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Posts
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Joined
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I chose not to rob the bank at the end
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Apples and oranges, one set has nothing to do with the other.
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Quote:This was true before the server transfers, however...Justice and Infinity are the next servers most typically, after F&V. I play on both. Both are equally dandy. As are all the other servers, including F&V.
This describes the current situation more accurately -
Quote:We're both correct, actually.The answers given by Fleeting Whisper and Sliverado are contradictory. FW's states that -damage functions the same as -resistance in that it is always resisted by the base resistance value(even if that value is currently lower or higher due to buff/debuff) and Silverado's answer assumes the opposite.
FW said that the two are resisted in the same way, he never mentioned anything about being resisted by the base value (which isn't true, all the calculations are done using their current value, though the buffs/debuffs aren't cumulative) -
Quote:When EF is applied, the final values for that mobs' resistance are:So, for example, I am using EF on an even level AV(or any mob) which causes -30% resistance and -25% damage. the AV has 0% Smashing resist, 50% lethal resist and -50% Fire resist. They have 3 attacks which do 100 damage each, one Smashing, one Lethal, one Fire. While EF is on, how much damage would each of the attacks do? Clarification - I don't know if EF applies these debuffs "simultaneously", meaing -res would not affect -dmg, but for the purposes of the question you can assume that there is an existing -res power and then a -dmg power is applied, if necessary.
-30% Smashing (30% -res meets no counter resistance)
35% Lethal (30% res resisted 50%)
-95% Fire (30% -res boosted by the base -50% resistance)
The damage the mob does with the attacks that would normally hit for 100 is:
67.5 Smashing (25% -dam boosted by EF's own 30% -res)
83.75 Lethal (25% -dam resisted 35%)
51.25 Fire (25% -dam boosted by 95% -res) -
Quote:My Defender is actually Rad/Sonic. The Ice Blast toon I used to solo AVs with was a Corruptor, long before the powerset was made available to Defenders.I guess the x/sonic defs that have been dropping GM's don't count...
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Combination of both.
When I play my lowbie feeble toons I use technique and strategy so I can kill those pesky Hellions and Outcasts for xp.
When I play my high level toons I tend to rely on numbers more to achieve things the game wouldn't let me otherwise. -
AVs/Heroes in general have very high resistances to most debuffs (at level 53, they have 86.5% debuff resistances on top of purple patch effects). They also have 800+ endurance.
Search the wiki for more info. -
With the new hero and villains arc (especially the villain arc), my own optimism has significantly gone up.
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Quote:Infernal can't be immobilized, though there's usually no need to, since his fighting preference is set to ranged rather than melee, as I said before*yes I know it is easier to just immob them with webgrenade, but not all of them immob easily and I'm generally pushing for speed kills rather than just kills itself.
Which I sort of agree with, as I said before. -
You can go ahead and find all the metaphors and analogies to sugar coat it all you want, but in the end it is what it is *shrug*
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Quote:You mean with an AT that specializes in range? well gee, that is a tough oneSo Silverado, I take it you view using imobilizes and then standing just outside of an enemy's attack range while pelting them with attacks is considered an exploit? I know many people who do that to mobs with short range attacks. You know, such as anything using a shotgun.
How about hovering just out of range of an enemy group, and sniping them repeatedly? Do you view that as an exploit too? -
Quote:Chill out kid, making appropiate builds to take down big mobs from range as a Defender or Corruptor doesn't even begin to compare to "taking advantage of" (being generous here) the range limitations mobs have, standing at 7ft away from them so that they are within your melee range but out of theirs (which is 5ft) as a Scrapper. That has nothing to do with picking legit powers and legit using IOs to achieve certain challenges (note that I'm not saying that his build is cheating, even considering the fact that Fire/Shield is fairly Op'd)Coming from someone who constantly brags about taking down AV/GMs with -regen alts. Ok dude, I'm sure the original vision for the game was that clicking one power every 30 seconds should completely flatline the regeneration of the toughest foes ingame, heh. I'm sure you didn't abuse the BoTZ sets on any of your alts to softcap ranged defense either, right ?
Seriously. Dude plays alts so easy you could run a macro on them to solo AVs, and comes to poo-poo someone's else thread about "cheating" for thinking outside the box with a subpar character for the task at hand ? Are you kidding me ?
For that matter, any AV soloing is exploitation of the game mechanics as it's supposed to be team encounters.
Quote:Guess I don't see it that way. I don't see it as any different than, say, pulling. Again, you're exploiting the AI. SMART enemies would call everyone around them, hit the alarm button to alert the rest of the complex to where your team is, ignore the Tank's taunt, and shoot the squishies from range to avoid being nuked in a group. Or at least something smarter than running over one at a time, or bunching up at a corner and dying conveniently for you.
This game doesn't have smart enemies unless you PvP. I exploit that continuously. If I want to make the game harder, I crank up the level or remove tools like inspirations. I'm not a role player. I don't even TRY to pretend that my enemies are smart, and then adjust my tactics to give them the same advantage they would have if they WERE smart. I'd feel completely stupid doing so. Accepting the AI for the stupid algorithm it is just seems like smart tactics to me. Or cheating. Or dishonorable. As Sarrate says, semantics, and it doesn't matter to me what you want to call it; it's what I'll do.
Not saying anyone else has to. If drawing a line for what parts of the AI you'll exploit makes for better immersion, or improves role play, or just makes the game more challenging in a fun way (e.g., RWZ challenge rules), have at it. I'm just not drawing that line personally. It doesn't generally improve my game play experience. I guess for me, allowing the stupid AI to outsmart me would make me feel even more stupid than, say, turning off all my toggles and running missions that way. Your mileage may differ.
OK, yes, I do I feel a little bad when I lure Tyrant into the lava. Poor little guy. But I still sleep at night.
Besides, it's only a matter of time for devs to give mobs their 7ft range. -
He is exploiting a hole in the game mechanics (as described by Cyber_naut above) to give him an advantage, which is an unintended method of mitigation for the Scrapper AT.
If anything, dishonorable tactics is what it would be called (you know, besides cheating)
That being said, I don't condemn him entirely. I know how much of a pain it is to take down Infernal on a Fire/ Scrapper. At least in my case I used inspirations. -
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Quote:Someone who just happens to be a channel Operator.So, because of a nebulous "someone" "somewhere" MIGHT be offended about SOMETHING we say, we should just STFU?
Ever think that joking about unpleasant subjects like the R-word might just be a coping mechanism for addressing such painful topics?
Sexual assault/child abuse is much, much more common than we think. Much. -
Depends on which mobs you're fighting and which type of missions you're doing. The Lost tend to have a high boss count on their missions, while The Council prefers to spawn a greater number of minions, for instance. Freakshow are somewhere in between.
Each enemy group has its own spawning rules.