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Quote:Psst. Friends list has been totally grey now for 3 years. Well, thats not true, A friend logged on for about 10 mins last xmas to say see you when GR releases. Hasnt been back that I know of. Again, I consider it rude to ask that of someone.No I don't, but if you want one, I'll happily make one and you can PM me every time you want me to log to keep her for a week or so. You have friends in game who could do the same. I know I have done so for my friends.
Edit: Sorry didn't see Virtue. Yes I have toons there. I'll happily let you tie one up for as long as you need too. -
Quote:Do you have any toons on Justice, Freedom, or Virtue? Can I tie one up for a couple weeks/month? It is not just a hassle for me, it is a possibly a hassle for whoever I ask, I am not comfortable taking away someones ability to play their character if they want to, that is selfish in my opinion. Wanting to team with people that dont want to team is selfish in my opinion.Glad to see that you are actually doing it for the content. Sadly, I don't think most do.
Right now, they don't mind teaming because that's the fastest and easiest way to merits. While they are not opposed to teaming per say, they are interested in their best reward/hour of game time. Take away the barriers and that paradigm changes. The best reward/hour of game time becomes solo if you can do it. Which many can and would.
Wyld, if you want to solo a TF, you can now. You are just doing it for the challenge, so it's not like this is an inconvenience that you face every day. It's an irritation that you might experience a few times in the years that you play.
That is not too much to ask to keep what I think is a good aspect of the game in place.
Again, best rewards in game for time/reward ratio is not TFs. Seriously. I promise, no matter how much you farm it. -
Quote:As long as you are happy I guess thats all that matters. Why bother putting yourself into someone elses shoes and make the content available for everyone despite their playstyle. With that selfish attitude, it is not surprising you may find it difficult to find teams.In the mean time, that irritating barrier keeps that content team friendly for those of us that like that sort of thing.
The problem is that for you, it is about advancement, and getting leet xp/loot while teamed. For me, I would just like the option to play the content at my own pace. -
How many times have you run the ITF? STF? LGTF?
Me? Never. Not for merits, not for badges, I guess I could go on the wiki and read about the storyline, but I would rather play through it, thanks.
Talk about taking the converstation sideways. You take a debate from I want to solo TF content, to I dont want people to exploit the game, and ruin my chances of teaming.
Since you clearly know nothing about it, running a TF/SF would take longer for me to get xp/loot than if I ran mish's or marketed.
Christ, it is possible to get one hundred merits worth of random rolls with 1 hero merit. That is 11 mishs, done at whatever pace you want. People exploiting TF/SF's for merits are very bad at math. -
Quote:Once again, MMO = Interaction with other players, not being forced to team with them. If that was the case, why dont MMO's just automatically shunt you into a team of 8 as soon as you log in?I wasn't saying you were, just in general.
It's neither one really. I just think that there should be certain content that is team-only. I'm not really concerned with what that content is, but I feel that in an MMO, certain things should require teaming. It's just how I think they should work.
Hami. CoP, sure, need a team, get that. I understand it is imposible to do without teaming. There you go, content you need a team for.
Why do you think that you HAVE to have a team to run TF content when you have no issues trivializing that content with a toon designed to solo AV's? Its cool for me to do it, but others shouldn't? Please. -
Quote:Havent done so. How exactly do you support your opinion that content should be forced team based when you advertise 18 solo AV defeats (nice vids btw. I really liked the elevently billion freak bosses final room solo one)You're welcome to disregard my opinion, after all, it's just my opinion. All I ask is that you not insult me simply for having a different opinion than you.
I honestly dont know how to take your opinion. Is it "Its cool for me to do it, but I don't think it should really be possible" Or is it that you think it is cool to need a team to do the drudge work of the missions, but when it comes AV killing time, "you guys step back, I can handle it" What content should and shouldnt be soloable again? -
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Quote:Should I stop reading your opinion on how one should team to do content when you advertise defeating 18 AV's in your sig? I'm pretty sure some of those were meant to be defeated by teams.I stopped reading here. It's obvious that you'd rather hurl childish insults than have an actual discussion. Grow up a bit and then maybe we can talk.
I wont stop reading your opinion, I will just give it as much weight as it deserves. -
Quote:Where does multiplayer = teaming? Multiplayer = interacting with other players. Way back in the day, when I was actually doing hammi raids here and there, I would still rarely team. That doesnt mean I didnt help, or interact, I just didnt team.However, there should be content that is accessible only to teams.
1. From a game perspective, an MMO should promote teaming for some things at least. Whether you like it or not, that's the whole point of an MMO. It's an inherently multiplayer game.
Quote:2. From a story perspective, it's common in comics to see the storyline focusing on a big threat that no single hero alone can handle. He has to team up with others to fend it off. The game should represent that, and does.
That of course is forgetting the fact, that the content actually is possible to solo, you just need to tie up someone else to do it.
What is the harm in giving someone the option, even if it is in Oroborus? -
I sincerely hope this is a joke. The guy who not only defied the stereotype of DA Sucks! but made a mockery of it couldn't possibly transfer that alienation onto another.
I cant comprehend that the guy who enjoys the frenetic pace of mirelock would frown upon his scrapperlocked brother.
There is enough bias around here, there is no need to propagate any more. -
Dude, you are laying it on way too thick. I can understand being protective of an idea, and even protective of the right to have an idea, but calling everyone that opposes your idea an idiot is not going to win people over to your side in a debate.
Calling the Mods idiots will never help your cause. Dont piss off the lunch lady, she will **** you up. You always have the option of politely asking them to move it to Suggestions and Ideas. If that is what you did, allow the possibility that a mistake was made and ask again, laugh it off man, life is too short.
Instead of calling your fellow players idiots, I suggest a different tact. Such as asking why it would affect teaming so much? If 90% of the content is soloable, what percentage of the population consistantly teams? I'm guessing it is much more than 10%.
Ask then, if having 90% of the content soloable hasnt killed teaming, why would 95% kill it? 100%? Teaming isn't an endangered species that must be saved. People that want to team will still team, so what is the danger in allowing more content to be soloed(Especially considering that it CAN be soloed) If the devs don't want it to be soloed, make it impossible to solo(but not with simultanious clickies, that is lame). How can you know it will affect teaming that much if it is insisted that we cant possibly know that it wont affect teaming?
I don't understand how forcing people who would rather solo to team makes a better gameplay experience for everyone. It just seems selfish to me. -
Quote:I question your perception of history, as anytime I have been on, there are countless teams forming for TF's ST's and regular old maria jenkins arcs being advertised. Does that count as late game content? Does my perception have as much merit as yours? Worried that you cant get on "mediocre" teams that you dont really want to be on but are because the XP is good while snubbing your nose at people that are happy to solo for their xp is just, well, kinda funny.Ah but the option to solo does impede my ability to team in a big way. At least if history is to be believed.
The only way that I would be behind this is if they took merits away from soloing, or decreased them so far as to make them unattractive to farming. Then you would open content for those really interested in the story behind the 10+ missions of clockwork in Synapse while still keeping the farmers interested in running their daily merit grinds to help us pathetic players who can no solo at x8 or TFs.
As the rewards are based on time+risk=reward, I would possit that soloists should recieve an xp bonus, for more than likely taking longer than a full team, quite posible a few members who are buffers/debuffers. which brings us to risk. As the soloist is taking all the aggro, without the option of spreading it around to other teammates, there is higher risk for defeat, and indeed, total failure. I'm not suggesting that a soloist gets rewarded 8 times for completing a mission/TF set for 8, but I don't see how not rewarding them at all is fair.
I might as well suggest that teams get a reward penalty for trivializing the risk/reward ratio.
I get that its an MMO, I know teaming is very important for alot of people. However, the attitude of, "You have to team with me, its a MMO" is ridiculous. They have these crazy things called global channels that allow like minded people to connect, and well, team. Broadcasting in PI is so 2006 -
Quote:I understand your desire to team in an MMO, and the percieved difficulty you may have experienced joining mediocre teams who were only interested in farming after the difficulty slider was introduced. However, since it doesn't impede your character advancement, doesn't really affect your gameplay, and is not much of a barrier(me over here soloing, you over there teaming) Then it is not unreasonable to give options to be able to solo the content, perhaps as M_B suggested, through Oroboros. You still get to keep your own interests taken care of, while even more of the playerbase might enjoy the content at their own pace.
I understand your desire to see everything. However, since it doesn't impede your character advancement, is not that much of a barrier (1-2 hour sessions), and can be ignored if desired, then it's not unreasonable to leave it as is. You can see it all, for you and your 10-15 minute scheduled sessions it might take planning further ahead. In the mean time you can continue to advance in whatever methods your schedule permits. -
Quote:I am saying it would be nice to experience content solo that I otherwise can't, for whatever reason. I am not demanding anything. Nor do I expect anything. I am stating an opinion.So you can only play for more than 10-15 minutes at a time while on vacation? Seriously?
No, I'm simply pointing out that you are playing a game where time=advancement. If you are complaining about very minimal time barriers, then you are playing the wrong thing. If you are playing it and having fun given YOUR limitations, then have fun. However, you are proposing to change an element of the game I enjoy, in a way that I think will negatively impact that aspect. All of this because you are playing a time based game and have no time to play it. So yes, that's why I'm going to point out how you should spend your free time. If you like the game enough to play it and all of the content in 10-15 minute chunks that's awesome. However, if you are mad that you can't do a small subset because of your time issues, then perhaps another hobby is in order.
I am sure there are. However, I would never recommend playing a MMO to them. Nor would I expect them to complain about that game because of their life choices.
That's fine, and something I would applaud anyway. I play from 9-12pm when the kids are in bed. You can get all of the rewards playing that way. You are demanding that the game be changed due to your desire to play only in 10-15 minute chunks, even though you can get everything that people running TFs can get by playing at your own pace. So enjoy the game, play in your constraints, but let us have pieces that we enjoy as well.
Perhaps, but my box is also the way that the designers wanted it. For whatever reason they place value on having team required content. I happen to agree with that. You have many many many avenues for soloing. The only content that I can be assured that will result in a team is Hami and TFs.
Good. I hope you stay a long time as well. I hope that people accept that diversity is good. Is that just my opinion. Yes.
Also, I should note, I run about 1 TF a week. So I'm not some kind of hard core TF person. Which is exactly why I like seeing that team requirement. If those teams dry up, my guess is that I'll just stop joining them. Which is a shame, because that's the part where I get my team groove on.
Experiencing the content is in no way shape of form necessary for advancement. they are two separate things. You dont need to run the TF/SF's to hit 50, cap your infl. and IO out your build. I can hit 50 in whatever increments of time I have.
I am still unclear how not allowing other options to experience the content is good for diversity. -
Quote:1-2 hours? How long does it take you to run a mish? I said one or 2 mish's at a time, not hours.It is ludicrous when we are talking about a 1-2 hour time commitment for most TF/SF's. There are some exceptions, but 2 hours is pretty much the norm for an average PUG.
Quote:It's ludicrous to think that you have so little time but you still play a MMO.
Quote:Perhaps you can not run TF every night. Or even every week. However I just don't believe people when they say they never have time to run a TF. Those same people do not have time to play a MMO then and no adjustment of content will help them.
Quote:I coach two soccer teams, am a Den Mother, have two kids, and have worked while doing all this. While I am not a regular on TFs, I managed to get the accolade on every character I have. It's not that hard, not is it a barrier to entry. You are playing a game where time=progression. If you do not have time, then do not expect much in the way of enjoyment out of a MMO.
Quote:Because the game lacks in variety in many instances. Having things to do where you need to step out of your box is good for the longevity of the game.
Longevity? I dont see how you recommending people that dont have time for TF's to not play as good for the longevity for the game. Me? I will be here till the servers go dark. -
Quote:Taking a restriction away is not the same as promoting it.I'm suggesting that promoting solo content would take a step in the wrong direction for an MMO. Taking a 6-player-minimum TF and opening it up to free-for-all sends a message of "You don't need help!" and therefore decreases the emphasis on teaming to achieve goals in the game.
Before they introduced gleemail you could still transfer funds to other toons, even accross servers, however, it was not as simple as it is today.
You can solo TF/SF's today, it is just a pain, and quite possibly inconvieniences someone else. -
Quote:So 95% soloability has broken the game? Or that is okay, but 96% is going way too far? Please explain.The "bad thing" is the theory that having too much solo-friendly content will kill a lot of the MMO feel of the game by decreasing the emphasis on teaming. The popular opinion seems to be that MMO players WANT team-oriented content, thus they're playing the MMO and not Legend of Zelda.
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Quote:I would love to run a TF/SF solo without having to tie up someone else for a week from playing their toon. That is asking alot of someone I dont know.No, you choose not to run team based content for the rest of the year. We are talking about TF/SF based content. You already have the time. That is not your barrier to entry. Don't tell me you want to run them solo and have time for that but can only manage 1-2 a year if you are forced to team. That's ludicrous.
I would love to run one without having to drop the TF after two mish's and perhaps ruin the experience for teammates that expected me to be there for the whole TF/SF
What is ludicrous about that?
Quote:The fact is that people advocating this position do not want to be bothered to form a team. That I can understand. However, what I do not understand is that they can get the same rewards from doing everything else in the game that is geared to solo play. There is nothing wrong with having some variety in content, in fact I'd say it's healthy. If you were barred from getting advancement because of it, then there is a problem.
I dont ever think I would advocate getting all 304 merit awards for running a solo STF set on 8 people. Even though it would take longer to solo and therefore should theoretically reward more. But its all based on averages, so I am fine with the 38 merits, thanks. Not sure how that is broken.
Quote:As for the difficulty slider, it absolutely has in one respect. People running high end teams in PI. Before, if they wanted to farm at any reasonable rate they needed teammates. It was an almost instant thing to seeing Fire/Kin lft in PI. That is gone. Yes, you can find teams there, but nothing like what it was. Why? The people who ran those teams just crank it to x8 no boss and solo on their own. The rewards are better and they didn't need those people before anyway.
Quote:You can get 1-50, do everything a team based player can and get all of the rewards short of Hami-Os. You are advocating taking away the best team based content the game has. That is a really negative aspect for me. -
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Quote:Wow, never been called an extremist before. I dont think ANY of the "extremists" asked to be able to solo all content in this game. In fact, The OP specifically stated he did not have that expectation.Another way to spin this, for you pro-solo extremists: We (I say "We" for those of us who are against making the game too solo-friendly) aren't trying to force you to play the game in a way that best suits an opposite-minded portion of the player population. We are trying to force you to recognize that some content might forever stay team-specific as the development team intended.
I can't get my head around how anyone can buy the game, pay the monthly fee, and then say they don't want to play the game they paid for. If I buy a Kia, I can't later go to Kia and demand that they put a Maserati engine in it for me. (Totally unreleated and over-the-top example, I know -- you're welcome!)
Am I totally wrong? Should I be demanding that my Blaster get +4000 base HP and crazy +Def buffs in the next issue so I can solo +4/x8? Or should I accept my glass cannon as-is and play within the game's limits until it changes?
Your Kia, how many seats does it have? Do you wait till all the seats are filled before you go anywhere? What if you are driving at 4:30 am, and only to the corner store for a pack of condoms?
As I said, I realise I can't play all the new content, and have been okay with this for the past 3 years. It doesnt quite make me a sad Keanu however, I cant see how it would be a bad idea to perhaps selfishly want to play some of it if I had the chance.
Talk to Silverado about being able to solo content with a glass cannon. -
Quote:So you are saying for your convienience, I should only ba able to run team required content when I am on vacation, once or twice a year? That is if my Wife has not made plans for me. Your couple weeks trumps that easily. Its bad enough that I have had to resign myself to limited content, now you need to rub my nose in it?One other point to make. Basically, what you are asking for is to take away my convenience to boost yours.
As it stands, I can get on any TF I want, usually in a couple of hours. I like to team and there are plenty of teams running this content at most times of the day.
You don't like to team. You want to start a TF whenever you want.
This MAY (and in my opinion likely will) reduce the number of teams running this content. So for your convenience, I now have to wait weeks to get on that same team I could have in a matter of hours or at worst a day or so.
That, for me, is the negative impact. Obviously, if you solo, there is no negative impact at all.
Besides, In my experience, people are constantly looking for teams, and not just for TFs either. So if the difficultly slider hasn't destroyed teaming, how can you say that being able to solo TFs will? -
I have been playing this game for 6 years now. When the game first came out, I was younger, and had far fewer responsibilities and consequently, was able to team more often, and for a longer period of time.
These day's, I dont have the spare time. When I log in, I am able to do one, or two missions before I need to log.
I don't want to start a TF over and over, and do the first mission 50 times over to see some new content.
I dont want to have to tell a team, that has spent 45 mins trying to come to gether, and get their **** together that I need to split after 1, maybe two mish's. It is not fair to them.
Sure, I could solo a TF, but frankly, I dont think it is fair to ask a stranger to keep a toon unplayable for a week before I am able to finish the tf.
So therefore, I don't play the new TF's. Anything that REQUIRES teaming for me is pretty much off limits.
Now, I understand that it is a MMO, and fine, whatever, I guess I don't really need to see new content additions. I am happy to truck along doing whatever it is I do, but for a development team that historically trys to force people into playing content, it is suprising they don't give everyone the chance to play said content. -
There are some really nice Bio's here. I kinda found it hard to keep writing bios for my toons because of the limited space, and once severe altitis kicked in, it was over. I still have bio's for most of my 50's, but they are not written down.
This was my first one, for my main. A Fire/Fire tank.
Quote:The Hive: Crey Lab #6, Paragon Protector Prototype sub-experiment 14 Code name Iguane.
Lead Geneticist Duncan writes:
Genetically modifying human DNA to accept reptilian genes ended with mixed results at best. The purpose was to determine if we could introduce an limb regrowth function on the Paragon Protector prototype.
As an aside, we were attempting to provide the prototype with auxillery energy recovory, via solar power. The experiment was considered successfull. However, upon reaching maturity the subjects genes mutated, and instead of the subject just recovering energy, the subject is able to focus the energy and radiate it back out, reaching temperatures upwards of 3000 degrees F.
Stability, however was an issue. Despite our recomendation to terminate the project at this time, it was decided to release the specimen into the general public for extensive field trials.
We have lost contact with the subject.
UPDATE:
This specimen has violently ignored all our attempts to subdue and regain control over it and it is therefore recommended that it be destroyed.