Silverado

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  1. People should do their homework first, before coming to the boards and moan their woes out.

    But then again, these forums would be a ghost town if they did.
  2. Quote:
    Originally Posted by Zombie Man View Post
    That's great!

    But... what in-game option? How does it work?
    After you do 10 alignment missions, you get an ingame pop up window saying that you need to purchase GR in order to switch sides, and it gives you 2 options: "purchase now" and "not yet"
  3. Silverado

    Female Hellions

    Quote:
    Originally Posted by Carnifax_NA View Post
    There are Chi Masters all over the place now, which is great. Means less Sorcerers about.
    Which sucks for people trying to get Tracer
  4. Quote:
    Originally Posted by Chaos Creator View Post
    Warshades.
    This.
  5. Yeah, I'm gonna go ahead and chip in on this one.

    First of all, out of all these replies only one person was somewhat on the right'ish tracks, almost. Since you want to solo AVs on a Fire/Fire Blaster, and since that is such an unusual build on an unusual archetype, there isn't really much valid advice that you're gonna find out there, since not many people have done it before (yes, kranik pulled it off but I seem to remember he used temp powers).

    My advice is to come up with a build of your own and dive head-first into battle. See what your deficienies are, then make a build to patch those deficiencies, then dive back into battle, etc
  6. Quote:
    Originally Posted by Aett_Thorn View Post
    For some reason, I read it like that.

    I will beat you to death with this tea leaf!
    Edited for clarity ¬_¬
  7. Quote:
    Originally Posted by _Pine_ View Post
    Energy Damage =/= Psionic Damage

    Looks more like Kinetic Effects, not Psionic Effects.
    Looks more like Tai Chi, if you ask me...
  8. The power [Force of Nature] from the Force Mastery ancilliary pool for Blasters no longers accepts damage resistance IO sets. Bug or WAI?
  9. Quote:
    Originally Posted by Bill Z Bubba View Post
    How do they not cause redraw when you turn those toggles on?
    The same way turning any other toggles on doesn't cause redraw.
  10. Quote:
    Originally Posted by Zortel View Post
    4: Enemies do more varied, and harder to deal with effects.
    -Regen, -Recharge, -Def, are some of the main pains I've noticed. -Regen means it takes even longer to recover, and that mid combat natural regen is even slower. -Recharge increases the time it takes to defeat enemies, meaning you take more damage. -Def means you take more hits, leading to more damage.
    I find Paragon City to be significantly more difficult at lower levels than Praetoria (and the Rogue Isles for that matter). Hello end-draining Clockwork in the pre-stamina levels? chain-mezzing CoT mages before *anyone* has any mez protection? Spectral Daemon Lords that floor your tohit with one power (as if there weren't enough accuracy issues at those levels)? Vahzilok, who do a lot more -rech and hit harder than any Praetorian mob?. Yeah, Praetorian mobs are wimps compared to these guys.
  11. It's also worth noting that rad debuff toggles don't cause redraw (because they're... you know, toggles)
  12. PPD Enforcers, Malta Titans and Assault Bots have always had shoulder mounted cannons. Blood Widows and KoA's get a wrist mounted dart thrower, so this isn't new.
  13. If you're a Bane however, you'll be able to use Mace Mastery powers with no redraw
  14. I have a few:

    1.- Only have 1 character of each AT active at all times. If I want to roll a new character of a given AT, the previous one must be deleted or moved out of the server.

    2.- All my characters must be able to do at least one of these:
    a.- Solo Giant Monsters
    b.- Solo Archvillains
    c.- Solo +4/x8 spawns of most enemy groups (barring wierd stuff like Rularuu or custom OP'd critters in the AE)
    ...while still being useful contributions on a TF/Raid team.

    3.- All my characters have "Silver" on their names (Silverius, Silverster, Silverette, Silveratrix, etc)

    4.- All my characters must be distributed equally in gender: 6 male toons, 6 female toons
  15. North of the University in Cap Au Diable, easiest spot, plenty of hordelings
  16. Quote:
    Originally Posted by Frost View Post
    I implore you, for the sanity of your teammates, please have two buttons...one with the yell and one without.
    Yeah, it can get pretty annoying pretty quick.

    I have a friend who chants the spell words when he uses Blizzard on his Magic Ice Blaster, but he only does it once per mission. Works for him and his teammates
  17. Dominator Patron Pets are particularly useful
  18. Quote:
    Originally Posted by BrandX View Post
    I had the taunt toggles going (CE and Icicles), using taunt when it was up, and laying in with the single target attacks (Ice Blast, Freezing Touch, Ice Sword, and Epic Ice Hold).
    Is your Taunt fully slotted for Taunt?
  19. Enough defenses to hit the softcap on S/L/N/E, +recharge, +regen.

    +Hp will usually present itself in the way through working towards those bonuses.

    Edit: The hp cap for Tankers is currently 3.2k, but in a couple days it will be raised to 3.5k
  20. Quote:
    Originally Posted by DSorrow View Post
    Consensus of scrapper gurus: KM has above average DPS and a useful secondary effect.
    This.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    I can't vouch for all 4 patrons at once (and few tankers are able to do that anyway), but I was on a team with a Blaster acting as our tank when we took the patrons on one at a time.
    Pulling one at a time is for wimps.
  22. Quote:
    Originally Posted by Vel_Overload View Post
    Sure, I can proably soak up 5% more damage due to my resistance stacked with my softcapped (or near softcapped) defense and I have taunt so i'm still going to be tanking for a team, but your a blaster, you absorb nearly as much as I do
    Yeah, that's just not true.

    I'd like to see a Blaster tanking the 4 Patrons in the STF simultanouesly, or the 5 AVs in the Khan TF.
  23. Quote:
    Originally Posted by SPiNE View Post
    So you're saying that resistance armor with...let's just say 70% resistance across the board AND 30% positional defense to all is NOT better than a defense-based armor with 45% defense to all? We already know that resistance can go way above70% and you usually only need defense toward melee and range anyhow, so there's really no reason for having aoe defense as well.
    First, I'd like to see a pure resistance based set that can get 70% resistance across the board. The 30% typed defense *might* be doable but the toon will suffer in other areas. On top of that, the 30% defense will get stripped away pretty fast by any two-bit hobo with a sword or a gun; mid levels of defense without DDR are pretty much useless where it matters.

    Quote:
    Originally Posted by SPiNE View Post
    Also, no one's really proved me "wrong," besides maybe Grey Pilgrim since he does provide some pretty good explanations. I don't read posts saying that I'm wrong to be proving me as being wrong.
    You haven't been proved wrong because there has been no need to, as nothing you have said is true. If someone says that the sky is purple, the sea is green and developers love villains, I don't need to prove him wrong now do I?