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You've seen the mission creator's UI?
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Obviously. Everything is derived from WoW, and I can say without sarcasm, irony or humour that this is no different.
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I think we should be honored to have a WoW fanboi among us
I gues you think Vista was totaly 'snatched' from the WoW UI also? -
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Like a ingame itemmall, nothing new on the horizon. And if people willing to pay for it, whats wrong with it?
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Not something I'm hugely bothered about myself, but several people have made "if you can actully buff your toon for cash, that's wrong" noises in the past.
The concern, which I can see the reasons for, is that being able to make your toon more capable with RL money means you're gaining an in-game advantage you didn't earn through in-game efforts.
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Its an ongoing story in nearly every game that has a itemshop. I dont see a jet-pack actualy 'boosting' your character (refer weddingpack). At the end its simple for me, time is money and money is time. It pretty much balances everything out. -
Like a ingame itemmall, nothing new on the horizon. And if people willing to pay for it, whats wrong with it?
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It had to be a decent enough feature that a fair proportion of the player base access, like and use it though (see what happened with bases). Not saying it won't be, but for my money the best way to create fun scenarios (or arcs if you prefer) is to give writers decent tools to create with. 2 I personally would like the most would be in-mission triggers and events (so you can have ambushes, NPC dialogue and various twists in-mission) and branching dialogue so you can make meaningful story choices outside of missions to drive the story in a certain direction.
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What aint there yet, doesnt mean it wont come in the futureBelieve positron stated sortlike in his forum post.
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Erm no. I'm mostly talking about Indiana Jones
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Ah.. so that is where those failers got their insperation from
(serious, they get these features in their next 'whenever' update). -
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Plus lets see how advanced it is before giving it the "ground breaking" tag.
If it doesn't have in-map triggers and events and some branching logic in the arc dialogue it'd be fairly unimpressive to me really.
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Its an direction, the first who does it doesnt have to be the best from start.
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oversized rolling stone balls and snakes
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Serious, you're not talking about 'that' MMO isit? -
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I'm not an expert on MMOs by any stretch of the imagination, but it seems to me that the concept of a "do it yourself" mission creator is truly ground breaking and potentially will impact on MMOs and computer games for years to come.
[/ QUOTE ]Apart for Ryzom which was already mentioned, there's already a long history of user-created content (with official tools or otherwise) in non-MMO games, so it's hardly revolutionary.
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If i look plain to the 'world of MMOs', its rather unique. Mods and 'custom' packs for online games been around for very long (CS was a great example, but also the C&C generations have a huge mod-scene), it somewhat is comparable to the UI-costumisation of WoW.
It was not untill recently that 'full costumize' your character has got a hype-flavor, majorly fromout the asian MMO's where this was implemented on a large scale.
So to look at 'revolutionair' new features, specialy compared to *shurgs* 'the new level of mmos' AoC, it does add a whole new level of playability. Where AoC failed massively on their unique aspects (combo system is a plain joke), CoH hopefully get more succes on this new feature. (where they remain rather unique on character comstumisation). -
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Don't get me wrong, it's much better then just stopping to support the game that much (and as I said, some great content can be player generetad now), but it doesn't feel for me at all like the large issue they promised.
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But adding new content and stories.. been there done that. People do the story arch once, maybe twice, that's it.
After my 6th lvl50 i gave up any story arch and just do newspaper missions. Specialy on villains the story arch have imho way too many longbow, arachnos or sortlike, mobs that are not really MM friendly. So i pick the easier way out.
Making own missions, with 'decent' reward, gives a new dimension to what to play. And hopefully avoid the most dreaded 'room of doom' cave maps.
But, my 2 dissapointments probably gonna be shields and cimora.
Why? Cimora i've been maybe 4 times, never seen any people there, never did the TF. Not my style.
Shields, refering to dual whield. The animations (on personal lvl) totaly suck. Unnatural movements, specialy after playing a blader on Cabal its a total dissapointment. As i seen the shield guys in cimora, i just cant expect much of these sets. -
Probably just open for any 'future' feature.
An offline bonus system (just like the exp thing of WoW or sortlike) doesnt really suit the name 'secret identity'. It would be a waste if they later think up a true 'alternate' hero system and the name was already bound to the offline bonus system. -
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Post counts count for nothing
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So what does exactly?
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Its a secretly petition for animated hair.. duh.
Anyway, where shall i start. Let me begin with..
I LIKE IT
maybe also to mention
I LIKE IT
Perpahs, let me add
I LIKE IT
did i mention yet
I LIKE IT
That sums it up. Rocketpack, robot thingie, own missions, happy easy merit hunting (i got nearly all vanguard stuff without mothership) and the 'put the end to farming' lineOh and the other features offcourse.
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I imagine the people that moan about this sort of thing are the ones that only have fun if they can have the best of things and get everything there own way. Just let people get on with it.
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You missed my point, thats ok.
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Iv got a cat named George, he is black and white and likes Marks & Spencer chicken breasts.
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CuteGot pics?
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But I will leave you with this thought:
Smugglers help to 'import' expensive and rare items and sell them at a much cheaper price; 'generous' internet users upload movies and musics on websites for others to share. Their actions are indeed 'kind': bring goods that are otherwise expensive or rare to the masses. We should all be thankful to them. In fact, if they are the citizens of the City of, we should parade them all in Atlas so we can salute them.
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Actualy this thought can be split up to several following issues.
Will 'smugglers' always sell the recipes? If it consist a 'core team' of smugglers, they more often will share the recipes among eachother, min/maxing every toon and every alt before even shifting them to the AH (except if they are the lousy recipes).
Next up, it divide the playerbase even further between 'casual' and 'farmer'. Where 1 side is gaining recipes and sortlike rapidly (thus increasing their abilities everyday), the other side still struggle to gain enough influence just to buy one.
And that is what will push new players away again from CoH. CoH was known as a great casual game, where everyone at every moment could do a mission, dispite their lvl, range or set. But now, with every question 'how to get influence to get a nice recipe' (and they really dont have to be great), the answer is 'go farm'. -
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If it becomes something the devs see as a problem, I'm pretty sure they'll adjust it.
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Eventualy yes, history has proof of that
However, who cares its being done 24/7. Imho CoH already morphed into City of Farm&IO's, this is just a logical result. (min effort,max reward) -
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From what I understand Necro leads the way damage wise until the T3 pet and 2nd upgrade, then just about every other one takes over cause the Necro T3 is more about control than damage. I sure as hell know my Mercs out damage my Necro/Dark but they didn't before 32. Bots are meant to be even more damage still
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I am not sure wich necro you play then, but my necro/trap can outdamage my merc/TA any time, any day, any mob. -
The earlier version i tried (shortly after issue 12) had huge memory issues. CohLCD itself was going up 200MB usage easy, eventuely dropping my framerate.
As long you have the latest herostats CohLCD should work, as it just rips the info from that program. -
Funny how many people say tankers without taunt are stupid or lousy. (less effective).
My 38 tanker never took, never will take taunt. Why? I dont party big teams. In 3-4 people party its really easy to keep agro by just attacking and a taunt aura. -
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I can say I have seen aggressive players in-game - the main problem with these people is just that they can't accept the truth. If you tell them what a power can do, they may whine and grooan and spam "You're wrong" all over the team chat.
Aggressive players need a bit of common sense, and need to calm down.
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Or, those 'super skilled players' should just accept the playstyle of someone, rather then telling what to do every move.
There is no 'truth' on playstyle. -
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If someone is learning then what better way to learn than to listen to those who have done it, rather than ignore it and pretend the advice given is wrong. I have no problems with people who want to experiment, but HELL NO am I gonna team with someone who baltently ignores advice and screws over any chance of the team succeeding, and I think a lot of people would say the same.
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There is quite a difference between giving advice and telling them what to do. Or even more, wich i encountered this weekend, giving advice wich is wrong in the first place, but plain fromout his/her own 'perfect way' he learned.
If i have a blaster too trigger happy in my team, i slightly adjust my tank tactics and fire off a hold (epic) towards the mob he probably gonna hit, so i can take care of the rest. Once in a while i let it slip, so he learn from his mistakes.
If someone tells you 1000 times not to open the door because you opened it already 1000 times in the past, you still will open in just to find a huge punch in the face after opening it.
If you are a 'group pull finish em' style person, who are you to tell a tanker that works by the 'jump in and keep em busy' style, that he's doing it totaly wrong? -
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The lack of end probs, even vs sappers comes mainly from rooted with the end drain resist i reckon. Also dont forget there is more to stone than granite. I prefer a tank that can hold his own w/o granite compared to one thats perma in it, but thats just my own opinion.
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I keep failing to see the logic behind this. Does it mather how someone perform outside granite if he choose to be perma, never dying and doing a great job tanking?
There nothing 'outside granite', the same penalties apply wether you are using granite or not (being -jump/-spd).
Imho, the OP made the minor mistake of asking recommended def/resist, but forgot to say for wich tank. Each tank rely on different aspects (fire and dark similair though), each have a different recommended res/def.
Stupidly said, you dont NEED any res/def if you perma team with a sonic, FF, thermal and ice def/troller, those will nearly cap out everything you need to have (except knockback) including (not limited to) recov, heal, HP boost. A blaster with the taunt pool can even become a tanker. -
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I like poison as a 2ndry, a well slotted alkaline is a godsend, but you do have to watch out for fire damage on zombies. i.e. a longbow flamethrower still takes out my entire tier 1 pets with a single blast.
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After getting too much problems with my Merc/TA versus those, i choose /traps for the huge ammount of alpha tricks.
Seeker drones work lovely if u cast them behind the flame trowers, so i can savely send in my pets to attack from the other side. Meanwhile i run in for the poison trap, or even acid mortar (it seems to take agro also, and can take quite some dmg). If im lucky Lich does its fear straight away, saving me some more.
It seems those flametrowers wont use their patch or cone once my pets are in melee range so i try to send them in asap.
But overall i tr to avoid longbow anyway, but sadly many mob-types have alot fire dmg. -
*raise hand*
lvl50 necro/traps here.
Its my personal favorite MM set of all others (vary from 25 to 43 on the other sets).
Melee, range, control, heal, damage.. its all in the pack. Downside with the tier1, they have a huge delay at movement after falling from something (rocks is plain a nightmare).
Combined with /trap, they are good in surviving, great in damage (2 graveknight melee = heaven) and extract soul is just plain great. -
It totaly depends what you wanna tank. Facing ranged mobs, both having hard time but WP gets a faster tier9 power making it abit more viable.
Yet, afaik WP cannot reach SL without tier9, afaik they are just below fire/dark, thus reaching a 75%ish SL resist.
And on personal note, the superior primairy imho remains Stone.
On the other hard, who doesnt team up with a sonic or a (new) thermal or frost? It increase massive stuff. -
- no, it increases the range of your upgrade power itself. (your pets can be further away to still execute the power).
- yes, always been and hopefully always will. (thats why VEAT's were so populair, they stacked them and u had softcap defence - or defenders ditching out 130% extra dmg). -
Many forget that /regen isnt really 'regenish' untill you get to lvl 16 and onwards to finaly slot it with SO's.
Ma and Claw are pretty endurance friendly, so u can take a look at the /fire (new set).
If you look more for EB/AV killers, you might have to start looking Controllers (/rad, /kin or maybe /thermal) or even defenders. They have quite similair abilities as MM's have (secondairy side) and if you pick illusion or fire you even get a few pets.
Tankers are pretty tough, but often have to little damage output to take down a AV, EB is possible but quite depending on the set you play. -
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Because the energy in Dragon Ball Z is yellow, ergo all energy must be yellow. I think is what he was getting at.
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No.. Big ol' kamehameha is blue. And that one pwnz all in DBZ, even Cell got defeated by it.
So blue is right choice