Sitriel

Legend
  • Posts

    1711
  • Joined

  1. Sitriel

    Defense

    Yup. Die Formel ist noch aktuell.
    Und um mal eine Hausnummer zu nennen, die Shauny ausgelassen hat: Ein Scherge gleicher Stufe hat eine Grundgenauigkeit von 50%, ebenso wie andere Spieler in PvP-Zonen.
    Deine einzige "Verteidigung" ohne Verteidigungskräfte sind also die schlechten Augen der Gegner.
  2. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    But I always expect from team members that they bring something desirable to the table and that they fulfill their duty reliably. A tanker that can sometimes hold aggro just doesn´t fit that bill, so I would rather fill that spot with something else.

    [/ QUOTE ]So, if you had room in your team, and there was nobody online and available in your level range but a tauntless tank, would you invite them?

    [/ QUOTE ]
    Depends on the kind of "tauntless tank" we are talking about. If it is for example a fire/fire or ice/ice I say "yes, please", but if it is the tauntless Inv/EM we are discussing it´s highly unlikely that I would consider inviting him.
    However, if I feel that the team is able to cope with an additional team member (and the additional mobs) and he asks for a spot and seems to be a nice guy chances are that a soft spot in my heart will let him join. (If there is nothing available to increase the team´s performance I may as well invite someone who might know a joke or two I don´t know yet. ) In this case his AT and powersets wouldn´t really matter as long as he is no walking-talking team-debuff.
    But if the team was because of it´s composition in need of some aggro management I would rather convince one of my friends to log onto one of his tankers than to rely on a tauntless Inv/EM to do the job.
    So, to answer the OP´s question I would say that although a tauntless Inv/EM might technically still be a tanker he would be less and less able to fill the role of the tank in bigger teams.
  3. No. Actually I have even done the STF on Test without a tank. (Our tank disappeared never to return after several crashes of his PC.)
    However, this was a team where the tanker was not that essential for aggro management due to the team setup with loads of control and buff/debuff potential (but we figured he could be helpful when facing multiple AVs).
    But I always expect from team members that they bring something desirable to the table and that they fulfill their duty reliably. A tanker that can sometimes hold aggro just doesn´t fit that bill, so I would rather fill that spot with something else.
  4. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    In my experience, Inv/Em is one of those that greatly benefits having taunt before level 18. After level 18 it is needed less since you now have a very good taunt aura.

    [/ QUOTE ]
    Huh? Pardon me, but Inv has by far the worst taunt aura available to tankers. It´s a 1.25 sec MAG 3 taunt while all the others get an aura with a 13.5 sec MAG 4 taunt (or even two in the case of ice). This way you even have to attack bosses to keep their attention focused on you which can be a little bit tiresome in the case of spawns with multiple bosses in a large team given the almost non-existent AoE capabilities of EM.
    So, I would rate an Invul´s aggro management very low without taunt while tankers with one of the other primaries may be able to work around their tauntlessness.
    I would rather leave the team than enter any 40s mission with a tauntless Inv/EM tanker and I would be very sceptical in the 30s.
  5. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Also das mit den konstant Eindecken von Schaden ist leider nciht die optimale Lösung. Da verliere ich dann ja automatisch den BG-Bonus wenn ich den Angriff befehle, und da ja noch weitere Helden rumschwirren die mich meucheln wollen könnte das übel ausgehen.

    [/ QUOTE ]
    Aber wenigstens wirst du nicht geportet. Das ist doch die Hauptsache.
    Außerdem brauchst du als MM ja nicht wie ein kleines Schisserchen im Dauer-Bodyguard herumlaufen. Damit ist man dann doch ein bißchen zu leicht in die Defensive zu drängen (und damit schon so gut wie Hack). Es gibt immer die eine oder andere Möglichkeit, sich darum herumzuschummeln ohne dafür gleich ein paar auf die Mappe zu bekommen. Da ist einfach ein bißchen Kreativität gefragt.
  6. Man kann sich natürlich auch am Tarnungs-Pool vergreifen, so nach dem Motto: Du kannst nicht porten, was du nicht sehen kannst.
    Man kann den entsprechenden Gegner natürlich auch einfach nur konstant mit Angriffen eindecken - was mit Robbies ja durchaus möglich sein sollte - so daß der Feindport immer unterbrochen wird. (Vorsicht, wenn der/die/das um eine Ecke verschwinden will!)
    Ansonsten ist man als robotophile Fallenstellerin ziemlich ausgeliefert, solange man sich nicht sehr überzeugend als Elektro-Bersi verkleidet.
    Was den zu erwartenden Schaden angeht: Hol dir selber Port und teleportiere dich blitzflink zu deinen Robbies zurück... oder porte den pösen Feindporter zuerst zu dir für eine schnuckelige Robo-Abreibung/Fallen-Inspektion.
    Im Zweifelsfall opferst du einfach ein paar deiner Handlanger. Das soll ja immer helfen.
  7. Sitriel

    Best PvE tank?

    I have to agree: Which PvE tank is "the best" depends on what you want or what you consider fun. Different tanks do things in different ways. I am not too impressed by stone/* (Safe and slow... and boring as hell.), but I have seen excellent tanking from a fire/fire tanker (who brought decent AoE damage to the table) and I have probably never felt safer from aggro than with an ice/ice tanker in the team (who brought a good measure of soft control).
    Both looked like a lot of fun (which - according to the player in question - they were) and if my altitis would ever urge me to play a tanker I would certainly play one of those... or a mixture like fire/ice.
  8. A taunting defender? Sounds totally bonkers but doable.
    I have certainly never thought of doing something like that, but then my kinetic archer has his own "provoke" with Fulcrum Shift + Rain of Arrows. Works like a charm.
  9. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    endlich level 50 Helden-content, geil wa?

    [/ QUOTE ]
    Nix dergelichen - es ist von Schurkencontent die rede.
    Der mann hat neben seinem komischen echten namen ja auch noch einen vernünftigen Rufnamen: Lord Recluse

    [/ QUOTE ]
    Weder noch. Da seit mehreren Issues der Levelbereich 35-40 mit dem Prädikat "content-arm" belegt wird - das Geheule war ziemlich groß, als Croatoa nicht für diesen Levelbereich eingefügt wurde - würde ich darauf wetten, daß Lord Recluse darauf angespielt hat und mit I10 Abhilfe geschaffen wird. (Der Herr Einsiedler ist ja schließlich nicht nur für Schurken zuständig, ebensowenig wie Statesman und Positron sich nur um Heldenkram kümmern.)
  10. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Captain Mako: I'm not sure if the armor is that great compared to the others and having second thoughts over the pet, but I reckon the immob and hold would help me stacking immobs and holds with my dark servant.


    [/ QUOTE ]
    Cold damage is not that common in PvE and the Red Coralax is not too great either. So, yes, I wouldn´t recommend this set if not for concept reasons.
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Ghost Widow: Again not too keen on the armor or pet (just looks ridiculous imo and doesn't seem that great performer), but the hold would once again help me stacking holds and damage drain would be nice aswell and I also heard the powers have -acc.


    [/ QUOTE ]
    The armour has it´s use and a mezzing pet is always nice to have. Plus, Ghost Widow has the great Soul Drain and the coolest looking Hold in the game. Yes, one of my corruptors loves this pool to death... no pun intended.
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Scirocco: The shield seems nice (smash/lethal/energy Res) and same for the pet. The powers also have end drain which could replenish my endurance, but the set only has immob and that's a single target kind.


    [/ QUOTE ]
    Pardon me??? Electric Shackles is a Hold and no Immob. Overall this is a very good set, especially if you need an endurance drain.
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Black Scorpion: Already have this on my other corruptor, like the shield and aoe immob is nice thing to have, plus there's a hold and decent pet, but I'd want to try a new patron. Plus there's a draw-time.


    [/ QUOTE ]
    Well, since you have already tried this set I would say it´s a decision between Ghost Widow and Scirocco. Judging by your powersets I would say that Ghost Widow fits the concept, but basically you can´t go wrong if you take one of those two.
  11. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    To be honest, the better stalkers I've seen make full use of their abilities and adapt their game for the team they're in, or the enemies they're facing. They may spike in and out in some fights, but in others they may choose to scrap as it keeps aggro off other teammates.

    [/ QUOTE ]
    Absolutely agreed. Some builds may be better at one tactic or the other, but generally speaking there is no ultimate tactic for each and every situation in each and every team.
  12. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Now for a secondary... you're definitely NOT looking at dark, it lacks the damage aura scrappers have.

    [/ QUOTE ]
    You are kidding, right?
    In case you are not: Dark is one of the most team-friendly secondary sets imaginable for a stalker. Heck, I even tanked for small teams (4-5 people) with my Dark/Dark. AFAIK there is not a single stalker secondary with a damage aura, so why would Dark be worse than others because it´s damage aura is missing? Oppressive gloom takes minions out of the fight and Dark Regeneration easily provides enough healing for the rest. And I can even Placate+Crit between two tics of OG. And even if I do go down once in a while (Everybody has his unlucky streak...) I am instantly back in the fight with a gratuitous stun.
    I rate solid AoE control (plus nice single target control from Dark primary) higher than sub-par AoE damage any day. Let corruptors have their fun without fear of retaliation.
    I wouldn´t say a stalker´s AoE damage is useless, but it is far from anything I would call essential for being a good PvE stalker, especially if we are talking about damage auras.
    Btw: High single target damage can contribute just as much to a team´s overall killing speed as AoE damage, but that would lead us far off-topic since that´s about team synergies and stuff like that.
    In other words: Know your role... if you know what I´m cooking.
  13. Hmmm, wenn ich mal raten darf.... Good vs. Evil Edition?
    Da ist meines Wissens kein CoV-Updater dabei. Das heißt, daß beim Neustart immer der CoH-Ladebildschirm kommt.
    Ansonsten ist tatsächlich der CoV-Updater der erwünschte Schurkenladebildschirmbringer.
  14. Yes, 3 Dam and 3 Rech is a good way to slot every nuke including Thunderous Blast.
    Sure, 3 EndMods are safer to use as survivors will be left without endurance... but then, those left standing were probably unaffected by the nuke so would be unaffected by the endurance drain also.
    After I9 4 Dam/Rech IOs and 2 EndMod IOs would be an option, but until then I would recommend 3 Dam and 3 Rech.
  15. I think the "Longbow Problem" with stacking -res debuffs exists because the debuff resistance goes down together with the damage resistance. This would also mean that once you reach negative resistance those debuffs will really hurt and you might hit the -res cap really fast. With -res debuffs from several sources this is not too unlikely, especially if you do not run a lvl38 armour at that moment. (I think 4 or 5 nullifiers would suffice to reach the -res cap in one salvo of sonic grenades.)
    As a matter of fact, this reminds me of my fastest AV fight ever during a villain respec. There was one stone/dark brute accompanied by a fire/kin corruptor, a sonic/thermal corruptor and my sonic/kin corruptor. The -res from sonic started stacking and the thorn tree AV went down in mere seconds. The CoT ambushs arrived after we had already congratulated each other and were just wondering in team chat why there had been no ambushs.

    The other thing with Positron´s debuff I have witnessed first hand. (Positron could not hurt my elec brute.) I think it must have something to do with how the resistance cap is applied during the calculation, but I am not sure about that since I am too lazy to do the maths and testing.
  16. Sitriel

    New to Warshades

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    imo, tri form is meh, WS's nova/human is the way to go

    [/ QUOTE ]

    no double mirey blasts of doom?

    [/ QUOTE ]
    Of course not. Playing a WS would not be fun if you could annihilate your opponents too fast.
  17. Hmmm, meine eigenen Missis mache ich meist nur, wenn ich noch dringend was freischalten möchte (z.B. Hess oder Croatoa TF) oder ich grad eine Abzeichen-Missi im Blick habe. (Das sage ich aber auch, wenn jemand ins Team kommt, nicht, daß ein falscher Eindruck entsteht.)
    Dann schaue ich aber auch erst einmal, ob noch jemand anders aus dem Team gerade in dem Strang ist und noch ein-zwei Missis aufholen muß, damit man die gemeinsam abschließen kann.
    Ansonsten mache ich immer die Missi, die gerade am lustigsten erscheint und für das Team machbar ist. (Nicht alle sind glücklich, wenn sie durch einen Malta-Missionsstrang geprügelt werden. ) Wenn die Missi nicht mir gehört, frage ich vorher aber, ob die gemacht werden darf und wie aktuell die ist.
    Dann stößt es auch nicht so sauer auf, wenn man das Team wider Erwarten schnell auflösen muß. Sieht immer etwas blöd aus, wenn der Team-Leader nur seine Missis abhaken möchte.
  18. Da stimme ich zu. Nach nur einer Missi wär´s vielleicht ein bißchen voreilig (es sei denn, es war eine Riiiesen-Missi und pures Rock'n'Roll ). Aber wenn man einen Abend gemeinsam erfolgreich gedaddelt, viele xp gesammelt und sich gut unterhalten hat, vielleicht auch in den TS eingeladen wurde, ist das alles andere als unangemessen, die Bande mal in die Globale aufzunehmen.
  19. Joa, sowas passiert schon mal, wenn man spät am Abend einem Team beitritt. Hängt wahrscheinlich teilweise damit zusammen, daß viele Leute einen ähnlichen Schlafbedarf und ähnliche Arbeitszeiten haben. Da stellt man sich natürlich auch zu ähnlichen Zeiten die Frage, ob man vielleicht doch langsam in die Heia sollte. Wenn in so einer Situation einer anfängt, kann das wohl tatsächlich so eine Auslogg-Lawine lostreten.
    Ein anderer Faktor könnten "Mini-Teams" sein: Ich habe zum Beispiel immer mehrere Toons, die ich nur zusammen mit bestimmten Toons von Freunden spiele, so daß das dann zusammen ein funktionierendes "Mini-Team" ergibt, wo man dann fast beliebige Leute noch dazu einladen kann. Wenn dann einer von denen off muß, macht der Rest entweder auch Feierabend oder loggt auf einen anderen Alt, damit die Toons levelmäßig einigermaßen zusammenbleiben. (Allerdings laden wir dann niemanden mehr dazu, wenn einer vorher sagt, daß er nach der Missi off muß, es sei denn, es handelt sich z.B. um so eine Riesen-Outdoor-Missi, wo für alle noch ordentlich was zu holen ist.)
    Ich würde mir deswegen keine Sorgen machen. Und wenn das Team wirklich gut war, hat man damit für die nächste Zeit bei den Leuten ja schon einmal einen Fuß in der Tür.
  20. I couldn´t find any use for a snipe as my dark/dark stalker has already been able to deal with anything that would be impressed by a snipe (and I don´t have enough patience for snipe-pulling when there is any chance I can take the spawn at once).
    So, from the available (and concept-wise fitting) patrons I chose Mako and I have to say that Water Spout is very nice. Exceptionally tough bosses (dark res etc.) or EBs are distracted long enough that I can apply enough Touches of Fear to make the remainder of the fight a piece of pie.
  21. Well, regarding I9 I have to add...
    Oh, wrong thread.

    Sorry.

    But since I am already here I might even say a thing or two.
    Your build looks very good and will certainly continue to rock with AoE madness. (Comes quite close to my own build and playstyle.)
    However, I would not slot Dark Extraction that heavily. I know, those little fuzzies are really nice to have around, but seven slots just seem too much. I would suggest leaving it with six slots.
    The other thing is that you might blast your endurance dry in Nova form if you slot the AoEs like that and have only so few slots in Stygian Circle and Nova unslotted for endurance modification. Perhaps you can leave the Dwarf attacks with three slots each (and use IOs or Acc/Dam HOs later) and redirect the remaining two to Stygian Circle or Nova?
    But other than that: Good job!
  22. Davon einmal abgesehen bezweifle ich, daß irgendjemand von einem Fehlen der Raptor Jetpacks profitieren würde. Schon als die Safeguard Missions nur ein feuchter Glanz in den Augen der Entwickler waren, sind Leute unbeabsichtigt in Mobs gelaufen und ich kann da seit I8 keine Zunahme feststellen.
    Zugegeben, wegen der Probleme Einzelner allen das Leben schwerer zu machen wäre eine klassische "europäische Lösung", aber das heißt noch lange nicht, daß es auch eine gute Lösung wäre.
  23. Exactly. As soon as you reach SO level (or if you use the upcoming IO stuff) you are made.
  24. Yup, bei mir war´s gestern ganz schön spät. Aber wenigstens konnte ich nach ausgiebiger I9-Testerei dann meinen Samurai-Fleischberg basteln (den Unaussprechlichen in meiner Signatur).
  25. Sitriel

    Starless step

    One accuracy in Starless Step will be enough if you only use it occasionally and don´t have any illusions of teleporting something with defense. If you want to use it more often you might want to slot an additional accuracy, but that´s basically it.
    Shield slotting depends on your playstyle. If you have stamina or if you want to spend much time in alien forms endurance slotting is hardly necessary as they don´t draw too much endurance and you have a nice recovery power with Stygian Circle. Actually, if you spend not too much time in human form they are hardly worth additional slots at all.
    And Eclipse is a power that´s worth a few slots, although it again depends on your playstyle and preferred team size. IMO 3 recharge enhancements are a must and the other 3 slots are filled with damage resistance. I don´t need accuracy since two Mires provide more than enough +ToHit to be able to hit some mobs. (I think I need something like 5 enemies to reach the resistance cap while one would need 8 unslotted.)