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And take all the fun out of it?
Also: shhh... we're supposed to be sneaky. -
No problem - like I said in the game, it's nice being able to pool merits.
Now I can spend the merits I've got on Polar Abyss and Hapless Schoolgirl, put the 4 LotG +recharges on my Widow, and be that much closer to having at least one complete build. -
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I'm probally going to end up going SS/WP for being viable both in PvE single target and for some PvP when I'm bored.
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pvp is terrible in this game. if you're that bored, make another brute
the only secondary that can deal with stone melee's insane endurance costs after you start slotting io sets for global recharge is /wp..with stamina.
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Electric Armor and Energy Aura both handle it better than Willpower. -
Hm...
I don't have 2 level 25-30 LotG +recharge enhancements heroside, but do have the level 50 Numina unique and 405 merits on my Warshade. Unfortunately, even counting the two LotGs that I have (42 & 46) in base storage waiting for the character they're going on to level, I still need 15 more for the planned builds.
Of course, without even having planned builds for two of the Corruptors, I need 24 more redside.
Since I need more redside (8 of them for one character!), I suppose I can do this if nobody else wants to.
If you'll take recipes, I can do it immediately; if you want them built it may take a while depending on how many people are gouging prices on salvage still - I'm not overbidding on salvage just to get them built when I need them on both sides and I don't remember how many tickets I have available.
I'll post again once I get the salvage... I'm not buying the recipes until I already have it available since there are other recipes that I need that I was hoping for on ticket rolls. If someone else has caught up with you between now and then, that's fine. If you don't care and the recipes are fine send me a PM for when to meet and who to give them to. -
I've started a few new villains here, hoping to get a base going with a new villain group.
I'll probably need the most help with Useless Lackey (as of this post, a level 5 Dark/Sonic Corruptor) but there's also Cinnamon Drop (level 9 EM/WP Stalker) and Shocking Thought (level 13 Mind/Elec Dominator).
Hopefully I'll be able to get on some teams!
Edit: and still no demonic angel space pirate amazon ninja catgirls -
Ice Blast on its own will let you solo on Relentless - Sonic does better against larger crowds of Lts and minions, but lacks the quick mez stacking for bosses. Either of those will allow you to take whatever you want for a secondary, because you can mez anything that may be a problem.
And with a good soloing secondary (they've been mentioned already in the thread) any primary will work.
Personal recommendation - my first "solo" Corruptor was Ice/Rad that hit 50 back before i9; it was practically easy mode and I got around the high toggle costs by not using them all that much - Accelerate Metabolism and Freeze Ray was sufficient most of the time, and if I really needed the extra damage I'd throw out EF but RI has a long enough animation that I was typically stunned/mezzed in the upper levels before it even finished activating. -
<QR>
It's a good tip, and something I've done with it since the portals have been available. A lot of people wait to do the extra zoning, though - even if you tell them beforehand that you're dropping a portal inside the mission.
It's not quite as much of a timesaver villainside, but it has even more utility since it'll go to all but two zones. Between that, the Pocket D teleporter, the mission teleporter, and the Black Market teleporter... I don't run around just to get to a base portal or train/ferry much once I hit 25. -
Easiest way to find them: the Television arc dealing with the Nemesis invasion.
Specifically Liberate Television (a common PL/farm mission anyway) has at the minimum 6 - that are marked on the map - even while solo, although the one before it (Battle for Television) also has a guaranteed one Fake Nemesis. Also if you run it on a full team, there are enough spawns on the Liberate map that one run should get you most of the 100 kills needed (possibly all... I haven't counted but there may be over 50 spawns - I know the map can hold 91 due to having it available for the MA). -
The Mission Architect seems to be having difficulty with triggered spawns, so I simply removed the trigger in the second mission for Wardrobe Malfunction.
I only had it in there in the first place because the map is messed up and was spawning things, whether "Front", "Middle", or "Back", anywhere it felt like when I was testing the arc and so you'd run into the boss who's supposed to be in the back before you get to the bank manager in the front. I'm surprised that it never messed up when I was testing it; it only started acting buggy after I published it on live. -
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Slotted up, it's a 13.9s mag 2 stun, that pulses every 2 seconds, on an 8 foot radius. This means that within 4 seconds of wading into the mob, everything but an EB/AV is stunned.
[/ QUOTE ] In my experience, no.
Lts. and above have a built-in status protection of 2 or more - so LTs are 1 mag short of being stunned with a mag 2, and Opressive Gloom IS flagged to not stack with same caster.
Note, there are accolades that can increase mez magnitude, and that will will work, but out of the box OG only takes out minions on it's own.
Note, I have a nice NRG/Dark Armor I'm working on, to stack OG with all the stuns.
[/ QUOTE ]Ah, it is flagged not to stack with same caster? shame.
Ah well, definitely going to have to go with Earth APP for Stalagmites.
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<insert Fault here> -
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Isn't the resist cap 75% for brutes? It is supposed to be like scrappers which is 75%. Tankers is 90%
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Brutes have the same resist caps as Tankers...90%
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More specifically, Brutes have the same resistance (90%), defense (225%), regeneration (2500% - Scrappers and Stalkers have the highest cap at 3000%), and hit point (3213) caps as Tankers.
Basically if it's factored into survivability they have lower base numbers but identical caps. -
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I'm curious what the point is - you can't perma Power Sink (it's an endurance drain/refill power so has a pretty much instantaneous effect) and you can get Hasten perma if you're going to be pushing that many purples by picking up a couple extra defense powers for LotG +recharges.
Yes, the build looks playable, but it's pretty expensive for "playable".
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Interesting information about Power Sink.
Mids lists it as having a duration of 13.5s so I assumed that is was a DoT vs. End that was being established upon activation.
If that isn't the case and it is basically like "Consume" then it is still beneficial to speed up it's cool down by as much as possibel.
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It has a taunt effect, that's the duration you're seeing. There's also a small chance (30%) of a 4 second -100% recovery on each target.
Yes, it's good to get the recharge down on it, but it's up fairly often without overslotting recharge in it; with 4 slots you could look into mixing endmod IO sets for a much better effect (2 EndMod/Rech, 2 Acc/EndMod/Rech - the Accuracy is wasted but you'll be fine on EndMod and Rech). -
I'm curious what the point is - you can't perma Power Sink (it's an endurance drain/refill power so has a pretty much instantaneous effect) and you can get Hasten perma if you're going to be pushing that many purples by picking up a couple extra defense powers for LotG +recharges.
Yes, the build looks playable, but it's pretty expensive for "playable". -
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how will it deal with a rikti pylon? no idea. it's prob not enough defense, resistance and regen to deal with those missiles. they come pretty quick.
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My SM/WP does fine against a pylon, but I took Tough and Weave. I go through blues fairly quickly without pacing myself, though. -
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it can lead to a lot of pointless arguing back and forth about stuff that didn't even matter
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So, basically this thread?
And neither term would be incorrect. You claim Arachnos is a faction and it would be wrong to lump the Circle of Thorns in a similar faction (of villains) with them because they work at odds to each other, yet conveniently ignore how frequently Arachnos does the exact same thing. -
[*]No 100% critical.[*]Long animation.[*]Can hit multiple targets, will not always due to melee cone.[*]More damage can be dealt to a single target in the same animation time with other attacks, meaning the only time it's worthwhile is when you get mobs lined up.[*]Time spent lining up mobs (or waiting for them to line up) is time that could be spent killing mobs instead.
I'd say it's far from the "best attack in the set". It's simply the only AoE. If you're going to want AoE, you don't play DM. -
I went 1-3-1 with Polar Abyss... I had some fun, but really wasn't expecting much.
None of my characters have a PvP build, and this was sortof an experiment to see if I wanted to bother with one for her. Last night the only thing she had going for her was 2 layers of stealth (a stealth IO and either Arctic Fog or Invisibility, since she has both) and Phase Shift. -
Since we're into pure opinion-land... Willpower for me.
It'll survive pretty much whatever (because let's face it, my /WP Brute does), and gets QR at 12. -
iirc, Electric Armor is the only one that can reliably cap resistance to more than one type and that's only in Power Surge (so, 3 minutes at a time with a massive hp/end crash at the end). It's still not capped on Toxic or Psi, and you need to use one of the slots in Power Surge for resistance to get Negative bumped enough to be at 90% instead of the mid-80s.
Every positional defense armor set in the game can permanently softcap all positions with IOs. Energy Aura can permanently softcap defense to everything except for Psi and Toxic. -
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The Point is the 90 resist brute would take 10 percent damage minus whatever the miss rate would be of the mobs. A capped defense brute would still take the 7.5 percent damage. While it looks like 10 percent damage is more then 7.5 def it does not take into account that the 90 resist brute is still being missed a decent percentage of the time.
Devilprince
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Standard "base" to-hit rate of 50% and it's a wash.
Brute with 90% resistance and 0% defense.<ul type="square">[*]Minion: 50% chance to hit for 10% damage; 5% of potential damage.[*]Lieutenant: 57.5% chance to hit for 10% damage; 5.75% of potential.[*]Boss: 65% chance to hit for 10% damage, 6.5% of potential damage.[*]AV: 75% tohit for 10% damage, 7.5% of potential damage.[/list]
Soft-capped defense and 0% resistance:<ul type="square">[*]Minion: 5% chance to be hit for 100% damage; 5% of potential damage.[*]Lieutenant: 5.75% chance to be hit for 100% damage, 5.75% of potential damage.[*]Boss: 6.5% chance to be hit for 100% damage, 6.5% potential damage.[*]AV: 7.5% chance to be hit, 7.5% of potential incoming damage.[/list]
Now, throw in a to-hit buff (15%) and you end up with the 9.5% of potential damage coming in on the resistance Brute (6.5% from a minion), and the defense Brute can possibly be taking 30% from an AV (20% from a minion) or if you have the extra defense to cover it, the exact same numbers as before.
Defense debuffs can work similarly and are more common, but are resisted by defense sets. Also, defense is easier to come by via Lucks than resistance can be come by via Sturdies. -
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maybe, whatever the reason for it being run, it sounds like something fun either way, on either team, win or lose rregardless
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Oh, no doubt - and like I said, I'm definately not trying to suck the fun out of it at all. I've been in ITF races before (I tanked with my Fortunata on the winning team) and had a lot of fun with them. I'd sign up but my only character that's level 35+ on Guardian is a Blaster, and she doesn't have Cimerora unlocked since all of her experience so far has been in either the tutorial or Architect building.
I'm just saying that I don't think it'll be much of a race. -
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If you want to have healing capability, take Pain Domination as your secondary. It was advertised as the "Evil counterpart to Empathy", which it kinda is. The set has a bit of a heavier focus on buffing than healing though.
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3 buffs (2 single target, 1 AoE), 4 heals (counting Soothing Aura), 1 rez, and 1 debuff.
Sounds to me like the focus is that it's the "healer" set - even moreso than Empathy, which is actually more about the buffs.
Thermal is more focused on buffing. -
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I recently read some logic on one of these pages which stated Def soft capped brutes would take less damage then a resist capped brute. They were speaking on Avs and Ae missions.
The logic was simplisticly flawed. The major flaw was it presumed the mobs in question would hit the 0 def brute 90 resist brute 100 percent of the time. Mobs base to hit is 75 percent and adjust by level but do cap at 95 percent so ever persuming a super Av with 95 percent to hit resist brute would still be missed 5 percent of time. While Defense capped brute with no Resists would still get damaged 7.5.
Granted no brutes had 0 resists and very few have 0 def.
I am curious as to parses if anyone has done them.
Thanks
DevilPrince.
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The highlight part is just plain wrong.
Mob base to-hit is 50% until you're dealing with +6s; instead the mob gets an accuracy modifier. With 0 defense against an even-level AV (1.5x modifer), that becomes 75%, but it's not 75% for Bosses (1.3x), Lieutenants (1.15x), or Minions (1.0x).
And in your case of a to-hit capped AV, the Brute would be taking 0.95 (percent of incoming attacks that hit) * 0.10 (damage taken per attack that hits) or 9.5% of the potential damage; the defense capped Brute (which would need at least 14% additional defense above the 45% softcap to have the same scenario, since 63.3% to-hit will become 95% after AV accuracy modifiers) would take 7.5%.
The only thing that sounds flawed is your understanding. -
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By the way, I won't be available next Friday,
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I'm definately not trying to ruin the fun in this, but really, isn't this the question being asked:
"Which performs better in this game, stacked buff/debuffs or damage?"
Call me crazy, but I'm guessing that the Controllers are going to win handily. Just like they would against any other "all-one-AT" group except possibly Corruptors.