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If these are costume piece unlocks, please very seriously consider making them account wide unlocks as a standard or account wide unlocks at a premium price--say 5 times what might be a single character unlock.
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Devs,
Please for the love of peter paul and mary, do not introduce a new form of salvage or xp for the next sets of trials (and slots if they are released as part of the incarnate content)!
Why? Because though I'm really enjoying doing run after run of the two current trials, eventually I'm going to want a little variety in my endgame play. If whenever I want to work on getting salvage for these four slots, I really do not want to be limited to doing ONLY these two trials (or using the very prohibitive conversion rates).
It may seem early to some other players to start lobbying for this design decision, but based on past design decisions I believe we can't start voicing our pragmatic opinions on this topic soon enough:
For the next several trials and ideally next four slots, no new salvage (or at least root salvage: i.e. shards vs. threads) elements please! -
I must say, after 4 failed BAFs and 7 or 8 failed Lambdas (each of which inches further along towards completion as folks slowly climb that learning curve) and despite all the problems with the LFG tool and the total lack of costume bits, I am actually having a blast with i20. So yeah, *thumbs up* devs.
I am critical of many parts and decisions when I post, but I hope it seen at worst as a form of fan based tough love. -
I gotta say I agree as well. For example, if I were using the LFG too as intended, I would first market and clear out my inventory, which I did. Then when 6-7 minutes had passed, I said "whelp, guess I run a quick tip mission or two till this new trial thingie kicks in."
Some of those missions literally take 2-5 minutes to finish for even slower players.
Upon finding that I couldn't jump into a mission while queued, I decided to get proactive and did as another poster suggests get involved in socially forming a team. (Global channels were down the first half of launch day -- or at least the first few hours.)
But the point of this thread is not to berate soloists or small teamers for waiting for the queue to form a trial for them rather than forming a league themselves. It is about the fact that this tool, which from the sounds of things, took a lot of back end development resources is rather useless in its current implementation.
Till it becomes more useful for anything other than filling out an off hours thread farm league that is 1 or 2 members shy of a trial launch, I'm sure I'll be relying as always on our server's global channels and local neutral meeting spots for forming trial leagues instead. -
Yes. Seeing the LFG tool in action in its current incarnation in a "boots on the ground" live server situation as opposed to an intensive brief test now or don't test at all window of a highly populated event focused beta reveals a number of problems.
Hopefully though now that the sub structure for the tool is in place, it can readily be tweaked and improved upon.
Till then, I suspect many people will ignore the tool (as you can't even get invited to a LEAGUE that is preparing to run the trial you've queued for while being queued!!!) and just team up socially in order to get close to full capacity leagues running these events.
One obvious improvement: when toggling the "league mode" for the player search tool, it should have options to display all character who are queued for various trials, indicating which trial (or the "first available" as that is an option) the player is lined up for. Maybe it should even list how long said player has been in the queue. Then a league master should be able to use this to invite players to form a full league more readily--and the invitees should ABSOLUTELY not have to unqueue themselves to get an invitation to the league.
Edit: And once some of the social engineering meets tool functionality kinks are worked out (if they do actually work at improving the tool and how it is accepted), the results should absolutely be ported over to the arena rolling matches queues. In fact, a sub menu on the LFG tab for Arena PVP queuing would be an excellent addition eventually IMO. (Yes I realize there are tons of problems with PVP still and I don't want to restart that discussion and debate here. I'm just asserting that an easy to use, well functioning tool would definitely help bring more bodies and casually PVP curious into the pipeline. Something that works better than the currently arcane arena tool where you sign up for rolling matches on most server never to see any actually happen.) -
In practice on a lower population server, this tool is not working well at all.
The best case scenario for a soloist queued up is the following: a pocket D or RWZ league forms and leaves one or two slots open. These are then filled by soloists queued up. An attentive league leader will then need move these players over into one of the almost full teams so as to not hamper the team based buffs that the player may offer or the rate of experience and thread gain.
Another thing that seems off about this in the live setting are the times that the queues report are wildly inaccurate. It seems that the queue is maybe getting data from the server about how often any given trial is launching. Unfortunately, since most leagues are forming currently via social recruiting in the above stated zones and on server specific global channels, most trials are starting with full leagues. So a new trial maybe starting roughly every four or three minutes but that doesn't mean that someone queued up solo or on a small team will quickly find their way to an event. Instead, I've heard many people frustrated joining a league socially after queueing and waiting 15-20 minutes with no results even when estimated start times are ranging from 3-5 minutes.
Lastly, the toggle for "join event in progress" as well as the "rejoin your event" button after crashing out both seem to be doing nothing on the live setting. -
I've had a blast today running the Lambda trial. Feels good doing it for keeps on a favorite character. And there's a lot of congeniality going around on Triumph so far with it being release day and many many people having never touched the beta.
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At this point in development, based on the extensive quality libraries I've seen of costumes/armor/clothes other highly modded single player games have, I kind of wish they'd explore a management system for open sourcing some basic costume development to us players.
Chest emblems. Tights patterns. Bump and texture maps. Glow maps. New geometry would be great but obviously trickier due to inexperienced modders risking high poly count items. But the rest of those in technical terms are templated graphics files. I'm sure dozens if not hundreds of our very loyal fanbase have both the artistic and technical chops to help pitch in and bring some much needed growth and life to the whole CC system.
Yes there would need to be a submission system and vetting of costume items. Nobody wants their 5-6G CoH file to balloon to 12G, half of which are redundant, copyright infringing or vulgar skins and textures. And yes, I think ANY and ALL such items produced via players for players should be bundled into free content updates, never sold for profit by the studio. BUT at least such a system could help players finally realize certain concepts or open up new avenues of creativity that the dev team has (IMO) sometimes long neglected and underestimated the potential popularity of...
The one thing that fan creators would need is an offline version of the CC that draws from all live content and can also be used to test any new content visually before submitting it the Paragon approval pipeline.
Me, I'm tired of waiting for certain items and themes that I doubt will ever come. I'm personally ready to take matters into my own hands. My $.02 on the topic. -
Quote:Fixed that for you.Gotta love the "psyche!" moment for the devs there.
"Does the jetpack guy in the i20 preview mean we finally get jetpacks?!"
"lol, no, you can rent one for $5 a pop though! And it only comes in one color scheme, so good luck making it fit most of your characters!"
At least it was said at PAX that back details are coming. Just no very soon. I guess "in the queue" is better than "we think it's a good idea," "someday" or "no!" -
ugh. More bad news. Sounds like a containment area for spent fuel rods in the offlined reactor 4 building caught fire today. The fire is supposedly out. But several news agencies are reporting local radiation levels got fairly high during the incident.
Also looks like Japan's stock market is taking beating today in the wake of the three disasters. Admittedly, try as I might, I know even less about stocks than nuclear engineering. NPR's marketplace tonight had someone conveying an anecdote that for the moment some supply chains are breaking down as far south as Tokyo due to the overall disruption of infrastructure with grocers showing severe shortages of certain food staples. Hope some of the NGOs we are donating to can help alleviate these pressures soon. The radio program also had a brief comment regarding electricity rationing with some parts of the country being allotted only 8 hours of power a day, including power going to manufacturing plants. -
Just saw on BBC that a third explosion has now taken place. This one at the containment building for core 2. They say likely another hydrogen explosion similar to the other two.
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I get that this is being stated with the implied "...not dangerous when compared to a full scale meltdown and catastrophic release of radiation." But the sentence still struck me as rather hilarious--like something out of a 1950's industry sponsored film touting the health benefits of cigarette smoke! Put a grin on my face!
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Quote:nice idea!I vote they don't use email at all, but do everything through the registrar instead.
- The SG changes its setting to "Accepting Membership Applications"
- The character looking to join files a request form with the Registrar. This includes certain information about the applicant such as character name, global name, level and archetype, and a short note. Possibly also a link to pop open the character's Info Box, letting the SG view their description and power choices.
- The SG (probably any member that has invite privileges) decides whether to accept or reject the application.
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Quote:Maybe the devs will consider some merit recipes for the now impossible to get badges like passport or prior anniversary badges? I enjoy badging, but by no means am I a pro at it. I think even post GR, my highest badge count is somewhere around 700. But I can see how for some, getting each and every one does become an obsession.While I'm sure plenty of people are happy to have access to more servers (regardless of which side of the "pond" you live on) as an avid badge collector the fate of the Passport badge has now come into question again. I'm hoping that with the merge those NA players (like myself) who never made the jump to the EU servers will have a new way to possibly get that badge now that all the servers are in the same place.
So what if a badge recipe something along the lines of "15 Empyrean merits + 60 Astral merits + 500 Vanguard merits + 150 merits = 1 Passport badge"? -
Definitely understand and share your desire for this feature. As a stopgap for now, feel free to PM if you start over on Triumph or Virtue. Heck, to help for the cause, I can make an alt with a gold spammer name and spend 10 minutes helping you get your stable into your new SG/VG and get them all the right rank then quit and delete my character.
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I too would like to see the old symmetry issues addressed if they do start doing more revamps of blueside legacy content. Revamp for blue. New villainous redside SF for that same range. Revamp for next blue. New SF for that range as well. And so on.
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Quote:Okay, how about more thematically appropriate: what if they unlocked items that made you look like a pure energy being using the new glow tech or some other CONCEPT DEFINING costume piece?I dont expect this at all, we have (most likely) seen some costume pieces in the "whats this" pic from the old thread, i think from pax west, if they are indeed part of what theya re going for, its just more grandiose looking versions of existing bits.
Waiting till you are a mid level incarnate to unlock that signature concept look is STUPID.
Maybe it is something more like what we see in that teaser image, but for some of us who play more slowly, by the time our character becomes an incarnate, radically redoing their look and concept entirely likely won't be happening. So are the devs then encouraging me to PL a character to get the costume bits that should have been there much earlier in their career?
IMO, if these are NOT global unlocks--or there is not a local and global unlock price (global being say 5x the merit price or some such)--this is a horrible reward design decision. -
Quote:Thanks for the clarification. Additional reading I've been doing since posting that had me pointed in that direction already. I think it may have been even in the comments of that Kos diary that I read parts of the core at Chernobyl are still smoldering within the concrete containment. ugh!No Chernobyl wasn't remotely a modern reactor design, was running at full power when it exploded and caught on fire and had no containment structure at all. The damage from the explosion prevented the core from being shut down fully by the control rods.
None of that has happened in Japan. All the reactors were successfully shut down but they lost some of the ability to thermally cool them off. The results are more similar to Three Mile Island than Chernobyl.
Quote:As for the Daily Kos piece, there is better info in some of the comments that the piece itself.
Here is the news feed from the International Atomic Energy Agency about reactor problems in Japan. FYI CET is +1 UTC, Japan is +9 UTC, New York is currently with DST -4 UTC if you want to know what time events are happening. -
Quote:I have problems with this, especially when it is level gated content.I'm in favor of having costume bits being a reward for TFs and SFs, like the Roman costume pieces. Maybe when they redo some of the old TFs, they can add in some pieces from the villains the TF is mostly centered around.
Unlocking some costume bits, like rularuu weapons or nemesis rifles for example, can be done at a low level with the help of a sympathetic high level friend. But others, such as vanguard and roman elements currently cannot even be unlocked till one gets past level 35. (I know that is about to change for loyal customers soon, but the current dynamic is TERRIBLE for those costume pieces.)
I know a number of people race to 50. And that's cool. But some of us, myself included, really enjoy playing through much of the content at lower and mid-levels. Deferring costume bits that could be seen as essential signature items for any particular theme or concept till one is already 80% through your character's level progression is really a downer.
Again, this is all on the notion that these unlocks are a per character basis. Perhaps all unlockable bits should be transitioned over to a per-account basis? Then I might be on board for them adding in even more locked bits. -
Quote:Or add costume recipe drops for those parts. I say this as a 70-something month vet. I feel bad when someone 3 months into the game asks about specific wings or samurai armor. Heck, if I enjoyed teaming with a new player and the really wanted something, I might even buy them the bits off the marketplace as "Welcome to CoX gift."(Frankly, I say open up all vet reward costume unlocks to all players and have the vet reward be a butt load of costume change tokens)
Yeah, non-vet players would still have to craft and unlock all the bits, but those of us with the vet badges get all the options already for free on all our characters. Feels like an equitable adjustment for these existing parts already. -
I bet it has something to do with Snaptooth.
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Quote:Horrible idea. Horrible horrible horrible horrible horrible horrible horrible idea to lock costume parts BEHIND POST-50 content. Unless the unlock is account wide.If by "interesting" you mean "really terrible idea" then yes. Locking costume parts to 35+ is already bad enough, but locking them to post-50 is a pretty bad move. If they do this at all (they shouldn't), it should be limited to an insanely microscopic amount of costume parts. Please just give us the rest as part of regular content.
Seriously developers, this is a ridiculously bad idea especially if it is on a per-character account. DO. NOT. DO. THIS.
A sixth and or seventh costume SLOT locked behind post-50 content? Fine maybe. But costume bits. No. Bad. Terrible. Full stop. Turn around. Srsly. -
Quote:History museum yes. Founders yes. But only if one of the rooms includes some sort of air ship connected to the Midnighters suspended and on full display ala the Air & Space Museum in DC.I actually would support this, though personally I'd prefer a history museum in Founders' Falls, given that it has historical value in Paragon City as well as it having a University.
And for some reason I could never get over the idea of Skyway having an Art museum, so... if Atlas did have a museum, I'd say it should be one of super-hero related.
But all in all I like this idea.
For other landmarks I'd like to see: convention centers (probably in steel canyon and Cap Au) and Super Fancy Luxury Hotels (Probably in Talos and St. Martial). -
The disclaimer at the bottom of that image is pretty hilarious. As are the inaccuracies of even how many and where the meltdowns are occurring. According to that, four different sites are experiencing meltdown, with two on the west coast of the island.
Back to fact based stuff, sounds like core three is at significant risk of meltdown. There is more concern about this core reportedly because it is unique from the other three in that it uses plutonium and uranium at its core. As I understand it, plutonium degrades into much longer lived and more heavily radioactive elements.
I honestly didn't pay close attention to Chernobyl coverage as that disaster unfolded, but this is starting to sound more and more like similar results in that the immediate vicinity may have to be abandoned. From threads with industry experienced engineers, such as those at the oil drum, I'm getting the sense that the steps now being taken to cool cores 1 and 3, including pouring boron enriched sea water over them is essentially ruining the reactors. So the officials in charge have basically said "trash the equipment, prevent any further meltdown at all costs." Someone with better knowledge can fill in here, but what's the next step? Encase the reactor cores in tons of concrete after the process is cooled down? Or does stuff get salvaged and whatever is left of the fuel rods get reclaimed and then treated as one would any other solid nuclear plant waste?
Edit: there's a pretty good FAQ diary on daily Kos currently by a diarist claiming to have a nuclear engineering background. Pretty level headed and answers a number of my questions above and others I hadn't even thought of yet: http://www.dailykos.com/story/2011/0...e-Fukushima-QA
The detailed back and forth in the comments there is especially informative. -
Quote:Yeah. I'm coming around to this sensibility lately as well.*Shrugs*
I'm kinda resigned to that. Fortunately, there's plenty of other things to do. Do I want more low level things added to the game? Yes. Do I want them related to Praetoria? No.
If the Devs dedicated as much drive and attention to wrapping up the many, many storylines that have been left hanging over the years as they are to the Praetorian one, I'd be very happy.
C'est la vie.
When I play the game and get lost in the myriad things that can be, considering the pace I play, there are literally YEARS worth of content (and character advancement if you include IOs, purples, accolades and now incarnate stuff through i20) for me and my fairly modest two dozen alts.
More often than not, despite voicing strong opinions here on the forums, I enjoy myself in game.
It's only when I come to the boards, especially around when info gets released indicating the next 6-12 months priorities coming out of the development studio that I get down in the mouth about the game.
There are OTHER things *I'd* like to see, sooner rather than later. I do wonder how many years of solid continuous development the CoX 1 still has. I'm not a doomer thinking only one year, but realistically? Full issues for maybe 3 to 5 years sounds realistic to me. At 1.8 boosters and 2.6 issues per year**, that's not a lot of opportunities to see some of the stuff I *think* I'd really like added or refined in game.
So the jockey and lobbying forum game does get a bit tiring with all the passions flying.
But you're right. C'est la vie. So I'll get what I get, voice my desires semi-regularly when there is room for feedback. But if the past seven years are any indicator, I'll probably keep on playing and enjoying the game for the most part when I'm having my "me time."
**these numbers totally guesstimated out of my hat