SilverAgeFan

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  1. SilverAgeFan

    East Coast Quake

    Quote:
    Originally Posted by Zwillinger View Post
    First reports of the devastation hitting the Eastern Seaboard are just now coming in...



    My heart goes out to those affected.

    (Hey, living in the Bay Area gives us a little leeway to be smug about Earthquakes )
    Love it!
  2. <3 Statler & Waldorf & kitty videos
  3. SilverAgeFan

    East Coast Quake

    Quote:
    Originally Posted by Zyphoid View Post
    My Grandmother in Raleigh NC said she could feel tremors from it. Wonder how many people freaked and thought they were being nuked.
    They're filming a movie across the street ATM and I honestly thought it was some more tractor trailers and heavy equipment moving down the road at first. But it swayed from side to side more than that sort of shaking usually does.
  4. SilverAgeFan

    East Coast Quake

    Anyone else just feel the quake that hit the east coast? Epicenter was in VA, something around 5.8. Felt it up here in NYC.

    I know this is standard fare for you West Coast folks, but very unusual here.

    BTW, hope everyone is okay nearer to the epicenter down south.
  5. Lately (past year or so?) I've been (ab)using the goggles from the science pack for retro costumes.

    - Retro goggles
    - Modern goggles

    Often on full masks without hair.


    Why?

    - Because they actually provide some interesting details to the back of the head if no hairstyle is present
    - Because the lenses take colors just as well as the mask and is great for approximating full faced theatrical old school silver age identities
    - Because when mixed with mask patterns, I can if I want have up to 4 colors on any given character's head

    BUT this technique is starting to get a little old for me, so I'm hoping some new costume items that work similarly well but provide a wider range of shapes and feels is forthcoming with Freedom, either free4VIP, for purchase or as part of P-Rewards.
  6. Edit: I see now that Stonehead already posted links. Consider these embedded for your convenience and pleasure. </edit>

    From the image thread started by bAss_ackwards (all credit and props go to bAss):

    Quote:
    Originally Posted by bAss_ackwards View Post
    Here are some pieces from the Celestial set:











    Are these the pieces you were thinking of? These are the back pieces from the celestial set that aren't wings.

    I love 'em as well.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Gauntlet, as in the old ZX Spectrum game?
    Gauntlet as in the arcade game. The pioneer of all pioneers into the realm of microtransactions. Feed the meter and watch your health go down regardless of how well you play! 25 cent after 25 cent after 25 cent till you spend all your paper route money for the week. Then emerge red eyed from the cavern of a Putt Putt arcade hall only to realize that it's still day outside, you've no money and the rest of the weekend to burn.

  8. Quote:
    Originally Posted by Jasra View Post
    Exsqueeze me?
    I come from the future with tidings of joy.
  9. Considering that whip domination and whip assault are the sixth and seventh Paragon Store pay-in powersets, the notion of petless MM's is rapidly approaching obsolescence.
  10. I was under the impression from the 8/10 dev chat notes that Street Justice is not going live with i211 but shortly thereafter? Was that Synapse and Zwill just joshing us?
  11. Sadly, finding time to actually play regularly has been the biggest challenge I've encountered as of late.
  12. Looking forward to copious amounts of screenshots of all the new goodies. The next two weeks are hellish for me so best I'll have is 10 minutes here and there to check the forums. But very excited to see all the new shinnies!
  13. The one "longstanding issue" I'd like to see addressed is a means at level 50 of doing mayhem or safeguard missions from other outleveled brackets. Require me to first complete a level 46-50 mission, but at a certain point, please give me a selection menu to say do the Atlas or Kings Row missions, etc.

    And level cap me as well for those lowbie missions. Fine. But make them more available to players than they are currently.
  14. Quote:
    Originally Posted by Burning_Brawler_NA View Post
    What would you say to the idea of Sonic animations that are less screams and more as if they were sung?
    This is actually a set that for me has always cried out for audio customization options.
  15. Ever since the five starter origin powers were introduced, I pretty much use those as visual flavor to determine my characters origin.
  16. Quote:
    Originally Posted by TamakiRevolution View Post
    Nothing would get done in this game if they had to pass it by us every single time :P
    I don't think one single person can assess this. I think it'd be better if we debate this point properly and then vote on it.
















    >.>
  17. Quote:
    Originally Posted by DLancer View Post
    Note that they never say that only one person dies.

    They're all killed off and replaced by younger and better looking teenage substitutes with attitude.
    Oh I get it, something like this, right?

  18. Quote:
    Originally Posted by Aggelakis View Post
    Much better. States and Babs still kinda look constipated, but it's a better go at it.
    Like the CoT, need to be careful with these revamps. The constipated look is one of State's signatures. Without it, he's just not States.
  19. Quote:
    Originally Posted by redtornado View Post
    People may be taking this 'unpowered' NPC thing to seriously or just not thinking thing through enough. <snip for brevity>
    Can't speak for the rest of them, but I was grooving more on the "in civilian identity" thing that is a staple theme in many comics. They may or may not have superpowers, their civilian identity may or may not be secret, they may or may not be retired from street level crime fighting, but...

    They are in an official role with a bureaucratic organization where it is more appropriate to be dressed in something other than their costume identity. At the very least, it is a neat exercise. It is one they fully employed when they revisioned and expanded Praetoria for all the various signature characters there, especially Cole with his two different costumes and identities. Nothing wrong with keeping with the same idea here for key character contacts.
  20. Quote:
    Originally Posted by Amy_Amp View Post
    How do you generate the costume codes, or whatever they are called, and how would one use them?
    When you save a costume in the costume creator (or a powerset customization scheme), the file saved is a text file. That's where everyone is pulling theirs from.

    You can cut and paste those posted in this thread into a new text file with a new name in the costumes folder of your CoH directory. When you go to load costumes from the CC, you will now see this new file as an option.

    This is very useful when creating uniform looks for supergroups as well as creating twin/clone/duplicate concept characters.
  21. Quote:
    Originally Posted by Zamuel View Post
    I really like this. Plus, I'm the odd man out in that I actually like the gloves. It might be argued that a more subtle grey might be a better color but I like it as is.
    I like the gloves as well. So you may be in a minority of opinion, but are not alone.
  22. Quote:
    Originally Posted by momentary_grace View Post
    In that spirit, though perhaps not disheveled...


    Well done!
  23. Quote:
    Originally Posted by Thirty-Seven View Post
    I made an AE arc for an SG project that involved a few of the beginning zone's contacts... what follows are the "re-designs" that I happened to come up with.

    Not sure if I like the entire Azuria, but this is the first one I've seen with the scarf. I like that bit. If we could do more of a chiffon I think I'd be even more sold on a scarf for her!
  24. Quote:
    Originally Posted by BrandX View Post
    Just more reasons they should of kept game mechanics and CoH storyline seperate.
    Very much been of this mind. Aside from Deadpool, very few characters in superhero comics breach the "fourth wall." Once one has identified the fourth wall in a game world, i.e. necessary gameplay mechanics that don't blend easily into the genre of fiction being referenced, making ubiquitous and conspicuous explanations for said mechanics only draws undue attention to them. Best to let most reasonable players ignore these hinky issues. And leave it to the humorists like Steelclaw to occasionally parody them.

    For example, there are no arcs or in game mythos that explain why at any given moment in Paragon there are approximately 400 purse snatchings occurring in broad daylight. The whole mediporter thing would have been better served to be similarly backgrounded. (As would have AE and power proliferation IMO.)

    That being said, I tend to mostly ignore these things anyways even when playing arcs that explicitly focus on the mediporter.