SinergyX_EU

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  1. Nope, resist is what resist is. Nothing to do against -resist, outside popping orange, 'overbuffs' (granite with sonic/wedding ring). Then again, outside Wailers and those <forgot name things of shadowshards> hardly anything in PvE can debuff such insane high rate that it gets really dangerous.
  2. SinergyX_EU

    ma/ or ea/

    The guy is french, he got an excuse for that
  3. SinergyX_EU

    Fire/Fire Respec

    First choice is going tanker or scranker, makes quite a difference. Going full teamtanker, taking the fighting pool increase your surviability alot.

    From fire shields i would pick the 2 shields, fire aura, healing flames, consume, phoenix if u got spot.
    Pools you need leaping/fitness/fighting, CJ/acro with tough (weave optional, minor defence) and stamina is hardly needed.
    Fire melee i'm not prety known in, anyone help out?

    For my tanks i always pick shields/pools the moment they get available, attacks i pick onces i got a spot or at the end.

    Scranker goes without fighting pool, gets burn and/or fiery embrace, most attacks. Leaping/fitness remains kinda needed due lack of mez.
  4. Erm, EA has a aoe drain also. I still would prefer ELA over EA, by the simple fact of the panic button. Uber high defence (EA final) can be overcome quite easier then a insane ammount of resist-all. (see elude).
  5. Above the AT-selection you have a line:

    login - Add Hero - show scrollable list
    The middle one
  6. Well, i picked earth/storm, mostly concept based. Solo the damage output is still pretty low, although i've read the few guides on the US and hopefully i get some more damage later on. Additionaly i also made a ill/rad just to get the hang of the flavor of this year

    TA only gives me nightmares, due my merc/TA MM.
  7. [ QUOTE ]
    So, as sad as I am for not maintaining the list anymore, Sinergy's seems a better option.

    [/ QUOTE ]
    Nooo.. As i said, mine is currently just a old project that still need some dusting, but do apriciate the comment that its good working.

    Yet, i will add some nifty features, or at least the feature that you have the ability to moderate submissions and changes. Most was built roughly already, so dont leave your job yet This way you keep the maintaining if you like
  8. The list was just a old project i once made, still lotsa dirty coding and stupid flaws in the system. The coding is still abit buggy and not fully foolproof yet, so first i try to finish some of the things on my fix-list and if anyone gets some errors.

    Outside that, i havent heard anything for the topicstarter yet, would be pretty lame when he gets back he sees someone else took over his job.
  9. You can add them yourself ^_^
    Click the Add Hero link above the list
  10. New heroes under moderation have been inserted.
    moderated changes are still a bugger, on the fix-list first
  11. Erm.. note that this person is a starter, not a elite-player that knows every single bit of the game to play a fire/fire on full glory (elec/fire pwns fire/fire) or without probs a fire/kin troller.

    He's probably happy now wacking mobs with his inv/energy
  12. I would say, /traps can be most devastating. In that line, necro/traps would be a pretty good no-pet set. Ok, you need 1 pet to get the 38 power going, with necro they instant explode. Then use (i think its called) soul extract, and you get a ghost that will wack some extra.

    Remains the tripmine, fill it up and tp foe.

    On the other hand, just get a corrupter ../devices then.
  13. Base is iirc 10% defence to all. Worth slotting.

    And i think the tping of Mortar has been mentioned several times already
  14. Having both (inv/axe 31, fire/nrg 38), i can only say, pick the one you like more as looks. At the end they come down pretty much the same, although fire need a bit more extra's to become a more tough tanker.(leaping pool, fighting pool) and inv lesser on elemental resist and no dmg aura.

    Little overview:
    Fire
    - self heal, SO slotted 15sec recharge, 50% heal
    - very strong fiery aura, but bitty end-heavy, has tohit
    - consume, end drain each mob in range, great to get end, not as perma or replaceable by stamina.
    - burn with imm/hold is still high damage
    - rez power, extra BU power (fiery embrace)
    - no HP increase power, lowest of all tankers
    - no 'omg' power, unlike unstoppable, hybernate etc
    - no base knockback/imm resist, unless leaping or burn
    - need alot powers, little choice overal
    - nrg is low at start, you will be stuck with 2 attack powers for very very long.
    - Energy transfer/total focus are insane high damage
    - has high stun-rate
    - ET has -10%, can be dangerous

    Inv
    - high base s/l resist
    - 3 auto-powers, though low, they give nice resist
    - no damage taunt aura, but gives def/tohit
    - awsome unstoppable, insane resist
    - dull pain, great to get more hp
    - no heal, though aid self is seen in these builds
    - axe, nice starting damage, bitty high on end
    - 2 later powers are very strong, looks cool
    - many attack do knockdown/up, helps survivablility
    - redraw, kinda annoying, but works with taunt
    - s/l damage, highly resisted among several mobs

    both perform quite good in PvP, fire due selfres but has imm/knockback issues, inv due unstoppable but lack elemental resist outside that.
  15. Ninja = most damage
    Merc = more control, stupid DoT

    Downside, Ninja's like melee (except oni) and your forcebubble keeps them actualy out of melee range. Good part, required some tactics, is to force all mobs into 1 corner and let your ninja's shred them to pieces. Other hand, ninja's by base have defence, adding your bubbles only make them more 'defensive'. Bots imho are best with FF.
  16. If its on defiant, send Bridger a mail to request a move to the defiant forums. Makes people quite confused now.
  17. Great of aoe's, but solo or low ammount of mobs its not much of use spamming nonstop PBaoe's. For blasting on little ammount mobs, i would rather pick the fire/fire. (stupid enough i took fire/ice, but oh well).
  18. Thugs/FF.. insane damage, insane defence to your pets.
    Merc/FF.. trow napkins, nonstop 1-1-1 DoT's
  19. Finaly i decided to try the path of a troller (ewww arrgghh wooooooo... i'm ok). Mainly because i try to put some RP'ing links between all my characters and i just want 1. Now it will be a old man (huge male) using Stone control, he is claimed to be the father of Mace X, Granite/SS tanker, gained his powers by Magic/nature. Epic will be earth, great for linking up with Mace X.

    But wich secondairy set would be best fitted with stone and suits the RP'ing factor? How tempting Rad sounds, i dont really like the archor on/off/on/off thing, specialy in PuG's i notice this alot. Empath i skip since i have a dedicated Empath already and doesnt really suit the RP'ing factor.

    The ones i'm looking at are Storm, TrickArrow and sonic. Storm gives a great RP'ing aspect to it all (but does it work with Stone), TrickArrow because i still wanna find out if TA is better on other sets then MM's (downside is redraw). Sonic because it has a nice teambuff and gives a nice aoe mezz-resist. Downside is the sound, but its ok :P

    Any thoughts on it?
  20. I have 1 attack on all my MM's, burst aimed arrow or the thug double gun shoot thing. It helps on a runaway mob that was 5% health left and your minions dont follow him yet. Also great for agro pulling, since bodyguard can take most of the damage to your pets anyway, wich automatic start attacking. And final, works good to interupt skyraiders engineer's bubble, if your pets didnt attack yet. Finaly, the patron set also gives some nice attacks, often way better then the attacks of your primairy.

    Yet on some sets, due the weapons, it get annoying pretty often. My merc/TA i hardly use the gun anymore since u keep swapping the stupid weapon, wasting value time u could have used debuffing the mobs. In the case is use it, its more a '*#$&(#$&amp#@ STUPID PET, let me show u how to SHOOT a mob'. in case of the Patron, you even start swapping 3 weapons.. even worse.

    Once there was this called 'blastermind', picking all attacks and using the pets as 'shield'. Whatever u go, the attacks are puny low damage, often not even comparable to the damage your pets can ditch out.

    Its your playstyle, your call. If you like it, take it, if you dont like.. nobody around that would say you are not a 'true MM'.
  21. I though the single target -slow -recharges also stack with eachother? At least the Council ice snipe shot do stack (-dmg/spd from siphon damage/speed also i believe).

    aka, i thought everything outside acc/res/def/regen (and 1 i most probably forgot) stack from 1 power.
  22. The story about Defenders is mainly based (as i read it) on end-game content, powers and setup. The person here never reached higher then lvl17, thinking about a TF, Fulcrum or RoA, siphon and SOs is far beyond its reach. Add the fact he get bored very fast, defender isnt something to 'activly' play to archive higher lvl.

    Let's hope he will have a good one on the inv/SS tanker and someday join us on the retart.. ahum, retired club of 50's
  23. As i say '1 of the most', Fire is the other one. But since he was chosing between nrg and SS, i left Fire out of the picture.
  24. I would advice going SS first, to get the hang of it. Energy is 1 of the most damaging sets of Tankers, but only after lvl35 (Energy transfer/Total focus). Before that lvl you are stuck with moderate/low damage but they all do have a chance of stun (increase your survivability).
    SS on the other hand is a great set during all lvls. Startoff it gets decent powers, getting nice high damage very fast due Knockout Blow and (abit lower) Haymaker. Rage is awsome to increase damage, Footstomp is by far the best aoe tool (ok, Ice patch is good too) that secondairy of tanker has to offer. Ranged you get Hurl, trow a big pile of rock, very 'real' in rp sences. Together with Inv, great S/L resist at the start, good passive shields although your 'taunt aura' will be somewhat later, but great to get past lvl20.