-
Posts
1673 -
Joined
-
Ethically, I dont see any difference in downvoting farms or downvoting well thought out and written stories. If it aint your cup of tea, it aint your cup of tea.
I understand that the rating system is meant to reward people who put time and effort into creating a mission that is enjoyed by the player. However, once again, something the devs created with a purpose in mind has been redefined by the playerbase. If farmers wish to reward a farm mission with a vote, so be it. To 1 star it on the principal that its a farm, so it must suck is no different as 1 staring a mission/arc because it is too long, and therefore must be boring.
For what it is worth, most people that create farms that I know of, usually request that it not be voted. They dont want the publicity. As such, you are likely doing the majority a favor. -
Fire/Traps corr for both. There is no situation that occurs on either trial that a fire/traps does not have a solution for.
-
That was jack for you. Nice little trick with burn, is if you activated it, and timed a jump just right, you could actually have the patch about 12 feet off the ground. Nice for low mitos.
-
I understand that, I just figure if you are going to incorporate a thematic rule, it should be consistant. Kinda like when Jack said that thematically, it made sense for the mobs to run away from the burn patch. While ignoring other powers that deal death, and obviously do so, and the mobs are perfectly fine to chill out in.
-
Quote:While I dont recommend building specifically for a small percentage of instances where you may need to have that much defence, it is very easy to make it to that point on a stoner. Perhaps the only powerset to have an easier time of it would be SR.What the softcap is depends on what he's fighting. For most stuff, it's 45% and forget about it. In trials, you face 64% to-hit base, plus additional buffs from some enemies, and it's not likely that he'd be at 59% defense, let alone more.
Stone/Dark has a self-healing attack and -ToHit. The first is incredible and the second is great on paper, but IIRC some tougher enemies resist the -ToHit. Stone/Ice might be comparable, given the recharge reduction and mitigation from Ice Patch.
If you're put off by how slow Stone is (and it is SLOW), check out Invuln. Lots of defense to work with, plus some DDR, and you get even more defense in crowds. If DDR isn't a concern, then Dark is great for survivability. It also has a couple great mitigation options. -
-
-
Quote:If you are in granite and at softcap, the -tohit from diamagnetic will do sweet f all for you. better to go paralytic for the -damage imo. stacks nice with the -damage in void as well.Another for Stone/DM/BodyMastery (or w/e); sporting the following:
Spirit Core Paragon T4
Diamagnetic T3 100% -to-hit
Rebirth Radial Epiph T4
Seers T3
Void Radial Judge T4
My thoughs were to make the stone slab in "2001: A Space Odessey" that taunts everything by just standing there and being impervious. Its also a study in survivability. I'll look into Darkness mastery, tho. Thanks for that.
Take that for what you will. -
Quote:If you are speaking from a purely resistance standpoint, -21% damage only brings a resistance capped tanker to 92.1 resistance. That means on average you are getting hit for 7.9 damage for every 100 points thrown at you. 5% of the time if you are at softcap.Stone/Dark/Soul Tanker. Capped in nearly everything +Darkest Night gives -21% enemy damage. I'm sure someone will do the math for this but essentially you have 99% damage mitigation +rediculous regen. This build goes very far with alot of frankenslotting for +regen. With Siphon Life, Rooted, -Tohit and possibly Aid Self, your unbreakable.
-
-
Thats my fault. Thanks for the info and the correction.
-
-
Quote:Sometimes I have reason to auto brawl on one of my melee toons. When I get into a combat environment without taking it off auto, I find that there is something off. Mostly its the fact that I know a power is ready to fire, but I need to wait for brawl to complete its activation. It is not game breaking by any stretch, but the toon doesnt run as smooth with brawl on.Every 10 seconds
It's a unique quandary since most people don't bother with brawl while I have mine on auto. It's case by case whether the AOE aspect makes up for the once every 10 second limit.
Now my traps toon is a fire corr, so my play experience is vastly different than your mm, but there is never a situation I am in, where I would use brawl over any of my other powers. There is always a different trap to drop down that will serve me better. -
The -res from the mortar stacks, but not from the Archilles proc, as it actually give the target an unstackable -res temporary power. 50% -res is pretty consistaintly attainable though. It would stack with the fury of the glad proc as that counts as a different temp power. You can probably slot that in trip mine if you were so inclined. I wouldnt be, but you may.
As for damage procs, I really like to slot them in high recharge aoe powers for the most part. I would rather have 1 proc hit 6 mobs than 2 procs hit one. -
40 threads once a week vrs currently ungated astral merits, 2 emp merits daily, random thread drops and ungated completion reward tables daily.
I would say the WST route isn't a "pretty valid incarnate advancement path."
Even if I only have time to run one team oriented shindig a week for my incarnate path, the wst is not what I would run. In my books, weird as it may be, it is an inefficiant use of my play time, and that is enough to make it obsolete for me. -
Quote:Mine is slotted with the Achilles' Heel -res proc, Shield breaker chance for lethal proc, Apoc, chance for neg proc, Devestation chance for hold, and a recharge.Is it better to slot for def debuff or dmg procs? Even slotting for 100% enhancement(with help from the Musc Alpha) won't double it's original 20% debuff to 40% but I guess 36% is good enough on the other hand I have plenty of accuracy and all my Bots benefit from 20% +tohit in this super duper dream build I'm very close to completely slotting out.
What I'm not sure about is whether or not the procs I slot into AM are limited by that 1 chance ever 10 secs rule, on that note is the assault bot also hampered by that rule?
You cant slot the devestation proc in the mm, so would swtich it to a recharge probably.
The idea is to get recharge down on it so you can drop more of them. Two out is ridiculous. It is limited by the 10 second rule, but is out for 60 seconds. -
Quote:There is no pop up. Just need to speak to Null the Gull.SB obviously needed to have a pop-up window, the other buffs do not. Speed Boost's +speed can be a killer for low-end computers, the other buffs really don't have that issue, just provide yummy +Resistance/Defense. Speed boost is one of the only powers that people specifically ask NOT to be buffed with.
From my understanding, there are a few people out there that would rather not have any shields because it obscures their costumes.
Again, my point was that you agree with the man, even to the point of explaining why, but mock him anyway. -
Quote:Its interesting that you agree with him and mock him all in the same post.I sincerely hope that they reconsider Speed Boost as an AoE. Some people don't enjoy the extra speed. Perhaps make a pop-up window come up for these new AoE buffs similar to Rez notifications and what-not. That way people can say 'no, I'm an idiot and don't want your helpful buff'
But this AoE-Buff thing is 100% good. There is zero reason to complain about this. Unless your M. Bill and have a problem with progress. -
Quote:This is where we end our conversation. Have a good day.Wow, you really are trying to be obtuse.
Look, 40 threads is 40 threads. I'm not trying to claim it's as good as the rewards from doing a trial, I'm just pointing out the simple truth that 40 threads can be very handy.
Organizing a WST is pretty damned easy. It's usually a lot easier than organizing a trial. Getting 40 threads for a TF which is often no harder than falling off a log is a pretty damned good deal even if it only once a week.
I know that conversion, by itself, will convince me it's worth doing the WST each week on the alts I'm incarnating. -
Quote:AGAIN, NOT ON EVERY SERVER.
For some servers (currently) it takes a signifigant amount of time to form the trials. That's yet another reason why I'd like an option to do while waiting for traffic FOR THE TRIALS to pick up in Pocket D, RWZ, or hell across the entire server on some servers.
Trust me I know this. When I am playing at off peak times, which is most of the time actually, I solo tips or whatever and keep an eye on the channels to see if a trial is starting up.
Quote:The best thing the devs could ever do is to make the server LFG queue cross server.
Why not just allow the LFG que to pull you out of an instance if you choose so you dont have to stand around outside waiting for the league to fill.
Quote:As another stated I don't think the proposed additions in I20.5 will do jack shite to move more folks towards using the Open League system.
Agreed. There isn't a carrot big enough to get me to wait around outside and do nothing while waiting for the league to fill. -
-
Quote:I don't collect it, thats my point. It is a waste of time spent on a very specific obsolete reward. Much like shards.Once you have your tier 4 alpha, what are you collecting rare alpha salvage for? You want to sit in your SG base and polish it?
I have to imagine you are grousing just for the sake of grousing.
Saying it isn't a viable way to advance isn't grousing, its disagreeing with your statement. -
You did read the official discusion thread right? He made sure to express how he felt there.
-
Quote:It doesnt even matter to me that it takes a team to start them. I am not interested. How is trading a rare for a common make any advancement sense what so ever. If thats the case, I will save my common salvage for you if you give me your rares 1 to 1 Doc.
Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path. -