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Posts
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Quote:Yeah but...Everyone that posted above me is wrong. You can buy Alignment merits for 20 million inf + 50 reward merits from the hero or villain lounges.
You lose. -
Both are the best to play.
Scrappers are more focused on offense while Brutes have better survivability -
And then you fight Rikti Drones and Mako
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Quote:Which qualifies as "enemies with increased to-hit"The turrets and pets.
The part you're getting pissy someone had the audacity to throw in. How dare someone try to out-helpful you!
Thank you for playing sir, you may be welcomed back when you actually have something useful to contribute. -
Like I said, it is widely established that the defense softcap is 45%, and the reason it's soft and not hard is because there are a handful of situations (as I stated in my original answer, barring defense buffs and/or enemies with increased to-hit) where it won't effectively cap your defenses. What is this crucial piece information that, acording to your widdle brain, I left out?
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Quote:Let's just say that by "buffed" I meant stronger, higher, increased, and let's leave the pointless semantics/context debate at that.Odd, I would count that as an example of you being wrong... An external source made a one-time change to a power, aka, it got buffed. Turrets do not have external sources making them hit more, they just DO. AKA, they are not to-hit buffed, they just have a better chance. Give it up. Arcana was right, and it doesn't really matter.
Every time someone makes an obnoxious nitpick that's arguably (ir)relevant to the topic, with the only purpose of confusing and overloading a new player who asked a simple question, with highly situational info, god kills a kitten. Will you please think of the kittens? -
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Quote:Even if I was insufferable enough to engage in a pointless debate about semantics, you'd still be wrong because believe it or not, certain words can be used in a different context than usual. Elements in game mechanics can be "buffed" and it doesn't exclusively refer to applying a power on something.No, it's "Buffed" if something buffs it.
If Nova has a 140% To Hit modifier, that's not buffed. If I hit Build Up, that buffs the to-hit chance.
You can try to make the language mean what you choose it to mean, but I don't think it will work...
Didn't Fiery Aura and Martial Arts get buffed recently? what do you mean it wasn't done through a permanent power that increases your to-hit and damage
Context 1 - Obnoxious Nitpicking 0 -
Quote:It's still a "buffed" To-Hit chance. Wether its through a power or through design, it's still above the normal, therefore buffed.Well, to be overly technical in a hopefully less than obnoxious way, turrets and pets don't have to-hit buffs. They just have a 75% base chance to hit.
The point still remains, the softcap is widely refered to as such because it will cap your effective defense against 95% of the game. -
Yeah, good thing I said that "The Defense Soft Cap is when you reach a high enough number of defense that, barring defense debuffs or to-hit buffed enemies, you are effectively capped, and raising your defense beyond that point will not attain further benefit. The defense soft cap for players is 45%" in order to circumvent obnoxious nitpicking.
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It is a good strategy if you're willing to give up the hardcoreness inherent to the Scrapper AT and use the resources that are readily available to you (i.e. use the inspirations in your bat-belt). In which case it becomes "kill them before I run out of insps"
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Quote:"Soft cap" (aka 45% def) is a term that applies to players in PvE. Pets and turrents aren't players.Most people mean "45% defense" when they talk about soft capping, but technically speaking the defense soft cap is only 45% for things with base 50% chance to hit you. To soft cap a pet or turret, which has base 75% chance to hit, you technically need 70% defense. But most people ignore that situation and refer primarily to the act of building or reaching 45% defense, which corresponds to the base 50% chance to hit that almost everything except pets and turrets (and technically players in PvE) have.
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Quote:This is why Scrappers should get a taunt component in their damage auras (Dark, Fiery, and Electric), similar to that present in Invincibility (Invulnerability) and Against All Odds (Shield Defense)Critters run away for one of two reasons: A power or script forces them to or their "grief" flag has been set to true.
The Grief flag gets set to true when the enemy's morale breaks. Morale can break because a team mate died too quickly, or because they cannot attack their enemy effectively. So, if a group of softcapped players AoE nuke half a spawn down, the rest are pretty likely to run away -- a bunch of their team just died AND their odds of being able to retaliate are at minimal levels.
I'm not saying there isn't a problem; I am giving you, the players, more information regarding how it works internally. You should also know that runners are a part of the game and eliminating that aspect of the game isn't really likely to happen. -
When people say "softcap" on the forums, they usually mean "defensive soft cap to a given type/position".
The Defense Soft Cap is when you reach a high enough number of defense that, barring defense debuffs or to-hit buffed enemies, you are effectively capped, and raising your defense beyond that point will not attain further benefit. The defense soft cap for players is 45%
The Hard Cap is the maximum number that the game allows you to reach in any given stat. The defense Hard Cap is somewhere along the lines of 200%, and there's usually not much point in getting such a high defense number
For more information about the defense softcap, I recomend reading Dechs Kaison's guide to defense -
Quoted for epicness and posterity.
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