Silas

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  1. Silas

    CoP reward buff

    Quote:
    Originally Posted by Snow Globe View Post
    I've been on runs that can't get the shield down due to being attack by a shielded aspect.
    That's my point though. If you can't take the shields down due to people dying or whatever while the Aspect is shielded, they're gonna be wiping when the shields are down anyway.

    If the teams are wiping because you're getting blown to bits by him while trying to clear the cubes, the teams are going to get blown to bits just the same if you get the shields down and are trying to kill him.

    The only objection to the Aspect being able to attack while bubbled that I can get behind is that it's unfair or that it's a bug (if the shield is really meant to give him the Only Affecting Self flag).

    But setting it so the Aspect can't attack while bubbled isn't going to somehow fix teams that are wiping while trying to bring his shields down.

    I suppose it could be a problem of the damage from the Aspect combined with the spawns you're trying to clear, but if the team survival is that fragile, you're probably still going to have massive wipes when the cube spawns respawn each time and alpha the hell out of everyone.

    I just don't buy that the Aspect being able to attack through his bubble is somehow a huge obstacle and changing it would make the CoP more easy and accessible.

    What I think is most likely is that people object to it because they think it's unfair. Well, maybe, but uh, tough? It's supposed to be an endgame trial. Until we get AI good enough to challenge coordinated teams of humans, sometimes the AI is going to have to cheat.
  2. Because it's an AoE. I'm pretty sure Burst doesn't either. If they did, you could max out your PS with a single power activation.

    Plus, then RT would be like, good. Inconceivable.
  3. Before the changes, I'd have said the Brute wins easily. They had better offensive potential, better defenses/defensive potential and held aggro better.

    Now they've still got the better defenses/defensive potential but Scrappers pretty much win for offense.

    Mechanically, Brutes will benefit more from teams due to the buffs that tend to be present and will contribute more do to their aggro holding (the aggro they want to maximise Fury). Scrappers will continue being solo kings.

    Seems like a fair tradeoff to me. Personally, I'll still invite a Brute over a Scrapper to a team any day for a few not-strictly-mechanical reasons.
  4. Silas

    CoP reward buff

    Quote:
    Originally Posted by Kheldarn View Post
    CoP allows Mixed Teams? If so, then I'm totally moving on... >.>
    Heroes and Vigilantes can run it together, as can Rogues and Villains IIRC.
  5. Great info Ash, thanks for putting it together

    I've been toying with the idea of making videos for my guides, if I decide to do so this will help immensely.
  6. Quote:
    Originally Posted by CyberTaz View Post
    [BMT of Champion]Myrmydon: The best part about Nirvana is that that jerkoff singer blew his brains out, spairing us more of their craptastic music.


    Classic Myrmydon.
  7. Silas

    CoP reward buff

    You don't need nukes, Shivans or Vanguard Heavies to beat this. All you really need is good coordination (mostly comes down to a leader who knows what to do, as many people on Vent as possible and clear instructions) and lots of buffs/debuffs.

    Nukes, Shivans and Heavies will make it easier, sure, but they're not required. If your CoP runs require them to succeed, there's a more serious underlying problem than the design of the trial.

    That said, the difference in difficulty between the two Aspects is huge. The Stormy could use toning down and the other one could do with being a little tougher.

    As for them attacking while bubbled, I honestly don't see the big deal. Yes, it's unfair I guess, maybe even a bug but so? If you're having difficulties because the Aspect can attack while bubbled, you're gonna have the exact same difficulties when the shield is down.
  8. Silas

    Best AOE combo?

    Quote:
    Originally Posted by PhroX View Post
    Fire/Fire/Fire Dominator deserves a mention: Fire Breath, Combustion, Hot Feet, Fireball and Rain of Fire, plus old-school 30 sec duration Firey Embrace
    This. Fire^3 Dominator puts out crazy amounts of AoE damage. More safe and better for teams than a Blaster too because of all the mezz they bring.
  9. Quote:
    Originally Posted by CriticalKat View Post
    Damn I must be slow headed today. I got stumped on the Watt and ewe and couldn't manage to put it together.
    Eye sea watt ewe did

    I c wut u did thar

    Except I guess he didn't bother with the thar
  10. Quote:
    Originally Posted by twelfth View Post
    Hey Silas, I've got a question - what's the numbers of LR slow vs softcap slow anyway? Checked your guide on /rad, and you didn't mention its slow component. atm, I've got a bit of franken with slow sets to get a few bonuses and acc/rech/slow. Comment?
    Yeah, that's an oversight tbh. I've since rerolled my Sonic/Rad into a Fire/Rad and I get much more use out of LR on non-AV spawns because the slow in conjunction with RoFs slow is good times.

    That said, you don't need a lot of slow enh in it. It's 60% base, the -run cap being -90% so iirc an SOs worth will bring mobs to the slow cap. Or LR combined with another slow like RoF/Ice Storm/Rain of Fire.

    So basically: Focus on acc/rech, a little slow enh is nice but not super important.

    Am using this oppertunity to update my rad guide
  11. Quote:
    Originally Posted by GATTACA View Post
    I'm willing to bargain to make Anger Silas happy with this:

  12. Quote:
    Originally Posted by Peterbilt View Post
    At the first post I thought this was a fantastic idea. But as I read further I'm now not so convinced. It will be great for new characters but to go and respec existing characters? I'm not so sure. Most likely leave them as they are unless there is something one of them absolutely needs in their build.
  13. Quote:
    Originally Posted by DreadShinobi View Post
    ewww nrg blast
  14. What Tangler said.

    Just to elaborate though, I'm assuming you're asking in terms of whether it'll keep stuff in the patch long enough for RoF to kill them. For that to happen, LR + RoF does a lot of the work but you do need to also use Fireball/Fire Breath to help bring stuff into Scourge territory.

    Once stuff is under 50% health, RoF will pretty much finish the job on most things
  15. Quote:
    Originally Posted by Cobalt_Azurean View Post
    Dependin' on when you left, there was an effort quite some time ago to get regular RP on Champion goin'. There's a few people, some o'em forumites, that would be interested in the items you listed, however the RP scene on Champion is virtually non-existent. The unofficially RP server would be Virtue, which sports a very substantial player-base.

    Good luck to you, all the same.
    This.

    You could find some people interested in forming a group here on Champion, but you'd probably have better luck on Virtue.

    Have a poke around the Virtue forums, I'd imagine they've got a lot of information there on the RP scene and what kinds of groups are running.
  16. Silas

    acid mortor

    Achilles proc, moderate acc and def debuff, maxed recharge. If you fight a lot of big spawns Devastation proc can be nice, as can the Lady Grey proc.
  17. Quote:
    Originally Posted by Myrmydon View Post
    Where is the thread that talk about this?
    Myr, link is here

    You can jump to Castles two posts on the matter via the Dev Digest as usual.
  18. Quote:
    Originally Posted by Cobalt_Azurean View Post
    So, on a Masters run, you pulled more than one AV at a time?

    I'm well aware that teams are capable o' this, I'm just not sure why you'd want to risk it.
    Might not have been intentional. I'm not super experienced with the Patrons on a STF but if their aggro is at all like the aggro like the Freedom Phalanx on a RSF it can be hellishly difficult and largely down to luck.
  19. Silas

    Nophase question

    Okay, thanks for the clarification guys
  20. Silas

    Nophase question

    For clarification, the nophase duration is 120 seconds and kicks in as soon as you hit Phase or Hibernate, right?

    And it prevents you from phasing at all until the 2 minutes are up?

    So if I'm understanding it correctly, you can't hit Phase, stay phased for say 15 seconds, then hit Hibernate and be phased again directly afterwards?

    My understanding is that the nophase thing is global, not specific to either phase power. So that taking both Phase Shift and Hibernate would be silly.

    Am I understanding it correctly or am I totally off base here?
  21. Quote:
    Originally Posted by Donna_ View Post
    ah ok, I also heard that cold shields do not keep the duration of the boost... is this due to their also having a res based extra to them?
    You're half right The Cold shields don't receive any PB buff at all due to their having a resist component.

    The FF shields also have resist components but they're flagged as unaffected by buffs/etc, unlike the Cold ones which can be enhanced.
  22. Permadom has always been possible without purples. Mind Control especially has always been very cheap to permadom, even at lower levels. Sleep sets, confuse sets and KB sets are all very cheap and offer good +rech bonuses.

    Failing that, 2 kins :3