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Lol, just proves how much NC wastes PR, no shiney new stuff to talk about, just the past and the present. I mean, they're on a major American gaming channel. Surely they're going to say something a bit new, at least?
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Probably not the goal of the interview, several bits were cut in replies, so more like a 'ey look at this' roundup. -
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If it was a 1000 screenshots it wouldn't change your position, or mine, but there seemed to be some doubt about whether it was possible or not.
I just wanted to post something that at least appears to show that it had been done at least once and was therefore repeatable.
Sorry if that caused any offence.
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No worry
But serious, it goes like:
-DUDE SCREW MA, its only for farming massive exp
really that bad? maybe tiny bit blown up?
-No SERIOUS, they all doing lvl 1 to 50 in 6 hours!!
Errr who did?
-They did!
And did you?
-No, but they did!
And who are 'they'?
-This dude on the screenshot!
Ok, and who are 'they' apart from the dude on the screenshot?
-Well, the others!
Err.. name 1?
-Well.. er.. WELL POSI SOOKZ0RZ!!
Ok..
At this point all of a sudden 2 others joined the 'OMG NERF0RZ MA' bandwagon, apart from the fact they didnt even know where the building was.
This was 99% based on a conversation yesterday with a tanker in our party.
If the MA has such a huge impact on the playerbase, they would have taken it offline within hours, or even the day after. Clearly they chosen not to, only to bring minor changes and continue datamine the 'usage' of MA.
At this point we have to split the MA usage into 'farming' and into 'exploit abuse'. From what i've seen its the latter that was causing the exp-boom, not the first one. Now if they adres the last one, it will be all ok again. Farming is part of the game, this include the bridging and perma46 solutions. Already several mobs have been removed, eventualy shrinking it down to a 'more common' system.
The only difference, specialy on the EU, nobody ever got in contact with such 'farming valore', unlike the 3 PI zones on Freedom (for example), majority didnt even know the speed of the 'diehard' farmers or that you could even level so fast (with the 4 lvl gap).
Oh well, next month it'll be all over and we can play in peace again. -
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Just for reference, another thread showed this as an example of not trying too hard in MA but achieving a 50 in a quite extraordinary time.
Just in case you hadn't seen it yet.
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Of wich i already replied, lvl pact and wack 50 mobs, beat my 15 minutes from 1 to 50.
So we got 1 screenshot, thats it? That is what the whole fuzz is about, that 1 person got 50 within hours? Or that player B got lvl1-20 in 20 minutes but took 40+ hours on the remaining lvls?
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How is this relevant? Posi isnt going to be punishing the average user. Its a zero tollerance stance against extreme abuse.
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Relevant to the whole 'omg too fast xp' whinage. Everyone is punching on this '50 in 6 hours', based on what? Nobody here has the exact numbers of lvling in the game, only based their view from what they have seen. (specialy on the EU, you are in a serious minority).
Assumptions and expectations, beat that on the 'fooked up' scale. -
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Thing is there never have been any "statistics" provided by the devs how long an "average" player needs to hit 50 or how much inf he getson "average" during a certain playtime.
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Just curious - how close to your own perception of 'average' is making a level 50 from scratch in 6 hours?
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Is this proven, done by EVERYONE who's been farming in MA?
If 1 SG can manage STF in less then 2 hours, does it mean the avarage is now 2 hours and 10 minutes?
I only hear people yelling about the 'scrath 6 hours', but all those have read so, heard so or even assume so. Never i speak someone that actualy made 6 hours on a _avarage_ team. Not those min-maxed teams that focus 1000% on fast exp, but just a picked up group trying to get some exp.
Only devs can see the time it took the recent 50s to hit 50, i dont believe the majority of those will even be close to 6 hours. (apart, pre MA 18 hours was possible already). -
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Can I go after Statesman instead? He wears a funnier helmet.
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Feel free to pick anyone you like, but it just wont get you anywhere. Sure posi may not did the best stuff _in your pov_ but it doesnt give anyone the right to go bash him along the last 5 big topics about this issue.
Morelikely US side will take the EU peeps less serious, if al they can do is reposting the same stuff over and over and insulting posi while they can. -
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Anyway, I think that maybe it would be better to see what actually happens and then decide based on facts rather than suspicion and assumptions.
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And nonstop insulting posi to be added on the last part -
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At least the community which can be bothered to post about it.
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Some of us haven't posted because:
1) The devs haven't done anything yet
2) When they do, it's not clear what it'll be
3) To a fair degree this thread isn't so much a debate as separate groups repeatedly restating their entrenched positions
I suspect that in the circumstances some people haven't posted because there doesn't seem to be a lot extra they can usefully add.
Suggesting that not posting means people "can't be bothered" is really just asking for another heated division to be opened up.
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Well, should you be bothered by it? As avarage player, would it affect you that someone has 5 lvl50s now, or a new player in his trial got his 50? Those handfull of bad parties?
The irony kicks in when people yell about 'newbs' at 50, while i still remember i didnt know untill lvl27 that i could replace my enhancements by any other 'color'. (and by exp curve, back then it is comparable by lvl50 now).
You can make yet another 50 pages about this, with repeated stories how bad and how sucky Posi may be on his PR, it doesnt help, it doesnt matter.
I am more worried on long term issues, this is just a issue for the time being. New forums, new game engine, new features, stuff that can go into the future and keep this game interesting. I'm rather happy this happens, all those meeeh people now finaly have made the choice to leave, giving fresh new blood into the community by the MA, thats good. -
God what a bunch of whiners here.. 3 days im off, look at this mess.
Cry me a freaking river and go go to CO. Good riddence.
Serious, its being dealth with, stop whining about it. Go play carebear online for a month or 2 and come back after that. -
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'farmers' include those quantum leveling people, it include anyone that plays this game differently then anyway here claims to be 'the right way'. (repeately doing same mission with best xp/effort ratio).
And the longer it stays, the more EU will go empty and the sooner they can close it -
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.....yay for free speech............
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Lets not have the "I have the right to say whatever I like on your private forums" argument because it's silly. If you feel Free Speech is being taken away, then there's plenty of places you can Blog and say anything you want.
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Not at all, I was actually complementing this forum, but as you bring it up, as long as we arent being abusive etc, we have the right to say what we want on a private forum for a game that we pay for.....
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And so have the 'farmers' the exact same right to farm MA to its full content, because they pay for it (exploits excluded). If they bother you with spam on joining or filling, report them acording the EULA, all settled.
Circle is complete, end of discussion. -
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B) CoX players didn't get much more for our 5th Anniversary
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I got a weekend catching up with old friends and two new lvl 50s, one of which I only started on saturday evening. This game is much more casual player friendly than I remember.
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I'm really glad you think that. But of course catching up with friends can be done on both games.
As for a getting a new 50 in a couple of evenings, well I'm not convinced that's a good thing. The Journey is as important as the Destination IMO.
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For you its important, for me its totaly boring. Great feeling of 'been there done that' and yet another annoyancy of getting through the dull pre-SO lvls.
CoH lacks diversity at top, what you do at lvl1 you still do at 20, 30 or 40, and even at 50. Go in a mission, do your thing (clicky, wack all, wack boss) and repeat.
Only if u really interested in the story, it would be nice to do it once, but not more then that. -
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It is fun to skip the sucky bit pre SOs
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^^ this.
The curve of 'strength' of toons is way to high, specialy if you are toggle heavy or damage depenable, going from 21 to 22 is overall 50% increase of everything.
They should add a new veteran reward, insta-20 -
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The Suicidal Medic MM Pet
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You mean mercs as whole? -
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Most certainly..erm I mean of course not! We don't do that..I do have a whip at hand though!
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A lady with a whip..
Kinky! -
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In terms of money many people have wasted months of subscription, if they knew before that they could of done what people are doing now then are probably gutted and feel somewhat robbed of money and time best spent on other games.
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That is part nature of the game. I konw people spend days, weeks, months to reach a certain lvl in WoW or such, now you do in in hours. All those thus have wasted their money?
Each game does this, if you know so, why play it in the first place?
And serious, read this startpost:
http://boards.cityofheroes.com/showflat....e=0&fpart=1
The approach on the US is insanely different, hmmm what am i doing here? -
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In WoW it would not be so bad, since as some old players will tell you "The game starts at 80 (or 70 pre WotLK, or 60 pre TBC)". Even in WoW I think that the dev team would be scrambling to correct such an extreme PLing tactic as what is offered currently by abusing the xp reward from certain mobs.
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You're playing the same WoW as i do? Seems not. -
Did Blizzard ever test their RaF system? Then why people only use it to lvl 4 characters to 60 in 1 day? Did they ever test the skills in GW, making nearly unbeatable farming bots? This all those numberous MMO's test their security, and yet they are fill with 'anti GG' cheaters.
Its not the system, is the player. They gave a tool, players abused it. Portscanners were made for security, now they only used to find 'holes'.
Give a kid a pencil, he will draw you a nice picture. Give a convict a pencil, he will kill his inmates. -
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No i dont think its being blown up too much at all, i have seen a very large number of people go from nothing to post-35 and yes, alot to 50. Now as i said, this is only a problem when its a player who is inexperienced. When a lvl 47 tank tells me that they dont have mez protection and that is why they are being thrown around by mobs (and i know hes wrong because they could have picked active defense) or the Empath has no idea what im talking about when i ask for clear mind because im being mezzd, or the controller has no idea how to lockdown mobs using cages/flashfire despite having both and being well into their 40s - these are all symptomatic of being elevated to a level before your experience in-game is ready to handle it.
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U do know a firetank even at 50 is still getting trown around?Only with the knowledge of IOs or acrobatics this will be gone
But i dont know, i dont feel any different then when a DXP event is going, so i just wait and see what the future will bring.
(betainvite dragonica, wooooooooo and stuff)
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The simple solution is to not place AE buildings in any of the lowbie zones. AE should not be the first thing a new player encounters, they need to be introduced to the existing content - since that is more likely to help them form a strong affinity with the game and their character.
For those of us who have played the lower lvls numerous times, it wont be a major hit, since we will know exactly where to go if we want to level via AE and not standard. The lowest level zone i would place AE is the mid-teens zones (so Steel ect), id be tempted to even say AE should be post-20 content (Talos+).
We need to bring back the days when new players brushed shoulders with vets and learned from them. Getting a PL and having a level 50 within a week and not knowing 99% of the game is not good, regardless what people may claim.
We really need to think about the longterm affect this has on new players, since that is the problem area, not with experienced players. If a vet wants to PL, they will. New players should at least have the chance to experience the game before all this other nonsense otherwise they wont be here for a fraction of the time most of us have been.
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Interesting post
From my view on several 'lf farm' lvl1 people that i monitored, only 1 is now beyond lvl35. The others got 'stuck' pre 30's, great moment in the lvling to a nice ongoing build (travel, stamina, shields, powers, SO's).
Arent people blowing a few things up too big? Yes a numberous of people did get to high lvl relatively fast, but the bigload i've seen jumping around only managed to get a bunch of lvls. These lvls are nothing more then a sewer, KR newspapers and a few SK-runs.
But, i do note again, i play on the US mostly, with quite alot more players and way more diversity of lvling. The few times i went on EU was to get my badges -
Well i think u can make up 20 different adjustments to make it different, but we lack the data-mining wich the dev team has acces to.
They see what mission is farmed, in wich way, with wich setup. Some farms are not even known to the public, only by experience and telling from/to it gets known to the people (family guy anyone?).
And i dont believe this 'farm hype' is of such huge impact that it will have drastic consequences. Sure to those who monitor it closely it will be alot of changes, but avarage 'i dont visit forums and happy play' players i dont think that will be much different. The majority is more 'in touch; with the farm hype because of the broadcast, not by the actualy farming itself.
(like how many people ingame actualy know ED? - THE most dreaded patch ever) -
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As they're adding the ability to specify a level range for MA arcs in I15, why not just require that arcs have a range, no wider than 5-6 levels, and not give XP or INF when you play arcs outside your current level?
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Creativity of the player has no limits, they will think up something for it -
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Trouble is if you start removing the rewards from MA, it will end up going from popular feature, to empty zone used by creative people.
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Or give it a daily limit. Big game did it succesfully and now GW done it likewise, works pretty good. -
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2) The main point. Surely any game that allows you to reach the level cap without any real learning curve is ultimately flawed?
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Not really.
Like sistergame Guildwars, you can reach lvl20 with your eyes closed (factions), but only having a handfull of skills to choose from. Not untill you go cap them yourself you can get more skills and learn the game itself.
WoW, using a RAF u can reach 60 within 2 days, do it twice and you get a free lvl60 additional. No gear, no skills, often not even any achievement.
This game really aint that stupid hard that it takes you 50 whole lvls to learn the basics of the game. Give me any AT at 50, a few missions and i'm good to go.
From my own experience i saw more people quiting because the lower lvls are boring and (unexperienced) takes ages (wrong class, no stamina, u get the stuff), then i see people leaving because they got 50 and got bored with nothing to do. Few friends saw me going around with pets, skills, powers, whatever, while they only had 4 attacks, shields then drain em empty and had difficulty defeating multiple mobs.
Due the sidekick and exemplar system you basicly can replay the entire 1-50 again, just in reverse. That said, maybe the community is changing into a different way of playing, that doesnt mean its bad. Some take their conclussions and feel its time to leave, others just see what time will bring.
I enjoy myself still, i focus on things now that gave me alot of joy in the old days and still give now. As long as i am a happy player and can team with other happy players, i care little how what when and why.
Eventualy this player either leave, or gets into the learning curve, making him a decent player in a week or so. Just that you happen to stumble to him today, doesnt make him bad tomorow..