Silver_Weasel

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  1. Silver_Weasel

    Zortel Hit 50!

    Sadness expressed at not being there but happiness for the joy of ding!
  2. Mr. Normal would like to express his fond feelings of pummelling said Defiants.
  3. Silver_Weasel

    High Level Genin

    Is there ANY point wasting a charge up on them? Even in Passive they die like flies.
  4. It does, but it makes the whole battle for domination cycle worthless. I tend to suicide some pets into the Longbow scum; or Snipe/Run one of the Mechanised Criminals.

    Knock on effect is that neither vendor is any good.
  5. See two pages back, the Beach Hotspot takes over half an hour to start without player intervention; which usually leads to that player's death.
  6. [ QUOTE ]
    ps: i wil never understand why heores find stalker to be so uber when they have a temp power they can buy at siren that do +perc (thing that we vilains lack)

    [/ QUOTE ]

    It's only available when Heroes control the zone, which the Beach bug makes almost impossible, without dedicated help.
  7. Agreed, but it's invariably frustrating for both sides if one of them is trapped within the Base; as it leads to Martyr attacks. Often Siren's ends up as almost purely Fighting from the Base.
  8. [ QUOTE ]

    I suggest you do an homage to Metal Mickey :P

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    Given Weasel's allergy to Metal, I don't think that's really a good plan, but thanks for the thought
  9. I just find it massively frustrating when I'm respawning with no inspirations and Rest still with 2 minutes to go; especially when team-mates are crying out for help. Unless you have a Thermal Corruptor/Empath on Hospital Watch; each death counts you a LOT more; especially when the other side are pressing your gates.

    Also rather annoyed at the 'Changes purely for the Americans', but I guess that's the nature of the beast.
  10. [ QUOTE ]
    Nice choice on the green and gold too.

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    Does he work for Harrods?

    Weasel has Speedos, Civvies, Djinn Costume (Halloween) and his White/Black Stealth suit; still got one slot free; so any suggestions

    Mongrel actually has Furry Speedos; as he's copying Weasel.
  11. But surely Defiance Zerging would take place instead?
  12. My rule of thumb: Never criticise a ladies choice of clothing
  13. Stasis will probably kick me when she sees what time I was up to thinking those up and I've got Hammerfall/Syn's comments to go throug. Ok...

    First of all, I've sweetened a bit towards ED; but it's fundamental problem was that it tried to average damage potential whilst still allowing specific builds to have a timed GOD mode. Given that there's usually one person you can two shot and someone you can't hurt easily, the squishies will be stepped on and the Invulnerable's ignored. Team PvP only has synergy when the team is close together; which turns it into Rainbow Six at times.

    1) 'disorient' (small d) was meant to cover the range of effects. It's unfair to have every second shot (that gets through) leave you bewildered and without toggles; Hence the Blapper nerf; but having -fly/-jump/long toggles stick to you way longer than the actual effect just leave you crippled. Characters with Movement powers can just avoid 50% of the battle so there needs to be something that can frustrate them though; hence the 'wobble'. Acc debuffs might be the way to go on this, but like Sprint/End use, they only really need to happen whilst moving, not whilst toggled.

    2) Teleport is far too unwieldy to use with a targetting cursor unless your opponent is still; Teleporting after them; though perhaps not next to them would bring it back to being useful.

    3) Having Drones that kill breaks some fundamental game laws and is a lazy way of protecting bases; especially as problems like Scrapyard would also be solved. Detention Fields would be the obvious answer; but as we're trying to keep it moving a non-kill TP to Hospital would be superior.
    (Would also defeat Drone-TP'ers)

    4) PVE Elements. I think there are too many of them at a high enough level. Raging battles shouldn't be interrupted by a random passerby that dominates you; unless the PvE elements are re-thought out for PvP. Unless (See 16)

    5) Here I'd go with Hammerfall's idea and increase Hitpoint bars; Having an uber-Toon taken out by a single shot to be team-ganked seems unnecessarily cruel.

    6) This is a problem specifically with Stalkers. Unless you have a Stalker-Hunter build; you are forced to keep moving. This impacts heavily on characters with rooted/long animation times; because they're just waving a large sign saying "AS me"; that's a failing of the game and should allow them some information on getting attacked; without depleting the Stalker's ability.

    Perhaps a good idea would be for your character to flash when someone targets you. That still gives you coded warning but allows Stalkers to do their job.

    7) Reward drops : I actually really like this idea, it's mine though, and what it is Given the old BF/Stamina problem; having a Reward point would help a lot; especially as Stalkers could camp the Respite one, waiting for Blasters etc. Contrary to Syn, I'd think Inspiration rushes would be good for the game as it's a sort of 'ice-breaker' for the true battle.

    8) Why hospitals don't return you to full health/stamina; but keep you in for a small time (like using Rest for example) is an aspect I've never understood. Why cripple the flow of gaming?

    9) Whilst Hammer agrees, Syn doesn't think so. Main problem is that the Ubermensch tend to distract PvP/ and gank those with slow connections as they come out.

    10) Gah. True. I was looking at some way of actually making Mission Running more treachorous. I can caltrop a door(which they don't take effect from) and they can SS to the next mission before I'm allowed to take a shot. Perhaps just an implementation fix. Five seconds after you move?

    11) Obvious fix really.
    12) Disagree with Syn due to 7. And it's also the only viable 'reward' they'll let us play with. If you don't want to lose them, use them

    13) Sirens Villain Base suffers (still) from a hole in the Defences where Heroes can pepper Villains straight out of the Hospital. Quilty has suggested the reverse entrance, but it's NOT obvious. A good team of Heroes can stand on the Gantry and pigeon shoot; whilst the same can't be said for the Hero Base.

    The Beach Hotspot suffers a bug where it takes up to half an hour for the battle to commence unless it's forced. Neither the Library, Street or Garden Hotspot suffers from this.

    14) Bodyguard : Tanks/Brutes/Scrappers suffer from the fact that their Taunt Aura/Taunt only works against specific targetted targets (I'm assuming Stalkers don't take Taunt and other AT's wouldn't want it). So, without wanting a Taunt AOE which would be deadly; have a Malefactor/Lackey equivalent where damage would be passed across to a nearby team mate where you still take the brunt of the damage and the secondaries. This would give Support characters a better lifespan; and be more Heroic/Villainous.

    15) [ QUOTE ]
    Plus, it would be a terrible day for the fluid nature of CoX PvP if we all had to stand still in one place to try to attack each other.

    [/ QUOTE ] Some of us already have to. And it would nerf movement domination without actually nerfing it; if you see what I mean. Movement's supposed to be good for running, not attacking

    16) In CoX generally, Environment Elements have ranges that far surpass PC range; so increasing the range whilst nerfing the chance to hit at these extreme ranges would do something to bring ranged combat into the game; also making Movement less of a Dominator.

    17) This brings a bit of personality to the zone, and actually works in with 4) by providing help for those outnumbered; and a feeling that Sirens isn't totally deserted. Mass Lt/Boss's mobs are debt fountains; singular Bosses could be fun.

    Dammit, next time, back to shorter posts Thanks for the comments though guys, even if I did keep you up past your bedtime Syn
  14. Problem has been since ED that the secondary effects and movement dominate PvP.

    Without defences, most characters will be two-shotted by any damage dealer and the Hold/Immob/Sleep will usually lock a character for long enough.

    The introduction of a system that averaged all AT's had the knockon effect of making specific tactics the only viable option of quick kills; and the set-up time of most AT's only amplifies that. MM's take a good 30 seconds to get ready.

    Movement powers make some powers all but useless and ranged combat takes place at a level that any SS/TP can cover in a second.

    My soloutions : Late as it is, so possible holes in logic/gameplay.

    1) Allow disorient effects to carry on into movement powers without -ve or detoggles; but make them less controlled. If hit with a Disorient and then you SS away, you're likely to hit something.
    2) Allow TP self to be TP to Foe.
    3) Fix Drones with TP to Hospital; they aren't Deus Ex Machinae.
    4) Remove a lot of the PvE Elements.
    5) Give all AT's minor resists to Damage/Secondaries.
    6) Remove Hide and replace with Placate; or give some warning that a Invisible person may be near; though not there exact location. Similarly remove Per buffs.
    7) Allow bonuses(like inspirations) to appear randomly throughout the map so there is a reason to leave the confines of the base.
    8) Allow all non-extreme powers to recharge automatically once defeated, ESPECIALLY Rest.
    9) Don't place Longbow/Arachnos in front of mission entrances/exits.
    10) Drop PvP on timer to 5 seconds.
    11) Broadcast Attack/Defence % to people who've completed the missions.
    12) Have defeated Heroes/Villains give up one of their inspirations to their victor.
    13) Repair Sirens Villains Base, Sirens Beach War.
    14) Allow Bodyguard mode to be set onto any other Team Mate within a certain range; as in Masterminds.
    15) Place Acc debuffs/Def buffs on anyone moving.
    16) Increase ranged attacks range, but place an Acc debuff on any that go beyond normal range.
    17) Allow NPC Heroes/Villains to patrol the zone looking for people to attack. These should only be at Boss level. Delete them if players of the same team arrive.
    I.E. If 4 NPC Heroes are running the zone, and a hero arrives, drop that bot. If he then leaves, respawn it.

    Overall Effect, make Players last a little longer, give them something to fight for and prevent a lot of the more unfriendly elements from appearing; I hope.
  15. Silver_Weasel

    CoV what happend

    The real problem seemed to be that Villains are, by necessity, antagonists and solo. Most Villains are also INCREDIBLY self-centric, egotistical and paranoid (In a nice way ).

    Heroes band together for the common good.
    Villains band together until they find something better to steal.

    Without anything meaningful to fight over, Villains will drop back to "I'm so lost" or "How much more power can I get?"; so Villain RP tends to only work in PvP areas, surprisingly.

    The other thing is that MOST villains are RP'ers, by their very nature. It allows all the freaks out of our respective brains to play; in fact, some of the best Villain RP I've had is either in PvP or Hero/Villain missions.

    Auto Assault/EQ/EQ2/FF also suffered from this as without a RP reason to be together; Villains work on their diabolical plans solo.

    Without any disrespect to the fine RP at Clocktower, I always felt bored when there because there seemed to be no IC reason to be there.
  16. [ QUOTE ]
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    Samaj, I'd advise you play against Blindfaith, Mellon Orasi or Meela.

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    Don't quite think you're doing Blindfaith justice by listing her alongside Mellon Orasi. And no mention of Grim Rainbow or Salome? For shame!

    [/ QUOTE ]

    They're the three stalkers that really impressed me, that I've had the chance to get their name tags. Grim and Salome may be good but I've just not been killed by them, as of yet.
  17. [ QUOTE ]
    Except (and feel free to correct me if I'm wrong as I'm only on my second coffee ), there aren't any Hero AT's based enitrely around the concept of stealth and striking from the shadows. I just find it bewildering when people complain about not being able to see Stalker's given that that's the core concept behind the AT. Whether Cryptic should have introduced this type of AT and PvP zones at the same time is another thing entirely .

    [/ QUOTE ]

    Completely true. But seeing as Bats is basically a Heroic Stalker, you'd think they'd actually allow a melee Hero with Hide as well. It does make my teeth squirm though when the Stealth pool was deliberately nerfed for PvP and then the Stalker AT was brought in.
  18. Silver_Weasel

    Bots/Dark Build?

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    or against squads of heroes patrolling RV (right, Weasel? )

    [/ QUOTE ]

    I deny patrolling RV. I was only there for the turrets
  19. [ QUOTE ]
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    Good metabolism FTW! I'm pretty much living off a steady diet of cake, candy, fast-food and chocolate milk - and yet, I'm not overweight. And did I mention I hardly get any exercise? I love my genes. *snuggles genes*

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    Oh that never lasts....

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    Ho yus, I used to be able to eat 3 Triple Burgers in 15 minutes. Now I've got to be VERY careful; still can eat like a horse, still look like a hippo if I do
  20. Samaj, I'd advise you play against Blindfaith, Mellon Orasi or Meela. Really don't need hide to do well as a Stalker.
  21. [ QUOTE ]
    Yep - it's a bit of a bugger to find shoes, isn't it?

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    Oh and how.
  22. I've got size 13 shoes. Max is much taller than me and has smaller shoes.
  23. [ QUOTE ]
    I'm female, I have an idea what is a 'realistic' breast size, and I don't see it often around CoH.


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    When have you ever seen a realistic male body around CoH?

    It's not about realism.
  24. [ QUOTE ]
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    even though - yes you know it to be true - I'm more often than not a lone empath... yes.. attacking an empathy defender is very manly *rolls eyes*


    [/ QUOTE ]

    Stalkers arent meant to be manly, thats why my stalker is a grrl

    [/ QUOTE ]

    Most of the best stalkers I've seen are played by girls