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Posts
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Quote:Often times my inspiration for rolling a toon is watching what someone else can accomplish with a particular powerset combination.But how will I know if I like the new powersets if I haven't played them?
Another way to figure it out is look at your roster. If Melee is non-existant, or sparse, chances are you may be able to restrain yourself from grabbing Titan Weapons or Street Justice asafp. -
I would propose that the Potentials have access to the full test server, but that it is on a timer for say, 2 weeks before toons get wiped. That way they can have a taste, but are not sated by playing on test forever.
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Quote:Melee is predominant in most of my roster on both of my accounts. I have never been able to lvl a blaster past 35ish.I've always seemed to tend towards melee type characters, which is why 4 out of my 5 50's are melee and even my Kin defender is a mix it up, be in the middle of the action type of character. MM's have never really appealed to me because of the whole "spectator" aspect of them, but maybe I need to do something different.
In the end, I really a character that can solo well, while at the same time play a roll on a team.
That is why I recommend a traps toon. Traps playstyle is in the face(well, at the toes technically) of the mobs. It works best if you are the first one in the spawn debuffing the crap out of it. Sure, you could set up your traps, and then pull the mob/spawn to you, but why? Good luck playing that way on a team.
The best part for me? Mez protection in FFG. That small little coverage of mez was enough for me to get past the "but I only like melee" excuse.
Fire allowed me to satisfy my whorish need for aoe numbers.
Dechs, I am begining to think you have actually composed a few form letters in order to streamline marketing the MFing Warshade.. -
If you like single target ranged damage with mez protection, Fire/traps Corr.
If you like AOE damage with mez protection, Fire/Traps Corr.
If you want to be able to be a force multiplier for a team, because the same techniques work solo, Fire/Traps Corr.
If you want to play in close to the mobs, Fire/Traps Corr.
If you are interested in possibly being iSoftcapped to sm/l and energy, Fire/Traps Corr.
If you want to solo AV's and some GM's, Fire/Traps Corr.
Also, In before Dechs drops the MFing 'Shade bomb. -
Quote:Have you ever tried to sell a 50+ enhancement? Doubt they wil be sellable unless through chat/forums etc.The Enhancement Upgrader thingies. If I have a level 50 IO defense, and I apply it I theoretically get a lvl 51 defense. I can then place it on the market and sell it for one of those 2 billion dollar outstanding bids the marketeers have in place.... I hope the devs have thought of this, or there will be a rapid turnover of funds and VERY unhappy players.
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Quote:Nope. New material these days come as boosters for the most part. If I dont like what in the booster, I dont get it. Anything that has been released lately has been incarnate or praetorian content that going rogue paid forNo my 15 bucks a month and your 15 bucks a month keep new materials coming. They pay the salaries of Paragon Studios. If everyone quits they go out of business or ncsoft tries to find them some other work or just fires them all.
Quote:I've worked in this industry and others related to it and I have very strong feelings about poorly done, shoved out the door work and when I see that I will say something about it.
Quote:I remember reporting silly things like floating girders back when CoV was in beta where some artist just lost a portion of something they were building in Port oakes and I happened to find it while flying around. It was reported and summarily removed.
Quote:I expect high quality from Paragon Studios as they have done in the past and I will continue to hold them to that level of quality. -
Quote:There can be only one, and I havent seen the Devs say we were getting it.Sorry you don't get it. Its not the hats, the capes, etc its out and out selling I win buttons for the competitive parts of the game.
The game has been getting progressively easier and easier for awhile now. Half the work on your xp and you need to pay or use up your points for it? Whatever. Already in the game, just need to stay logged off on a toon for a bit.
Keep the badges, costume parts, aura's and what not. I will gladly take the auction house slash command though. The vault doesn't sound so bad either. -
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Quote:Positron will most likely offer you employment for this idea, as long as you sign the idea off to him.I'm now waiting for ISSUE 25: CURRENCY. Where every power in the game is removed and we get a button to give us 1 unit of each type of game related currency for a certain number of pushes. At the rate they're going we should have nine full trays of buttons for the Issue 25 release easily.
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Quote:Wow. Entitled much? Please remember your $15.00 a month is for access to the servers. All this stuff you get free as long as you stay subscribed. Hell, I would have access to most of it if I went premium.I am not happy with having to spend 90 bucks or waiting half a year to get new costume stuff. It better not be half ***** like the Ascension costume parts/steampunk booster costume parts/animal pack parts is/are.
Sounds an awfull lot like "**** you and your free stuff, I want other free stuff, and it better be good free stuff or I'll ***** and moan."
Jesus H Christ. -
Quote:Dude, just because it is possible to farm with a build, does not make it a farmer. Much like the toon the OP gave in his post of a fire/kin troller.The problem with most of the builds suggested is that they ARE farming builds...Fire/Kin, SS/Fire....Give me a break! I think some people in this thread are in denial. You are naming quintessential farming builds. That you want a tough farming build means apparently you just want to farm more difficult content, but don't kid yourselves.
You can farm with just about anything. even an Ice/storm troller I read recently.
As for the topic. Bot/traps or a bots/storm provides a decent amount of orange floaties. My favorite toon I run on these days, a fire/traps Corr is unreal in what it can do, and how many different ways to do it.
An elec/dark brute or scrapper can throw out some decent numbers although things start to break down for me at +3/8 or so. Elec doesnt suit me well. The animations are too long and sometimes dark regen needs to fire NOW.
*A Fire/SD scrapper throws out crazy damage. -
Quote:I would be slightly less excited if tankers got spines before brutes.If you need taunt, there is a pool that provides it quite well enough, and your scrapper's damage output is significantly higher than a tankers.
Provoke is in no way a substitute for a taunt aura. -
Quote:Now I have a face to go with the posts. Thanks. I think...reminded me of this http://www.youtube.com/watch?v=1mpMEnxcVkA
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Quote:That depends, what level am I and what is the server time?That depends, do you have your damage aura up and running, too?
I understand what you are saying, and I say spines will have no difficulties maintaining fury. By the time any amount of -recharge affects the mob, it should be long dead. If you are talking bosses, how much fury are you maintaining off a single mob these days? Never just fight one boss? I'm sure the aggro cap of bosses will be able to keep my fury bar up just fine. -
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Quote:The mobs cowering in fear produce how many tohit checks again?Yar, but the tohit checks are generated each time a mob uses an attack, right? So -recharge decreases those incoming tohit checks and ergo decreases fury. That's been one of the main arguments against Spines for brutes.
Mostly correcting the idea that you need to get hit to generate fury.
That being said, I would be fine with spines ported with the -rech. -
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Quote:Fury is generated by tohit checks made by you, and to you. If -recharge has to go, why not take cloak of fear from dark brutes.I've been begging for Spines for Brutes since i7. Obviously the -recharge secondary would need to go because Brutes rely on being hit to generate fury, but with a slight increase in the toxic secondary it could work really nicely. A Spines/Fire brute would be a truly unpleasant thing to behold.
It matters not. -
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That happens when you target a player who has you targeted. Part of the target through player system. I always find it reassuring when I am checking peoples info and I see see myself targeted. I like to assume they are doing the same thing in preperation of what to expect from people during the tf. I like to think it shows a bit of situational awareness.
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Quote:Wouldn't one expect to see the popularity of blasters drop as they reach higher levels? Not have everything fine from 1-49 then at lvl 50, the popularity drops, and really, not that signifigantly all things considered.Sorry missed the initial.
The more powers a blaster can pick the less effective defiance is as protection from mezz.
When you only have 3 powers defiance is great, when you have 10 its 30% as great, when you have 20 15% as great. The other problem is that the damage a blaster does ramps up slower than the hitpoints the enemies have.
When you hit your 30s you have enemies that have lots of mezz, more hitpoints, and take longer to kill when mezzed. -
Quote:That is an excellent and logical explanation. In A_F's case though is the lack of incentive the painful part, or is it that he truly believes that blasters are superfluous and bring nothing to a team that other AT's can replicate just as easily as well as have secondary roles.It might not be that the content gets harder, it might be that the incentive to keep doing it drops suddenly because you stop leveling at level 50. That's the primary discontinuity at level 50: from level 1 to 49 you're playing for a lot of reasons, but one of them is level advancement. At level 50 that specific reason suddenly and abruptly vanishes. Its not the only reason people play, and its not the only reason to play blasters, but it can have enough of an impact on enough players to shift the popularity of that archetype specifically at 50 downward by enough to alter its placement among the top archetypes.
Quote:What's interesting to me is not that Blasters fall to #3. What's interesting to me is that even with all the information we have about blasters being the most problematic to play at all levels, they are still as high as #3 even when the reward of leveling them is removed. It suggests that the gameplay reward of shooting at range and generating big floating numbers when you do is significant, and it hints that it might even *be* the fact that blasters are the most risky archetype to play that might be attracting a specific segment of the player population for whom that is a draw.