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Well it makes range-centric pets close to unplayable. Which means I'm shelving my mercs, bots and thug MMs until they fix it.
Hooray for ninjas, necros and demons I suppose. This still seems like a pretty silly thing to let slip through the cracks. -
Has there been any official word at all about mob and pet behaviour with regard to running into melee?
I fired up my mercs/traps MM just now and I was angry as hell within the first 5 minutes of the mission I ran. The pets ALL run into melee range now.
This makes zero sense for range-focused pets. My only consolation was that I was fighting Wyvern. If it was freaks or some other enemy group that excelled in close fighting, I'd have been even more annoyed(if that's even possible).
I'm scared to even try my bots/FF. My ninjas are actually now doing what I've always wanted...this would be funny if it wasn't so messed up. -
Quote:This! I was on a Freedom Force high and looking for more superhero computer gaming...It was a superhero PC game, and Freedom Force was getting old. I played Freedom Force a LOT. (Certainly not as much as I've played CoH, but Freedom Force was a very tiny game in comparison.)
Needless to say, there wasn't very much of that going around. Then I started to see previews of COH popping up and saw some articles on Gamespy etc.
I jumped in from Issue 1 and have been here pretty much ever since. Took a long break right when ED and GDN came around and came back after COV had been out for a while.
It's still no Freedom Force of course. It's less limited in certain ways than FF but very limited in other ways when compared.
Still...there certainly isn't anything else out there that has come even close in years. So until something does...make mine Paragon! Or something... -
Quote:Apparently, that wasn't quite fun enough...These little bugs really irritate me. Especially the "charge into melee" bug. I remember a time when ranged henchmen would stand by their master and shoot without closing the distance. It was one of the cool things about them.
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Ok...I have come to like my ninjas/TA mastermind Serpent-Shade quite a bit. He's 27 now and right around the time that issue 17 came out I noticed a disturbing thing. My ninjas no longer vanish!
This ticks me off no end. Demon MMs get that cool 'return to the abyss' animation. Robots get the 'rocket boost exit'. But now ninjas just drop dead when dismissed!
It's kind of a let down to see my ninjas saying cool things like: 'Back to the shadows!' or 'Without a trace!' and then watch them all keel over and die like they drank too much sake. What happened to the smoke bomb?
Will this be fixed? Or is this an intentional change? Because it's the sort of thing that makes me want to play my ninja MM a bit less. -
Quote:You might be surprised. I know of several people with insanely crappy computers who have not upgraded.What's this "and?" I'm on a pretty crappy computer and I'm totally sober, unfortunately.
Considering how annoyed I get at the lag my crappy computer sometimes causes me, I often wonder how those with computers crappy enough to be unable to handle Speed Boost manage to play at all.
It's an incomprehensible thing to me, but then again I play so many other games on my PC that if I didn't have a halfway decent box, I simply could not play them.
Some folks reason that they only play COX...so 'just barely enough' is perfectly fine. I guess its an MMO gamer thing. -
Quote:Non-existent because fly and sprint are things you turn on and off(toggles).I hope the devs don't take seriously the "concerns" posted in this thread.
Where were these complaints when run speed and fly speed got buffed with Going Rogue?
Swift and Hurdle are always there.
Quote:Getting inherent swift and hurdle is a nice boost. It's ridiculous to consider it to be a negative.
Not everyone will like or want the same things. And to be fair, I don't think people who are objecting to swift or hurdle are saying they don't want stamina or the fitness pool to be inherent, they just want the ability to opt out of one or more of those powers as they see fit. Whether it is for ease of play for people who have trouble controlling toons(a small number I will probably admit), or whether it is for purely concept reasons...that does not invalidate their desire.
People are as free to not want swift or hurdle as they are to greatly desire them for their toons. I actually think the sensible middle ground is to make the powers all opt in. Or at the very least...keep stamina inherent(since this is really what this change is about anyway), and make the remaining 3 powers reject-able.
The fitness pool has mostly always been about getting stamina. Its the pot of gold at the end of a mostly-boring three power rainbow. Now making the pool inherent and freeing up those extra 3 power slots is a great thing, but I am pretty sure that stamina is the focal point of this change. As it should be.
Unless the devs come out and say that making the fitness pool completely opt-in is an impossibility or that it would take up too many resources to do, I don't know why people would get upset that someone might not want swift or hurdle. These are, arguably, the same people who will get up in arms anytime someone tells them that they are not playing the game the way they should be. I smell some hypocritical taint in the air... -
Quote:I'm pretty much in agreement here. The things he believed were so important(and some of them may well have had merit), were many times not what people wanted to see and not related to how people wanted to play the game.More than any of the devs here now, or to my knowledge have ever been involved with this game, Jack Emmert seemed to have a passion that was unchecked. He loved this game and loved being a part of it. He's a good guy, and I wish him well over a Cryptic. I also will never play anything he has any responsibility for. Why?
Well, Jack got very, very lucky with City of Heroes and he still doesn't recognize how. CoH was successful IN SPITE of many of Jack's decisions, not because of them. Many of the design decisions he championed (no real numbers, loot, and others) have been changed in CoH. And in almost every case the game has been better for it.
I have no quarrel with Mr. Emmert. I just don't happen to agree with his philosophy of game design. I tried a few of his new design creations in open beta and found it unbearably dull. So while I admire his passion for his game and his willingness to engage with players, I just don't care for his design decisions.
The key and difference here is flexibility. MMOs need to be free to change as they need to. That is, of course, balanced by restraint as well. But in the end, things need to move forward. -
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What Electric-Knight said because I'm feeling too lazy to type all that over again.
There was never any doomcrying on my part. I don't know who else was doing it. But it annoys me when every comment that is made against something is considered doomcrying.
I'll wait and see exactly how they go about implementing this before rendering a final judgment. I know folks have been waiting for inherent stamina for years and right now I'm not arguing against that. I'm basically only not happy with having to have 3 extra powers that I may or may not want on a given toon based on personal concept or feel of play.
If it can be done...I'd simply like a choice to build my toon exactly how I want to. Which has pretty much always been the case with this game. -
Quote:It's not...when I want to run slightly faster. It's not a problem for my /SR scrapper or my /elec brute. Do I want another speed boost on top of those? Well maybe...but can I have that choice instead of having it dumped on top of me? If I want to run at sprint speed, can't I just turn on sprint? Or is the trend to make sprint less relevant now?I'm not sure why running slightly faster is a problem for you,
Quote:...but assuming it is, let me explain what else this fixes: Rooted. Right now, my Stone/Stone Brute has to dabble into Fitness basically just to be not boring to play via being able to move at a speed faster than continental drift.
Quote:There's something else this fixes: Stealth. Right now, Stealth has an inexplicable speed debuff, but that's fine, since everyone will now automatically have Swift.
Quote:I honestly don't see a downside to these changes, other than "I'd rather not," which, while I sympathise with it, is something I am beyond convinced that even the most disgruntled will quickly forget about. I know for a fact that there have been changes I've argued strongly about, that I have simply grown to ignore within... A day. If that. For instance, I didn't approve of removing Training drops from the high levels, because I enjoyed selling them, and I still feel the same way, but now that it's actually happened, I don't really feel like arguing that point, because it's far too minor.
Conversely, could they not just open the fitness pool from level 2 while making stamina inherent?
I'd always liked the fact that the game was about choice. I'm never happy when it is removed in any capacity. I'm OK with making things easier for the people who complain that they cannot enjoy low levels without stamina(regardless of my agreement with that or not).
Those same people though, often complain that they cannot enjoy the low levels without their Tier 7, 8 and 9 powers. Are we going to shuffle those upward in the power pyramid as well so low levels can be more enjoyable? -
Quote:There are actually some valid concerns. They may not mean anything to you but I have a few things I'd like to be made clear about this change myself.I am happy with the changes. Kudos to the devs.
I just makes me sad to read all the complains after we get what we waned.
You just can't please everyone
First thing is...if endurance management is the basis for this change, why make the entire fitness pool inherent? Stamina alone as an inherent would work fine.
Second thing is...I get swift and hurdle regardless of if I want them or not. I can tell you right now, that playing a character who already has a passive speed boost power like a /sr or /elec scrapper or brute, I don't feel the need to go any faster than I do without turning sprint on. I hate my characters to feel too zippy, depending on the build. That's a personal preference that I don't think is all that outlandish.
Also, is the base regeneration rate for all toons too low now as well? Because we're all getting a permanent, free boost to regen via Health.
This change assumes that I will want the 3 other powers from the fitness pool by default on all my toons. I will not in every case. I have toons that have Stamina and others who don't and who don't need it. My level 25 DP/ice blaster has run out of endurance exactly one time that I can recall. Does he desperately need Stamina and all the other fitness powers?
This should still be an opt in for players.
As I posted earlier in this thread, we could just as easily have gotten a new inherent that globally reduces end consumption. So that slotting it reduced end costs across the board for all powers, still leaving people to determine if they needed extra recovery or not. -
Hmmm...instead of making the entire Fitness Pool inherent, I would have left it where it is and dealt with end directly.
It's possible that a person may not want swift at all or hurdle at all. I run fast enough with no sprint on my elec/elec brute due to Lightning Reflexes. I don't need another speed enhancing power. That's just one example.
What I would have done is create an entirely new inherent that is slottable, and have it directly lower the end consumption for ALL powers. That way, people could opt out of fitness(or take only those powers they needed) and save some slots they would have used for end reductions. You'd only have to apply slots to the inherent and it would lower your overall end consumption.
Otherwise, I'd have the fitness pool powers be 'dormant' until an enhancement is slotted into them...thus unlocking the powers. So that if I didn't want the +jump from hurdle, I wouldn't get it unless I actively slotted the power.
I suppose we'll see how this plays out. I certainly would be interested in hearing the dev reasoning behind doing this after all this time. Mostly for curiosity's sake. -
Quote:I just agreed with a Nethergoat post so that probably means we should expect a large scale meteorite bombardment of the Earth.too much silliness in this thread to address individually.
I'll just say that GR succeeded in bringing in a crapton of new players and those players make the (seemingly perpetual) disenchantment of certain ancient vets largely irrelevant.
GR was designed and sold as an enticement to new players to check out CoH. While there is stuff in there for longtime vets, we aren't the target demographic of this particular update.
Still, I'm having plenty of fun with it and so are quite a few other old timers.
*shrug*
So...get under a desk or something... -
Quote:That's been my point from the beginning. So what? Are we all supposed to be held hostage by emotional people waving their subscriptions over our heads? Is NCSoft supposed to? If their bottom line is not being affected, then why would they?And so what if people DO make threats? So what. For real, so what?
Quote:*One group sees the entire playerbase as a large mass of people paying subscriptions, buying boosters etc. So as naturally follows, each one of those people - personally like them or not - is generating money for a game that all of us love, no matter how we might feel about each other on the forums or whereever.
Quote:You pay a subscription. So do I. So do people you and I like. So do people you and I despise. In the eyes of NCSoft, we're ALL equal. Like it or not.
With that in mind, how can you say with any certainty that it was bad for the game? All you can say is that it was bad for your game. And after voicing your opinion you can eiter continue to play in the hopes that they will add what you want soon...or you can not play until they do.
Quote:*The second group sees people they dislike as completely disposable: Have an opinion they disagree with? GTFO! They are the self-appointed arbiters of taste, and only people they like and agree with should be allowed to hold subscriptions. I can draw no other inference from the things I see being said.
As to the rest of your post, all I can say is that if someone loses their SG and Global friends over a game change and they want to quit because of that, then I'm assuming they are adults and know full well that the rest of the game hasn't emptied out. There are other players out there.
The thing is that a lot of those people don't come looking for empathy, they come making threats and 'I told you so' finger-pointing arguments. Should they then expect a warm greeting and comfort?
When I left the game for my long break, I just left. I checked back periodically to see where things were but that was that. I enjoyed the hell out of my time playing EVE all sorts of other games until I chose to come back. And I have been here ever since.
When/if I choose to leave again, I will do so without some big fanfare and attention-grab post. I'll fill out the leaving survey for NCSoft and that will be that. Life continues on... -
Quote:I was replying to the part of your post which said that all TFs could be made to scale to 50. You did specifically mention the ones with mobs that already fill their level range, but you also included all the other low level ones.Well, if you're not sure, why say anything? Unless people have specific, preferably recent dev quotes or data I generally find it worthless to speculate on their opinions. It sounds like you're nay-saying with no reason.
My initial reply was almost a cut and paste of what devs have said about mob groups scaling and why it is a headache to make them all scale.
Even with me missing that part, you still implied that doing it for the low level TFs wouldn't be much work. I'm pretty sure that it still would take a significant amount of work to do. Also...doing it for some TFs and not all would be awkward.
Also, your basis for doing this is that you don't want to play without some of your powers. The lower levels are for exactly that. Playing with less powers and options than higher levels. It's still the same old argument about the game not being worth playing without stamina etc.
When the devs decide that this is the case, I'm sure they will do something about it. Currently, they don't seem to see a problem with it. I'm inclined to agree...but that's just my opinion. -
Quote:I agree that some tweaks to certain missions and maybe some mobs were warranted. But that's a long way from me agreeing that Praetoria mobs on the whole are meant for medium to high level encounters. My 2 main Praetorian toons are a Stalker and Dominator. Those don't exactly scream 'survivable'.They literally made some of them attack more slowly in a recent patch. I'm not going to get into that whole argument here, it has plenty of threads, but the very existence of so many threads should say something about public perception on this issue.
Quote:You must have skipped it, that is why I specifically named Psyche, Citadel, Manticore, and Numina. Freaks, Council, Crey, Freaks/Nemesis/Crey/CoT/DE. All of those enemy groups have existing level 50 composition. I didn't ask for level 50 Hellions. -
Quote:You know what? I'm not near as nice as Arcanaville, so I'm going to get right to the point. There are things in this game that people will not like that will happen anyway. This is indisputable fact. I didn't(and still don't) think that MA was very good for this game. Other people disagree. MA happened anyway and I got over it.I cannot understand all these people continually urging others to quit at the least provocation. Instead of going, "Well you know, you might be right... maybe we do need new things to do at all levels, what a good idea. We've just devoted an entire issue to the pre-stamina levels, now its time to break out the complex and challenging end content," its all [in essence] "Haha! don't like it? GTFO! We don't need your money!"
There is, however, a difference between stating that you dislike something, and making veiled threats and dire predictions about segments of the player population disappearing due to you not getting what you want.
I'm sure you're not unaware of the number of people who post in these forums day after day about how change x or y caused their supergroup and all their global friends to vanish into a puff of disgruntled-scented smoke.
And yet still, here people are, threatening the same tired old nonsense and giving their end-of-subscription dates. Well most of us here don't give a frikkin' freem!
Quote:We may well need the money of disgruntled people leaving. After all, for all this wondrous new pre-stamina content, I see most of the servers are already back down to one green dot. So much for that endlessly-fascinating new lowbie content....? hm.
You don't have to take that advice, but no one should expect sympathy when they beat the 'I'm quitting and all my friends are quitting' drum. Everyone is tired of that particular rhythm. It's been done to death. -
Quote:I don't think that's true of Praetoria mobs at all. I think they are just different, not overpowered.I actually think this could be done for Praetoria's low level arcs. A lot of people already believe the mobs have powers more suited for medium to high level anyway, just crank them up a bit more and anyone could run these arcs while not having to suffer early level weakness(once primals are allowed in, obviously).
Quote:I think that allowing tfs or other content to scale all the way to 50 could be a relatively low-effort way to give 50s more to do.
Whether or not you or I think this is a good idea, that is how the game is designed. They would have to rework each mob group to scale across all levels. Some, like the Circle of Thorns were built like that from the get-go. That's why you see them replacing their spawn composition with new enemies as you go up in level. Most, however, have a specific and intended level range that also ties into story and lore.
In essence, you will not see a level 50 Hellion unless the devs reworked the Hellion group to scale that way. Which I I honestly do not think they will. -
I'm wondering how these 60+ vets who are bored, outraged and constantly quitting until new content comes, are contributing more to the game than new players who may also only stay for a few months at a time.
Last I checked, as long as money is coming from somewhere, new or old players really don't make much difference from a financial point of view.
When I took a one and a half year break from the game a while back, I was not supporting this game with my subscription money for this period. I was not of any financial value to NCSoft/Cryptic.
A new player who started when I quit and continued to play for even just 6 months had more value than I did. Doesn't matter how many level 50s I have. I'm not paying a subscription.
If you are a 60+ month vet and are horribly bored playing this game, then perhaps taking a nice long break makes perfect sense until it gets something that you can sink your teeth into. Do you know how many other games are out there? Tons of good stuff! Don't limit yourself.
COX has distinguished itself from other MMOs by not following them very closely in how it does certain things. And yet people who apparently enjoyed a game that was distinctly different from other MMOs are now calling for it to more closely follow the crowd that it had distanced itself from.
IMO, COX needs to do even more to widen that gap and offer something different. In the end, though, its NCSoft and Paragon Studios' call on where they focus their resources. I don't think it's accidental that they chose to focus on low level content, and considering how many Vets I see enjoying it along with new players, I'd say they did something right. YMMV. -
Most of what people are saying here seems to be accurate. I probably never really noticed because my only other SR toon(a spines/SR scrapper) teamed almost exclusively up into level 30 where he currently sits unplayed.
It seems like some NPCs have a sneaky +to-hit though. I have noticed some of them hitting consistently even on my Fortunata who has higher defense than my SR overall. -
Quote:With SR though, your defense debuff resist is really high. And I have about 4 powers with defense debuff resist in them. So I don't think I got debuffed that much...although that may have been a contributing factor.i don't remember whether slag golems have it, but many critters with slashing attacks have a -def effect. If you get hit a few times by them (getting shot by guns, hit by some swords, etc.), your defense will quickly go negative.
I suggest you use the combat attribute monitor and watch your actual defense values. It can be very instructive, and will tell you when you need to pop purples.
I suppose I'll see what happens once I get 3 slots in the passives. And yeah...I probably should have had at least one purple. Still...that really hurt. -
Quote:I know that defense gets really effective once you start to hit near the cap. But I think it should be effective period. Not that I never get hit...but most times I feel like I'm either dodging everything or getting pounded.The defense sets don't really get good until you get really high defense of 40% to 45% (max). You'll want Combat Jumping, Weave, and whatever IO bonuses you can get especially the +3% defense to all special IO.
But try this, instead of carrying a lot of green healing inspirations, carry some luck inspirations. Pop a Luck inspiration before fighting a boss or big group. You will see a dramatic increase in survivability as that will boost you up into the 40% range. If you are losing the battle, pop a second Luck inspiration. That will put you past 45% and then you will feel nearly invincible.
You will be a lot more out of using a single Luck inspiration at the right time rather than using multiple greens for healing. Without using inspirations, you will be hit hard and often until you reach very high levels of defense.
There should be a reasonable middle ground where I'm not mister untouchable, but you can't just smack me around like a redheaded stepchild either.