SkarmoryThePG

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  1. Great, now Atlas AE and Cap Black Market will be even more crowded.

    [edit]Important question: Does this extend to veteran pets? You know, the unselectable ones that can only ever be rid of by zoning or logging?
  2. I wouldn't know. I just want some zombie mobs that have neither Focus nor Hurl and slouch nice an' propa.
  3. I doubt they are any different than the invasion Rikti with the GM code applied.
  4. Please make the Halloween Zombie Invasion zombies available as a 1-54 enemy group in the AE. We can't make good undead customs and the zombies would make for a good generic group, as both Vahzilok and Banished are very specific and not enough stereotypical dead guys. They wouldn't be the first event group to go 1-54, see Tuatha, REd Caps and Winter Horde, so there's precedent.
  5. SkarmoryThePG

    Dev Digest?

    Old "Quick Reply" was the same as replying to the last post in the thread.
  6. SkarmoryThePG

    Dev Digest?

    Neato.

    And damn having to click on which post you want to QR to.

    *fistshake*
  7. SkarmoryThePG

    XP not going up

    This thread pleases me in fuzzy ways.
  8. SkarmoryThePG

    Dev Digest?

    Seems the old Digest doesn't work. Is a new one up?
  9. Meh, Power Boost. Why can't it be something fun? I just got rid of one Jekkyl and Hyde power.

    -Verglas Ta'Act, Earth/Ice with no Power Boost ever.
  10. One of my characters shows up by name if you take the alternate path out of one mission, If You Know What I Mean. Because, you know, no arc is complete without an author insert.
  11. Thanks Glad you liked. I'm gonna see about ironing out the bugs and congratulations on finding the supersecret hidden text-only cameo.
  12. Chatterbox - Type out 10k of text.
  13. SkarmoryThePG

    Comic Con Panel

    [ QUOTE ]
    It's one powerset proliferated from two others.

    [/ QUOTE ]

    Four others, including one NPC-only.

    But why oh why did you give us those poo-looking poo hammers D:
  14. Why isn't Strength Black Scorpion? <.<
  15. SkarmoryThePG

    CoH Jokes Thread

    aaaaaand Steelclaws win the thread *snrk*
  16. It used to be immobile but it was always capped. I believe the ability to have several out zapping at the same time would make it worth considering from a pure DPS standpoint.
  17. VS really should have its recharge cut in three, be made immobile, and the 1 max requirement removed. Then it'd be a legitimate help in a scrap.
  18. For Natural, I really really want back items. Backpacks, jetpacks etc.

    Then they could give out freely back-mounted logos and maybe a genericer jetpack.
  19. I agree, the upwards black rain is a rather powerful imagery that I like.

    That said, isn't Voltaic Sentinel sucky enough without cloning it over to darkness?
  20. That's not what "requires near omniscience" means.
  21. [ QUOTE ]
    Seeing through the Briar Patching in this story would require near-omniscience on the player's part.

    [/ QUOTE ]

    That's just another way of saying "I just pulled this plot twist out of my [censored]."
  22. [ QUOTE ]
    My Dark Control is too buffy and not controllery enough: Dark, in whatever powerset it has appeared, has almost always had a -ToHit component, which is inherently 'buffy.'

    [/ QUOTE ]

    Ice control all has -rech.
    Grav control all has -spd.
    Earth control all has -def.

    But your set is the only one that feels more like -tohit than control with -tohit.
  23. [ QUOTE ]
    Well what about MY draft?

    [/ QUOTE ]

    You'll note my lack of complaint.
  24. [ QUOTE ]
    But I'm curious to know why they 'just won't' work.

    [/ QUOTE ]You asked for it.

    Manipulation:
    Should have: A few blaps, self-buffs, minor control.
    You gave it: Dark Miasma's four most powerful AoE debuffs, a powerful AoE control, Dark Melee's entire chain.

    Assault:
    Should have: 2-3 light to medium ranged attacks, 2-3 light to heavy melee attacks, 1-3 toy powers, 1-2 AoE powers, 0-1 snipe
    You gave it: one powerful AoE debuff, one powerful AoE control, a nuke, five AoE damage powers.

    Control:
    Should have: A ST immob, a AoE immob, a ST hold, a AoE hold on a long timer, 1-3 soft AoEs, a pet or equivalent, some odds and ends.
    You gave it: Not one hold, a ST immob, a tiny fear, a tiny minion-only stun, a cripplingly powerful ST debuff,
  25. Snipping vortexes.

    [ QUOTE ]
    Oops! I meant to say "identical to the Power Push family." It seems to me that Power Blast is a short "hands forward" with a blast whereas Power Push is a short "hands forward" with a... Blue whirlwind miniature version of the universe... thing.

    [/ QUOTE ]

    Power Push has a very pronounced "hands to chest and PUSH!" motion.

    [ QUOTE ]
    I could be wrong, but I'm pretty sure it's a "watch left hand, watch right hand, both hands forward" as Bitter Ice Blast and what Energy Transfer looked after the change, but before the appeal to kill the head movement. Incidentally, I feel the head movement should be killed on all powers that share that animation.

    [/ QUOTE ]

    I'll have to doublecheck.

    [ QUOTE ]
    Doh! Force Bolt, right. I've no idea what Repulsion Bomb is, then

    [/ QUOTE ] Holo Man uses it, as do Shivan bosses and any MA or FF custom.
    [ QUOTE ]
    I suspect Ignite may share the Burst animation, but I admit it seems like a stretch.

    [/ QUOTE ]

    Ignite has a unique animation where you steady the rifle then recoil pushes it way back.

    [ QUOTE ]
    I highly suspect that Snap Shot is simply a sped-up version of Blazing, Explosive and Stunning shot

    [/ QUOTE ]

    Snap is a quick shot with the bow diagonal. B/E/S has the character stand up with spine straight with the bow vertical.