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They can do it. I've been advocating have at least 1 big damage attack that when slotted w/ (3-5) SO's can drop an even con miinion in 1 shot w/o Inspirations or Build Up. This attack is obtaining attainable at somewhere in the teens. The attack has sufficient End usage and Recharge time (20-25 secs) to balance things out. This give Tankers their slow, but heavy hitting. It gives us that comic book brick feel, but doesn't upset the MMOG balance.
It seems doable for all Tankers. (Correct me if I'm wrong) The recent Damage increase to Knockout Blow shows it, at least to me. Blasters and Scrapper would still be the Kings of Damage. But that type of attacks gives everyone good reason to go after Tankers in PvP. The fear of "I don't want to be hit by that attack! He can punch a hole through Battleship Armor! Keep him away from me!"
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Because super damage was never a priority for me, at least not compared to defense and aggro control, I never gave much thought to KOB. I took it, I appreciate it, but it didn't change my view of my character much, aside from the relatively rare times when I actually choose to solo.
But I was surprised when my regular blaster teammate was surprised by the damage it dealt in a single blow. Whoa! she said. Sure, I said, but I can only do it about twice a minute. Still, she said, Whoa!
What I hadn't realized until that moment was that having that attack made me "feel" more like a superstrength brick to my teammates. Sure, I could only do it occasionally, but when I did, it was impressive even to primary damage dealers. Hence, for SS tanks, KOB is the slow, big damage attack that the scrankers have been calling for, and the devs were able to put it in without affecting the balance of the overall game or messing up my ability to play my own, freely-chosen "meatshield" role.
I've generally sensed that the unhappy Inv/SS tankers are slightly less unhappy post-Issue 2. That's not to say the work is complete, but just re-casting KOB seems to have been an even bigger help on the look-and-feel front than it was on the damage-balance issue.