tl;dr version: I want a DM/SD build with Teleport as the main travel power
Long version: I've got my DM/SD Scrapper up and in working conditions, I've already successfully completed Maria's arc and Mender Silos' TF and I'm happy with her performance so far.
But, there is one thing I'm not quite content about
: her travel power choice.
Call me a carebear, roleplayer, concept queen, or any insult you can think of, but I just cannot fully enjoy my dark amazon of the Netherrealm (who steals the souls of her victims and summons deadly conducts of negative energy to punish her foes) bunnyhopping around in the streets of Paragon City :-/
Flight also doesn't convince me, since I'm not quite used to hovering and maneuvering around in a tight pack of SD/AAO fueling minions/lieutenants around an AV.
Super Speed? doesn't quite feel right, too colorful and bright for the dark themed character. Maybe when color customization comes out and I can tint the superspeed black or dark purple and call it "Shadow Swiftness" or something, but for now it just doesn't feel right
That would leave Teleport as the only travel power choice I'll be happy with. But that means I'd be losing that precious 1.88% defense to all positions from either Hover or CJ, and I don't think I can live with that either
This is my current build
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Silverella: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A)
, T'Death-Dmg/EndRdx(3)
, T'Death-Dmg/Rchg(3)
, T'Death-Acc/Dmg/EndRdx(5)
, T'Death-Dmg/EndRdx/Rchg(5)
, T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(7)
, LkGmblr-Rchg+(9)
, TtmC'tng-ResDam/EndRdx(9)
, TtmC'tng-ResDam/Rchg(11)
, TtmC'tng-ResDam(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(13)
, LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal/EndRdx(A)
, Numna-Heal/Rchg(15)
, Numna-Heal(15)
, S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- Zephyr-Travel(A)
, Zephyr-Travel/EndRdx(19)
, Zephyr-ResKB(21)
Level 8: Siphon Life -- Mako-Dmg/EndRdx(A)
, Mako-Dmg/Rchg(21)
, Mako-Acc/Dmg/EndRdx/Rchg(23)
, Nictus-Heal(23)
, Nictus-Heal/HP/Regen/Rchg(25)
, Nictus-Acc/Heal(33)
Level 10: Active Defense -- HO:Membr(A)
, HO:Membr(17)
Level 12: Swift -- Flight-I(A)
Level 14: Super Jump -- Zephyr-Travel(A)
, Zephyr-ResKB(19)
, Zephyr-Travel/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(29)
, P'Shift-EndMod/Acc/Rchg(29)
, P'Shift-Acc/Rchg(31)
, P'Shift-EndMod/Acc(31)
, P'Shift-End%(37)
Level 20: Health -- Numna-Regen/Rcvry+(A)
, Numna-Heal(27)
, Heal-I(48)
, RgnTis-Regen+(50)
Level 22: Stamina -- Efficacy-EndMod(A)
, Efficacy-EndMod/Rchg(31)
, Efficacy-EndMod/Acc(33)
Level 24: Shadow Maul -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(25)
, Oblit-Dmg/Rchg(46)
, Oblit-Acc/Dmg/EndRdx/Rchg(46)
, Oblit-Acc/Dmg/Rchg(48)
, Oblit-%Dam(48)
Level 26: Soul Drain -- GSFC-ToHit(A)
, GSFC-ToHit/Rchg(33)
, GSFC-ToHit/Rchg/EndRdx(34)
, GSFC-ToHit/EndRdx(34)
, GSFC-Build%(34)
, GSFC-Rchg/EndRdx(36)
Level 28: Boxing -- Stpfy-Acc/Rchg(A)
, Stpfy-EndRdx/Stun(43)
, Stpfy-KB%(43)
, Stpfy-Stun/Rng(45)
, Stpfy-Acc/EndRdx(46)
, Stpfy-Acc/Stun/Rchg(50)
Level 30: Tough -- Aegis-ResDam/EndRdx(A)
, Aegis-ResDam/Rchg(36)
, Aegis-ResDam(36)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx(A)
, C'ngImp-Dmg/Rchg(37)
, C'ngImp-Acc/Dmg/Rchg(37)
, C'ngImp-Acc/Dmg/EndRdx(39)
, C'ngImp-Dmg/EndRdx/Rchg(39)
, Mako-Acc/EndRdx/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(40)
, Oblit-Dmg/Rchg(40)
, Oblit-Acc/Dmg/Rchg(40)
, Oblit-Acc/Dmg/EndRdx/Rchg(42)
, Oblit-%Dam(42)
Level 38: Weave -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(42)
, LkGmblr-Rchg+(43)
Level 41: Hasten -- RechRdx-I(A)
, RechRdx-I(45)
, RechRdx-I(45)
Level 44: Conserve Power -- RechRdx-I(A)
, RechRdx-I(50)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13,5% DamageBuff(Smashing)[*]13,5% DamageBuff(Lethal)[*]13,5% DamageBuff(Fire)[*]13,5% DamageBuff(Cold)[*]13,5% DamageBuff(Energy)[*]13,5% DamageBuff(Negative)[*]13,5% DamageBuff(Toxic)[*]13,5% DamageBuff(Psionic)[*]9,88% Defense(Smashing)[*]9,88% Defense(Lethal)[*]12,1% Defense(Fire)[*]12,1% Defense(Cold)[*]8,94% Defense(Energy)[*]8,94% Defense(Negative)[*]3% Defense(Psionic)[*]16,8% Defense(Melee)[*]14,9% Defense(Ranged)[*]16,4% Defense(AoE)[*]34% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]58,8% Enhancement(RechargeTime)[*]10% FlySpeed[*]261 HP (19,5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2,75%[*]MezResist(Immobilize) 8,25%[*]MezResist(Sleep) 2,2%[*]MezResist(Stun) 4,4%[*]9% (0,15 End/sec) Recovery[*]54% (3,02 HP/sec) Regeneration[*]15% RunSpeed[/list]
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It has softcapped defenses, 35% res to S/L, 58.75% recharge, 2.1k hp, 310% regen, 3 EPS recovery with 1 EPS drain (making CP and DC a MUST) and around 80% DDR
Now, the favor I want to ask the gods of scrapping in this forum is to make me a viable build with Teleport as a travel power, with the following restrictions:
-At the very least 44.5% defense to all positions
-50% global recharge
-Sustainable recovery for long AV fights
-300% regen
-No purple damage sets (other purples like stun and immob are fine)
-All attacks must be slotted as attacks
-SL has to be slotted as a heal first then as an attack (with similar numbers to the current build, 90% heal, 70% damage)
Could this be done? or am I getting too presumptuous? I'd like to hear advice from the experts to help me build my TP'n DM/SD
Thanks in advance for your helpful advice!