SinisterDirge

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  1. Quote:
    Originally Posted by RoboBug View Post
    i think we should stop worrying about what sets would be good or bad and just let the players make a gimp set if they want. if it is ranged blast, give it to everyone with ranged blasts. if it is melee or an armor set, give it to everyone with melee and an armor set. just because you can't see it fit thematically doesn't mean someone who is more creative than you can't make it and enjoy it. stop pushing your RP on me and let me have my ss/stone stalker.
    The balance to players being able to make a gimp toon, is the possibility of making a completely overpowered toon. As much as I would love a Bots/Kin, I will be the first to admit I dont think the devs should do it. Say hello to my cracked out, dmg capped friends...
  2. Quote:
    Originally Posted by Adeon Hawkwood View Post
    As a side note, while it is technically as or more valuable than the level 50 version it probably won't sell as fast. People tend to buy level 50 versions since they are easier to get and often don't even bother to check for lower level ones.
    Fair 'nuff. I'm not exactly swimming in infamy, but my toons are comfortably slotted, so want for nothing really. You need patience for bm anyway.
  3. Quote:
    Originally Posted by BalleRyan View Post
    Hi,

    I'm going to be running an AE farm at +4 x8 which the enemies all have ONLY fire attacks. I was thinking of finishing leveling my Fire/Fire tanker (at level 30 now) or making a Spines/Fire scrapper. My question is, who would be better for farming (speed-wise) for this? I'm not worried about survival because of the extra buffers already in the mission (force fielders and sonics).
    If the mobs resist fire, then Spines/Fire hands down. Actually, why not roll a elec/shield scrapper. You will be a cap anyway with all the buffs, so it doesnt matter what your defence is.
  4. Quote:
    Originally Posted by BubblegumBomb View Post
    Speaking of the about pool powers..

    They should take a look at some of the tier 4 powers. Team Teleport and Group Fly in particular. Is there any real use for these?

    This is just my opinion but I would like to see Team Teleport become something like Team Recall and Group Fly made into Grant Flight or something.

    Also, the Presence Pool, does anyone even use these?
    Team teleport is nice for zerging a spawn with the whole team at once to spread the alpha out.

    Presence... Tankerminds love it. I have it on my teaming stone tank to piss the whole room off. Need it? No. Usefull? Yes.
  5. Giggidy. Giggidy. Goo.

    Thanks for the speedy reply Catwhoorg!
  6. Would it make sense for me to list a lvl 44 Fury of the gladiator -res as though it was a lvl 50?

    Thanks.
  7. SinisterDirge

    Counter Regen

    Quote:
    Originally Posted by Leo_G View Post
    Trick Arrow - EMP Arrow?
    -Regen, not -recovery. Of course I could be wrong, and it does do -regen. If thats the case, Doh!
  8. Jump kick now gnocks stuff into spees.

    Right, this is what I recall.

    Acrobatics had better knockback protection long ago.
    Phase used to be permanant, no timer on it. A phased toon could not attack a phased toon. (The better to hunt carnie illusionists my dear)
    Tough and Weave had thier modifiers changed to reflect the at they were being used on.
    Stamina used to be required for every toon. Now a couple MM builds dont need it. :P
    Steath and Invis recieved defence supression
    Leadership - Assault(taunt, placate), and Tactics(confuse, fear) had resists and +perception added
    Pretty sure Speed - Flurry, and Jumping - Jump kick were dmg buffed
    Whirlwinds end cost was reduced.

    Thats all I recall, and I am sure I am wrong on some.
  9. SinisterDirge

    Counter Regen

    Quote:
    Originally Posted by Angelic_EU View Post
    Which power(s), or set bonus, does -regen?

    In fact, how best to fight a /regen foe in PvE and PvP?

    Thanks
    Defenders:
    Cold - Benumb.
    Dark Miasma - Twilight Grasp, Howling Twilight, Not positive, but pretty sure fluffy tosses some out as well.
    Kinetics - Transfusion.
    Radiation - Lingering Radiation, EM Pulse.
    Traps - Poison Trap.
    Trick Arrow - EMP Arrow.


    Controlers:
    Thermal Rad - Heat Exhaustion.
    Cold - Benumb.
    Kinetics - Transfusion.
    Radiation - Lingering Radiation, EM Pulse.
    Trick Arrow - EMP Arrow.

    Masterminds:
    Poison - Envenom.
    Dark Miasma - Twilight Grasp, Howling Twilight, Not positive, but pretty sure fluffy tosses some out as well.
    Traps - Poison Trap.
    Thermal Rad - Heat Exhaustion.
    Trick Arrow - EMP Arrow.

    Corruptors:
    Cold - Benumb.
    Dark Miasma - Twilight Grasp, Howling Twilight, Not positive, but pretty sure fluffy tosses some out as well.
    Kinetics - Transfusion.
    Radiation - Lingering Radiation, EM Pulse.
    Thermal Rad - Heat Exhaustion.
    Traps - Poison Trap.
    Trick Arrow - EMP Arrow.

    As for best way to beat a regen foe in PVE... Pick a set that does the most damage with the most -regen (looks like Dark, Rad can stack it on a bit) and surviveability (again, Dark, Rad look good). As for pee vee pee... No freaking clue, best to look at how to kill a regen scrapper on the pvp boards.
  10. Quote:
    Originally Posted by Blue_Fenix View Post
    Hey, would love some suggestions for something to roll up and rush up to the 20's during double xp.

    Here's my highest of each AT:
    44 Spines/Fire Scrapper
    35 Grav/Kin Controller
    35 Dark/Dark Stalker
    27 Shield/War Mace Tanker (LOVING shield charge, BTW)
    25 Sonic/Sonic Defender
    22 Dark/Thermal Corr
    19 Necro/Thermal MM
    18 Super Strength/Shield Brute
    14 Earth/Energy Dom
    13 Ice/Ice Blaster

    That should show a vague idea of what I like to play the most. Other sets I've messed around with include BS/Regen, DB/WP, Rad/Energy blaster, Rad/Rad def, etc. (yeah, yeah, altoholic here).

    What do you think I might never have played that I'd fall in love with?

    One consideration is at least minimal soloing capability, please, even if it means having two different builds after level 20 or so, that's okay, so long as I can go do an arc by myself now and then without falling asleep. Another idea is that I'd like to maybe do one of the AT's that I haven't gotten to high levels before.

    Finally, I've been thinking about whether there's any solo-friendly builds that are truly Single-Target, that is to say, you'd rather run them on +4/X1 or X2, rather than the -1/X4 or +0/X3 or whatever I see myself doing in the mid levels most of the time with my aoe-centric characters. Is aoe just that much better to build for or what?

    Thanks for all the help. You guys are great!
    My recomendation is to take one of your higher lvl toons and play the crap out of it. New toons are fun, I know, but it doesnt take long to rush a toon into its 30's during regular play. it takes alot longer to get a toon in its 30's up to 50.

    That being said, you mentioned you like storm. A bots/storm synergizes really well, and I find end maintenance on a mm is a little more forgiving. Double xp will help you get your big hitters quicker. I've rolled several stormies, but its the first I've had to breach 40, and it is a blast to play.
  11. SinisterDirge

    Power House Duo

    Quote:
    Originally Posted by BubblegumBomb View Post
    Unfortunately MM are the only AT that would be 'out'
    Things we have been looking at:
    • 2 mind/elec Doms
    • 2 grav/Nrg doms
    • 2 Nrg/Dev Corr
    • Elec/DA brute and DM/Elec Cor
    • Elec/DA Brute and Elec/DA Stalker
    • 2 A/TA Corr
    • 2 SS/Fire Brutes
    Reading comprehension for the win!

    How about 2 Fire/Shield, or DM/Shield Broots?

    Or if you dont want to be fighting eachother for fury... a DM/Fire Broot, and a Fire/Dark Cor.
  12. SinisterDirge

    Power House Duo

    Two Bots/Storm MM's would be unstoppable. Hell, one is unstoppable.
  13. Quote:
    Originally Posted by StratoNexus View Post
    RttC is not a tanker's only method of generating hate or the taunt multiplier. If things are knocked out of the taunt aura and they lose aggro on the tanker, it means the blaster attacked too soon, not that KB caused problems. A Fire blaster would be in danger under those conditions just as much as an energy blaster.

    Inexperienced play is inexperienced play. People who cause scary KB are no more dangerous to the team than the tanker who stops at the front of the spawn and does not switch targets. Or the scrapper who jumps into a 2nd spawn and then runs back to the group trailing a herd of enemies. Or the emp who rocks the aura and fails to buff or the bubbler who does not position his DB well. Or the controller who uses his AoE immob while the spawn is all spread out.

    It is just that KB is very visible and obvious to most people. It is harder to realize that a team wiped because the back of the spawn was shooting the squishies. Or because the secondary aggro managers were not paying attention to their team. Or because the spawn failed to die fast enough becasue they were spread out (something KB can cause too). Or because the spawn failed to die fast enough because blasters were mezzed.

    I also think a lot of melee oriented characters get upset when their beautifully packed group gets scattered. I know it makes me sad when I play my fire/fire blaster.
    Pretty sure Claws is referring to the fact that RttC is directly related to willpowers regen, and therefore, survival. If you knock enough mobs out of the aura, taunted, or not, you may as well have just knocked his toggle off and floored his regen.

    As for the OP. Team more. The more experience you have, the better you will get with it. You already show consideration for your team mates, just give it time. Just remember that not all teams will see how much you are helping, but I usually take that as a sign of how skilled the player is.
  14. Quote:
    Originally Posted by Atonement_EU View Post
    Hi guys!

    The Powerset Proliferation was the i16 decision to make many previously exclusively blue/red sided sets available for the other team, an example of this is the inclusion of Claws as a Brute move. Now I seem to remember reading somewhere on this forum that more PP's would be on their way at a later date, so the purpose of this post is to ask what sets everyone would like added and the classes to which they'd like to see them added.

    To clarify, please state which existing sets you'd like to see added to a class that doesn't currently have them.

    I'd like to see spines added to Brutes. It's very chaotic and uncontrollable so it just makes a lot more sense as a Brute power (where unintended casualties are no biggie) than it does as a Scrapper power (where the good-guys would feel awful if a civilian took a Quill to the throat).

    Have at it!

    Atonement
    Are you kidding me? Do you know how pushy those civilians are?

    I'd go for a spines brute in a flash. Or a tank...

    Kin or Rad on MM's please and thank you.
  15. Quote:
    Originally Posted by damienray View Post
    ... or at least let us have a way to exchange one for the other. I mean, heck, if you decided to leave the US and head for another country you don't just "lose" your wealth - you convert it.

    I know, I know - comparing RL to RP. :P
    What would Fulmens do then? :P

    It is a good idea. If they have a conversion rate, be a nice way to destroy a bit of the infl/infamy in the game.
  16. Quote:
    Originally Posted by Fire_Minded View Post
    I can honestly say that iv seen a FM/SD Scrapper in action.It was pretty impressive, but still didnt out damage my Fire/Fire Tanker in the same team.

    His burst damage was nothing to shrug off, but the only thing that allowed me to out damage him (Provided he didnt crit), was only because of the dual BUs that I could trigger out of the mob before entering it for full damage along side a Blazing Aura that yeilds high damage under the BUs.
    But he did crit. He critted because he is a scrapper. Thats like saying you didn't taunt. So therefore, nothing allowed you to outdamage him. What if that scrapper came to the boards and suggested he was more surviveable than you (Provided your tank didnt use its shields) Kind of a stupid argument isnt it?


    Quote:
    Originally Posted by Fire_Minded View Post
    As for Tankers them selves, its very possible to match the damage output of damage of a Scrapper due to variables such as damage auras, exotic damages, and possibly lack of AoE vs what the Tanker can dish out in AoE.The biggest diffrence at that point is Crits, and no Tanker can match that.
    Scrappers have the same exotic damages tanks do, except ice of course. Lack of AOE's? That fm/sd scrapper you compared yourself to, he obviously had SC, what about FSC, Combustion, or fire breath? Sounds pretty aoeish to me. So, we get back to crits, which as we all agree, scrappers get, no matter what. You cant stop a scrapper from critting unless he's faceplanted.

    Quote:
    Originally Posted by Fire_Minded View Post
    So the Words "Almost Matching Scrapper Damage Before Crit" isnt understood by you huh?Id say training behind by 400 damage is pretty close.As well is 310ish damage diffrence between a Fire/Fire vs a FM/SR build.
    You didnt say almost. You said
    Quote:
    Originally Posted by Fire_Minded View Post
    As for Tankers them selves, its very possible to MATCH the damage output of damage of a Scrapper
    .

    Caps mine.

    Quote:
    Originally Posted by Fire_Minded View Post
    OHH SNAP!Did I just make sense
    Nope.

    Quote:
    Originally Posted by Fire_Minded View Post
    I say again.A Tanker "can" match a Scrapper in Damage unless it crits.
    A scrapper "can" match a tankers survivability untill the tank turns his aura's on.

    Quote:
    Originally Posted by Fire_Minded View Post
    Well if you use the same exact sets then yes the Scrapper will always win.However that wasnt the prior statement.I mentioned a AoE Tank Build vs a ST Scrapper build.
    No, You said a FM/SD scrapper vrs your Fire/Fire. Both are very capable at AOE.

    Quote:
    Originally Posted by Fire_Minded View Post
    Bill Z Bubba still after his onslaught of being a jerk decided that not only believe I was insulting Scrappers but he decided to compair like builds to make him self on the winning side of a argument.
    Really? Thats crazy talk. He used like comparisons?!

    Quote:
    Originally Posted by Fire_Minded View Post
    Not to mention I did make mention that a Tanker cant beat a Scrappers Crit still decided to use that as a point at out damaging a Tanker.When it was mentioned that Crits wernt the focus of my Statement to begin with.
    It does not matter. You have no point. A scrapper has no control over criticals, a scrapper cannot shut them off. Scrappers crit. Period.

    Quote:
    Originally Posted by Fire_Minded View Post
    Now when I say near none Crit Scrapper Damage.Bill more then proved my point by showing math of 1578 on the Tanker I talked about vs 1754 that he put a Crit calculation in was the basis of that statement on a ST attack chain of a single BU without Damage Aura build.I was saying you can out damage was the factor of AoE Damage vs ST damage between the ATs.
    Those Numbers look pretty freaking close to me.Maybe some of you need to look up the word "CLOSE" in the Dictonary.
    See above. Maybe you should look up accurate.

    Quote:
    Originally Posted by Fire_Minded View Post
    That was the attempted statement I made way before this got out of hand.By saying my Fire Tank could out damage a ST Scrapper.If I conveyed it wrong then I apologize.
    Again, you didnt say your fire tank could out damage a ST scrapper, You said it could outdamage a poorly built FM/SD scrapper. (A build that does really good AOE damage)

    Quote:
    Originally Posted by Fire_Minded View Post
    People tell me I need to learn to read and deal with Grammar.I find that funny because alot of people wont even read half of what I write, and half of those people dont even comprihend it.
    Oh, we read what you write, well, at least I do. Forget the grammar. Even if you used the best spell/grammar checker available, the statements you make are ridiculous, and stupid. It would be a disservice to anyone looking for accurate information on these boards, for anyone who knows better to not point out how ridiculous, and stupid your statements are.

    Its not about discounting a different point of view, its about accuracy. If you had just said "I find I can often outdamage scrappers on my fire/fire tank" No one would correct you. there is nothing to correct because its subjective. The problem occures when you take your highly subjective view and state it as fact for everyone. And provide half ***** proof.

    Like this... My scrapper can hold better aggro than your fire tank with no gauntlet, or taking any taunt powers.

    SD
  17. Quote:
    Originally Posted by The_Coming_Storm View Post
    MM pets don't inherit the hover from Group TP so it is impossible to chain TP with all your pets.
    http://www.youtube.com/watch?v=DClkYml47iM
  18. Quote:
    Originally Posted by Fire_Minded View Post
    Tonality, I can certainly agree that a Elec/SD Scrapper can out damage my Tank builds.However that wasnt the compairison, and I didnt include the use of IOs in the builds at all.

    In fact, I havnt IOd out any of my characters yet on this account.Im waiting for them to all hit level 50 before doing so.So im going to disscard that part of the counter argument you have given me.

    If you look at base Mechanics before IOs.A SD Scrapper has far less survivability using SOs then a FA Tanker does just using SOs.You may be a expert at IOs and I may seek some advice from you in the future if I need help with IOs, but the common thing in this game is that many people if not most of the people who dont come to the boards dont bother with IOs until they have completed the level 50 trudge of there character.

    The biggest missconception is that everyone uses IOs by mid career of there characters.Which simply isnt the case.

    Also, just to toss it out there.Iv seen a Elec/SD none IOd Scrapper get dropped trying to Alpha a +3 Mob.Yes, he hit the group hard, but he went down after he went in with LR.

    The lack of IOs doesnt make him a horrible Scrapper.Its the missconception that he will desimate a map without being IOd out for the job.

    One more thing before I await your reply.

    Your almost right about a ST Scrapper out damaging my Fire Tankers ST attacks.Almost.

    Go look up the damages on Incinerate, Greater Fire Sword, Scorch, and Fire Sword.Then multiply them by a factor of 180% damage boost.Then go and put 3 Standard Damage SOs in all of those attacks after upping the base damages 180%.

    It easly allows me to dish out nasty ST damage and many ST Scrappers cant out damage me unless they Crit.So please, go and look those numbers up.A Calculator will do just fine.
    Sorry. Is this SO'd Fire tank of yours the one that soloed the AV's?

    As an aside, I had this great idea for a game... http://www.thinkgeek.com/images/prod...ce_kit_mat.jpg
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    I don't touch them unless they happen to be lucky drops until 50. Even then, I only have two characters that are fully IOed up amongst several 50s.

    This discussion isn't about survivability. It's about damage output. Might a tank have enough mitigation to survive long enough to take out a spawn that a scrapper would faceplant from before his superior damage could deal with that spawn?

    Perhaps. On a good day for the tank maybe.

    But again, that's not what this discussion is about. It's about damage dealing and you don't have a clue what you're talking about.

    Scrapper:
    Incinerate: 156.4
    GFS: 142.64 + 80%chance of 62.55
    Scorch: 52.55 + 80%chance of 18.78
    FS: 82.58 + 80%chance of 25.04
    Total Scrap Chain Possible: 540.54

    Tank:
    Incin: 111.2
    GFS: 108.55 + 80%chance of 44.5
    Scorch: 37.37 + 80%chance of 13.35
    FS: 58.72 + 80% chance of 17.8
    Total Tank Chain Possible: 391.49

    Build Up for Scrapper: 100%
    Build Up for Tank: 80%
    Fiery Embrace for Scrapper: 125%
    Fiery Embrace for Tank: 100%

    Buff from 3 damage SOs: 95%

    Damage equation: Total of chain*(1+totalbuffs) = Adjusted Damage

    Scrapper using your chain:
    540.54 * (1+1+1.25+.95) = 2270.268

    Tank using your chain:
    391.49 * (1+.8+1+.95)) = 1468.0875

    And that's not even considering crits. Scrappers have a 5% chance to crit against minions. A 10% chance against LTs on up.

    On AVERAGE, that means the scrapper is dealing 2440.5381

    That's just under 1000 more points of damage than your tank. With FOUR attacks.

    Do you really want to go on believing that a fire tank can get anywhere close to what a fire scrapper is dishing out over the course of a spawn? Or a whole map?
    Oh crap... you didnt just throw math at him... I can picture his nervous tick freaking out. Quick! Revert to bad grammar and baseless assumtions to put him at ease!
  20. Quote:
    Originally Posted by MrVacant View Post
    Yep, I checked it out and you are absolutely correct... I didn't know that, so thanks.
    You are welcome.



    Quote:
    Originally Posted by MrVacant View Post
    That's a perfectly valid method and the thought did cross my mind, but I'd rather not spend all of my MM's career in AE just to get the few recipes he wants. Other people don't mind AE, but I find it more of a grind than the regular content... especially when solo.
    I understand, to each's own and all that. G'luck.

    SD
  21. Stalkers and Brutes do have access to /Electric, which has energize, and power sink. Might not be your slice of cake, but they do have +end powers...

    SD
  22. Quote:
    Originally Posted by KillfanB View Post
    I know a Fire/Kin is good, but I don't really like trollers that much. I was really looking for a tanker. To me farming is about your DPS/ Defense. Buyt that's just me.
    Although no one would say you can't farm with a tank... a scrapper would be much faster, with enough survivability to live through most most farming scenarios. Keep in mind it is usully advisable to leverage your strengths, to the mobs weeknesses.

    If you want a /fire, or /elec, I would recommend spines/fire. You will still have two +dmg powers in build up and fiery embrace. It has heal, and +end powers as well. It can definately be a little squishy, but after you invest some influence into it, its pretty unstoppable.

    If you are farming +4's(Why?) The popular secondary choice is shields, with electric, fire, or dm as popular primary choices.

    If you really want a tanker, I have heard that SS/SD is a great combination.

    SD
  23. Quote:
    Originally Posted by Nibb_Nibb View Post
    So is this often skipped in the set or I'm I underestimating the usefulness of it. I'd think 2 minutes every 6 minutes wouldn't be worth it for a Scrapper. Thoughts?
    The goal for many sd chars is to softcap your toon(45%defence). If you are softcapped, you may find you have little need for OWTS since you only get hit 5% of the time anyway.

    SD
  24. Quote:
    Originally Posted by Fire_Minded View Post
    Doesnt matter to me if he bakes chicken, and calls him self Colonel Sanders.

    I dont care if you like my Sig or not, its my right to let people know how I feel about them constantly nit-picking about grammar, as if they are smarter then everyone else.If that was the case, why are they on a computer playing a video game instead of curing world hunger or cancer?

    By the way, yes, I have the nerve to give someone a swift uppercut if they get in my face like many do these days.I dont think its funny to have someone trying to look cool by getting in someone elses face to cuss, spout how superior they are to that person, or threatening someones life, or simply telling them they will kick my ***.

    I will kick someones *** if they offend me enough, or get in my face, no questions asked.American people wouldnt be the wusses they are now days if people acctually stood up for them selves, and yes, I am a American.
    It is also your right to let people know how much you dislike mids, and consider everyone who uses it inferior to you.

    It is also your right to pick what you see as sub-par playsets for the challenge, then complain about other players not giving you a chance to shine on their teams.

    It is also your right to be a generally abrasive ****.

    It is everyones right to call you on it, but only if they are American.

    Yes, you are an American, thankfully, in my experience, not a typical one.

    SD
  25. Quote:
    Originally Posted by Fulmens View Post
    Fire_Minded- about your sig:

    My brother-in-law is a Navy SEAL who does black ops. Please, **** with me.

    ... you see how stupid it sounds when someone else says it?
    Oh... That is a threat? I read it as:

    Its a good thing people belive they are Grammar Gods, and like to smart off and hide behind there. Computers! Dumb guys like me would make them pick up there. Teeth in public!

    Thought it was turrets...