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Pscht, einfach ignorieren! Aleph ist immer so.... Da würde noch nicht einmal der Hinweis auf die UK-Foren helfen, wo sich viele darüber beschwerden, daß auf den englischen Servern in RV gar kein PvP stattfindet, sondern, wenn überhaupt, nur Farmer unterwegs sind, die auch noch maulen, wenn man sie angreift.
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Well, I would be very surprised if the turrets in RV suddenly started running away...
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I can´t say that I am in any way surprised by the result. It is no secret that the nova form is better at AoE damage while the human form has some hard-hitting single target attacks (and a mob size of 3 is typically the point where AoE starts to be better).
So, depending on a player´s preferences of playstyle and solo-/teamplay he might get the impression that the one or the other gave them better damage numbers. Well, at least the human form´s single target damage is something special for Kheldians... unlike the nova form´s AoE damage which is completely outshined by the Purple Flying Fortress of Doom that is the fully buffed WS nova. -
They seem similar, but they are indeed very different. If you are used to playing a blapper, the PB might fit your playstyle although you may find that you are trading in some of your damage potential for safety in the form of heals and shields.
The WS on the other hand is a little bit more mezz-heavy in human form and has some awesome self-buff potential in the form of Dwarf Mire, Sunless Mire and Eclipse which turns the Nova form into a very sturdy juggernaut of pure destruction (I call it the PFFoD - The Purple Flying Fortress of Doom).
All in all the PB is a little bit more self-reliant and may be easier adjusted for solo-play, but in teams he just can´t hold a candle to the damage output of a tri-form-WS after reaching a certain level.
So, which one you are going to be happier with depends on your personal preferences. -
Yup, yup... When I play my mind dominator or my illusion controller my policy is: hold the hard-hitter, confuse the mezzer/pet summoner/(de-)buffer.
Confusion powers are great. When played right they add xp over time, survivability and fun. -
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Breath of Fire is a nice attack when fully furried
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I have to disagree. Using Breath of Fire is not a good idea when your body is covered with fur.
But seriously, I would most certainly not be too happy with that build, but I don´t know the OP´s playstyle, so I can hardly comment. Just one thing: I don´t see a reason in the world to slot armours for EndRdx, especially when you have Power Sink and Conserve Power and you still have not all of your attacks six-slotted which drain a lot more endurance in a fight (and would therefore profit more from an EndRdx) than any armour ever could. BTW I would swap the EndRdx in Power Sink for a third EndMod. I have that on my Elec/Elec and I don´t even need Conserve Power to never run out of endurance (provided I am not fast asleep and forget firing Power Sink until it´s too late). -
Most of the time holds are not the way to win PvP battles. Therefore a faster activation time for the hold will do very little for you. The "huge difference" will be that you maybe waste less time before resorting to other tactics.
Ice has some forms of control that are less likely to be resisted and will help a lot more in an average PvP battle. Fire has nothing like that, so I have to vote for the ice dominator. -
With any other primary set I would take /kin anytime, but having tried the combination for some levels I have to say that ARs activation/redraw times have an adversary effect on kinetic goodness. Additionally, Full Auto is not too good with Fulcrum Shift and Siphon Speed. Yes, it hits really hard and recharges very fast, but running in for FS, then running (or super-hovering) back to get the whole spawn into the cone just doesn´t feel right.
So, I would recommend something else and /dark would actually be quite a good choice since you would have some nice powers to set the enemies up for nice deadly cones. -
Even if the team knows what you are doing with Siren´s Song it is next to useless. You just don´t team with people and tell them they shouldn´t use their highest dps powers just because you want to use your AoE sleep.
So, it is only good for holding up enemy reinforcements while you are still busy fighting. If you really need this power your team is definitely misssing some aggro control.
Screech on the other hand is very nice solo and in teams. A sleeping mezzer will wake up as soon as you attack and he will then proceed to mezz and kill you, but a stunned mezzer ist just a target for some practice shooting. -
I am not going to turn this into a debate about taste... Just saying that those who actually have taste prefer the blackish aura over the old teletubbyland-camouflage.
I have an EM/Inv brute, but he has not seen much love since I started playing my electric brute. Perhaps I will give him one more chance... but I just like toons with good (or at least existent) energy management, because they fit my playstyle better. -
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Jealously turns people nasty.
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It´s funny how many pro-PL posts obviously just have to include words like "jealousy" (or "jealously" in this case) without ever telling what others would be jealous about. The ability to have a lvl 50 toon in three days without knowing squat about the game is not too awe-inspiring and I almost feel pity for people in the 40ies who ask me about powers they should have 20 levels of experience with.
Granted, they mainly inflict damage to themselves and this would be perfectly fine with me if they wouldn´t show up in "normal" teams once in a while and display levels of fatal stupidity unachievable by someone who has actually played their toon... like that lvl 41 stalker who seriously thought he could kill Mynx with his AS and caused a near-total team-wipe. (The few survivors had not entered the mission yet.)
So, why should people be jealous about PL? It is a safer bet to assume that people say negative things about PL because it is a known source of bad players who would possibly be better if they actually had any experience with their toons, teams and other things in the game outside of Dreck.
To clarify things: I am not insinuating that everyone who had a toon PLed for some levels is a bad player (although I am proud about having several 50ies and other high-level toons without having been PLed for even a single level), but I do think that it is not a good idea for new players (or players unfamiliar with their new toon´s AT) to go anywhere near PL-teams. And since the OP has addressed new scrappers with his hints he is completely right to advise against PL. -
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Note that Combat Jumping also grants considerable immobilise resistance which is useful for some powersets (including Fire tanks!).
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As a Invulnerable tank, you will have superior Mez resistance with Unyielding against all forms of stun, knockback, sleep etc etc. So there wont be any need to pick combat jumping for its immobilisation resistance, only for its defence buff.
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... which is something like 1.75%. This bonus is small enough that it just doesn´t matter most of the time regardless of your armour set. It will only be somewhat noticeable if you face an enemy spawn and you somehow already have them very close to the ToHit-floor without actually reaching it.
So, for an Inv/* tanker, there is only one true reason to pick CJ: concept. You lose a lot more survivability by eschewing Hasten or Air Superiority than you gain by taking CJ. -
I guess I´ll have to shoot the next one to suggest adding KB to sonic attacks.
I would hate having to delete one of my favourite toons at level 50 which I definitely would if they added KB.
Kinetic + Knockback = Self-Nerf -
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Ja stimmt als 50er kann man nicht so viel machen eine Funktion die mir gefallen würde, wäre wenn man mal die alten Missionen aus denen man rausgelevelt is nachholen könnte, von mir aus auch wie bei den tfs runter gestuft. Ich mein das war ja mal geplant.
Das würde den Perfektionisten Freaks unter uns (ja da gehöre ich auch dazu) schon sehr helfen und außerdem finde ich es immer wieder mal interessant meinen char auf niedrigem lv zu spielen, wie das damals so war mit so wenig Kräften.
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Das ist genau das, was ich mir auch wünsche.
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Dieser Wunsch ist ziemlich weit verbreitet und wird von den Devs auch anerkannt, aber, so wie ich das verstanden habe, ist es wohl etwas kompliziert, das entsprechend im Spiel umzusetzen.
Ein Heraufstufen der Missionen ist in manchen Fällen nicht möglich, weil viele Mobs ein Level-Cap haben und/oder einiges an Tuning bräuchten, um mit ihren Kräften auch für hochstufige Toons noch eine Herausforderung darzustellen.
Auf der anderen Seite ist ein Herabstufen der beteiligten Toons bei TFs/SFs ungleich einfacher, weil diese im Gegensatz zu normalen Missionen, aus denen man herausgelevelt ist, "geschlossene Gesellschaften" sind (d.h. man hat einen festen Zeitpunkt für den "Levelcheck", da keine neuen Mitglieder eingeladen werden können) und weil TFs/SFs auch nur als TF/SF im Spiel existieren und nicht ein und der selbe Kontakt seine Missionen je nach Level des Missionsnehmers als Standardmissi oder als Pseudo-TF/SF anbieten muß.
Das stellt sicherlich kein unüberwindliches Hindernis dar, erfordert jedoch einiges an Arbeit. Es würde mich nicht wundern, wenn es so etwas irgendwann tatsächlich im Spiel gibt, aber wenn man bedenkt, welche Arbeit die Devs sich mit den bestehenden Ankündigungen aufgehalst haben, rechne ich nicht zu bald damit. -
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Flug ist die langsamste der 4, braucht ungeslottet viel Endu, aber mit 1-3 Endu-Reducer SO und 3 Fluggeschwindigkeits SO ist die Kraft gut brauchbar.
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Den Teil mit den EnduReducern vergessen wir lieber ganz schnell wieder. Vor einiger Zeit wurden die Ausdauerkosten halbiert und so gut wie niemand sollte jetzt ein Problem mit der Ausdauer haben, selbst wenn man alle Toggles laufen läßt. Fliegen kann natürlich (geslottet und ungeslottet) verdammt teuer werden, wenn man darauf besteht, es im Kampf laufen zu lassen, aber dafür besteht vor allem für MMs keine Veranlassung. -
Hmmmm, da kann ich doch auch mal meinen Senf dazugeben...
Ich gehe der Einfachheit halber einfach mal davon aus, daß es um eine Travelpower für einen MM geht.
In dem Fall bin ich ziemlich unbegeistert von Superspeed, denn das ist sicherlich sehr unmastermindig. Zumindest mein MM (seit diesem Wochenende Rentner) braucht Hast nicht wirklich (hat sowieso schon immer mehr Knöpfe zu drücken als zeitlich möglich ist) und Superspeed als alleinige Travelpower ist in CoV ziemlich unspaßig bis nahezu unspielbar, wenn ich da mal nach Nerva und Grandville schaue. (Das Good vs. Evil Sprungpack ist ja leider nicht perma.) Das Pseudo-Stealth von Superspeed ist für MMs auch nur von begrenztem Nutzen, es sei denn, man packt die Pets jedesmal wieder ein und am Zielort wieder aus.
Springen geht immer, war mit meinem MM aber nur äußerst selten in Situationen, wo ich mir Kampfspringen oder gar Akrobatik gewünscht hätte. Außerdem paßte es bei meinem MM aus Konzeptgründen so gar nicht. Ansonsten ist das natürlich eine solide und ziemlich flinke Travelpower (außer innerhalb von Gebäuden natürlich).
Fliegen ist tatsächlich die langsamste Art zu reisen (zumindest auf unkomplizierten Strecken... in Grandville sollte man die Superspeeder locker hinter sich lassen), ist allerdings geslottet gar nicht mal so langsam. Ein MM wird Schweben kaum benötigen (Schweben ist allerdings Pflicht für meine Kinetiker), aber da gibt es ja noch Luftüberlegenheit. Das bietet für MMs einige Vorteile: Bosse ohne Knockback-Resi kann man damit permanent Salti schlagen lassen, während die Pets munter draufholzen, und fliegende Gegner holt man damit auf den harten Boden der Realität (und in die Reichweite der Pets) zurück. Gruppenflug kann nützlich sein, muß es aber nicht. Ich habe mit Professor Lente oft Missionen gemacht, wo ich sehr froh darüber war, Gruppenflug zu haben... außerdem ist es einfach zu schön, wenn man einem Boss seine Roboter (mitsamt der Giftgaswolke) praktisch auf den Kopf fallen lassen kann.
Teleport ist für MMs auch eine feine Sache, da man mit Freund Teleportieren eine zusätzliche Option hat, seine Pets über unwegsames Gelände zu befördern. Wahlweise kann man einen Gegner natürlich auch mit Feind Teleportieren mitten in die Pethorde stellen. Teleport selbst ist recht einfach, wenn man den Dreh einmal raushat (kostet allerdings ein paar Slots, damit´s einem nicht die Endu wegsaugt), allerdings mag ich´s nur in Verbindung mit Schweben, da man sonst durch Lag oder weil man so schnell kein gültiges Ziel anwählen konnte leicht mal in Gebieten notlanden muß, wo man aus gesundheitlichen Gründen besser nicht verweilen sollte. Gruppen-Teleport: Nein, einfach NEIN.
So, ich hoffe, du konntest mit diesen Informationen ein bißchen was anfangen. -
Ok, there are two things I have to say:
First, Maelwys´ post just made me laugh... which is actually quite strange since the described facts should be widely known.
Second, I probably know which kind of "stereotypical stone tank" the scrapper in question was talking about. There are quite some stoneys (tanks and brutes) around who somehow seem to get the allusion that since they are so hard to kill they must be the best players around. The worst case was a stoney who demanded "speed" from my kinetic corruptor as soon as the icon started blinking although everybody else on the team knew that I make a point of perma-speed-boosting everyone on the team if by any means possible. He even demanded "speed" when he could clearly see that I was fighting for my life against half an enemy spawn (for a team of 8), because he was utterly unable to hold aggro against my kinetic magic. Even as I started buffing him last and considerably later than the rest of the team he obviously didn´t get the message. This moron even told me to "get up" as I faceplanted once during the mission although enemies were stomping all over me and I didn´t even have a rez. Unnecessary to say that I left after the mission.
I think the scrapper in this case had some unpleasant experiences with stoneys like that and out of confusion overreacted a little bit. However, I think it is a good thing to tell your team what you are doing if it affects team tactics as a whole. I have been surprised more than once by a tanker who pulled enemies to a corner behind me while I was thinking he would pull them to the corner in front of me. -
Well, actually I choose one of two options if someone refers to my offenderish kinetic archer as "healer":
If he does this when talking about my ability to heal - like in "Don´t stray too far from the healer when you are running low on health." - it´s perfectly fine.
If he generally refers to most defenders as "healers" regardless of context I adjust my estimation of that player´s competence accordingly.
But what really goes on my nerves are defenders who say that no defender should (or could without being a worse defender) ever waste slots, time and endurance for blasting. Sure, I could spend my allocated blasting time by keeping every team member constantly buffed with density (although hardly anyone but the tank is ever attacked) and spamming heals (although it´s only for the tank who has just lost staggering 3% of his health bar), and I could sacrifice some attacks for the medicine pool so I can spam even more heals, but anyone who tells me that this would make me a better defender must be talking through his hat... or regions of his body I don´t bother to describe. -
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2. What is the range?
[/ QUOTE ]Depends on the power, see here.
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Are you saying that the diameter of the gauntlet AOE taunt effect depends on the power?
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Yes, I guess that´s what he is saying.
I think the taunt radius can vary between 5 feet and 17 feet with hard-hitting ST attacks generally having a larger taunt AoE than small punches.
Think of it like this: The harder you hit someone the louder he cries and the more attention you get. -
Nice to see this written by someone who has actually experienced the difference. It´s okay if an empath decides that he wants to concentrate heavily on his primary, but I am quite tired of people trying to tell me that it wasn´t possible to play an empath with some decently slotted attacks without sacrificing team safety.
Recently I even had a discussion with someone who argued that it wasn´t possible to be a blasting kinetic... Oh, these headaches... -
The poison trap from */poison and the poison trap from */traps basically have the name in common and that´s it. While the */traps trap is very useful the */poison trap is just a way to waste a power slot.
The */poison trap´s main effect is sleep and our pets really don´t like sleeping enemies, so they immediately proceed to wake them with AoE blasts, ninja caltrops or whatever might apply. The -end drain is somewhere in the vicinity of 20% on a white minion and will not stop a single enemy from doing whatever he wants. And the hold... Let´s just say, it doesn´t happen. That´s closer to the truth than any other description I could give.
So, don´t let the name deceive you. This poison trap is nowhere near as useful as the */traps version. -
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I wouldn´t say that you NEED fighting pool with an */elec brute. My elec/elec has gone all the way to 50 without it and never felt too squishy against lethal/smashing. The weak spot is toxic damage and the fighting pool doesn´t help with that.
Keep in mind that the great strength of */elec lies in the ability to keep going with very high fury without ever having to stop for endurance. At least with my elec/elec I have not found a single way to free two slots for Boxing and Tough (and an appropriate number of enhancement slots on top of that) without robbing me of this ability and/or otherwise weakening my overall performance.
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Pve is one thing, pvp is another thing. To kill a good player is a little more difficult than to kill stupid mobs
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You think mobs are stupid? You should take a look at some PvPers...
However, I don´t know if this is about solo or team PvP and if we are talking strictly about PvP in Siren´s Call... in which case Power Sink would do squat and I wouldn´t recommend elec armour anyway... and in which case squeezing in Boxing and Tough would be even more painful and, if we are talking about team PvP, highly unnecessary.
On top of that I would never gimp my PvE performance for PvP reasons. -
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The end drain on a /ela is indeed the best I tried (have an EA with end drain, but ela outclasses EA imho) and with a cor in team U just don't have to stop EVER (mebbe to let the cor catch her breath) :-)
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Heh heh, even then I just don´t have to stop... I just go on and the corruptor catches up as soon as he is able to. With or without Tough I can easily manage to stay alive long enough for that.
I spent most of the last levels in a duo with a fire/kin corruptor on second-to-highest difficulty setting (to get the most out of that massive combined AoE power). So, in this case neither health nor endurance was any issue at all despite (or because of) the crazy killing speed... although it was probably that easy, because we both have our fair share of knowledge about brutes and kinetics.
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I made a stalker, because in beta I found out that I like each and every villain AT... which surprised me quite a bit regarding brutes and stalkers since CoH tankers and scrappers bore me to tears.
Well, I guess I am completely sold to altitis, because I just can´t stand playing the same toon for any significant amount of time. So I just play at least one toon of each villain AT and they all get their regular playtime... which might prove to be a problem after next weekend since they are all 50 or close enough that I have to think about ways to make NCSoft let me buy additional char slots without having to open a second account... people say that I already have enough multiple personalities without that. -
Well, generally speaking, there is hardly any advice necessary for soloing with MMs. Just keep your hands off those pathetic blasts (or bow shots in this case
) and concentrate on debuffing the toughest enemies and throwing some heals.
Against EBs I like switching to Masterbrute mode. That is: I set my pets to bodyguard mode, get aggro with debuffs and then procede to pummel the EB with Air Sup and the occasional Sands of Mu while keeping him debuffed and watching my pets´ damage numbers appear over the helpless EB´s head.
One more thing about */poison: Don´t bother to take Poison Trap. It´s completely pants. There are tons of significantly better tools in the set.