Silver_Weasel

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  1. The Council Arbiter sniffed the air gently. It was greeted by the tang of cigarette smoke wafting from the cells.

    He coughed and stared right at Saphire.

    "Nothing there...are we sure those two didn't just grab a cigarette break?"

    The Huge Zeus whirred.

    Slowly, Slowly, Slowly

    One of the Mechmen started to shake it's head violently.

    "Can't Requiem at least leave us with some decent guards", the Arbiter whined, "These two are supposed to be dangerous."

    Softly, Softly, Softly

    As the two approached the giant Portal, they saw that it was supposedly on standby; but peering through the misty haze were definitely their own appearance. It was strange, as if their Future Selves wanted to be re-united with the Past Selves. Grav 2 beckoned them forward, whilst Saphire 2 stood, arms crossed.

    The shaking Mech Man's head suddenly exploded in a shower of sparks; and it's lifeless body crashed to the floor; making the Arbiter spin round.

    "Oh for heaven's sake! Can't they at least keep from falling apart after the Time-Shif....". He stopped.

    "LOOK OVER THERE BY THE PORTAL!", he yelled, "THEY'VE ESCAPED. AIM FOR THE HAZY SHAPES, THEY MUST HAVE GONE INVISIBLE!"

    Nineteen Mechs spun around, drawing their weapon-arms, whilst the Huge Zeus, slowly ambled round, it's weapons charging.

    Grav 2 and Saphire 2 looked in horror as our heroines had been given away...by themselves.

    "GET THEM!"
  2. As far as I can imagine; Imagine holding a sneeze for as long as you can.

    Now do it when someone stamps on your toe in stilletos.
  3. Grav stealthily moved down the catwalk, trying desperately not to have the metal rattle. It really wouldn't have matter though as the huge Zeus Mech poked its gun arm straight at her when she turned the corner.

    A moment's pause.

    Then she released her breath as she realised it hadn't seen her. Just guarding the doorway.

    In the large cavern before her was a battered copy of one of the old portals. Twenty armed mechmen stood guard, each one looking strangely deformed, as if they'd aged fifty... sixty.. a hundred years. Rust tended to spill from them as they walked.

    The Portal machine looked..odd...in one light it gleamed with a thoasand suns; in the other, it groaned under a millenia of weight.

    Grav didn't know an awful lot about Temporal Mechanics, but she knew a collapsing machine when she saw one.

    From the centre of the Portal, amongst the ripples, Grav saw herself and Saphire beckoning to her; Could the Mech's see them?
  4. I did mention the containment field in play, stepping shifted into it would be like licking a car battery
  5. Gratz Raz, and I'm sure gratz from Stase when she gets back
  6. Meh, true, but if you don't dream, you're wasting 5 hours a night
  7. (( Ooh good call ))

    The Singularity didn't really think much about life. It had a brief experience of a bowl of Petunias, and almost said "Oh no..not again!", before the door erupted in a shower of metal fragments. Water rushed out, dragging the soaked pair onto the metal grate stairs within the Council's prison cell-block.

    Two council guards looked around, looked at each other, smiled nervously and fled, leaving their still burning cigarettes behind them.

    A klaxxon decided to make itself be known throughout the base, and as the two picked themselves up, there was a whirring from outside the cells as something was powered up.

    Somewhere beyond the whirring, there was voices. Initimately familiar to them both. Grav and Saphire were being called by.... Grav and Saphire?
  8. Ok, Archery gets Impale : Sleep & Enhanced Damage
    Elec gets End Drain

    And I hardly think dropping your Sonic Blaster to 1 Health/1 End counts as devastating; but perhaps in PvP it is just detoggle and Knockdown.
  9. Aah, fair enough...I was bouncing from one post to the next whilst keeping up what you'd lead me to believe. Never mind, we're all learning from this
  10. Ok, back from the drawing board.

    Inherent Power: No More!
    Description: As the Blaster begins to fall in combat, he can focus his skill and leave his enemies with a devastating last impression. No More! will deal a mediocre amount of damage, but hit the enemy with one of your more specialised effects. It will also drain you severely.
    Power Detail: (Click) Damage: Medium ; Target; Range : Short ; Auto-Hit; Ignores All defences +Special(**) ; -Regen; - Recovery.
    Activation: 1 (Level 1 Primary)
    Endurance Cost: ALL; Health Cost: All bar 1
    Duration: 30 seconds
    Recharge: 1000 seconds

    **
    Energy : Knockback x 3
    Assault : Disorient x 3 (Terminator Style)
    Sonic : De-Toggles and lowers defences.
    Fire : Char-type Hold : Damage is a 30 Second DoT
    Ice : Hold x 3
  11. Ok, but could you play a Rikti (as I believe all the Warriors are Female)?
  12. Silver_Weasel

    City of Carols!

    O little town of Pa-ra-gon
    How still we see thee lie
    Whilst citizens in silence sleep
    The heroes soar on by
    Yet in thy dark streets lurketh
    The villains for a fight
    The pain and tears of all the years
    Will be dished out tonight

    For in Siren's they all appear
    And gather to bat-tle
    While mortals sleep, the heroes keep
    Their watch on those evil
    The Heroes stand together
    Proclaim their battle-cries
    They buy their IR Goh-ggg-les
    And slowly scan the skies

    How silently, how silently
    The Stalkers gift is given!
    The blade departs with mutant hearts
    And fades as they're re-hidden.
    The Squishies missed his coming,
    And curse the Hide they're given,
    Where Leadership will see him still,
    The Heroes pile straight in.

    O holy sh*t they've spotted us
    Give us a heal, we pray
    Cast End Aura and buff us up
    Let's kick their a$$e today
    The Blasters start their barrage
    The Scrappers fight as well
    TP to us, the silly wuss
    They've gone! R-O-F-L
  13. The thing is that Blasters ARE a risky playstyle. The very definition of us as a glass cannon means we have to throw huge amounts of damage around to stop us being damaged.

    I really don't like the Fury/Domination/Scourge ideas because they just make us psychotic, rather than desperate.

    Perhaps a better idea would be to increase the effiency of our Secondary Effects?

    I.E. An Energy Blaster with his last breath smashes a PAV off his feet; An Ice Blaster seals one in an near unbreakable Ice block; A Fire Blaster ignites the Air in the enemies Lungs?

    Maybe...
  14. This always confuses me.

    You can play a robot, a snake-being, a walking plant or a dormouse; but you can't play the opposing gender?

    I've been taken for a woman before; hell, I've been taken for an African before ; but it can be rather difficult to do in passionate circumstances because the hormones tend to overide the old grey matter.

    One of the easiest things I've found is to drop everyone to their biological stereotypes :-

    Men : Everything's a fight, tend not to remember, Be a leader.
    Women : Don't force confrontation, express emotions, change the battleground to suit you.

    (Yes, these are sterotypes; but the basic anatomy forces these from a beginning viewpoint)

    From these, you can find the way the character breaks the mould (Not all women love horses, pink and chocolate : Not all men love sports, beer and explosions) and focus on what things they can do.

    In one game I was playing, I was playing a ditzy female and a female friend was playing a love-lorn male. What we used to do was throw ideas at each other and find out how each other would react to the situation. I had to tone down my need to attack nay-sayers and she ramped hers up.

    Partner-bias also comes into it, but that tends to only alter the focus of the character (Given that each bias has it's own societal set of rules), but again you shouldn't rely purely on stereotypes.

    There's very few of us that could empathise with Scarlet Witch (Mutant) and Vision (Android) with their relationship as we've no experience, but we can sympathise with similar emotions within ourselves to make it come alive.

    The most important thing I've found is to actually let them be girly/blokey at times; and then work from that into their actual character. First impressions count, but are rarely the person that exists inside that impression.

    [Personal Opinion of course and may/may not be accurate)
  15. Fair enough Wordy *shakes your hand* Glad to see your stance
  16. If information found later contradicts, then it's either wrong, the former was wrong, or they're both right...just not the whole story....
    Ever hear of a brontosaurus FFM?

    As for the Reactor, I can throw a anti-rad shield up easily; quick spell keeps me safe using the Microwave as well.
    Maybe it does hurt the attackers? I've never asked them.
  17. Ok....difference of opinion here, and this really needs to be my last post, so I'll try and get all my ideas down here.

    The difference is that I try to work everything in; then add bits. From what you tell me, you work anything in you like, and dump the stuff you don't.

    Weasel can go into shivers or start acting manic purely by my keypressing in game, that's avatar theatrics. Not changing the game itself.

    There maybe a difference of opinion there as well as I believe Ravenswing just ignored part of one of the missions and seems to place GG and the surrounding area into a 'limbo' where it accomodates many people; but not always those that are physically there.

    Weasel had to save a CoT Mage once, his personal nemesis. Why did he? Because he once he had, he left a tracking aura on the Mage to find his lair.
    He killed his DNA Clone; though he's strictly against death.
    That's not contradiction, that's evoloution.

    He fought Lusca as she was a threat. At the time he didn't think about it, he's now had time to reflect on it and sees a monster that only knows abuse & violence and he is trying to redeem it. It seems to crave attention and the only way it can do that is by attacking/being attacked; so Weasel has his own little plan to save her; partly to soften his guilt.

    That's hardly a poor picture of a character; though it may look shallow on the surface.
  18. Well, with the bits of Vahzilok I've worked out...

    He builds the Zombies (Cyborgs...reminescent of Avenger's Cybernauts) which is a Tech origin; but Eidolon's, Reanimators appear to be magic; whilst Abominations are pure Klunktech.

    Most of the Origins can be sorted out as long as you assume they have a primary Origin and a secondary origin.

    (Arkangel (X-Men): Natural/Mutant/Tech/Science or Magic?)

    I like the 'impure' nature of the villains, as Weasel is far more than a Magical Energy/Energy Blaster; so why shouldn't his opponents be?

    The thing is, the world doesn't state you can't be a Martial Artist as well, just that you can't show it in your gameplay. Sameway, Weez would be going into complete shivers everytime he was in a Crey Chamber and lobbing huge bolts around as soon as he was out in the Parks.

    So I let him

    If War Crow wants to decapitate an enemy and he just falls to the floor, you just make the blood appear there.

    Just don't see a need to fight against the game. If it's too repetitive in certain areas, don't dwell on it. There's more out there to explore. We rejigged an entire mission around someone's undefined origin before; had a great time.

    Oh, I never ignore material, I just find the right place to put it. It's all good; just needs to be in the right area.
  19. Good luck with it Wordy. If I can offer a little advice, open another notepad next to your main window and have all your 'boxed text' ready for cut/pasting.

    You'd be surprised how much a typo can really jar the atmosphere.
  20. [ QUOTE ]

    That was a technical note. I fail to see why you two are still at this.

    [/ QUOTE ]

    Because we find it interesting? Always good to appreciate a fellow RP'ers differing view
  21. aaaaaaah....so it's less about the structure of the game and more about the repetition. Got ya

    As for Fly; You need to accept certain axioms for fly to work; but these axioms are then overturned by in-game occurences; so the suspension of disbelief is collapsed twice. (E.G. Caltrops affecting you)

    I'm with you on the Vahzilok thing as well; I tend to call it a Virus as the Doc is a Tech MM controlling Magic Minions. So I'm sure there's a perfect reason for a robot, a mermaid, an energy being, or a golem to have a 'Virus' planted in them.

    I tend to keep my own alts separate, and I find arcs come about at different enough times to let each character shine with a slightly different re-telling of the story.

    Maybe you should just create a character just to be different, and see how it takes you?

    I just don't like this idea of ignoring material; sticks in my throat as a writer
  22. But that's the crux of the argument Wordy. You, I or Ravenswing could rationalise anything happening against one of the 'rules' put down in game; therefore why not rationalise to work 'within' the game?

    Fly still works with it's own set of physics; but the physics in this game don't support how fly is supposed to work within the game. That's why it's there as an example.

    What you are doing though is looking at things from a 'Wordmaker' PoV, rather than a character PoV.
    How does your character know that everyone in Paragon has had the Vahzilok Virus? Maybe your contact did know, but knew you'd be able to get rid of it, perhaps for his own reasons.

    If your characters a robot, perhaps he's only faking the disease to get closer to Doctor Vahzilok. Perhaps he has organic components? Perhaps, as the Dr. Zombies are cyber-organic, it affects metal as well?

    I'm not saying that I don't accept you find it enjoyable to ignore chunks of the game. I'm just a little curious to find out why, when there are seprate plot threads there waiting to happen.
  23. [ QUOTE ]
    Roleplayers can be such snobs at times.

    [/ QUOTE ]

    Oh and How!

    This is why I find it easier, as I tend to frequent the non-enlightened() that I go along with the game so I understand the idea of people saying LOL etc.

    War Crow is computer Literate though (I think); so he could have got as much information on Paragon as you could have got by trawling game posts; and if not, there's always a travel-agent.

    Neither of which is really accomodating the game; it's just working around a game obstacle (Need to know); so there's a vein to tap in 'How he found out about Paragon, and what aspects are wrong'
  24. It's a nice idea, but for ego's sake I prefer mine

    (Though yours is easier to implement )