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Posts
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Joined
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Just keep your toggles off, i asure you, thats a challenge
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So you have enough recharge to bring Ball down from 16 seconds to a little 2-3 seconds recharge? I say, i am serious impressed. Ok, even 4 seconds if we take 2 sec for blast/ball animation/effect, we're talking 400% total recharge.
accept, adept, and move on. Like regen did, like everyone with ED did, like basicly every little nerf in the game.
You nearly say it yourself, nrg AR archery and sonic are gimped sets, rooting etc. As Mael says, nobody knows yet what they exactly gonna do with the 2 sets, but if there has to be balance, fire and ice will get hit. At the end, its PvE primairy, PvP is gimped anyway. -
Just did some checking, seems fire is getting a pretty nice ST attack chain of 4 powers, wich a 1-2 chain wait of 0.3 sec and 1.3sec. Not bad i would say
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Try the same herd with CoT and Carnies.. Ok add some malta. Few Tsoo to be added (those kin little freaking.. nvm), some clocks for the drain and errrr.. Arachnos, Vanguard and those redcaps
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Zone PVP they can perform ok, yet mostly depending on the /dev set and its acc bonus/stealth(cloaking). Their rooting will cause lotsa problems if you are a SJ, redraw slow down damage.
Although i say, elec is above nrg on PvP, nrg has too long animation on short-ranger and knockback nearly everyone is resisted too (elec/nrg can drain really the [censored] out of you). -
Or just like a sandbox map, where there is no ED, no cap, no nothing. Free for all, enjoy your toon. But without exp and drops
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*pinks away a tear*
Eden trial.. granite.. herd all i could. 6slot dmg no cap Nova's, how i miss those days. -
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Hammer if you're not going to bother reading a few extra pages in this thread why bother going OH HAI ANIMATION CHANGE MUST BE GOOD?
And your FoTM comment is just [censored] retarded, if you don't like the idea of popular sets that's fine - they weren't always that way, but hey. This is a bad change for Fire and Ice Blasters, people will still take them for the Damage in my opinion and the only thing is reduced movement while using them.
If you don't care about the game, kindly stop posting. So what if you're Energy Blaster, big whoop, it's a great change for him, but if you can't look past that to see what it's doing to some other sets that's your problem.
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Unlike you.. caring only for ice? (bitty fire?)
I wonder how all the /regen's fell when they got nerfed SEVERAL TIMES. Probably is just as heavy as they do to ice now isit?
Caring about this game is taking 0,6 sec for granted for the sake of massive buff on the other sets. Looking further then your little narrow street called 'ice/nrg'. Fire remains debateble due the great reduce of flares.
And fyi, i am the 2nd ice/nrg of defiant, so i am 'one of them too'. -
Yeah was a joke, but with a purpose.
As fire and ice feel 'nerfed', they forgetting BiB and Blaze still win bigtime from the nrg and sonic short-ranger, over a second of rooting. The other sets do not have, but already suffer big time.
Flametrower looses bigtime from firebreath/frostbreath (bot rooting, animation and DoT). Archery looses about all cases, after tier1/2 neary all powers have redraw/rooting and longcasting (Ok, FA beats RoA with iirc 6 vs 4sec, not to mention SL and nrg are among the most resisted elements). Leaving elec and AR without a shortranger, however get highly compensated by rather higher tier1/2 wich get greatly boosted (both were 2ish seconds iirc).
So the 'balanced across the sets' goes further then just plain looking at tier 1/2. -
I dont think many pick /fire for the ST damage
Added compared blaze and BiB win pretty easy on the sonic/nrg version of the short-range high dmg powers, combine the 1.17 faster cast on flares (woooo spammit baby!) it might be interesting to calculate chain-wise damage difference (although DPS is a good standard, it lacks the point of situational power choices and effect of BU/Aim).
/nrg and /elec are the 'fotm pvp' sets, from those sides you here most probably the most negative issues, added that i dont know many primairy sets that can beat /elec or /nrg ST damage. For a AR/ice (we know ice is gimp), nrg/ice (gimp again) or a elec/dev its really a nice change. -
I highly doubt a fire/fire will notice much of this, looking at their /fire damage ditchout.
Its mainly the ice/elec-nrg or fire/nrg-elec-dev sets that will be 'the targets', all other sets will only benefit.
Most my toons just benefit, i'm happy -
Told you there was a big chance it will hit issue 11
However i wonder, they still need AR, sonic, fire, elec and energy, for all sets (defender, controller, epic tanker, corrupter, dominator, errr forgetting any?).. i wonder how they will decide wich AT gets the faster animation and wich not (i asume they add new animation but keep the current in the system - CoT uses the same animation also). -
pigs cant fly, grass is green, so this is sparta?
(wooo for the mondays!) -
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a faster recharging Tier 1 and Tier 2
[/ QUOTE ]Animating, not recharging.
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My mind, she is broken, yes?
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Probably, dont know, why? -
Rad and dark, defender/corrupter have em both. Never found the exact reason why they never add it, probably to keep some unique sets to certain AT's.
I wonder though, tier 1/2 is shared among a massive ammount of sets, epic tanker, defenders, corrupters, dominators, believe controllers. I asume if they pull it through, they would be changed too. -
Ah outdated stuff
Luckely blaster's CE doesnt have taunt o.0 -
13.5 second Taunt (magnitude 4) to Target if not ((((((target = Class_Boss_Archvillain) or (target = Class_Boss_Monster)) or (target = Class_Boss_Mito)) or (target = Class_Boss_Hamidon)) or (target = Class_Boss_RularuuFM)) or (target = player))
Wont work on AV's according to city of data. -
Put me down as reserve:
MaceX - Granite/SS. (nearly perma dull pain for thorn tree)
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Wooo went very smooth
Last mission was a scary one, but great done -
Read my signature
Its not the same list and the one in first topic. -
I love it
Thats probably because i'm necro
Give him invis, let him run in and boom, summon the ghost, resummon tier3, all back in action. -
Now thats a good summery
Taking way more realistic numbers isntead of that DPC and DPA (whatever..) taking the more powers of the set into account. Going further in the sets still show weird unbalances (the cone attacks) but often get balanced out by the high-tier power.
So the major issue here only is rooting, archery and AR have serious rooting, followed by little energy and sonic. Elec seems to be in between of all, since they lack a shorter distance high damage (AR neither, but has a overall rooting). As mael says, the tier 1/2 stacked up damage will benefit fire and ice massive, since both shortrange-dmg powers remain fast casting (BIB and err forgot name), high dmg with high buff = better.
And be real, the majority of blasters in PvP only use the ranged powers to go in, until they are in range and unlease their elec or nrg secondairy. Yes, exceptions (im /ice for example), but the fights where the 'strong blasters' survived were those with the elec/nrg set.
PvE wise i see alot good things, dispite archery leaving behind, they compensate little by their nuke wich beats FA by far. AR still has ignite, flametrower and FA as massive rooters, ice left with BFR and Nrg with their short-ranger. But all those 'non-fire/ice' sets get a massive boost in their Tier 1/2 powers, while they remain loosing at the higher tiers in the set from fire/ice. -
Well, thats what they doing right? Fury style buildup, mez-through shooting, overal range increased damage. Combine with unresistable part in PvP, there ya go.
We will see, time will tell. -
Believe what you want, i not even gonna try to explain.
Hopefully all these changes hit with issue 11 live, first my blasters and then dual blades