SinisterDirge

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  1. I'll put your build together if you file my TPS reports.
  2. This is my current live build:

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    This is meant to be played out of Granite as much as possible. I even try to stay out of rooted as much as I can. A couple Break free's help facilitate that quite nicely. Earths embrace is perma out of granite which increases surviveability significantly as it is near hp cap. I am working towards 5 Armagedon in tremor and poping a FF +rech proc in as well. For now, Oblits do just fine.

    Below, I have switched out the purple set, and changed around a few things to make it a little less expensive to build. If you see anyway to improve either build, let me know

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  3. Quote:
    Originally Posted by Syntax42 View Post
    In my build (what this is based off of) the Miracle set in Rooted put me at the 20% mark for psi defense. It looks like he used mostly the same sets for achieving the same thing with Maneuvers on.
    I am suprised you feel that building to 20% really helps you that much. However, as it is your build, and you are happy with it, great.

    Since he asked my for my opinion, I told him I feel that slotting that proc into health, where it is effectivly on constantly, is better than it firing once every 180 seconds. I would understand if it were bringing him from 43.74% to 45% that it makes a big difference, but from 18% to 19.8%... not so important.

    Quote:
    Originally Posted by Syntax42 View Post
    I reached my goals for my build and had slots left over. Winter's Gift is nice for the resistance to recharge effects.
    I agree. Thats why I slotted the resistance as well. Like you need anything slowing you down any more than you are already. I think the two other slots can be put to better use elsewhere, but again, ymmv. I am not entirely sure you and he share the exact same goals. Congrats on having extra slots. I often find myself needing to take a few powers that I dont need to dedicate slots to so I can reach my goals.

    Quote:
    In Granite, he is fine on defense. Tough was the alternative to Stone Skin and let me fit an extra LoTG in the build. Picking up Tough was mandatory on the way to picking up Weave, which is the most efficient way to reach the soft cap on any build.
    You know that 59 is the new 45 right? Sure you can softcap with a small purp, but as a stoner, its so easy to bring it up to 60% Not exactly sure how Tough lets you fit an LoTG in it, however at no pont did I recommend not taking tough. I said he should drop tactics for stone skin and slot the +3 in that. However, he could just keep tactics and put 5 slots in tough for the steadfast unique. I would drop focused accuracy before tactics, but I am working with powers he chose.


    Quote:
    Force Feedback proc is unique and is in Disruptor Blast. It should definitely be in Tremor, because that one recharges faster than Fault or Disruptor Blast.
    It is not unique. Feel free to slot it in whatever knockback power you want. I agree that high recharge AOEs are best though.

    Quote:
    Again, this slotting was based off my build. I wanted to cap all resistances and needed that slotting to reach it. You don't need set bonuses in every power, and the resist sets don't offer much for 2-3 slots.
    Again, I dont think you and he have the same goals. If you did, he would probably be hardcapped to resistance.

    4 slots is awesomesauce though.

    Quote:
    Psionic defense is hard to get, and that barely puts him at 20%, for soft capping with 1 med or 2 small inspirations.
    Minerals makes it much easier.

    Quote:
    It won't do much good with how far he is over the soft cap in Granite + Weave + Maneuvers.
    New content throws alot more +tohit at you. That effectively increases the softcap to 59ish% or so. You will probably be fine with the amount of -tohit you are spaming with DM even if 85% is resisted by the AV. Doomslayer is Stone/stone though, and could probably actually find a need for that extra bit of defense.

    Quote:
    Debuffs are amazing for getting aggro. Darkest Night doesn't help your resistance, and barely helps your defense vs. AV's. They resist to-hit debuffs by a factor of 85%, and more if they are higher level than you. While Darkest Night is a -dmg debuff, it isn't the same thing as +resistance.
    I like if for aggro. At plus 4's the -tohit is laughable sure, but I know people that pay 3 billion plus for 3% def. As for the relationship between resistance, and -damage this explains it better than I can.

    Quote:
    Call me biased, but I like my build better. It just seems more efficient. I don't go more than 1% past the soft cap and I hit all my resistance goals at the same time. Stone Melee is nice for knocking down groups of minions, LTs, and bosses, but won't do much against an AV. I wanted the ultimate AV tank, and Dark Melee was the best set for doing that. Maybe Doomslayer's goals are different.
    I would hope that you do. It is interesting that you single out Soul as a bad patron pool choice because it is resisted heavily by the AV's yet pick a secondary that features the same secondary effects as Soul. Either way, am really happy you like your build, truely wasn't trying to piss all over it mate. I wasn't trying to fix your build, I am offering suggestions for his.
  4. Quote:
    Originally Posted by Aneurysmo View Post
    I thought this too, then someone pointed out that brutes rely on being hit to generate fury and spines deals out -rech.

    The cited scrapper was indeed a level-shifted cardiac with a heck of a lot of investment. Still, it was impressive.
    Throwing spines at the mobs has never convinced any of them to stop trying to hit me back... If you are wading into +?/8 spawns fury will be generated.
  5. First. Its a pretty good looking build if you are planing on running in Granite full time. I probably would have advised the same thing a few years ago. However, I no longer believe it is the best way.

    Yes Granite is godly, but it has some hefty penalties for that godliness. If grantite is only nessessary in 3% of the situations in the game, why live with the penalties for the other 97%. Without granite I am sitting at 59.4% def to smashing and lethal(the new softcap for incarnate content) Psi is at 49%, and energies are at 42%. A small purple softcaps me for new content no problem. In mish, I dont even turn rooted on until I know I am about to be hit with tons of mez. I have a botz kb prot so I dont get juggled when not in rooted. I keep a few BF's handy just in case. With perma EE, I have never died to mez. I still have granite, so if I am in an actual situation where I need softcap def and hardcap resistance, on it goes. Darkest night pulls me through the resistance hardcap.

    I assume however, that you want to stay in Granite all the time, so I will give advice with that in mind.

    I would take the miracle unique out of rooted. It will serve you better in Health. If it is there for the Psi defence, I really wouldnt bother. Unless it tips you over the 32% mark, then at least you could softcap it with a small purple. right now, it really isnt doing much for you.

    I would take a slot out of Heavy Mallet, and put it elsewhere. That way you keep the recharge bonus.The psi resistance it not worth the slot. Same thing with Seismic Smash.

    I would put another recharge slot in hasten. Granite already slows it down enough and you cannot honestly expect the force feedback proc to proc all the time to leave you with 177% recharge while in granite.

    Teleport is overslotted in my opinion, but if you need it for the speed bonus, I can understand that...

    If you can fit a few more slots in tough, I would slot it with 4 reactive armors for the defence. You can switch out tactics for stone skin, and slot the steadfast unique in that... You will be getting enough accuracy incedentally through set bonus's. and plenty of to hit from focused accuracy. You can also slot the kismit unique in any of your defence powers...

    I would recommend tossing in another slot and putting a force feedback chance to recharge in fault.

    Granite... you might as well turn those 3 resist io's into some sort of frankenslotting to get some bonus out of it. I would actually throw another 4 reactives into it, and switch out the generic def IO.

    I would probably go with Entrophic chaos in Mace blast, to get extra recharge out of 5 slots.

    Web envelope, I would try to get another slot into it, and complete the set for an extra chunk of defence.

    Also, if you are going through the trouble of side switching, I recommend you take a good look at Soul Mastery. Darkest night helps both your defence and resistance, and is a hell of an aggro tool.

    Sorry if all this sounds like nit picking... not trying to at all. If you want to take a look at my build, let me know, and I can pm it, or post it here.
  6. Would you ever consider an Mastermind? Bots/Storm is a ridiculously powerfull combination, if you can get used to the chaos. Alternately, a Bots/traps can handle just about anything the game can throw at it.

    Other that that, maybe I should ask you if you prefer to solo, or team. Do you like to see a cloud of oranges numbers after you light off an AOE, or rather put some serious hurt on a hard target? Do you want something that will run +3/8 reliably, or happy to run at +0/1?

    I have the opposite problem. Altitis can be a problem, too many interesting combinations that can do whatever it is you want to do... Maybe you want a jack of all trades... In such a case, perhaps an ill/rad would serve you well... Between illusions PA, and rads debuffs, you are actually quite sturdy... Either way, if you give me a better idea of your playstyle, I might be able to pin something suitable down for you.

    Also, pretty sure I have mentioned it before, but love your SG name.
  7. Quote:
    Originally Posted by Nihilii View Post
    I would never recommend Barb Swipe, period.
    There is that. I always giggle a bit when I see Paragon Protectors pull it out. No wonder why they are so gimpy.
  8. Quote:
    Originally Posted by DragonShadow View Post
    Generally the average spines/fire scrapper has 4 attacks, Lunge,Barb swipe, Ripper and Burn..along with the two aoe auto attacks Quills and blazing aura. You might find the other attacks you've taken to be unnecessary especially throw spines as the animation time is longer than most and the slots taken up in those powers would be better spent on other options.

    This will raise your cost ceiling a bit but I would suggest replacing the multi strikes with obliterations. I've checked the options and your numbers stay close in either case but the oblits have better set bonuses.

    To answer the basic questions..can it work..sure. will it work well..remains to be seen.

    My build for this AT has lunge and barb swipe six slotted with Mako's and the other 4 powers six slotted with oblits and while the end drain is an issue with the oblits the new incarnate cardiac option does help with that.

    If you are truly looking for a speed farmer I think those extra attack powers will only slow you down but I'll defer to those more knowledgeable then myself.

    Good Luck!
    I would never recommend Lunge and Barb Swipe over Throw Spines.
  9. Quote:
    Originally Posted by Doomslayer_NA View Post
    Hey Folks,
    Any comments/enhancements about my new build? By the way Syntax, thanks for your help in my Spines / Fire scrapper thread!
    If you post the data chunk, I can take a look at it. As it is now, I cant open it.
  10. Quote:
    Originally Posted by TheDark1 View Post
    i dont think im grasping the concept, so maybe i could bounce what i think i know off you guys and you could correct me as needed, since im fairly frustrated after the ridiculously pathetic display i put on tonight.

    wasnt the whole point of the IO Sets to gain the bonuses a set could offer? doesnt only having 1 or 2 of a set make it fairly pointless? arent IOs better bonuses individually, based against the slight though multiple bonuses a single set enhancement can offer? saying that the dmg % on a lvl 50 Dmg IO is greater than the dmg % found on a Dmg/Acc/End Set IO? so id have to slot the power for more enhancements to be placed, but in the end, the % would be higher.
    Please read Fulmans guide to frankenslotting. It really says more than I ever could, with much less words.

    Quote:
    Originally Posted by TheDark1 View Post
    also, given the .... i dont even know what to call it... "hostile takeover" of the auction houses(???) and the ridiculously jacked up prices, isnt it fairly impractical to try getting your mitts on all the IOs listed for these designs, seeings as how you would need several billion infl/infa/praetorean $$(i dont know what theyre called...) just to get even half of the stuff on this list? whereas common IO recipe drops are plentiful, even if all the salvage needed isnt.
    I am really not going to get into the symantics of the auction houses with you, however, I will say those same ridiculously high prices can be had by you if you happen to sell some of those items. Seeing as all you have to do to get those items, is punch stuff in the face(which you are doing anyway) you should probably start punching more stuff in the face in an efficient manner.

    Or you could use other methods like AE tickets, or Alignment merits, or even old fashioned reward merits and bypass the market entirely if that is your wish

    Quote:
    Originally Posted by TheDark1 View Post
    im 1) frustrated with the turn of events in-game, everything from the nerfing of my tank:my main toon:my baby, to seeing the prices now listed in the auction house for everything im looking to get, but cant sell any of the crap thats useless to me for more than 1K... 2) confused over the new incarnate system and hearing ppl tell me they think its actually made their toons worse!... and 3) lost over how to rebuild my toons properly, efficiently, cost effectively so that theyll resemble something a little bit less like mud.
    i thought i19 was supposed to bring about more solo friendly playing? did i miss something? could use any suggestions you guys have to offer.
    My suggestion is to remember this is a game. An ever changing game. Please tell me you have gotten over ED. That was 14 issues ago...

    How can the incarnate system make thier toons worse?

    The major change recently to teaming, is the WTF. Many more people are teaming now than before to get incarnate components. That does not mean they have made it more difficult to solo anything.

    As for builds. Post em here. Folks here are a friendly lot, and often race to be the first to help someone out. Specify perameters, and post builds in appropriate sub forums, and I am sure you will get lots of help.

    I am decent with builds, at least enough for my purposes, so if you have any specific questions, feel free to pm me if you want.
  11. No synergy to speak of, but watching a granite tank tai chi the hell out of rikti at a mothership raid made my night.
  12. I was going to roll a Grav/Sonic. Sonic Repulsion is such a great power to put on tankers to help with survivability. Although they both help in similar ways, I chose force field because of the extra knockback. Scrappers really appreciate having to chase mobs down. Otherwise they often get bored and try to solo the next spawn.

    Sometimes, if it is a particularly feral scrapper, you can toss that mob into the next spawn for the scrapper as a kind of reward.

    Don't even get me started on brutes, they are always chasing after the next spawn, never stopping for a breath. I like to keep the mobs just out of the brutes reach because they are a little squishier than tanks and need the extra mitigation.

    Quote:
    Psylenz: You should take detention field for when dimension shift is on cooldown.
    With 261.3% recharge, it recharges in 19 seconds. I can have Dimension shift on two spawns at the same time, two spawns wormholed in the back with the blasters, and two baddies perma caged. This build is leet, and it only took 1 purple set.

    I also took energy torrent for extra mitigation for my melee team mates.

    I only turn repulsion field on when I am hanging out right behind shield or invuln team mates.

    Heh. It is kind of appropriate that this is my six hundred and sixty sixth post.
  13. Grav/FF Troller.

    Dimension Shift(be sure to use it as often as possible, preferably as alpha for every spawn), Wormhole(only use it when mobs are bunched up by tank. Make sure to blow em out to where the blasters are chilling). Repulsion Field and Force Bubble. Naturally all should be Power Boosted.
  14. Quote:
    Originally Posted by Gearsinger View Post
    People have been asking for new pistols animations since the animations were revealed. A lot of folks would prefer a more straightforward shooting set, rather than the acrobatics we have now.

    I personally like the current animations, but I built a character suited to them.
    So would it be totally hipster of me to ask for new pole staff animations now, or just douchy?
  15. Quote:
    Originally Posted by Shadow_Raptor View Post
    New animations for Dual Pistols Bump Bump
    Already? That was fast.
  16. SinisterDirge

    Solo Friendly

    In before Dechs recommends a MFing Warshade.
  17. Quote:
    Originally Posted by DarkGob View Post
    Clearly nobody else in this thread got it, but I just wanted to say that I appreciated your reference, at least.
    What? A Stay Puft Giant Monster?
  18. Quote:
    Originally Posted by Luminara View Post
    Real wrath of God type stuff. Fire and brimstone coming down from the skies. Rivers and seas boiling. Forty years of darkness. Earthquakes, volcanoes, the dead rising from the grave, human sacrifice, dogs and cats living together, MASS HYSTERIA!
    Whew. At least there isn't any doom.
  19. Years ago I had it on my regen scrapper. I used to juggle mobs with it and hit them as they came down. Was a neat trick, but not overly useful.
  20. Quote:
    Originally Posted by Kyria_Shirako View Post
    5. In a note completely unrelated to point #2, cucumber sandwiches are being served in Pocket D.
    Sonny, Cucumber sandwiches are the greatest thing in the world. Except for a nice MLT: a mutton, lettuce and tomato sandwich, where the mutton is nice and lean and the tomato is ripe. They're so perky, I love that.
  21. Quote:
    Originally Posted by Captain_Karate View Post
    To clarify my position...I am only frustrated because I keep dying when I rez. lol Either the kb/stuns don't work, or I am being attacked before I can do anything. I was not exactly sure what was going on when I posted that, but now after reading the thread in it's entirety, I have a better idea of why now.

    I'm going to try the 4 (or more) second idea another poster suggested. It's entirely possible I am rezing while still targeted by enemies, or even if they have an attack already queued up on me that did not execute because I was dead already.

    I had a spines/dark farmer before I had this fire/kin with RotP. So I was used to the scrapper version of the self rez, and hadn't even noticed in his real numbers that the soul transfer had 0 delay. When my spines/dark would die...I would just click soul transfer right away, click on all my toggles, and within 10 seconds be back in business. Doesn't work so well with my controller. lol

    It seems more than a bit biased to have a time delay on the untouchable portion for already squishier archetypes than melee archetypes. Usually for scrappers/tankers etc, they have some built in auto defence or resistance, and more hp, etc so are generally speaking, more capable of surviving a rez in combat even if there was a 0.25s delay than a controller, blaster , or dominator would. As Obitus mentioned, it doesn't even have to be a really higher difficulty level, although it is more immediately noticeable in that scenario.

    I'm probably going to respec out of RotP if that 4 second wait trick doesn't work reliably.
    Depends. One mez is all it takes to put anyone down in that situation. Hope the 4 sec thing works for you, really do. I am used to tanks and scrappers that have a lot of built up hate with the mobs. Sometimes I can wait close to 10-15 seconds and have the mobs chase me down after I rez.

    I have absolutely no recommendations for an epic powerset to replace fire with, sorry.
  22. Quote:
    Originally Posted by Obitus View Post
    It's not a big deal in the grand scheme. It's just really annoying that even the freaking self rez on a squishy (which generally dies more often) is markedly less effective -- and in such a head-smacking, counter-intuitive way -- than the same power on a melee character.
    Not that xp debt is a big deal these days. But squishies only get 20sec debt protection vs 90sec for tanks and scrappers, and 60sec for brutes. Why the disparity? No idea, but the devs have done many things that make me shake my head a bit. It is one more reason for me to think it is on purpose though.

    Quote:
    Those comments imply to me that you're hand-waving the issue.
    Nope not hand waving. More like asking how much sense it makes to complain to the cops about a speed limit, when you are trying to do something they may turn a blind eye to, but not exactly approve of.
  23. Quote:
    Originally Posted by Captain_Karate View Post
    If you check my original post again, you will find this...



    My main problem is the 0.25s part. Not that the stun etc doesn't work on higher level bosses. But it wouldnt matter if you were untouchable right away. This is why your statements about what people farm are irrelevant. Fact of the matter - I do farm BM on +4 x 8 because it is faster and more xp for my alts than demons. Also, I don't die very often either on that difficulty. So it's not like I am using RotP all the time. But sometimes things don't go your way, you miss a hold on a boss, or they get a lucky critical on you etc, and you do die. This is why when I do need my rez I want it to actually rez me, and keep on going. But I don't die ever on +2x8 or even +3 by 8. So saying that my self rez power is only going to be effective on a lower difficulty level where I never need it, seems like something is definitely broken about it.
    Granted. Here is your next post:

    Quote:
    Originally Posted by Captain_Karate View Post
    Lag issues - I suppose it's possible. But I never have the problem with the /dark rez, only this one. The problem I am having, and the major source of my frustration is the bosses resist the kb(the minions and lts usually get knocked away though) and they also seem to not get stunned and just attack me as I am rising.
    I was trying to explain your major source of frustration. That is all. Nothing against you, or the way you farm. First post was tongue in cheek.

    Again, apparently I was wrong, and my explanation holds no water.

    I do believe that the delay is intended though. I dont say it makes sense, or excuse it, I just think that it was designed that way, and in situations like yours, the devs are unlikely to have much sympathy.
  24. Quote:
    Originally Posted by Obitus View Post
    Roughly half as long as it would be against a +0.
    Thanks!

    Quote:
    Originally Posted by Obitus View Post
    As to your objections, they're irrelevant. A combat rez is a combat rez. RoTP is not working as explicitly described by the developers (at least in certain of its incarnations). Is it a big deal that a solo Blaster dies (again) against large spawns of higher level mobs? Not in principle. Is it a big deal if that death results from what appears to be a bug? Yeah.
    What objections? Looking at the in game real numbers, there is a .25 second delay for controlers, doms, and blasters. I was attempting to explain why he was getting killed during that delay. That explanation appears to be faulty, and I have conceded such. If it is not the purple patch, I would love to know why the stun is not working as well.

    Quote:
    Originally Posted by Obitus View Post
    Your views on difficulty level are for another thread.
    Where did I give my views on difficulty? I run at +4/8 all the time. Granted, usually on a scrapper or a tank, but I know many people that do it on controllers, dominators or even corruptors. I do not begrudge them that. So exactly what are my views on difficulty sir?
  25. Quote:
    Originally Posted by Clouded View Post
    Ah, that I did not know.

    I guess it's the other incarnations of the power that need a review.
    Agreed. I don't know why Blasters, Controllers and Dominators have the .25 second delay, and really, I have no complaint about removing it. I assume however, it is something the devs have thought about, and made a actual decision on seeing as they have divided who gets it, and who does not.