just shut their faces.) Everything needs to be more Skaven-like. Um, I might be slightly biased here. -
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Quote:I assume the Pale Tree is using humans as template, so yeah. I like how they do have physical genders, but don't have emotional genders, so to speak. So I think they nailed that part.(I still don't know why Sylvari have them, except that the Pale Tree is essentially churning out human simulacra made of plants)
Apparently only if you're female. Compare a male human to a male Norn. Then compare a human female to a Norn female. I think they got the male Norn just right. The female Norn are lacking. Not that I blame them, it's not an easy balance to get just right. I just think something is off when the Norn are prettier than the dandy humans. -
Quote:That was exactly my gripe with my first female Norn alt. She looks so normal (and all of Norn lands are scaled to their sizes) that I just plain forgot she was supposed to be huge. Her body shape certainly doesn't betray it. Then I went to the human area to play with a friend, and realized I was, literally, twice as tall as his warrior. It was... a very jarring moment. Particular because the body model doesn't look gigantic.You can only tell they're supposed to be big when you run across other people, but they themselves don't look big. In fact, they look kind of skinny.
These days, my female Norn are shortstuff. Which still makes them abominably tall, but it's less weird. If it wasn't for their absolutely fantastic cultural gear, I don't think I could bring myself to play a Norn. -
Quote:I was actually a bit disappointed with the female Norn. I think it's fantastic that they've actually dared to go outside the 'sexy norm' with the female models for Charr and Asura. You have no idea how rare that is in a fantasy setting.Though personally, I think if you're going on a scale of actual attractiveness, Norn females are the top. Hotcha!
Or maybe you do. Anyway... the norn women, however, just look like super models. Super models with one heck of a six-pack granted, but I find them way too pretty. The male norn actually look like the giant-kin they are supposed to be. The females look like pretty humans that got stretched to Norn heights (and had a 'muscle skin tone' added to them when people complained).
I know sometime during the development cycle, the Sylvari was re-designed from being 'sexy green elves' to the attractive, but ultimately alien, plant creatures we have today. I think the Norn women could have used a bit of that make-over magic too. -
Quote:I agree with Positron's point (that enforcing modern sensibilities in a historic setting is stupid). I just think the example he used to underline that point was borderline offensive (I don't know offensive to whom, though. Because my first thought was 'that's such an American thing to say'.)And in any case, Positron's point had very little to do with United States, per se. The question he answered assumed that the Cimerorans should have fought for democracy, not a monarchy. Whatever your position on the efficacy of Athens and other, similar Greek city states, ancient people wouldn't have regarded democracy as unambiguously superior to the alternatives. (Hell, Plato's Republic is a repudiation of democracy, and he wrote the thing in Athens.) The questioner implicitly ascribed modern sensibilities to the Cimerorans; Positron's observation about the United States is meant to underline that fallacious association.
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Quote:A good example of this is Mayhem Missions. It was a bug that destructible objects in the world didn't scale with your level. But the end result was so awesome that they left it that way.I think the devs accidented into greatness there, creating a game that felt far more "super heroic" than they actually meant to.
Imagine how fun it'd be to take 30 seconds to destroy a parking meter. At level 50? -
Quote:I don't know what that even means. The aim was to interject a Futurama quote. If that's 'poor', ma'am, then we have nothing more to say to one another! Good day!I'm going to assume that's a rhetorical question with extremely poor aim.
(Disclaimer: I'm not really mad.) -
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To me, DCUO is an example of unfulfilled potential. I like (most of) the core ideas of the game, there are just some systems that are really badly implemented. Stuff we commented on in beta and was (predictably) told "hey, it's beta!", but they are still there. It's a game that could have been really good if it had been given the funds to evolve, but it seems that really never happened (and then there was the whole SOE hacking scandal that had the game unavailable for months. That can't have helped any).
As for CO... I don't know. I want to like it. And I did, originally, like it enough to go for the lifetime sub. But there's just something about that Cryptic engine that doesn't jive with me. I can't put a finger on it, exactly, but the basic gameplay just always had this intangible sense of 'something isn't right' about it (I had the same problem with STO ground missions, which is why I credit it more to an issue with the engine than with CO itself).
For for me, there was never really a realistic alternative to City of Heroes. And I'd love to see a sequel take off. There's certainly room for another good superhero MMO. -
Quote:So, the United States is the only functional democracy in the world? Well, perhaps according to your year-2000 definition of 'the world':You couldn't have found a less palatable bunch of poster boys for democracy than the Athenians back in the day if you hired the same ad agency responsible for all those "The King" Burger King commercials.
Leela: Look, I know there are no car-chases, but this is important. One of these two men will become President of the World.
Fry: What do we care? We live in the United States.
Leela: The United States is part of the world.
Fry: Wow, I have been gone a long time. -
Quote:You're being awfully defensive. Maybe you should go to their forums and talk about how great it is, eh?So cheesy they have an MMO that isn't dying LOLOL and they have like 5 or 6 games using the animations. Must be doing something right.
Aion had some pretty impressive animations (also significantly more impressive than that hammer limply moving up and down) and still managed to fall way short of CoH's level of quality. IMHO obviously. -
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Quote:And usually, when these things happen, you probably saw it coming. Most likely development has died off a while back, and the game is clearly running in 'maintenance-mode'. City of Heroes was doing well. It was shut down, out of the blue, with issue 24 getting close to go out the door.I think much of the upset is caused by the way the closure was handled. If NCSoft had come out and said "Guys, the game is losing money, we have to shut it down, we'll wind it down over 6 months" sure there'd have been sadness but a lot less anger. To sack all the devs with no notice and only give a 3 month sunset while the game seems to be still profitable is what caused the anger.
NCSoft didn't re-assign (or fire) people from the project in preparation of shutting the game down. Paragon Studios were, literally, still working on new content when the announcement was made.
So, yeah, I can see how that came as a shock and promoted a strong reaction. If NCSoft had just let the game bleed out, there probably wouldn't have been many left with the energy to fight the closure when it finally happened.
So, I suppose in that light we can be glad it happened the way it did. -
That was such a weird choice. "So, uhm, Superman is a super strength/ice armor tank, right?" You guys realize you've created a system where you can't even create your own most iconic character archetypes, right? What were you thinking??
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Hah, so I did contact support for additional information in light of this post, and got the same auto-response "this is to be determined. Watch the forums for any official updates" that others have posted in the past couple of weeks.
Someone should update their support ticket auto-reject system. -
Quote:You know, someone should sit down and write up CoH as a system-neutral RPG setting.I will continue City of Heroes in a tabletop version if our efforts fail us, so feel free to give as much information as you can though.
*eyes lore bible.*
*eyes free time.*
Well, don't look at me!
*scribbles in margin* Note to self: look into Scion: Hero -
Did... did Positron just say that the only democracy to every work for a significant period of time was the United States? o.O
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And the Hounds aren't even really that good. The racial skills generally aren't fantastic. So the Mistfire Wolf compares favourably to a racial elite skill that is, by design, not supposed to wow you. That doesn't sound like Pay2Win to me.