Silverado

Legend
  • Posts

    1800
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  1. Quote:
    Originally Posted by Snow Globe View Post
    Everyone that posted above me is wrong. You can buy Alignment merits for 20 million inf + 50 reward merits from the hero or villain lounges.
    Yeah but...
    Quote:
    Originally Posted by Roderick View Post
    Without GR you can't enter the Loyalty Lounges. If you can't enter the LLs, you can neither convert nor spend Alignment Merits.
    You lose.
  2. Both are the best to play.

    Scrappers are more focused on offense while Brutes have better survivability
  3. And then you fight Rikti Drones and Mako
  4. Quote:
    Originally Posted by Warkupo View Post
    The turrets and pets.

    The part you're getting pissy someone had the audacity to throw in. How dare someone try to out-helpful you!
    Which qualifies as "enemies with increased to-hit"

    Thank you for playing sir, you may be welcomed back when you actually have something useful to contribute.
  5. Quote:
    Originally Posted by Warkupo View Post
    I'd rather have more information than be missing some crucial piece someone decided wasn't important because it might hurt my widdle brain. Nine times out of ten I'm just going to be asking about it later anyway.
    Like I said, it is widely established that the defense softcap is 45%, and the reason it's soft and not hard is because there are a handful of situations (as I stated in my original answer, barring defense buffs and/or enemies with increased to-hit) where it won't effectively cap your defenses. What is this crucial piece information that, acording to your widdle brain, I left out?
  6. Silverado

    Question!

    Fire/Kin Corruptor, Fire/Electric Blaster
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    Odd, I would count that as an example of you being wrong... An external source made a one-time change to a power, aka, it got buffed. Turrets do not have external sources making them hit more, they just DO. AKA, they are not to-hit buffed, they just have a better chance. Give it up. Arcana was right, and it doesn't really matter.
    Let's just say that by "buffed" I meant stronger, higher, increased, and let's leave the pointless semantics/context debate at that.

    Every time someone makes an obnoxious nitpick that's arguably (ir)relevant to the topic, with the only purpose of confusing and overloading a new player who asked a simple question, with highly situational info, god kills a kitten. Will you please think of the kittens?
  8. Silverado

    Hand Clap

    Quote:
    Originally Posted by Novella View Post
    I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).

    Thoughts?
    Heh, I love how anviliciously this speaks of Energy Melee
  9. Quote:
    Originally Posted by Fulmens View Post
    No, it's "Buffed" if something buffs it.

    If Nova has a 140% To Hit modifier, that's not buffed. If I hit Build Up, that buffs the to-hit chance.

    You can try to make the language mean what you choose it to mean, but I don't think it will work...
    Even if I was insufferable enough to engage in a pointless debate about semantics, you'd still be wrong because believe it or not, certain words can be used in a different context than usual. Elements in game mechanics can be "buffed" and it doesn't exclusively refer to applying a power on something.

    Didn't Fiery Aura and Martial Arts get buffed recently? what do you mean it wasn't done through a permanent power that increases your to-hit and damage

    Context 1 - Obnoxious Nitpicking 0
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    Well, to be overly technical in a hopefully less than obnoxious way, turrets and pets don't have to-hit buffs. They just have a 75% base chance to hit.
    It's still a "buffed" To-Hit chance. Wether its through a power or through design, it's still above the normal, therefore buffed.

    The point still remains, the softcap is widely refered to as such because it will cap your effective defense against 95% of the game.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Yes. Take a soft-capped SR or Shields character, find a Malta mission, and go stand in front of an engineer. Watch how often the spawned turret hits you. This still surprises people when they actually perform this test.
    Yeah, good thing I said that "The Defense Soft Cap is when you reach a high enough number of defense that, barring defense debuffs or to-hit buffed enemies, you are effectively capped, and raising your defense beyond that point will not attain further benefit. The defense soft cap for players is 45%" in order to circumvent obnoxious nitpicking.
  12. Quote:
    Originally Posted by Werner View Post
    For the harder of the hard targets, "kill them before they kill me" isn't a particularly good mitigation strategy, because they're going to be in your face for quite a while, and are putting out damage at a clip.
    It is a good strategy if you're willing to give up the hardcoreness inherent to the Scrapper AT and use the resources that are readily available to you (i.e. use the inspirations in your bat-belt). In which case it becomes "kill them before I run out of insps"
  13. Silverado

    Super Stunners?

    I thought Consume granted end drain protection now
  14. Silverado

    Dropping a GM

    Quote:
    Originally Posted by beyeajus View Post
    srsly?! Guess I just haven't seen any over on blue yet...huh...
    Make sure you add both "Hero Event Messages" and "Villain Event Messages" (as well as the recently added "Praetorian Events Messages") to your chat tab
  15. Quote:
    Originally Posted by Arcanaville View Post
    Most people mean "45% defense" when they talk about soft capping, but technically speaking the defense soft cap is only 45% for things with base 50% chance to hit you. To soft cap a pet or turret, which has base 75% chance to hit, you technically need 70% defense. But most people ignore that situation and refer primarily to the act of building or reaching 45% defense, which corresponds to the base 50% chance to hit that almost everything except pets and turrets (and technically players in PvE) have.
    "Soft cap" (aka 45% def) is a term that applies to players in PvE. Pets and turrents aren't players.
  16. Silverado

    Dropping a GM

    Quote:
    Originally Posted by beyeajus View Post
    (if only you could get monster notifications from both sides as a vig/rogue....)
    Eh, you can. Always been able to.
  17. Quote:
    Originally Posted by Castle View Post
    Critters run away for one of two reasons: A power or script forces them to or their "grief" flag has been set to true.

    The Grief flag gets set to true when the enemy's morale breaks. Morale can break because a team mate died too quickly, or because they cannot attack their enemy effectively. So, if a group of softcapped players AoE nuke half a spawn down, the rest are pretty likely to run away -- a bunch of their team just died AND their odds of being able to retaliate are at minimal levels.

    I'm not saying there isn't a problem; I am giving you, the players, more information regarding how it works internally. You should also know that runners are a part of the game and eliminating that aspect of the game isn't really likely to happen.
    This is why Scrappers should get a taunt component in their damage auras (Dark, Fiery, and Electric), similar to that present in Invincibility (Invulnerability) and Against All Odds (Shield Defense)
  18. When people say "softcap" on the forums, they usually mean "defensive soft cap to a given type/position".

    The Defense Soft Cap is when you reach a high enough number of defense that, barring defense debuffs or to-hit buffed enemies, you are effectively capped, and raising your defense beyond that point will not attain further benefit. The defense soft cap for players is 45%

    The Hard Cap is the maximum number that the game allows you to reach in any given stat. The defense Hard Cap is somewhere along the lines of 200%, and there's usually not much point in getting such a high defense number

    For more information about the defense softcap, I recomend reading Dechs Kaison's guide to defense
  19. Quote:
    Originally Posted by Arcanaville View Post
    Bottom line: if you're looking for the absolute best on-paper level 50 money is no object scrapper damage dealer, you're probably looking at either Dark Melee/Shields or Fiery Melee/Shields. Maybe Claws/Shields for AoE more than single target.
    Quoted for epicness and posterity.
  20. For ST DPS it's Fire, Kin and Dark
  21. Quote:
    Originally Posted by Arcanaville View Post
    Where am I? Where's the emergency? Castle nerfing Electric Armor? Someone thinks taunt should debuff your height? What?
    What is this madness about Electric Armor getting castle'd? don't scare me like that...
  22. Silverado

    Trash Talk

    Quote:
    Originally Posted by Primal View Post
    Effectiveness (/Efficiency) of Praetor Berry's Clockwork = 94%
    Effectiveness of Antimater's Clockwork = 91%
    Praetor Berry's Clockwork > Antimattter's Clockwork

    Also, Nissan > all.
    Effectiveness, Efficacy and Efficiency are three different terms