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CST is 6 hours behind of Coordinated Universal Time (UTC)
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Beaten to it. Since I would assume that the downtimes are going to continue to be expressed in cst, I'd just recommend everyone make their mental notes about how much time to add/subtract now. -
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I'd just really like to see a version of brawl I might actually use once out of the tutorial.
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Play a Brute? -
A few points:
[*]Jump Kick provides KnockUP instead of KnockBACK like Kick does. This means that the higher magnitude simply pushes the mob in the air farther and actually makes it even better.
[*]0.54 difference in base endurance cost isn't much, but it'll add up. Especially with a higher cycle time due to faster animation/shorter recharge.
[*]The kicking "Brawl" animation is actually longer than the normal punch animation, so it's not a full second faster. I forget the exact time, but Arcanaville had it posted somewhere in a discussion (it came up when talking about differences in male/female animation times) where she was timing them by going frame-by-frame.
[*]Brawl and the Origin attacks are the most complex animations because it has to have so many different ones to account for the weapons, switching hands when hitting, and so on. Back Alley Brawler posted on this a couple of times (regarding Boxing iirc) and said that if changes were made to any of the pool powers to not cause redraw it would create a cascade effect that would tie up the animation department for a while doing nothing but eliminating redraw on pool powers, then someone would start complaining about secondaries causing redraw too... it's a nice little can of worms that will keep them busy for a long, long time when they could be working on new auras, powersets (the animations for them anyway), creatures, and so on. -
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I agree about seperate color choices for hair and hat (treat it like a cape with inside/outside already! inside for the hair, outside for the hat...) - but both of the colors affect the hair color on it. Try it with a black hat, then change it to white or blue and leave the other color alone. It adjusts the hair color the same as if you had done it without the hat.
I'll also second the High Collar without a cape. -
Yep. I've spent a little time in Atlas running around reading newbie's fortunes each day ever since I got it.
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You suckers are lining up for Talen to insult you, while I get it for free.
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More or less. I just someone to run my damn arc.
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What Clouded said. -
I used Trick Arrow on Standard - Entangling Arrow is all a minion gets, and Combat Jumping provides immobilize protection. Also once you close in and they start using the Stone Melee powers, mob AI doesn't like switching weapons (it's why the Ninja MM pets lost their bows after all) so they'll likely never use it again.
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I'm curious to hear more about Wardrobe Malfunction, (#11318). It has no custom enemies but I haven't gotten any comments on it and it looks like nobody's running it based on the fact that only one person rated it as of last night when I looked.
My third arc has my own personal review in the title (Worst. Arc. Evar.) - yet oddly has the highest rating.
edited to remove request on first arc - far more likely to just pull it at this point -
And, my second published arc (although the first one I started on) - I scrapped the defeat all Carnie mission and rewrote the last three missions to show it.
MArc Title: Wardrobe Malfunction
MArc ID#: 11318
MArc Level Setting: 41+
# of Missions: 5
Length: 10-60 mins - highly stealthable, but the game says "Very Long"
Synopsis: Swan is having some costume issues, and your Hero needs to help!
This one should be considerably easier than Broken Hearts, although there may be a challenge at the end. -
MArc Title: Broken Hearts
MArc ID#: 9923
MArc Level Setting: All (recommend 25+, though)
# of Missions: 2
Length: Yes (will vary widely based on powersets).
Synopsis: A new female gang is moving in, and the local gangs are getting nervous. Especially when their own start disappearing.
Notes:
Mostly lethal damage!
Mob AI gets dumber as more powers become available.
I should've made it harder... my WS had a bit too easy of a time soloing it.
Making tiny mobs is fun. -
Scrapped my idea of having an arc as soon as i14 goes live, but anyone else that wants to advertise for their live arcs starting tomorrow, feel free!
In the meantime, I'm wondering about how silly an enemy group I can make instead of trying to actually fit a six-mission arc into five missions. -
synopsis:
- stuff
- more stuff
- even moar stuff
There, now you're all caught up and can maintain conversation as well as any of the rest of us. -
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But what about exemptions to this fix. Thats what most of us want to know about. We already know its possible for some exemptions because there have been reports that the defender lightning storm still behaves the same as on live as on test yet the controller/corrupter/mastermind version of the power is now uneffected by recharge. I do think at the very least if you are making the powers not take recharge any more and if they arent able to be targeted anyways then maybe you can up the damage or change the recharge itself. I just really hate for lightning storm to become worthless outside of boss/av fights.
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Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix. Making exemptions for them would defeat the purpose, don't you think?
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While this fix addresses the issues that you mention in your post (and covers many things that the patch note does not, as mentioned earlier in the thread), I am still far more unhappy about how it affects the -recharge debuffs that several powersets use for mitigation - especially against times when they would be overwhelmed, such as mobs that summon pets.
I'm far more concerned about the effect this will have on those characters than about any positive or negative change to my Mastermind or Warshade.
Since it was brought up in the patch notes thread but not answered there, is it a safe assumption that this will affect all NPC versions of the summon powers as well? And if they do, are those slow powers going to have additional mitigation aspects associated to help the now nerfed powersets, such as -to-hit, or -damage, which would also be affected by level scaling like the slow is? -
O noz! I haz bin pounceded!
Now I know why yesterday was so quiet... she was sneaking up on us! -
I wasn't using any custom stuff, just messing around with what's there and trying to work on the objective dependency triggering in the second mission - it didn't work like I had hoped, so I had to scrap the first idea I had.
Now I just need to decide which mission I want to eliminate... I'm leaning towards the defeat all Carnies. -
Grrr...
I was trying to finish up my arc today, only to realize that I'm limited to 5 missions! -
Seen in broadcast in Sharkhead (name removed to protect the guilty): lvl 24 stalker LFT for Terra Volta Trial
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I just wished them good luck with that, and clicked into my mission. -
I've got the first two missions of my silly little arc completely done. I'm thinking 4 or 5 missions will be it - I could go longer but that would just be stretching it out for the sake of making it longer.
I'm hoping to get it finished so I can publish it the day i14 goes live, so I'm not using anything that you need to unlock. -
I think tonight's going to be Aluriel's last session.
It's not that I dislike the theme teams, or that it's RP based, but I'm having trouble "finding a voice" for her, on top of the offline aggro (phone calls, animals, whatnot) and setting aside two nights a week is just getting to be a bit much. You're all welcome to continue on without me, but the end of Croatoa's arcs seems a good time for Aluriel, the "supernatural creature seeking redemption", to find that redemption she's been seeking. -
Well, I was sortof hoping to finish up Croatoa tonight but it's not upsetting me to have an occasional night off.
And it's a minor point, but in this particular open beta you can keep what you're testing. You can transfer Mission Architect arcs you made on the test server(s) to live once i14 hits - the announcement for open beta has a link for steps. So if you had something you were wanting to work on, go ahead and start now! -
Beta went live today?
Sheesh, go offline to fix an issue on the second computer and miss everything...
And really, whose brilliant idea was it to go live today, of all days? Do they just want to see what a bunch of drunken people come up with?