-
Posts
1673 -
Joined
-
Quote:Drop your traps on him. As long as it is triggered, he is debuffed. Let him jump, his regen, defense and resists are still debuffed. By all means shoot him, but the traps are ridiculously helpful to the whole league. It is not pointless.It's pointless to summon a trap during a Marauder fight when he's just going to jump across the map 2 sec. later anyway so I just shoot him
On topic of thread: thems the breaks. Somedays feels like I can't knock a hellion across Perez without hitting an idiot. Somedays the idiot is me. Least we have player notes these days. -
Quote:What content gets significantly more painful for blasters at 50 than at 49 to warrant a drop to #3 in popularity? Is it not essentially the same content?Your scenario is that other ATS get really played when they hit 50, mine is that as content becomes painful for blasters people stop playing them
As for Op: Play what you like to play. I can't get a blaster past 35. That's not superfluous, that's the AT and I agreeing we don't suit each other. -
Fire/Kin Corruptor.
Kin will be able to keep both at damage cap and can toss a **** load of -damage at a mob/mobs which is effectively resisitance. Anything that does hurt the tank can be healed back right quick. Endless endurance and unsupressed combat travel.
And fire because, well, its fire. -
Quote:This is my experience as well. I am the first to admit that I make a horrible "support" teammate. I preffer debuff sets to buff sets. Mostly because I dont want the responsibility of keeping other players buffed. Any debuffing I do helps my gameplay and incidently helps the team as well. I will pay attention and try to keep a triage beacon out and in the back for the squishies to huddle in for example, but my gameplay does not need to change drastically for teams.I disagree. My experience is that the people who don't want to support the team play ATs and characters where there is little or no expectation for them to support the team, not just play support characters poorly. Playing support poorly is not a uniquely Corruptor affliction.
The aoe buff buff has made me more comfortable playing my cold on teams just because it is easier to keep shields on everyone. -
-
Quote:Won't your face be red when you hear about issue 21.(BTW, I will NEVER play a ftp game, as you loose way too much in game play).
Not much has changed since you left meaning that the same toons that soloed well a year ago will solo very well now. Melee will always solo well, some slower than others, but your mileage may vary and all that rot.
Lately I have been having fun with corrs. Particularly sets that give some sort of mez protection.
I will need a decoder ring or something to read any further into your post about what playstyle you enjoy. -
-
Quote:As stated on the wiki, as well as here, it can stack up to 4 times. 20% -damage is nothing to sneeze at. Pair it with void judgment -damage and you will definately notice it. stack it with any sort of resistance what so ever and you will notice a difference, at least you should.Thanks...I saw that already, I get the percentages and the chance to proc, but do they stack. It says 4 times for a chance to prock. I assume that means I can build a 20% Damage Debuff.
But Im saying that It still does not really seem to change things.
The visual difference is not like reactive which you can see ticking, and Im not really able to visually tell if something Im hitting repeatedly...like a boss or AV is having their damage reduced. It seems lacking.
Would it be considdered usefull for a Dom, or should I switch back to reactive or perhaps take another type
It should hurt less when you get hit in the fase. -
Welcome to the forums!
Gravity/ff controller. Must have powers are wormhole, dimension shift, detention field and force bubble.
Toggle on force bubble and follow the tank. Wormhole the mobs that are close to the tank as far away as possible to keep him safe. while that is recharging, make sure to use dimension shift and detention field as much as possible to keep the mobs from overwhelming him. Force bolt is also good at keeping mobs away from scrappers, they are really appreciative since they are not as sturdy as tanks. They may complain that they dont like to run after the mobs, but they are always running ahead anyway, they are just complainers.
(This is a joke. please do not do any of the recommended)
Alternately, you can roll whatever seems interesting to you as you left no clue as to whether you like to buff, control, or just punch stuff in the face. Maybe even punch a whole bunch of things in the face at the same time. Me, I like to punch lots of stuff in the face at the same time. There is nothing that can't be solved in the game by a fireball either. -
Tune into the Archetypes & Powers General Discussion tomorrow for a discussion on how useless Scrappers are in a team setting.
-
Its been a few weeks now, are folks using the turnstyle system more these days, or still forming leagues by teaming up first?
If you are using the system, how long is the average wait and what server are you on?
Mostly curious to see if the new carrots have pushed people into forming the leagues as the devs intended, or if the playerbase hase decided its own way is still best. On Guardian, it seems as though the carrot has not been a big enough incentive.
Thanks! -
Quote:You want fire/ because the pairing is uber hot goodness.I really want to play a traps something, and I can't decide if I should play defender or corrupter. Not a big fan of masterminds.
I am thinking of pairing it with archery or sonic blast. I don't want ice/fire/radiation/energy unless somehow the pairing is uber hot goodness.
thanks
*Edit: Maybe I should mention why I didnt consider archery for my /traps toon. Traps plays way better at the feet of the mobs, you should be the first in the spawn, laying down all your ****. With archery, it is too tempting to lay down a death zone, then pull the spawn to you. Bad trapper! Bad and slow. Teams will not wait for you to set up. You need to be set up before your teammates hit the spawn. RoA takes way too long to animate for there to be much synergy with your traps, and getting the timing down when you are in a team to fire it off and debuff the spawn before your teammates destroy it is a greater challenge than I care to accept. Also, explosive arrow blows the whole spawn out of your death by debuff zone. That is two of your heavy hitters in your primary that are out. "But traps has trip mine that does KB" you say. That is correct. That means you will ever only use one of the two powers per optimally packed up spawn.
Don't get me wrong, I am not saying that one shouldnt play this combo, I am explaining why it doesnt work for me.
I have no experience with sonic besides the lack of aoe's on paper which instantly dropped it out of contention. The -res would be nice, but I can stack acid mortar three times on my trapper, more than enough -resist for my needs. -
Quote:Highly recommend against doing that. You want to include all three of the main tiers of mobs in your missions. Otherwise, the xp the mobs give takes a significant hit. Also don't recommend any more than 2 npc buffers if that is something you are considering for your mission.Bahaha, fair enough. I suppose I should try to make my own AE mission that just does not include bosses, period. Unfortunately I don't know anything about constructing them, et cetera. I guess it's time to acquaint myself with a new section of the boards?
Frankly, I don't see the big deal of having the bosses there, everything gets cut down by the scythe. -
Please note that the option is to turn bosses off when solo. Not turn bosses off.
If your argument is that they should have an option to turn bosses off period, g'luck mate. Of course if your point of view is that the devs created the AE so that the player base can farm efficiently, then I suppose that you may think that is a reasonable request. -
I have this problem on trying to teleport my stone tank during the gather phase of a lambda. I thought maybe the new wall/floor textures were making it impossible to get a approved targeting recticle.
Have never had the issue with my fire/traps where I spam caltrops and rof though. -
No one thinks Soul Transfer will make into dark manipulation?
-
Quote:You should feel lucky.No Illusion Control for Dominators? Not impressed. Not impressed that Dominators are being sweeped under the rug until after i21 when everything else (which isn't exactly going to be ignored after i21) gets stuff with proliferation.
Disappointed and unimpressed.
The devs came to my house, tossed my freshly hatched kittens in a bag and drowned them in my bathtub, making me pay for the water that drowned my kittens. You will never hear about it on the news though, Black "Ops" Pebble is just that good. -
In the time of GR and a shared start zone, isnt the seperation and labeling of archetypes as heroic or villainous an archaic concept?
Sad face that there is no spines for brutes. Rest is great though, more choices is more alts. Can't wait to roll a fire defender. -
Quote:****! No one told me I was a cripple! I alleviate my single target impediment by fighting more than one purple boss or EB at a time. Considering the game is not balanced to be able to solo AV's, I will hold my head up shamelessly if I need some help to take one out.Spine players don't want to be crippled in ST damage just because they have AoE. You're harming every Spines player that needs to fight EBs and AVs (heck, even just purple Bosses) by keeping that toggle damage aura. And even the devs have outright admitted they don't look forward to balancing Spines because the backlash from players would be devastating.
-
I slot a kb reduction in my stone tankers teleport. Allows me to run without rooted toggled on 90% of the time.
-
Unsure if this is meant to exclude everyone from virtue, or is meant for only people from virtue.
Either way, with global emails, there is no need to specify a server anymore. -
You should definitely take it for a cybunny. Doubt i would slot the +recharge in it though. I save that proc for high recharge aoe's. In a single target attack, it will feel like it never fires.
-
Quote:But I'm looking very hard at the combo of Viccy and battle orb. You get the ST punch of the Victoria pet combined with a group-wide buff that ALSO buffs the Viccy.
Dead pets do no DPS.
Was not a fan of the combination. Much prefer the victoria/acu combination. With the aoe buff change, most of your pets will be over buffed anyway. (in teams that is) Solo, the orb has never really made a noticeable difference to me. -
Quote:This was a known issue. Beta testers did know about it, and made sure the development team knew about it as well. As stated above, it was a known issue and still they released it without fixing it.Thats wonderful it's being fixed but that still doesn't answer the underlying question of HOW this made it past QA Internally, Beta Testers and lets not the fundamental planners of this. No where did someone go "Hey what if he gets stuck?" I am a bit rabid in defense for this game myself, but still, where is all the manpower at? The F2P? If it's there, one can only assume it's a deadline and a deadline indicates something unpleasant happening unless it's met o.@
Perhaps I'm over thinking but my question stands :3
-C.A.
I am very glad to hear it has a fix in the pipeline, thanks for the relatively quick reaction after it hit live devs.