Silverado

Legend
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  1. [ QUOTE ]
    The gameplay mechanic is so different. I really like how busy I feel. Very reactive as opposed to my normal scrapperish "repeat the attack chain/Heal when needed" process. Not that I'll ever forego my scrappers either, but it's truly a wonderful addition to a game I thought I knew inside and out. I'm sure Technogeist will go through a few revisions still, if not a bunch.

    Always learning. Thank you everyone for the advice!

    [/ QUOTE ]

    Welcome to the dark side, my friend.
  2. [ QUOTE ]
    According to Red Tomax City of Data, the -resistance does not stack from the same caster. That said, being able to place a tar patch nearly adjacent to the first or on a separate group does have its attraction.

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    Isn't Tar Patch a pet like Freezing Rain? where each pet is a different "caster" and therefore they stack in practice?
  3. [ QUOTE ]
    most people on teams and pvp just care about DPA

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    It has lower DPA than Shriek

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    At least in PvE. PvP hasn't mattered since i13 so I won't comment on that
  4. [ QUOTE ]
    I always take Shout, it's High damage

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    It has lower DPA than Shriek

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    Sonics does best when one uses every last -res attack. The -res from different attacks will stack.

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    Shout actually hurts the -res stacking and therefore your DPS, because of the high animation time.
  5. [ QUOTE ]
    [ QUOTE ]
    We are getting freespecs today?

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    Doubt it, probably a week from now.

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    Or not:

    http://boards.cityofheroes.com/showflat....part=1&vc=1

    I hadn't seen that until today, good thing I used all the freespecs as soon as the last issue hit
  6. [ QUOTE ]
    We are getting freespecs today?

    [/ QUOTE ]

    Doubt it, probably a week from now.
  7. [ QUOTE ]
    As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

    My overall opinion is that the game has lost alot of the lustre and promise of the early days.

    In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

    The Nerf bat was weilded in more sense or perhaps with more explanation.

    New issues introduced new content, new adversaries, new abilities.

    All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

    Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

    As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

    Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

    I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

    What is the sense of having so many zones if there is no pressing reason to go into them?

    I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

    But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

    Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

    Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

    [/ QUOTE ]

    Can I have your stuff
  8. Also note that if your target has 50% base resistance to S/L and say, -25% resistance to cold damage (you're fighting an armored, axe wielding demon) and he is hit with a 50% res debuff, it will result in 25% resistance S/L, -87.5% resistance to cold, -50% res to everything else
  9. Good sonics don't use Shout
  10. An SD scrapper can reach around 80ish percent DDR
  11. [ QUOTE ]
    Unlike most of the "Giant" Monsters, these are actually pretty freaking huge. They drop the special Essense of the Earth inspiration used in the Hamidon Raid (done in the Hive on blue side, The Abyss on red side).

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    And unlike most of the "Giant" Monsters, these are actually hard to kill (especially the giant shrooms with the sleeps and confuses)

    And as always, if you're interested in seeing GM soloing screenshots you can see them here (defender), here (mastermind), or here (corruptor).

    Most of these were using no temps and no insps (I'm particularly proud of soloing Lusca with no temps and not a single insp on my defender, which took about 2hrs).

    A Fire/Rad Controller is in works at the moment, to complete the quartet of optimized GM killers
  12. Silverado

    All scrapper STF

    I ran an all Scrapper Positron TF once, it was me and 2 other Scrappers
  13. Silverado

    All scrapper STF

    I'm also up for this on Virtue
  14. [ QUOTE ]
    Another question : is this kind of performance specific to your Fire/Traps, or do you think your Rad/Son or Fire/Therm could achieve similar results ?

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    I wouldn't say it's specific to this Fire/Traps Corruptor; my Bots/Traps MM might have an easier time doing it and my Rad/Sonic Defender might have a tougher time, assuming it's done with the same AVs. I will be trying this on those toons also and will post the screenies soon

    Fire/Rad Corruptors and Controllers should also be able to do it, it would of course require a great deal of concentration and strategy regardless of which build you use.

    And while we're on the subject of which builds are capable of doing it, my friend P-Forge here deserves being mentioned for the excellent work he's done on his DM/SD Scrappper

    [ QUOTE ]
    Edit : last question, what is the benefit of having /Traps in such a challenge, compared to something like a Fire/Rad ?

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    Traps offers basicly the same benefits as rad but with higher values (-res, -dmg, -rgn). Rad makes up for this with AM which Traps lacks, and that +rech and +recov becomes vital when soloing AVs (especially multiple AVs)
  15. [ QUOTE ]
    How do you complement a well played Trick Arrow Defender?

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    You don't.
  16. The way I understand it (because it's the way it works) is that caltrops has somewhere around mag 50 "afraid" effect (which makes most mobs scatter). Most AVs have a mag 50 protection to most status effects, including "afraid".

    They won't run from a single aplication of caltrops, but the moment you stack it they will run away. This of course isn't an issue if you can keep them immobilized with MG
  17. [ QUOTE ]
    Which GM is the toughest to take down, is it Lusca? I am not talking length of time, I am talking about who is the most powerful of the GM's?

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    Kronos Titan
  18. I like BAB because he's hardcore.

    On villains I like The Center, if nothing for the cutscenes he gets in the Conference of Evil arc, especially in the last mission.

    "While we wait for this to begin, I have one question I'd like to voice, which I'm sure is on everyone's mind." - that scene is classic
  19. [ QUOTE ]
    Well siphon life is melee, so you suggest a higher level ranged power that works like the melee power

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    I suggested a large damage increase to the ranged power, not turning it into melee
  20. Dark Blast has 2 very good single target blasts in Dark Blast and Gloom. A third, heavy hitter 3rd single target ranged attack in Life Drain would complement nicely the other 2 blasts and is what the set needs, IMO
  21. The suggestion floating around on the corr boards is to give Life Drain from Dark Blast the same treatment as Siphon Life from Dark Melee (mass damage increase while retaining its healing capabilities), making it a viable attack to include in a chain