SinisterDirge

Legend
  • Posts

    1673
  • Joined

  1. Ethically, I dont see any difference in downvoting farms or downvoting well thought out and written stories. If it aint your cup of tea, it aint your cup of tea.

    I understand that the rating system is meant to reward people who put time and effort into creating a mission that is enjoyed by the player. However, once again, something the devs created with a purpose in mind has been redefined by the playerbase. If farmers wish to reward a farm mission with a vote, so be it. To 1 star it on the principal that its a farm, so it must suck is no different as 1 staring a mission/arc because it is too long, and therefore must be boring.

    For what it is worth, most people that create farms that I know of, usually request that it not be voted. They dont want the publicity. As such, you are likely doing the majority a favor.
  2. SinisterDirge

    No Escaping!

    Fire/Traps corr for both. There is no situation that occurs on either trial that a fire/traps does not have a solution for.
  3. Quote:
    Originally Posted by Comfort View Post
    I have no problem with a pyre of fire being forced to be on the ground, but saying mobs particularly are afraid of one power more than another, a power which isn't a FEAR power in itself, is silly.
    That was jack for you. Nice little trick with burn, is if you activated it, and timed a jump just right, you could actually have the patch about 12 feet off the ground. Nice for low mitos.
  4. Quote:
    Originally Posted by Oathbound View Post
    Power animations that involve jumping aren't considered by Rooted/Granite, because as far as the game is concerned you AREN'T jumping.
    I understand that, I just figure if you are going to incorporate a thematic rule, it should be consistant. Kinda like when Jack said that thematically, it made sense for the mobs to run away from the burn patch. While ignoring other powers that deal death, and obviously do so, and the mobs are perfectly fine to chill out in.
  5. SinisterDirge

    Most survivable

    Quote:
    Originally Posted by streetlight View Post
    What the softcap is depends on what he's fighting. For most stuff, it's 45% and forget about it. In trials, you face 64% to-hit base, plus additional buffs from some enemies, and it's not likely that he'd be at 59% defense, let alone more.

    Stone/Dark has a self-healing attack and -ToHit. The first is incredible and the second is great on paper, but IIRC some tougher enemies resist the -ToHit. Stone/Ice might be comparable, given the recharge reduction and mitigation from Ice Patch.

    If you're put off by how slow Stone is (and it is SLOW), check out Invuln. Lots of defense to work with, plus some DDR, and you get even more defense in crowds. If DDR isn't a concern, then Dark is great for survivability. It also has a couple great mitigation options.
    While I dont recommend building specifically for a small percentage of instances where you may need to have that much defence, it is very easy to make it to that point on a stoner. Perhaps the only powerset to have an easier time of it would be SR.
  6. Quote:
    Originally Posted by Pampl View Post
    I'm guessing he meant tremor.
    You are correct. That is what I meant. Pretty sure you can use jump kick in rooted and granite as well. I say pretty sure, because I have never actually taken the power.
  7. Quote:
    Originally Posted by Mega_Jamie View Post
    from a design point of view, its very flavour filled, its thematic and it makes sense from the powers.
    Like rooted or granite where you cant step up a curb, but if you fire off seismic smash, you can jump 5 feet in the air? That makes sense?
  8. SinisterDirge

    Most survivable

    Quote:
    Originally Posted by Kractis_Sky View Post
    Another for Stone/DM/BodyMastery (or w/e); sporting the following:
    Spirit Core Paragon T4
    Diamagnetic T3 100% -to-hit
    Rebirth Radial Epiph T4
    Seers T3
    Void Radial Judge T4

    My thoughs were to make the stone slab in "2001: A Space Odessey" that taunts everything by just standing there and being impervious. Its also a study in survivability. I'll look into Darkness mastery, tho. Thanks for that.
    If you are in granite and at softcap, the -tohit from diamagnetic will do sweet f all for you. better to go paralytic for the -damage imo. stacks nice with the -damage in void as well.

    Take that for what you will.
  9. SinisterDirge

    Most survivable

    Quote:
    Originally Posted by Vel_Overload View Post
    Stone/Dark/Soul Tanker. Capped in nearly everything +Darkest Night gives -21% enemy damage. I'm sure someone will do the math for this but essentially you have 99% damage mitigation +rediculous regen. This build goes very far with alot of frankenslotting for +regen. With Siphon Life, Rooted, -Tohit and possibly Aid Self, your unbreakable.
    If you are speaking from a purely resistance standpoint, -21% damage only brings a resistance capped tanker to 92.1 resistance. That means on average you are getting hit for 7.9 damage for every 100 points thrown at you. 5% of the time if you are at softcap.
  10. Quote:
    Originally Posted by Lewisite View Post
    Anyone have screenies of the new Lore Pets? I'm looking forward to having thematically correct incarnate pets.. I've looked around but haven't found any.
    Are they not the same critters as are currently in the game?
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    You seem to be confused about this 10 second rule. Acid mortar gets a chance to fire its procs for every shot it makes.

    The only time the 10 second rule applies is in aura powers like Radiation Infection, Caltrops, or Death Shroud.
    Thats my fault. Thanks for the info and the correction.
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    Why can't men have corsets and fishnets?
    Better be able to before they make a dark primary for controlers. Marylin Monsoon demands it.
  13. Quote:
    Originally Posted by Cheetatron View Post
    Every 10 seconds

    It's a unique quandary since most people don't bother with brawl while I have mine on auto. It's case by case whether the AOE aspect makes up for the once every 10 second limit.
    Sometimes I have reason to auto brawl on one of my melee toons. When I get into a combat environment without taking it off auto, I find that there is something off. Mostly its the fact that I know a power is ready to fire, but I need to wait for brawl to complete its activation. It is not game breaking by any stretch, but the toon doesnt run as smooth with brawl on.

    Now my traps toon is a fire corr, so my play experience is vastly different than your mm, but there is never a situation I am in, where I would use brawl over any of my other powers. There is always a different trap to drop down that will serve me better.
  14. The -res from the mortar stacks, but not from the Archilles proc, as it actually give the target an unstackable -res temporary power. 50% -res is pretty consistaintly attainable though. It would stack with the fury of the glad proc as that counts as a different temp power. You can probably slot that in trip mine if you were so inclined. I wouldnt be, but you may.

    As for damage procs, I really like to slot them in high recharge aoe powers for the most part. I would rather have 1 proc hit 6 mobs than 2 procs hit one.
  15. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by Mr. DJ View Post
    you have a weird definition of obsolete.
    40 threads once a week vrs currently ungated astral merits, 2 emp merits daily, random thread drops and ungated completion reward tables daily.

    I would say the WST route isn't a "pretty valid incarnate advancement path."

    Even if I only have time to run one team oriented shindig a week for my incarnate path, the wst is not what I would run. In my books, weird as it may be, it is an inefficiant use of my play time, and that is enough to make it obsolete for me.
  16. Quote:
    Originally Posted by Cheetatron View Post
    Is it better to slot for def debuff or dmg procs? Even slotting for 100% enhancement(with help from the Musc Alpha) won't double it's original 20% debuff to 40% but I guess 36% is good enough on the other hand I have plenty of accuracy and all my Bots benefit from 20% +tohit in this super duper dream build I'm very close to completely slotting out.

    What I'm not sure about is whether or not the procs I slot into AM are limited by that 1 chance ever 10 secs rule, on that note is the assault bot also hampered by that rule?
    Mine is slotted with the Achilles' Heel -res proc, Shield breaker chance for lethal proc, Apoc, chance for neg proc, Devestation chance for hold, and a recharge.

    You cant slot the devestation proc in the mm, so would swtich it to a recharge probably.

    The idea is to get recharge down on it so you can drop more of them. Two out is ridiculous. It is limited by the 10 second rule, but is out for 60 seconds.
  17. SinisterDirge

    I'll be damned

    Quote:
    Originally Posted by Vel_Overload View Post
    SB obviously needed to have a pop-up window, the other buffs do not. Speed Boost's +speed can be a killer for low-end computers, the other buffs really don't have that issue, just provide yummy +Resistance/Defense. Speed boost is one of the only powers that people specifically ask NOT to be buffed with.
    There is no pop up. Just need to speak to Null the Gull.

    From my understanding, there are a few people out there that would rather not have any shields because it obscures their costumes.

    Again, my point was that you agree with the man, even to the point of explaining why, but mock him anyway.
  18. SinisterDirge

    I'll be damned

    Quote:
    Originally Posted by Vel_Overload View Post
    I sincerely hope that they reconsider Speed Boost as an AoE. Some people don't enjoy the extra speed. Perhaps make a pop-up window come up for these new AoE buffs similar to Rez notifications and what-not. That way people can say 'no, I'm an idiot and don't want your helpful buff'

    But this AoE-Buff thing is 100% good. There is zero reason to complain about this. Unless your M. Bill and have a problem with progress.
    Its interesting that you agree with him and mock him all in the same post.
  19. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    Wow, you really are trying to be obtuse.

    Look, 40 threads is 40 threads. I'm not trying to claim it's as good as the rewards from doing a trial, I'm just pointing out the simple truth that 40 threads can be very handy.

    Organizing a WST is pretty damned easy. It's usually a lot easier than organizing a trial. Getting 40 threads for a TF which is often no harder than falling off a log is a pretty damned good deal even if it only once a week.

    I know that conversion, by itself, will convince me it's worth doing the WST each week on the alts I'm incarnating.
    This is where we end our conversation. Have a good day.
  20. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by Aura_Familia View Post
    AGAIN, NOT ON EVERY SERVER.

    For some servers (currently) it takes a signifigant amount of time to form the trials. That's yet another reason why I'd like an option to do while waiting for traffic FOR THE TRIALS to pick up in Pocket D, RWZ, or hell across the entire server on some servers.


    Trust me I know this. When I am playing at off peak times, which is most of the time actually, I solo tips or whatever and keep an eye on the channels to see if a trial is starting up.

    Quote:
    The best thing the devs could ever do is to make the server LFG queue cross server.
    Possibly, although I cant wait to see the boarding party from victory and freedom crash an ITF on justice.

    Why not just allow the LFG que to pull you out of an instance if you choose so you dont have to stand around outside waiting for the league to fill.

    Quote:
    As another stated I don't think the proposed additions in I20.5 will do jack shite to move more folks towards using the Open League system.


    Agreed. There isn't a carrot big enough to get me to wait around outside and do nothing while waiting for the league to fill.
  21. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    The 'obsolete reward' converts into 40 threads. That makes it not obsolete. As such, either you didn't know that fact, or you are grousing.
    40 Threads<Atral merits, an Emp merit and at minimium a common componant. Obsolete.
  22. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    Once you have your tier 4 alpha, what are you collecting rare alpha salvage for? You want to sit in your SG base and polish it?

    I have to imagine you are grousing just for the sake of grousing.
    I don't collect it, thats my point. It is a waste of time spent on a very specific obsolete reward. Much like shards.

    Saying it isn't a viable way to advance isn't grousing, its disagreeing with your statement.
  23. SinisterDirge

    I'll be damned

    Quote:
    Originally Posted by Vel_Overload View Post
    And to think after so many people raged about how these QoL changes would never happen.. they did, and you know what these people are doing now? Keeping their mouth shut so everybody else doesn't remember who they were.. Memphis Bill.
    You did read the official discusion thread right? He made sure to express how he felt there.
  24. SinisterDirge

    Solo content.

    Quote:
    Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path.
    Quote:
    Originally Posted by Bill Z Bubba View Post
    Takes a team to start those, doesn't it?
    It doesnt even matter to me that it takes a team to start them. I am not interested. How is trading a rare for a common make any advancement sense what so ever. If thats the case, I will save my common salvage for you if you give me your rares 1 to 1 Doc.
  25. SinisterDirge

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    Very first drop I got on live was a very rare. So yeah.
    Must be that invisible PITA accolade you have that grants a critical chance for vr drops.