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Posts
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Joined
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Will Aid Self be something I definitely need? Never really made an AV only toon.. They have always been for big mobs. I usually take Hasten, CJ and SJ, Tough and Fitness.
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Sweet, I'm down! Rerolling cause I went with Fire/WP before asking lol. My gut feeling kept telling me /SD!
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Scrapping the Claws/SR idea for a Fire/SD or WP. Anyone know which would be better for an AV killer? SD has AAO going for it and SC..
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Alright I updated my build some. Please let me know what you guys think.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Malisk: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(29), Ksmt-Def/EndRdx(29), Ksmt-ToHit+(31)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(42)
Level 4: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Follow Up -- HO:Membr(A), HO:Nucle(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(46), S'dpty-Def(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(33), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(43), P'Shift-End%(48)
Level 22: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 24: Quickness -- Run-I(A)
Level 26: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(34)
Level 28: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-Def(34), LkGmblr-Rchg+(37)
Level 30: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-Def(42), LkGmblr-Rchg+(46)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 38: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]8% Defense(Ranged)[*]6.13% Defense(AoE)[*]2.25% Max End[*]41% Enhancement(Accuracy)[*]75% Enhancement(RechargeTime)[*]5% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 14.3%[*]MezResist(Stun) 2.2%[*]8% (0.13 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[*]5% RunSpeed[/list] -
Good idea on the -Resis IO. Completely slipped my mind and I have 3 on my BS/WP. As for Shockwave, I've tried attacking from above and that seems to do okay on teams.
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Just noticed I put 6 lotg:rechs on, lol. Took the slot off CJ and put it into Tough for extra HP from Steadfast. Then I figured I could save a little money by removing the blessing combo from SJ and placing the extra slot on Focused Senses.
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I love melee classes and although I've played off and on since i4, I have never once tried Claws or SR. So I am going to finally get around to it for both and want to know if there are any great builds out there. He will be PvE and mainly ST. All of the powers from Claws and SR look pretty good minus Confront and Swipe. Is there anything else I should skip? I've heard Shockwave is kind of weak for damage and the KB is killer?
Anyway here is a build I have planned out. Let me know what y'all think and if there's anything I could do better. Thanks!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Malisk: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(29), Ksmt-Def/EndRdx(29), Ksmt-ToHit+(31)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(42)
Level 4: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Follow Up -- HO:Membr(A), HO:Nucle(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50)
Level 22: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(50)
Level 24: Quickness -- Run-I(A)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Run+(33), GftotA-Def/Rchg(34), GftotA-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(43)
Level 28: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(34), GftotA-Def/EndRdx/Rchg(37), GftotA-Def(43), LkGmblr-Rchg+(46)
Level 30: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(46), LkGmblr-Rchg+(46)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(43)
Level 38: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]7.38% Defense(Ranged)[*]6.13% Defense(AoE)[*]5.4% Max End[*]68.8% Enhancement(RechargeTime)[*]41% Enhancement(Accuracy)[*]5% FlySpeed[*]155.6 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]18.5% (0.31 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]11.6% Resistance(Fire)[*]4.1% Resistance(Cold)[*]12.5% RunSpeed[/list] -
I went with the 40-45% melee defense on my Spines/Fire. As long as you get the enemies into melee range, it's pretty much a walk in the park. Any taken damage will be healed right up with Healing Flames, from my experience. I've never tried Dark and wanted to, but I was worried about endurance issues. I can't way which is best, but I do hear a lot of people from other threads saying Spines/Dark too.
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Also, if you plan to turn him into a pure farmer, select an enemy that doesn't have any mez effects and run with Obsidian Shield off.
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I built for Melee defense only on my Spines/Fire and it has turned out great. As for your end worries, I use 1.56/s and rarely find myself needing to hit consume.
Here is what I did with your build. I'm sure I missed a few things that someone else might catch, but I think you'd find a lot more survivability with this setup. I also watched for your end use and it should be fine with Tough off. Impale is slotted with an Immob set that gives 4.38% Melee defense bonus. If you'd rather have damage, slot some Entropic Chaos in there to get yourself some more Endurance and rech bonuses.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Spines Angel: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam(45)
Level 2: Spine Burst -- Oblit-%Dam(A), Oblit-Acc/Rchg(13), Oblit-Dmg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 6: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(50)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(17), GSFC-Build%(19), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(45)
Level 10: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Acc/EndRdx(23), Enf'dOp-Immob/Rng(25), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/Immob(27)
Level 12: Obsidian Shield -- EndRdx-I(A)
Level 14: Swift -- Run-I(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Heal/HP/Regen/Rchg(31), Sciroc-Acc/Rchg(31)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(34), Mrcl-Rcvry+(39)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(46)
Level 24: Cloak of Darkness -- Ksmt-ToHit+(A), Ksmt-EndRdx/Rchg(40), Ksmt-Def/EndRdx/Rchg(40), Ksmt-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Super Jump -- Jump-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(46)
Level 47: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Oppressive Gloom -- Dsrnt-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]17.1% Defense(Smashing)[*]17.1% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]4.88% Defense(Psionic)[*]27.4% Defense(Melee)[*]6.75% Defense(Ranged)[*]9.25% Defense(AoE)[*]2.25% Max End[*]3% Enhancement(Immobilize)[*]50% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]10% FlySpeed[*]130.5 HP (9.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 2.75%[*]MezResist(Sleep) 5.5%[*]MezResist(Stun) 9.9%[*]17.5% (0.29 End/sec) Recovery[*]10% (0.56 HP/sec) Regeneration[*]3.47% Resistance(Fire)[*]3.47% Resistance(Cold)[*]1.88% Resistance(Negative)[*]10% RunSpeed[*]1.5% XPDebtProtection[/list] -
[ QUOTE ]
You're alone.
Oh, whoops. I mean that you and Powerforge are alone.
OK, you, Powerforge, SkylineGTR and junky are alone. (Maybe not so alone, then.)
Name, costume and concept are important to me. Kind of sadly so, since that conflicts with my powergamer nature. My Katana/Dark Melee is stalled out because name, costume and concept were generic. I wanted to get it started because I was looking forward to what it could be at 50 with a ton of influence spent, but then there's this whole game you have to play to get there, which isn't as fun when you have no attachment to the character.
So yeah, strange suggestion I suppose, and one you've already taken, but fiddle with costume and concept.
And yeah, Shield Charge. I couldn't figure out why everyone loved it. It's just an AoE. But I love it. I still don't know why, but I <3 Shield Charge.
[/ QUOTE ]
Lol, well I didn't know about the soft cap until I got an /SD to 50. Now I have 3 50 /SDs. And just like everyone else says.. <3 Shield Charge. -
[ QUOTE ]
I don't need EM for scrappers, but I DO want Stone Melee.
A lot.
A whole lot.
[/ QUOTE ]
Now that would be fun -
I always thought Scorch was better than FS? Is that not the case?
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I first rolled a BS Shield scrap and could not enjoy the set at all. I then deleted and rolled a DM Shield brute. Still didn't really enjoy it.. until I hit 47 and began planning out his build. It cost a lot but a soft capped /sd is so nice. I absolutely love him now and use him for almost all my itfs, rsfs and lgtfs.
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[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I want a fun brute....massive damage...great survivablity...and plenty of FUN!
[/ QUOTE ]
That is SS/Shield.
[/ QUOTE ]
Also your endurance bar crying
[/ QUOTE ]
I've gotten to the point where my Shield/SS's end bar isn't that bad at all, especially if I don't run Tough.
[/ QUOTE ]
My buddy runs a fully IOd SS/SD and has no problems with end surprisingly. He does have to pop a blue every once in awhile, though. -
Maybe this would be a little better. I didn't spend too much time on it but it looks to be capped in PvP unless Mids is not factoring in DR.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 2: Ninja Reflexes -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-EndRdx(17), RedFtn-EndRdx/Rchg(31)
Level 4: Danger Sense -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 10: Assassin's Eclipse -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(46)
Level 12: Kick -- FrcFbk-Rechg%(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), Aegis-Psi/Status(46)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(50)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(21), LkGmblr-EndRdx/Rchg(21), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(42)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(29), P'Shift-End%(31)
Level 30: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(33), Zephyr-Travel(39), Zephyr-Travel/EndRdx(40)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36), AdjTgt-EndRdx/Rchg(40)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39)
Level 41: Water Spout -- Achilles-ResDeb%(A)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Placate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]8.63% Defense(Smashing)[*]8.63% Defense(Lethal)[*]10.8% Defense(Fire)[*]10.8% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]13% Defense(Ranged)[*]13.9% Defense(AoE)[*]34% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]55% Enhancement(RechargeTime)[*]5% FlySpeed[*]117.5 HP (9.76%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 15.4%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]20% (1.01 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5.38% Resistance(Psionic)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list] -
BS sounds cool. If we get to keep Head Splitter. Always knowing I get a crit shot from hide would make me smile. It'll probably be one of the powers that gets replaced, though.
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You're seeing more /SD because it's new. Remember when WP was released? Everywhere. Now it's the City of Shields. Honestly, unless I'm going for a theme, I just don't see how SR can compare to SD for my needs. Sure SR has awesome debuff resis and is much cheaper to soft cap, but SD offers more HP, resistance, damage, shield charge and even a team buff.
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I'd rather use FM over EM
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[ QUOTE ]
OK, I'm going out on a limb here and suggesting something DIFFERENT from the rest of these folks.
Spines/ is the classic AoE set with a damage aura in the primary and lots of solid AoE attacks.
Fire Melee/ has a nice fast-recharging AoE in Fire Sword Circle. It's well balanced with great single target damage.
What I am going to suggest is Claws/
Yep, people forget how much AoE prowess Claws 2.0 has these days. Spin is available early, you get Eviscerate (cone), and Shockwave is the icing on the cake.
Combine a set like Claws with something like Fire Armor or Dark Armor with a damage aura and you are styling. See, Follow-up boosts both to-hit and damage, so it maximizes your damage aura (and Cloak of Fear's mitigation if you take /DA). Plus, Claws/ offers a bunch of mitigation with knockdown/knockback which can be great with a highly moblie Scrapping style like mine. Shockwave can be used to "sweep" foes into a corner or against a wall to cluster them for Spin and Eviscerate.
Yeah, Claws/Fire Armor would be my suggestion. If for nothing else, for something different that's not a cookie-cutter build you see two of on teams...
[/ QUOTE ]
Ironically, I was just looking at that combo in Mids. Looks like a tight build but a lot of fun.. -
Lunge is not ranged. You prob mean Impale? In any case, the damage is definitely nice. No debate there. I usually let the mob of 51 lts gather and then use TS from above, then SB and Ripper -repeat. It's just that after farming for awhile, it became bothersome having 4-5 left over running for their lives in all directions. I ended up adding defendable objects with ambushes and just went to town while leaving the runners.