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Posts
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Joined
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Well, dropping missions only for character maintenance things or catching up means we can all do the same arcs and/or TFs during the play sessions instead of rushing all over just so people can buy enhancements.
Then everybody can get merits. -
Or you can just take the mission and drop it, talk to them again, and start buying.
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I'd have to leave during the day next Thursday to get there at a reasonable time, though, so I'd miss the Katie for the LG team.
Although you might decide it's cheaper to spend the 39.99 for a van or truck rental. -
Okay! Lemme see, 2940 miles there, doubled for round trip... the truck gets about 15 mpg, so that'd be 392 gallons... figure what, $1.80/gal, so only $705.60!
Let me know when I should start driving! -
Due to limited time remaining, we ended up just heading to Brickstown for a pair of scanner missions to level Baronne - with 3 missions left and the last mission having the 15 minute timer we wouldn't have finished the arc before 11, and we were wanting you the Countess to be along for it in any case.
Next session we should be able to finish the rest of the arc in the first hour, then do Katie. -
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-Cimoria: Doodoohead
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There, I went ahead and filled in the name for you. -
Suggestions for 35-39:[*]Gordon Stacy - even if you don't like Crey or care about the Revenant Hero arc, to unlock Tina MacIntyre for the Praetorian arc.[*]Anton Sampson - Nemesis... what could be more fun than taking on steam-powered villains?[*]Cadao Kestrel - Envoy of Shadows... everybody loves CoT, right?
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I say we nuke the site from orbit. It's the only way to be sure.
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*drops a few fluffy pillows and fuzzy blankets in thread*
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Would someone repost that "MOAR SHARK" Shark ASCII picture? I lost it.
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By request, and stolen directly from the Stalker forum:
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</pre><hr /> -
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FINALLY FRIDAYYYYY!!!! HAPPY FRIDAY EVERYONE!!!
LETS DANCE!
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( | )
( \ )
( | )
( / )
Shakin' my booty!
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And the Carameldansen !
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Every time I hear that bloody song, I wonder what the heck they are saying, and how it became something I'm seeing everywhere. Very, very easy to get stuck in your head, though, which makes it worse...I don't know the song, so it's always the same part, over, and over, and over...
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The first part of your second sentence answers the last part of your first sentence. The whole idea is to get it stuck in people's heads to the point that they're physically trying to smash open their skull and remove it. -
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Oooh! Good thinking!
How's the no coffee goin' Text?
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She'll tell you when she wakes back up. -
First off, I like the guide - I found it by following the link in your sig.
One thing that I did see, and it's minor, is that you have the animations for Stone Mallet and Heavy Mallet mixed. Stone Mallet is the overhead smash, Heavy Mallet is the uppercut swing.
My build (which hasn't been changed since the animation time for the mallets was increased) uses Tough and Weave, and since I was planning on doing this from the start I skipped Stone Fist and replaced it with Boxing.
For set bonuses, I went with +recharge over +hp/+regeneration; I still have great survivability and have a faster offensive punch - with Gloom I can skip Boxing entirely and just use the Mallets, Gloom, and Seismic Smash to fill the attack chain (hitting BU when none of those is recharged, which will happen after a few cycles).
Here is the current live build (including IO levels) for Hapless Schoolgirl; were I to make changes I would drop the FF +rech in Fault - it was placed when it fired 100% of the time, replace Stone Mallet with Stone Fist, and I'm still torn over whether or not I'd replace Strength of Will with Darkest Night; due to the fairly low +res values it's better in pretty much every way except the high endurance cost, and the tohit debuff being practically useless against AVs (with the -dam still working fine).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hapless Schoolgirl: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- Mako-Acc/Dmg/EndRdx/Rchg:34(A), C'ngImp-Acc/Dmg:38(3), C'ngImp-Dmg/EndRdx:38(5), C'ngImp-Acc/Dmg/Rchg:36(11), C'ngImp-Acc/Dmg/EndRdx:37(15), C'ngImp-Dmg/EndRdx/Rchg:38(31)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Heal-I:50(36), Heal-I:50(43), Heal-I:45(48)
Level 2: Heavy Mallet -- Mako-Acc/Dmg/EndRdx/Rchg:34(A), C'ngImp-Acc/Dmg:38(3), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Acc/Dmg/Rchg:36(13), C'ngImp-Acc/Dmg/EndRdx:37(19), C'ngImp-Dmg/EndRdx/Rchg:40(31)
Level 4: Fast Healing -- Numna-Heal:38(A), Numna-Regen/Rcvry+:35(36), Heal-I:50(37), Heal-I:50(43)
Level 6: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg:32(A), C'ngImp-Acc/Dmg:36(7), C'ngImp-Dmg/EndRdx:36(7), C'ngImp-Acc/Dmg/Rchg:38(11), C'ngImp-Acc/Dmg/EndRdx:35(15), C'ngImp-Dmg/EndRdx/Rchg:34(31)
Level 8: Fault -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(9), Amaze-Acc/Stun/Rchg:50(9), Amaze-Acc/Rchg:50(13), Amaze-EndRdx/Stun:50(19), FrcFbk-Rechg%:50(48)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:38(A), LkGmblr-Def/EndRdx/Rchg:34(36), LkGmblr-Def:39(46), LkGmblr-Rchg+:25(46)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(27)
Level 14: Hurdle -- Jump-I:45(A)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/EndRdx/Rchg:40(17), Numna-Heal:37(17), Numna-Heal/Rchg:30(29)
Level 18: Super Speed -- Run-I:50(A)
Level 20: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:41(21), P'Shift-End%:25(29)
Level 22: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg:39(23), C'ngImp-Dmg/EndRdx:42(23), C'ngImp-Acc/Dmg/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:39(25), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:11(50)
Level 26: Mind Over Body -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:39(34)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:26(A), LkGmblr-Def/EndRdx/Rchg:33(33), LkGmblr-Def:42(33), LkGmblr-Rchg+:25(34)
Level 30: Health -- Heal-I:45(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 35: Stamina -- EndMod-I:50(A), EndMod-I:50(40)
Level 38: Weave -- RedFtn-Def/EndRdx:38(A), RedFtn-Def/Rchg:41(39), RedFtn-Def/EndRdx/Rchg:38(39), RedFtn-Def:42(39), RedFtn-EndRdx:41(40), LkGmblr-Rchg+:31(48)
Level 41: Gloom -- Decim-Acc/Dmg:37(A), Decim-Dmg/EndRdx:26(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:32(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
Level 47: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Strength of Will -- ResDam-I:45(A), ResDam-I:45(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:28(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]4.25% Defense(Melee)[*]4.25% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]81.3% Enhancement(RechargeTime)[*]76% Enhancement(Accuracy)[*]5% FlySpeed[*]84.3 HP (5.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 16%[*]10.5% (0.18 End/sec) Recovery[*]44% (2.75 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]5% RunSpeed[/list] -
Oh, and as a note for the heroside newbies - Sister Psyche is on the inland side of the hospital in Independence Port (facing the front of the hospital, it's on the right). Since it's a TF you really just have to be in the zone, but if you were wanting to see where she's at, now you can go there without trying to figure it out by using /loc and the wiki (which I had to do the first time I signed up for one of these).
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stalker 154 (can full crit)
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Shiiiiiiiiiii.........I had a stalker hit me with sharks for 262 and it then crited for 262. Did more damage than my AS.
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Well, yeah - that 154 is the base, unslotted damage.
And it does ~80% of an AS critical, in the same animation time, from 80' away, with no interrupt.
I had Spirit Shark before it was cool, though - my DM/Nin is a catgirl and I thought it was just silly having her trow fishies around (that was actually the only reason she made it over level 30). -
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I dont understand the question
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SPIRITS
Spirits is a general term for alcoholic liquors above a certain strength. The term is not restricted to alcoholic beverages, but also includes industrial alcohols such as methylated spirits.
(having to explain the bad puns really ruins it) -
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Really nice and comprehensive, just don't go looking for any Black Markets in Port Oakes. Their isn't One.
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I see someone hasn't been in Port Oakes since i13 went live. -
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I like to get up 30 minutes before Mr. Sins so I have some time to myself to start the day with. On the weekends, he stays up much later than I do, so I have some private time even when I sleep in until 7 am.
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Did you just use the words "weekend", "sleep in" and "7 AM" in the same sentence???
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No, she used the word "weekends", not "weekend". You can rest easy now.