Originally Posted by Arcanaville
I just posted a build for fun in the I19 discussion thread as an example of inherent fitness leveraging. Since I don't often post builds, I wouldn't want to cheat the number-crunching community of a chance to tear apart one of my min/max attempts. So I'm reposting here, so the I19 thread doesn't become a scrapper-dominated bloodfest.
My question to you all is: what's wrong with this build? How could it be improved? Is it really something that benefits from inherent fitness, or is there a way to replicate it that I haven't found. And here's a real conundrum: there's actually a redundant set bonus in there, something over the rule of 5. Oddly, whenever I try to shuffle things around to get rid of that redundant bonus, I tend to make the build *worse* in some way. Very curious.
Repost follows:
Just for giggles, I tried to see what I could come up with in terms of an inherent fitness rebuild of my MA/SR scrapper. This is just for fun, and I'm not saying the results are going to be typical. On the other hand, I don't think this is necessarily the best anyone's going to be able to do either under inherent fitness. This build takes every MA/SR power except thunder kick, challenge, and elude, burns a power choice on travel (as opposed to just Ninja Running everywhere) and still ends up pretty tough. More importantly, its not trivial to replicate without inherent fitness due to the power choice requirements: losing three power choices means losing fighting, or losing MA attacks. You could eliminate EC, DT, and maybe Super Jump and then rebuild as a more recharge-heavy build (you'd need more recharge to make consistently full attack chains and also to boost single target to compensate for the lack of the crit-enhanced combo of EC->DT). But I think this build is a product of inherent fitness in large part.
Reading off the totals:
>48% defense to melee/ranged/AoE
~16.5% defense to s/l/f/c/e/n
~14.5% defense to psi
19.9% resistance smash/lethal
3% resistance f/c/t/p
6.8% resistance energy
9.9% resistance negative
388% regen (31.5 h/s at level 50)
145.5% health (1948 at level 50) [with accolades]
190% recovery (3.49eps)
end use: 1.12eps (with FF, FS, Ev, CJ, Tough, and Weave all running)
Not bad. It has some PvPIOs in it (in Focused Fighting and Focused Senses of all places, but also a couple in Tough) but that's mostly extravagance for the +3% procs and a few more +health and +dmg bonuses. They could be replaced with LotG without seriously altering the build (without the Glad +3% I would shift the slot to Weave for some extra defense insurance, although I would still be above 45% to all positions either way - honestly, that's the one I would use merits to buy above all others if I was going to implement this build; the others are entirely optional).
Interestingly, the strategy of this build is not to steal slots from fitness, but rather to steal slots from elsewhere to leverage the additional power choices. Which I think will happen as often as, if not more often than, people pull slots from stamina or health themselves. It still means that extra pool choice and four more power choices are still very meaningful.
I'm curious to know if anyone can recreate this build more or less without inherent fitness. I couldn't, but then again I'm not the worlds most experienced Mids jockey.
Also, I rarely post builds, so now's everyone's chance to rip my min/max skillz a new one by posting a far superior build that does more or less the same things. Hit me with your best shot, people.
(Note: the build uses version 1.8 with the inherent fitness database hacks if you want to load it)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Violet Rumble: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A) , Mako-Dmg/EndRdx(3) , Mako-Dmg/Rchg(3) , Mako-Acc/EndRdx/Rchg(5) , Mako-Acc/Dmg/EndRdx/Rchg(5) , Mako-Dam%(7)
Level 1: Focused Fighting -- SW-Def(A) , SW-Def/EndRdx(19) , SW-Def/EndRdx/Rchg(21) , SW-Def/Rchg(21) , SW-ResDam/Re TP(45)
Level 2: Focused Senses -- SW-Def(A) , SW-Def/EndRdx(25) , SW-Def/EndRdx/Rchg(25) , SW-Def/Rchg(27)
Level 4: Cobra Strike -- T'Death-Acc/Dmg(A) , T'Death-Dmg/EndRdx(7) , T'Death-Dmg/Rchg(9) , T'Death-Acc/Dmg/EndRdx(9) , T'Death-Dmg/EndRdx/Rchg(11) , T'Death-Dam%(11)
Level 6: Agile -- S'dpty-Def(A) , S'dpty-Def/Rchg(33) , S'dpty-Def/EndRdx/Rchg(33)
Level 8: Focus Chi -- GSFC-Rchg/EndRdx(A) , GSFC-ToHit/Rchg(13) , GSFC-ToHit/Rchg/EndRdx(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Crane Kick -- Mako-Acc/Dmg(A) , Mako-Dmg/Rchg(15) , Mako-Acc/Dmg/EndRdx/Rchg(15) , Mako-Dam%(17) , P'ngS'Fest-Acc/Dmg(17) , P'ngS'Fest-Dmg/EndRdx(19)
Level 14: Combat Jumping -- GftotA-Def(A) , GftotA-Def/Rchg(37) , LkGmblr-Rchg+(39)
Level 16: Dodge -- GftotA-Def(A) , GftotA-Def/EndRdx(23) , LkGmblr-Rchg+(23)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A) , Mako-Acc/Dmg/EndRdx/Rchg(39) , Mako-Dmg/Rchg(39) , Mako-Dam%(40) , P'ngS'Fest-Acc/Dmg(40) , P'ngS'Fest-Dmg/EndRdx(40)
Level 20: Super Jump -- Jump-I(A)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Other -- Numna-Heal(A) , Numna-Heal/Rchg(48)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A) , Sciroc-Dmg/EndRdx(27) , Sciroc-Dmg/Rchg(29) , Sciroc-Acc/Dmg/EndRdx(29) , Sciroc-Dam%(31) , Armgdn-Dam%(31)
Level 28: Lucky -- LkGmblr-Def(A) , LkGmblr-Def/Rchg(31) , LkGmblr-Rchg+(33)
Level 30: Aid Self -- Numna-Heal(A) , Numna-Heal/Rchg(43) , Numna-Heal/EndRdx/Rchg(43)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A) , Mako-Acc/Dmg/EndRdx/Rchg(34) , Mako-Dmg/Rchg(34) , Mako-Dam%(34) , P'ngS'Fest-Acc/Dmg(37) , P'ngS'Fest-Dmg/EndRdx(37)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A) , LkGmblr-Def(36) , LkGmblr-Def/EndRdx/Rchg(36) , LkGmblr-Rchg+(36)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A) , GA-ResDam(42) , S'fstPrt-ResDam/Def+(42) , GA-3defTpProc(42)
Level 44: Weave -- LkGmblr-Def(A) , LkGmblr-Def/EndRdx(45) , LkGmblr-Rchg+(48)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal(A) , Numna-Heal/EndRdx(50) , Numna-Heal/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal(A) , RgnTis-Regen+(43) , Numna-Heal/Rchg(46) , Mrcl-Rcvry+(46) , Mrcl-Heal(48) , Numna-Regen/Rcvry+(50)
Level 1: Stamina -- P'Shift-EndMod(A) , P'Shift-EndMod/Rchg(45) , P'Shift-End%(46)
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