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Posts
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Joined
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If we're talking SOs, 2acc 3rech on SD and 1acc 3rech (2 endmod optional) on DC is what I'd suggest
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Quote:Nicely done, that's what I wanted to see.Well, I haven't gotten to Diabolique yet but DE monsters are definitely doable by an Ill/Rad. No insps, no temps.
http://www.flickr.com/photos/4105259...7621794223731/
Edit: I frapsed it too if you're really interested.It's not even particularly impressive, I made a lot of really sloppy stupid mistakes. A better player would have no problem doing this.
I'm currently on a quest to take down the Kronos Titan GM myself, will post the screenies when done. -
Once you step into the realms of AV soloing you'll also realize that "AV soloing" is a very broad term. There's a huge difference between being able to solo Chimera and being able to solo Lord Recluse
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Who needs 3 indestructable pets when you can be an indestructible master yourself?
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I am Silverado and I am an Honorary Scrapper. Though I do have my own DM/SD Scrapper capable of taking multiple AVs simultaneously, my heart is with the support ATs. The Scrapper forums are still my favorite of all though, since the community here shares my mindset of striving for excellence.
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Quote:No, 45% is *still* the softcap against +4 mobs. Critters don't get a bonus tohit until they're +5 to you.And hitting soft cap (45%) isn't really the soft cap when the mobs are +4 to you which is what smoke is for...Thanks for the help so far though appreciate it all.
And what do you want to hit the softcap in? S/L? Ranged? Melee?
Hitting the softcap to all 3 positions on a controller is unrealistic -
Electric melee is lackluster in single target damage, but it's an AoE beast
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IMHO the best Scrapper (DM/SD) outperforms the best Stalker (DM/Nin) at soloing AVs, at least damagewise.
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Sorry, my statements have a cap of 95% absoluteness. Every CoH/V rule has its own situational exception
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Dominator melee damage scale is still slightly lower than a Blaster's: 0.95 to 1.0.
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Incorrect
Doms ranged damage scalar is 0.95, melee is 1.05 -
A softcapped /Nin Stalker has more staying power than any /SR Scrapper, with slightly lower DDR but alot more toys to play with (including a burst self heal)
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Fair enough, but an still Ill/Cold won't outperform a Fire/Rad (and will be far more expensive)
To each their own though *shrug* -
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Cold is better than Dark but worse than Rad for AV/GM soloing
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And your reasoning is.....?
It's easier to soft cap a cold than rad
Cold can dish out /alot/ more -res than rad
Cold has /much/ better -rchg than rad
Cold has better defense debuffs than rad (for whatever its worth)
Cold has much better -dmg compared to rad (50% (80% vs fire) vs the 20% that rad has),
Cold has -special, Rad does not
Cold has equivalent -regen to rad with high amounts of rchg
Cold has heat loss effectively giving it unlimited endurance at high rchg.
With high rchg a cold will melt an AV faster than a rad, easily.
A Rad has a self heal
A Rad has a faster rchging regen debuff (which becomes a nonfactor at high rchg)
A Rad has +rchg in AM
A Rad has mez resist in AM, (but cold can get similar results with benumb)
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My reasoning I have done it with both and rad is better. It's easy on a rad to reach 40% ranged defense (equivalent to softcap, RI does the rest), have perma LR and nearperma AM. For a Cold it's difficult to keep Benumb perma, and it's even more difficult to have capped ranged defense (or to S/L if you decide to go with Ice, Earth or Scorpion epic shield) while still retaining such extreme levels of recharge (not to mention 3 or 4 times as expensive) -
Cold is better than Dark but worse than Rad for AV/GM soloing
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Ill/Rad has long been the build that is viewed as the "AV Killer." Fire/Rad is awesome, but doesn't have the same protection of three invulnerable tanks. I'm not doubting that you can do it, but it may be that you are just that good. When lots of folks can do it, that suggests that it is the build that is the cause.
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ill/rad is only percieved as "better" by the general public, but I've come to the conclusion that it's mostly an Urban Legend of CoH.
When fighting these targets, survivability only matters to a certain extent. Once you're at a point where you can survive, having more survivability is irrelevant, at this point it is the offense that makes the difference between the good and the best. Fire/Rad is superior to ill/rad in this aspect.
I'll make sure to post screenies to back my claims soon enough
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I think your perspective may be a little different than mine. I suspect that you are talking only about maxed level 50 fully IO'ed out builds. And even then, a "Perma PA build" is pretty easy to put up against an AV, while a Fire/Rad is going to need a bit more work. Against that single powerful target, a Fire/Rad has more limited options.
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It's true that illusion is easier (and that's where its porpularity and legend status come from) but the difference is comparable to an automatic and a manual transmission car; the automatic car is easier to drive, but once you've learned what you're doing the manual shift car will outperform the automatic in potency, speed and traction. -
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Damage is the last stand, the hardest hurdle to overcome that makes some AVs/GMs simply not killable. As always I like to be proven wrong, show me an ill/rad who has killed Diabolique or a DE Monster with no temps/insps (just to mention a couple)
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I've killed both Diabolique and a number of DE monsters, no temps or insps.
In case of monsters, it took for bloody ever. But it is very doable, as long as you don't mind spending 30 minutes to an hour staring at the same thing ad nauseum.
I also soloed Babbage, Kraken, Jurassik, Eochai, and Jack in Irons. I put a decent dent into Lusca before I realized that my mouse will die sooner than that thing, and gave up.
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Screenies? videos? any sort of proof? I'm not gonna doubt you in saying you've done many AVs and GMs, but in the case of certain targets such as Diabolique, Kronos Titan GM and DE Monsters, I'm gonna have to be skeptical until I see proof. -
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Ill/Rad has long been the build that is viewed as the "AV Killer." Fire/Rad is awesome, but doesn't have the same protection of three invulnerable tanks. I'm not doubting that you can do it, but it may be that you are just that good. When lots of folks can do it, that suggests that it is the build that is the cause.
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ill/rad is only percieved as "better" by the general public, but I've come to the conclusion that it's mostly an Urban Legend of CoH.
When fighting these targets, survivability only matters to a certain extent. Once you're at a point where you can survive, having more survivability is irrelevant, at this point it is the offense that makes the difference between the good and the best. Fire/Rad is superior to ill/rad in this aspect.
I'll make sure to post screenies to back my claims soon enough -
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Are we talking no insps, no temps?
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In the end everyone is free to do it their own way, but the less external resources you use the more impressive it is. My own personal rules are no temps, no insps (with a few exceptions against certain problematic AVs, like bringing blues to counter Recluse's endurance shutdown blasts, for example) -
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Hmm, to me, animations aren't that biggie. =x
So, w/e. xP
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You can also get metal spikes and dom thorns for Spines, silly Jin :P -
Damage is the last stand, the hardest hurdle to overcome that makes some AVs/GMs simply not killable. As always I like to be proven wrong, show me an ill/rad who has killed Diabolique or a DE Monster with no temps/insps (just to mention a couple)
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Are you talking solo, or in a team? A Fire/Rad superteam is pretty much hands down the best at anything. Solo, I'd say Fire can't hold a candle to Illusion when we're talking single target.
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Other way around, fire is vastly superior to illusion. -
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* Stalkers: I'm In Ur Bedroom Spyin' Ur Naughties
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Stalkers do it from behind! -
Fire/Rad is hands down the best build for taking down GMs and even multiple AVs at the same time
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Also character improvement: build, slotting, accolades, set bonuses, etc