Silverado

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  1. He is right though, several posters have already answered your initial question and explained you why you're wrong in your assumptions, yet you keep insisting that:

    Quote:
    Originally Posted by SPiNE View Post
    Still, I'm saying that resistance-based armors have more potential to become better from IO bonuses. If we're just comparing resistance armor with defense armor without any set bonuses from IO's, then yes defense-based armors would be just as good if not better...but IO's and set bonuses change everything.
    Which is simply a lie.
  2. Quote:
    Originally Posted by Nethergoat View Post
    Did EVERYONE end up on Freedom and Virtue the last time they did this?
    Yep.
  3. Quote:
    Originally Posted by SPiNE View Post
    However, let's talk about a pure defense-based armor set, Super Reflex. It requires you to take pretty much all 9 powers, it has no self heal, no +regen, no utility powers, just a +20% recharge power. It's pretty much just soft-cap defense...that pretty much anyone can reach with IO's.
    No. Just. No.
  4. Quote:
    Originally Posted by TamakiRevolution View Post
    I wouldn't say "gimped"
    I would.
  5. Quote:
    Originally Posted by SPiNE View Post
    Resistance-based armors can utilize bonuses from IO's to reach the defense soft-cap. This pretty much gives them 2 layers of protection. However, defense-based armors can't get a soft-cap for resistance.
    Some resistance based toons can build for softcap to either 1 position (usually melee) or 2 types (usually smashing/lethal) only, but it usually results in a horribly gimped character lacking some key powers in favor of set mules, that also happens to cost an exhorbitant amount of inf.

    And there is no such thing as a soft-cap for resistance.
  6. Silverado

    So, LGTF Hamidon

    Quote:
    Originally Posted by NordBlast View Post
    No one of these TFs/missions gives you warning about NPC level, so I don't think LGTF should do it either.
    On the contrary, I think they should all have the warning, it's only fair for casual players.
  7. Quote:
    Originally Posted by je_saist View Post
    massive aoe damage and massive defense?

    spines / super reflexes scrapper
    spines / shield scrapper

    That's about it.
    Why haven't je_saist's post priviledges been revoked already? all he does is spread misinformation and grief people who actually need help.
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    Elemental melee sword/no sword choices.

    I want every one of my fire tank's attacks to use the fire scimitar.

    I want every one of my ice melee tank's attacks to not use an ice sword.
    Further expanding on that: give us the choice to use a Sword/Mallet where we couldn't before, including the Dark, Energy and Electric Melee powersets
  9. Quote:
    Originally Posted by Ehina View Post
    I want to start a hero brute with GR, but I'd also like to try Kinetic Melee. Both at the same time would be cool, but I'd really like to be sure first if a IOed KM brute is a viable choice compared to a KM scrapper or not.
    Would a Kin Brute be viable? of course it would be. Would a Kin Scrapper outperform a Kin Brute in terms of damage? most likely, given that their inherent [Fury] is getting castle'd upon GR launch.
  10. Quote:
    Originally Posted by Zikar View Post
    Entering dreams to get information is not a new concept. What made Inception was not it's basic concept, but how it was pulled off.
    Not to mention Team Inception didn't go in the dream to steal stuff, but on the contrary, to leave something behind
  11. Quote:
    Originally Posted by Arcanaville View Post
    Given sufficiently high recharge and good use of Power Siphon, I think so.
    Funny you mention, KM has lower recharge requirements than Claws to achieve higher ST DPS
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    I might do a KM/SD brute. That combo should put out some rather stupid ST damage.
    This seems to be the consensus of the good players on the forums.

    The rest of the newbies seem to be under the wrong impression that the set is underperforming, can't honestly see why they would think that *shrug*
  13. Quote:
    Originally Posted by Acemace View Post
    If KM isn't altered to some degree within the year following live player feedback, I'll owe you a purple of your choosing.
    That doesn't really prove anything, "player feedback" has a very strong pull in this game, won't argue that. Too bad most of this "player feedback" comes from the vocal, whiney roleplayers on the forums who don't have a clue about game mechanics or balance.
  14. Quote:
    Originally Posted by Acemace View Post
    That was the majority consensus. I've tried it with various combos at +45 and it's an average set, underwhelming to me, all show and no pony. I'll be avoiding it on any melee AT.
    But you might like.
    And a very erroneous one.

    Kinetic Melee is miles better than DP, and the ST DPS it can reach is just slightly lower than Fire (with much lower +rech reqs, too)

    It does seem a bit lacking on the AoE department, though.
  15. Quote:
    Originally Posted by Silas View Post
    Rec buff on Consume is cool but a little odd, since for the first 15s after using Consume is arguably when you'd need it least.

    Still a major fan of the FA changes
    It means you'll stay at full end 15 seconds longer, and only start losing end after that
  16. Quote:
    Originally Posted by CyWolf View Post
    Quick question I know this ain't the blaster section but did the blaster version of these 2 powers get the buff too?
    Nope.

    The dom version of FE didn't get the change either.
  17. Fiery Aura got buffed, but Shield Defense got castle'd
  18. Silverado

    So

    Gogo fyah/regin/shrak
  19. I delete 50's all the time. I have a personal rule of having only 1 of each AT per server, so there have been cases where I want to roll a Controller, but I already have a Controller, so I have to strip/delete the old one before creating the new one.

    It's not exactly a pleasant process, but it helps me keep sane from altitis, and gives that much more importance to the characters that do survive.
  20. Silverado

    Tough

    And don't forget the +3% def IO's that go in resistance powers...
  21. Quote:
    Originally Posted by Zophar_Shinta View Post
    I'm looking at making a new brute for GR.

    Now the question is, is there a brute that can do just about anything?
    Like Solo, team, farm, tank tfs and solo AV's or am I asking the impossible?
    I suggest SS/Elec Brute.

    It has very good ST damage to solo AVs with Punch, Haymaker and Gloom
    It has good offensive capabilities to farm, with Rage and Lightning Reflexes cross-enhancing the effectivity of Foot Stomp and Lightning Field. Add Ball Lightning or Dark Obliteration and you're gold
    It's good for tanking SFs, most notably the Lord Recluse Strike Force, old school style, where defense-based Brutes are phail

    On top of all that, it also has an endless endurance supply to just keep going and going...

    Edit: I can also predict that SS/Elec will make an excellent STF Brute. My Tanker is also Elec Armor and has little trouble tanking all 4 patrons at once.
  22. Fire Sword, Ice Sword and Stone Mallet are weapons and also part of a set that is also color customizable
  23. Respeccing doesn't cost any inf, you get to reassign all slots and all powers starting from level 1. All your slotted enhancements become "unlocked" and are pooled appart, which then you can reassign them back to your powers, or "sell" them back, and you get reimbursed the vendor cost of the enhancement (or the crafting cost, in the case of IOs)