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Wow thanks for replies and all that guys and i must say im surprised, i was under the impression fire melee on the red side was kind of a rubbish single target set :/ and that it was only scrappers that enjoy fire melee as a high damage single target power. But yh to be honest im still very confused, am i right in thinking that as a whole, brutes can't really solo AV's? or can fire actually work well and also be a good solo set
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You are welcome. You should know that CoX forums have a good reputation to defend.
And you are right in thinking that brutes as a whole can't really solo AVs, but with Firey Melee as a special case you should have a fighting chance if the secondary set alone can keep you alive long enough. With EM/ I had many AVs stunned quite regularly and enjoyed the breathing space it offered. No such luck with Fire/, but there is no shame in using some inspis in a tight spot to offset this drawback. -
I made my calculations based on 80% fury ("normal duty temperature") and 100% fury ("heavy duty temperature") and there was still a significant gap to AV killing dps. So, unless there are ways to squeeze even more +damage and/or +recharge out of a DM/ build than I already did I have to say no, although there is a little bit of guesswork involved since I did not factor in the extra recharge from /SR (because I was not planning for a /SR). Nevertheless I am quite sure it is not nearly enough.
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Many meele toon players agree with me btw....
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I play every AT and haver more than one toon of most ATs and I do not agree with you. Sorry, but I trust my own judgement more than any anonymous number of melee toon players.
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How do YOU bring down a superspeeding, bunnyhopping blaster or defender as a meeletoon ?
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Depends on which melee toon I am playing at that time. But stupidly running after them with waving arms or begging them to come closer are not part of my repertoire with any toon.
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How do YOU stop them from attacking you while they stay out of your attacks range ?
[/ QUOTE ]Use line of sight, stun them, immobilise them, -fly them, taunt them, kill them, make sure the battle starts when they are not out of melee range... just to name a few possibilities.
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Tell me why there is a need to give ranged toons higher resists than meele toons ?
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What kind of melee toon are you talking about? A /thorns dominator?
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You DO know ranged toons or healers are squishy in EVERY mmorpg on the market for a reason.
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Yes. The reason is to make squishy players whine on the forum about how easy they are to kill.
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They trade their ability to deal massive damg from safe range for their squishiness.
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Since some ranged toons' damage is not all that massive when compared to melee damage dealers the tradeoff has to be smaller than in some other MMORPGs.
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Meele trade their better survivability like higher defenses and higher HP for the fact, that they need to REACH their victims in order to do anything.
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Which should not be all that hard unless you lack travelpowers and/or skill.
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In 13 ranged toons loose their weakness while meele toons weakness is still the same.
[/ QUOTE ]I would really like to see this dominator with tanker hp and resistances you keep talking about. Maybe I will even roll another new toon, just so that I can have one, too. -
For AV tanking DM/SR works well, but soloing implies that you have to do all the damage on your own except maybe for a little Shivan help every now and then. And that is where DM fails, even under theoretical circumstances where you hit every attack and everything goes according to plan. I am not sure if it's barely possible with a carefully selected tray full of big red and some blue inspis, but it would seem like a lot of effort to collect such a tray for each and every AV anyway.
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Just to throw in a few numbers:
The regeneration cap for brutes of level 20 or above is 2500% of base regeneration.
Base regeneration is one tic for 5% of your max health every 12 seconds, resulting in a full heal over the course of 240 seconds.
A brute at the regeneration cap will regenerate 5% of his max health every 0.48 seconds, resulting in a full heal over the course of 9.6 seconds.
If you manage to get that much +regen outside of Rest you are probably unkillable by anything short of a nuclear explosion or the combined alpha of multiple AVs. -
Exactly. Unfortunately Dark Melee as a powerset is not strong enough to put an AV in peril, so you would have to rely on him dying of old age or something like that.
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Difficulty settings and team competence go hand in hand, but somehow there are always people who do not get this. Our SG mainly consists of all the toons of five friends plus a few toons from people we like. So, most of our SG teams consist of five people, but we usually invite a few more to get spawns for a full team no matter what those extra players bring to the table (as long as they are nice as a person) and we still steamroll through missions on any difficulty possible. If you are very lucky and end up in a PUG like that (where people and their toons work extremely well together) purple is better, because you defeat enemies roughly at the same pace but get higher rewards for each one.
However, I find it very optimistic, to say the least, to expect such a performance from every random PUG. Actually I think a PUG is quite decent when they perform well on medium difficulty. And when you do a few more missions with them you can always pick a higher difficulty when you think that things are too easy after the first one or two missions. But forming a PUG and doing invincible/relentless missions of the highest character right away is inviting disaster. That way a team that otherwise might have had a fun ride at medium difficulty often enough turns into a bunch of frustrated beings who do not want to team with each other ever again.
In the worst cases the team leader is, like Shannon said, some guy who wants his story arcs done and refuses to pick a lower difficulty despite most of the team being of lower level, because "it's good xp". There is only one advice I can give to people who realise that they ended up in such a team: leave at once and write down the leader's name (or even better: use the ingame rating system) to make sure not to accept any team invites from him anytime soon. -
I can hardly believe that only two people mentioned the most important point so far, so let me repeat it for emphasis: It's frikken red!
Damn, now I am so hyped up about Pain Domination that I can hardly wait until my pc is up and running again. I am so going to have a new corruptor... or a MM... or both. -
I think the OP was looking for the "Creative" section of these boards. Otherwise I vote for Hammerfall. At least his post has some base in reality.
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Hehe, maybe you did suck, maybe it was just a lack of oomph in your build. However, please go ahead and try it. At least I can assure you that dps-wise your brute has the potential to hurt AVs, a luxury other powersets do not enjoy.
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Damn, this thread reminds me of my EM/WP brute. I beat many AVs solo with that one including Lord Recluse, but that is no longer possible. The ET nerf was nothing short of devastating to the maximum potential single target damage of EM. (Not some theoretical calculation, but the dps of a top-notch build optimised for single target damage: IIRC it was a dps drop in excess of 15% bringing EM solidly below the threshold for AVs.)
Since that character was my main and was reduced to uselessness due to this change (because for everything he still could do I have another toon that can do it better) I was very, very, very displeased. After all going toe-to-toe with an AV is one of the few truly thrilling things you can do in PvE. It is the main reason why I left the game alone for the last couple of months.
I did the maths back then and the results told me that there should only be one powerset left that can dish out enough constant damage to beat an AV: Fire. SS and Stone are close, but many AVs have too high resists against pure smashing damage and their regeneration probably does the rest. All others are hopeless except maybe for a few fragile not-really-AVs. (I did not check Axe and Mace, but since they are also S/L only the chances are not that great.)
So, a Fire Melee brute with high enough recharge to build a repeatable attack chain of the three big-hitters is your best bet... unless Infernal is your target of choice. -
Wir sind zwar momentan fast ausschließlich in anderen Gefilden unterwegs, aber die Accounts sind noch aktiv und es schaut immer mal wieder einer rein.
Bislang sieht I13 vielversprechend genug aus, dass man spätestens dann wieder mit Teras Thanatos und den Protean Paragons rechnen kann. -
In dem Fall ist das doch offensichtlich!
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Was? Wer hat denn etwas von Kerensky's Ingame-Kostüm gesagt?
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I know the mercs will always need me cause without me they're nothing NOTHING!
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And with you they are still nothing. -
They fear the police could triangulate their position... but then again, it's the Rogue Isles... and the police officers in Paragon have the same problem... yes, yes, give them their mobile phones already!
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Damn you, Blitzkrieger! Now I am seriously tempted to roll yet another brute... I need more powersets to choose from.
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Also, unter Kerensky hätt's sowas nicht gegeben!
Ich hoffe ja, die Stilllegung hat lediglich "technische Gründe" (im weitesten Sinne) und wir können bei Gelegenheit mit einer Reaktivierung rechnen. -
Ich hasse Abschiede! Es fällt mir immer schwer die passenden Worte zu finden ohne dabei zu sentimental zu wirken. Und was mir zu NCSofts Entscheidung einfällt, würde größtenteils [zensiert] werden.
Darum sage ich einfach nur: Danke, Kerensky! Du bist das Beste, was unserer Community hier hätte passieren können, und du wirst von vielen schmerzlich vermisst werden. -
Weder in der Respec noch in der Cimerora TF kommt es auf die Teamzusammenstellung an im Sinne von "Wir brauchen unbedingt Kräfteset X".
Da du von SF gesprochen hast, nehme ich mal an, dass es sich um die Schurken-Respec gehandelt hat. Der Baum selbst ist alles andere als hammerhart. Solange das Team vom Schadensoutput her in der Lage ist die Ranken schnell wegzuklatschen (was mit Schurken fast selbstverständlich sein sollte) ist das nur ein Spaziergang im Grünen.
Romulus ist da schon ein anderes Kaliber, aber auch da kommt es mehr darauf an, dass die Teammitglieder ihren Kram beherrschen als auf einzelne Kräftesets.
Aber das ist auch irgendwie nicht Thema dieses Threads. Was mir communitymäßig größere Sorgen bereitet, ist der letzte Absatz dieses Postings von Ghost Raptor. Kerensky darf nicht sterben! -
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Vielleicht weil sich die z.B. viel besser verkaufen lassen als Jet Packs für 4,49 pro Monat?
[/ QUOTE ]Döner Kebap lässt sich auch viel besser verkaufen als Jet Packs für 4,49 pro Monat. Bisher hat NCSoft aber noch nicht auf Online-Dönerverkauf umgesattelt. Also, hast du nun irgendwelche konkreten Anhaltspunkte, dass die enthaltene Kraft z.B. ein Angriff á la Nemesis-Stab oder so ist? Wenn nicht, bleibt's eine Spekulation mit einer sehr geringen Wahrscheinlichkeit.[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Selbst Dein Satz hat ja schon den netten Gummibegriff "weitgehend sinnbefreit" in sich - ganz ausschließen klingt anders.
[/ QUOTE ]Bei welcher Kraft die irgendetwas macht, was nicht rein kosmetisch ist, lässt sich dann ein eventueller Nutzen zu 100% ausschließen? Ich sehe allerdings einen himmelweiten Unterschied zwischen "könnte vielleicht hin und wieder in einer ganz bestimmten Situation etwas nützen" und "OMG! Ohne diese Kraft bin ich der Loser!" -
Wennn, wenn, wenn... Warum sollten die Devs ihre Haltung zu Bonuskräften ändern, die besagt, dass solche Goodies schnuckelig aber im Kampfgeschehen weitgehend sinnbefreit sein sollen?
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Just wanted to share this post of BAB with you because it made me nearly pass out from laughing.
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I have a Wil/SS tanker which seems like a good choice for a secondary. Footstomped mobs give you plenty of time to enjoy RttC's regeneration without incoming damage and the set is reasonably hard-hitting on top of that.
Stamina (level 26), Tough (level 35) and Weave (level 41) are all part of my build (and especially the defense bonus from Weave is very noticeable since it pushes you over the "magic threshold", i.e. floors most enemies' ToHit). At the end of the day it all depends on what you consider a must-have at a given level. My sacrifice was a late Taunt (level 44) and no ancillary pool. (Skipping Punch and Hand Clap was not so much of a sacrifice.)