Siolfir

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  1. Hrm. I had a slow weekend, and no new 50s.

    WB/Time Corruptor from 25->37.
    WB/Kin Corruptor from 27->35.
    Therm/Sonic Defender from 45->47.
    MA/WP Scrapper from 42->44.
    Inv/DM Tanker from 34->36.
    StJ/Nin Stalker from 32->34.
  2. Quote:
    Originally Posted by Another_Fan View Post
    Well that really doesn't seem on point. It's not hard to find fire powers that do good damage. (*Cough*) fireball (*Cough*)

    If anything that is an argument to make embrace of fire, get the fiery embrace treatment.
    I actually expected it to at the same time they were changing all of the others. Especially since Embrace of Fire is available fairly early for Dominators and only significantly boosts one primary and one APP, and the changes to FE in Fiery Aura were done to prevent that exact thing from happening.

    But the idea that Rage has to be of help to all damage types equally - when it's a permanent buff on SO slotting that also increases to-hit - isn't matched in behavior by every power, and the complaints about SS being overpowered are usually listed in conjunction with non-Smashing damage powers like Burn, Fiery Embrace's bonus damage, Gloom, and whatnot.

    So if it doesn't buff Gloom, Burn, and FE damage as much as it does Fossilize, is that crippling? It's still a permanent +20% tohit power for the other damage types, +80% to all damage from your primary, most power pool attacks and some secondary and ancilliary/patron attacks, and I figured that getting rid of the crash would make up for the lower damage on the other types.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    So Stone Mastery would retain the overpowered buff from Rage but other sets would lose it?

    That doesn't seem fair. Not that Stone Mastery deals a whole lot of damage outside of PvP anyway.
    Embrace of Fire doesn't assist all Dominator APP/PPP powers equally. Why should Rage?
  4. Siolfir

    Bio Armor

    Quote:
    Originally Posted by Aneurysmo View Post
    It is amusing. I normally block any moving avatars from within my browser because they distract me when I read, but I had to think twice with that one.

    Still blocked it.
    I'm amused by you blocking blocks of blocks.
  5. He also posted in the same thread that the changes were done, so it should be coming to a beta near you within the next few patches.
  6. Quote:
    Originally Posted by UberGuy View Post
    See edit posted 2 mins after your question. (I wish the page would update when you edit a post. Ah well.)
    Yeah, I've run into that before myself.

    I still like the power - it's a nice little cherry on top of the sundae that is the Sorcery pool. A ST attack, ST ally buff, AoE damage, two-in-one travel power, and mini-godmode? Sure, the numbers aren't all that great relative to primary or secondary powers but all of that available on anyone on your account is a very nice option to me. And who said Demonic and Rune of Protection has to be either/or?
  7. Quote:
    Originally Posted by Asgardian_Blade View Post
    I don't think this list is accurate any longer. I am a lowly apprentice and I don't see that listed anywhere. Also, I think I read somewhere that Cuppa Incarnate has been, ummm, discontinued.
    Plus it doesn't have the Arcanaville rank. >.<
  8. Quote:
    Originally Posted by Ironblade View Post
    hmm..... John C. Dvorak posted an article titled "Can You Google?" in which he states, "Many students lack search skills and their schools are to blame."
    Many other students are just too lazy and apathetic to do the searches.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Like Power Burst, for example, a power I don't take now and won't be taking in I24, because its very tiny DPA increase over Power Blast doesn't make up for its much higher recharge and the fact it can't be fired while mezzed.

    Energy Blast DPA (arcanatime factored):

    Power Bolt: 0.84 DS/sec
    Power Blast: 0.89 DS/sec
    Power Burst: 0.94 DS/sec

    And Ice landed the grand prize in the crashing nuke sweepstakes: a crashless rain that deals over 6.75 DS and recharges in 170 seconds. Nova and most standard PBAoE nukes deal 4.0 DS and recharge in 145 seconds: Blizzard does 44% more damage over time. Even Inferno only deals 16% more damage over time than Blizzard, and its a PBAoE and doesn't have the damage mitigation of Blizzard.
    You're looking at it strictly from the Blaster perspective. I referred to Defender and Corruptor versions of the set. A Defender or Corruptor can't use a t1/t2 blast while mezzed so that point is irrelevant to the discussion, and you do have higher DPA on Power Burst - which helps when you're also trying to keep up buffs and debuffs.

    In addition, and Blizzard and Ice Storm were both (finally) adjusted for AT modifiers, so relative to where they are on live right now it's a huge drop in damage for Defenders and Corruptors on those two powers. That's what I meant by Ice not staying where it was - it loses big on AoE damage relative to live and doesn't gain anything by the changes. Corruptors can also (via Kinetics) self-cap damage, so the lower cap on Blizzard shuffles things around a bit as well. It's still a great power - but less so (I never worried about the crash when I dropped Blizzard anyway).
  10. Siolfir

    Tanks vs Brutes

    As a minor aside... I logged onto beta with the live build on my EM/Elec Brute and had +21% S/L resistance, +18% F/C resistance, and +9% E/N resistance in set bonuses while mostly building for recharge with some procs thrown in once the attack chain was saturated.

    In other, completely unrelated news, Bio Armor and its Offensive adaptation (which carries -7.5% resistance to all) just got a lot more interesting to me.
  11. Quote:
    Originally Posted by Test_Rat View Post
    Unless you are a defender Sonics Dps is nothing to write home about.
    And Ice stays exactly where it is now, but all the Snipe sets move forward.

    It won't be the bottom of the second tier by any means, but it surely won't be winning any awards either.
    Corruptor and Defender Ice Blast doesn't stay where it is now since the pseudopets were normalized. Corruptors took a slightly larger hit on that since the pseudopets already have a lower damage cap than the AT, so the other nukes aren't quite as limited.

    And while Bitter Ice Blast has great DPA, the sets with snipes get that and another hard hitting attack from their own t3 blast.
  12. Quote:
    Originally Posted by UberGuy View Post
    I'd rather use KB protection bonuses to become fully immune to KB from the vast majority of the entities in the game than invest in a crashing power that makes me immune to a few remaining entities but that lasts only one minute.
    The crash on it is going away. Does that change your mind at all?
  13. Quote:
    Originally Posted by Thunder Knight View Post
    Synapse has officially said that he's taking the crash out of Rune of Protection, so that won't be an issue for much longer.

    It'll probably not be the best power for Melee types (who already have their own panic buttons), but the ability to give squishier classes a panic button (or, if you tend to go out of your way for Demonic/Archmage, a second panic button) is alone a pretty good deal.

    Really, it has a little something for everyone (two ranged attacks - one with a new mechanism, a teammate buff, a panic button self-buff, and a transportation power). What's not to like? I'll probably be picking this up on the day of release.

    (If there's five of them, one for each origin, and if they're priced at 400 PP each, I'll probably grab them all. If they're 800 each, I'll probably grab only two, but Sorcery will be one of those two)
    Demonic isn't all that far out of the way to get, unless you're one of the people who never want to do anything redside. It's one two-part mission, four plaques you need to click to unlock the contact that gives you the mission, a "hunt 100" and 3 exploration badges. Get a little help with the hunt and someone who has the mission and you can have it before you ever pick up a paper (lowest for me was level 2 back when you only had accolade powers down to the level that you unlocked them at - it was the first thing I did after the tutorial).

    I like the power for a variety of reasons - the mez protection is the main one for my squishies, though. If you try to carry break frees for every mob that can mez in the late game you'll empty both your tray and email inbox on the first Malta mission you run into, so you're better off with purples and hoping you don't get hit. Throw in some recharge slotting and global recharge, and it's up roughly 25% of the time easily (50% of the time at the recharge cap) and available much earlier than you can even think about Clarion.
  14. Siolfir

    Tanks vs Brutes

    Quote:
    Originally Posted by Kyria_Shirako View Post
    Alright then, here's an upcoming change: Do you think the i24 proliferation of Resistance bonuses changes this discussion?
    Not really, because the resistance stacks better onto existing resistance (ie, going from 80->90% is halving the damage taken, so is much more valuable than going from 0-10% and only decimating the incoming damage), so the better resistance numbers on a Tanker will improve even more from a survival standpoint than the lower ones on a Brute. Tankers will still have more hit points even when both get capped, and Tankers will cap earlier and so can look for a wider band of bonuses. Does this sound familiar?

    In general, Brutes will still deal more damage and Tankers will still live through more things. If you couldn't get a Brute to some minimum level of survivability that you wanted before, that may change your decision but really it's not like you couldn't build for that already through defense bonuses and getting softcapped. If you wanted to build for defense because you thought you didn't have enough survivability, you could already do that. All the changes do is allow you to try a different path by going after resistance bonuses.

    If you felt that Brutes gave you "enough" survivability already then you're less likely to care about the bonuses. I know in my case I plan on seeing where I end up and probably won't redo a build just for capped resistances, although I may try a build or two on new characters with those bonuses in mind. Bio and Willpower look like great sets to work with for that, Bio especially since the penalties for Offensive Adaptation are entirely resistance based.

    More green puppies!
  15. Quote:
    Originally Posted by Another_Fan View Post
    Well with the patch notes for I24 it looks like the pseudopets are being corrected, which will take Ice out of the picture.
    Yeah. I haven't checked to see if the double-value Scourge is still there in Rain of Fire, but the patch notes report that Ignite (it's called Burn in the notes), Ice Storm, Rain of Fire, and Blizzard are all adjusted downward. The good news is that Rain of Arrows was listed as being slightly buffed.

    I'm not trying to say that it shouldn't ever have been done. I'm just going to be sad about it... and probably eventually whine a lot for buffs to Ice Blast, since Blizzard was my favorite nuke.

  16. Quote:
    Originally Posted by Arcanaville View Post
    How would I change Rage? If I was going to make a change today, I would probably eliminate the current Rage crash except for the -end. Then I would alter the buff so that the first 60 seconds you would get +80% damage and +20% tohit. The second 60 seconds you would get +50% damage and +15% tohit. The damage and tohit buffs would replace instead of stack. That means the faster you recharge it, the more of the high buff you would get (theoretically speaking at 400% recharge you could have it all the time). There would be a reward for higher recharge, but you couldn't double stack the power. And if you activated it while it was still up, the endurance crash would occur immediately.
    So something along the lines of...
    Rage:
    + 5% to-hit for 60 seconds (does not stack)
    +30% to S/L/E/N/F/C/T/P damage for 60 seconds (does not stack)
    +15% to-hit for 120 seconds (does not stack)
    +50% to S/L/E/N/F/C/T/P damage for 120 seconds (does not stack)
    -25% to Endurance after 120 seconds (stacks)

    The main difference here is that the endurance crashes would stack and happen at whatever stacked delay, exactly how they do now, rather than immediately on activation of the next version.

    The next question then becomes, would you consider the frequent endurance crashes to make it balanced when compared to sets which only have Build Up and similar or shorter recharge on their single target powers (ex: Fire Melee, Katana) once you boost Jab and Punch to .84/3s and 1.32/6s? Street Justice has a 3/6/8/25 sec recharge set of single target attacks as well - which is where the changes to Jab and Punch would put SS - and Combat Readiness has the lower damage boost for only 10 seconds while the combo levels go away as soon as you activate the next finisher. It may end up needing more of a penalty than just the endurance, I think, or maybe set it to a 60sec 90sec duration on the split so that it's not perma with SO recharge slotting but can be with IOs and ditch the crash entirely a la Soul Drain.
  17. Quote:
    Originally Posted by RevolverMike View Post
    Well they did want to previously give us more slots but couldnt cause it broke the game. Much like customizable power pools were once impossible. Besides, I'm not asking to be able to six slot everything. Just the 3 slots the devs wanted to give us before would be pretty cool for fitting in a couple of the new procs or whatever in our builds.
    But then we'd all feel slotty about it.
  18. Siolfir

    Tanks vs Brutes

    But the green dogs shedding hair on italian leather sofas have me intrigued. We should be talking about them instead of rehashing a discussion that's been around since i6 with no significant changes.
  19. Quote:
    Originally Posted by AngelicaVenger View Post
    Ho, ho, ho.

    You guys just crack me up!
    Quick, get the super glue!
  20. Quote:
    Originally Posted by Errant View Post
    *sigh* Someone doesn't play Magic...

    Karona, False God
    That card is from after I quit playing and as such does not exist.

    Much like the newer, completely retarded rules on timing and damage dealing that broke a lot of the fun and silly things I liked to do that I still have yet to hear a real explanation as to why the way things had been done for over a decade was an unsolvable problem.
  21. I'd like to see it - I'm one of those that doesn't even bother putting Boxing in the tray, and only rarely put slots in to use it as a set mule. I'd rather see a different utility power option instead of just moving Tough down a tier, though, and if they were swapped you'd still need to take one of the attacks to get Weave since you need two powers from the pool to get it.
  22. Oh, I'd love to have it.

    I thought about coming up with something similar during one of my few times of feeling ambitious, but fortunately my inherent laziness came through and saved me. I play the game to have fun, and when it starts turning into work it's no longer fun.
  23. There aren't any white doves in NA, so it's a no-go with DP.
  24. Quote:
    What would you like instead of debt protection set bonus?
    A pony.

    They should replace the debt protection set bonuses with a small vanity pet pony that follows you around. Since it's a set bonus it wouldn't count against your limit of vanity + buff pets.
  25. Quote:
    Originally Posted by Aurora_Girl View Post
    Is the list of available standard forum titles available anywhere? I'd like to see what my next tier is...I fear it is, indeed, Forum Cartel and I have a LOT of work to do.
    You'll hit Renowned somewhere along the way, but I hadn't paid any attention to what my title was until you asked.