Skeeve

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  1. Skeeve

    My Little Widow

    Probably the latter.
  2. Skeeve

    My Little Widow

    So, my Widow has just hit that fateful level 24, and while I struggle with a Night Widow build for her that I'm even remotely satisfied with, I figure I might as well power out a Fortunata for her alternate build so I can at least, you know, play the game.

    I'm aiming for a single target psychic can opener with great support, and I think I've done that pretty well here. IOs were chosen without much thought put towards set bonuses, so any advice there is well received.

    Most of this build was crafted using Silas' incomparable guide, which I found very entertaining even if my co-workers looked at me oddly the whole time I was reading it, and the two claw powers I did take were mostly for flavour. Although I do like Poison Dart better than Mental or Telekinetic Blast, or at least, I think I will from looking at the numbers.


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fortunata Racheste: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(43)
    Level 1: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(37)
    Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(31), Decim-Build%(34)
    Level 4: Tactical Training: Maneuvers -- EndRdx-I(A), EndRdx-I(21), DefBuff-I(29), DefBuff-I(36), DefBuff-I(40)
    Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(36), F'dSmite-Acc/EndRdx/Rchg(43)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(37)
    Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Hover -- EndRdx-I(A)
    Level 20: Mask Presence -- EndRdx-I(A)
    Level 22: Foresight -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
    Level 24: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(25), GftotA-Def/Rchg(25), S'dpty-Def/Rchg(27)
    Level 26: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(27), ToHit-I(36), ToHit-I(37), ToHit-I(40)
    Level 28: Confuse -- Acc-I(A)
    Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(31), DefBuff-I(39), DefBuff-I(39), DefBuff-I(40)
    Level 32: Psychic Wail -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(33), Sciroc-Dmg/Rchg(34), RechRdx-I(34)
    Level 35: Tactical Training: Vengeance -- DefBuff-I(A)
    Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
    Level 41: Soul Tentacles -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(42), AirB'st-Dmg/Rchg(42), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx(43), Det'tn-Dmg/Rchg(46)
    Level 44: Dark Obliteration -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(45), AirB'st-Dmg/Rchg(45), Det'tn-Acc/Dmg(45), Det'tn-Dmg/EndRdx(46), Det'tn-Dmg/Rchg(46)
    Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Conditioning
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(11)
    Level 4: Ninja Run
    ------------


    Any comments, thoughts, or tips would be much appreciated.
  3. So I've never played a corruptor. But I'd like to! And I've never played a Dual Pistols, either; seems like a good opportunity to fix both of those problems, but I'd like some advice on my build. Here's the rationale for some of the decisions I've made:

    * I want a build that's capable of soloing or teaming without a particular emphasis on either.

    * Most of the sets I picked were for RP reasons; I'm looking for advice on making a good DP/Cold/Dark, not just a good corruptor.

    * Hover is just there as a placeholder until I can swap it out for Fly in I21.

    * As far as Epic pools go, I don't really think I need Dark Consumption, but I don't like Oppressive Gloom on my scrapper and I doubt I'll like it any more here.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lord Plowse: Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Pistols -- Empty(A), Empty(3), Empty(13), Empty(37)
    Level 1: Infrigidate -- Empty(A), Empty(50), Empty(50)
    Level 2: Dual Wield -- Empty(A), Empty(3), Empty(15), Empty(37)
    Level 4: Empty Clips -- Empty(A), Empty(5), Empty(5), Empty(25), Empty(40), Empty(46)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Empty(A), Empty(9), Empty(9), Empty(19), Empty(40), Empty(45)
    Level 10: Hasten -- Empty(A), Empty(11), Empty(11)
    Level 12: Ice Shield -- Empty(A), Empty(13)
    Level 14: Glacial Shield -- Empty(A), Empty(15)
    Level 16: Suppressive Fire -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(42), Empty(50)
    Level 18: Hover -- Empty(A)
    Level 20: Arctic Fog -- Empty(A), Empty(21), Empty(21)
    Level 22: Executioner's Shot -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(42), Empty(43)
    Level 24: Stimulant -- Empty(A)
    Level 26: Piercing Rounds -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(42), Empty(43)
    Level 28: Benumb -- Empty(A), Empty(29), Empty(34), Empty(46)
    Level 30: Aid Self -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(46), Empty(48)
    Level 32: Hail of Bullets -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
    Level 35: Sleet -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
    Level 38: Heat Loss -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
    Level 41: Dark Consumption -- Empty(A), Empty(43)
    Level 44: Dark Embrace -- Empty(A), Empty(45), Empty(45)
    Level 47: Soul Drain -- Empty(A), Empty(48), Empty(48)
    Level 49: Soul Transfer -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A), Empty(7), Empty(7)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Any handy thoughts or tips?
  4. I'm sitting on a freespec with my highest level toon, and I'm struck with the sudden urge to use it. Some advice would be helpful, though; here's what I've got so far:

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 40 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation

    Hero Profile:
    Level 1: Lightning Bolt -- Empty(A), Empty(9), Empty(15), Empty(27), Empty(34)
    Level 1: Chilblain -- Empty(A), Empty(15), Empty(27)
    Level 2: Ball Lightning -- Empty(A), Empty(3), Empty(3), Empty(21), Empty(31)
    Level 4: Ice Sword -- Empty(A), Empty(5), Empty(5), Empty(23), Empty(40)
    Level 6: Air Superiority -- Empty(A), Empty(7), Empty(7), Empty(23)
    Level 8: Aim -- Empty(A), Empty(9)
    Level 10: Short Circuit -- Empty(A), Empty(11), Empty(11), Empty(17), Empty(31)
    Level 12: Frozen Fists -- Empty(A), Empty(13), Empty(13), Empty(25), Empty(40)
    Level 14: Swift -- Empty(A)
    Level 16: Build Up -- Empty(A), Empty(17)
    Level 18: Tesla Cage -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(31), Empty(37)
    Level 20: Ice Patch -- Empty(A)
    Level 22: Health -- Empty(A)
    Level 24: Stamina -- Empty(A), Empty(25)
    Level 26: Chilling Embrace -- Empty(A)
    Level 28: Fly -- Empty(A), Empty(29), Empty(29)
    Level 30: Recall Friend -- Empty(A)
    Level 32: Thunderous Blast -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
    Level 35: Freezing Touch -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
    Level 38: Zapp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 2: Ninja Run



    As you can probably tell, I like to sit in melee a lot, and previous experience has shown me that I use Shiver and Voltaic Sentinel maybe 5%-10% of the time they're up. I take 'em, I slot 'em, and I like them, I just can never remember to use them.

    It's definitely a respec build; I like to do a lot of Oroborous stuff, and I'm okay with using Ninja Run for the earlier level content. I also plan on picking up a +Stealth IO for sprint when I get the merits/cash for it. My main indecision comes with the epic pool: I'm torn between Cold Mastery (for Frozen Armor, Hoarfrost, and Hibernate, mostly) and Force Mastery (for Repulsion Bomb, Force of Nature, and PFF, mostly). Any suggestions?