-
Posts
886 -
Joined
-
Quote:Don't suppose this could apply retroactively, Sam? As in, spend 200-300 Vanguard Merits on anything and get the rest free? (But wait, there's more!)I was thinking to give out the whole set for a lower price than the sum total. I can get a full set of Roman gear for doing a TF that rarely runs over two hours these days, yet I can bust my butt for a full week and I still won't be near to the whole vanguard set. So price it at 200-300 and leave it alone. It's stupidly expensive as it is, and I feel that's a good way to reduce the cost without compromising the size of the task TOO much.
-
-
Quote:I would think weapons would be the start of it, quite honestly.To do something like this, the Devs would need to very carefully balance all of the options.
Smashing and Lethal damage are highly resisted in this game, moreso than any other damage type. Cold, on the other hand, is very rarely resisted. So, you couldn't just take Broadsword, and make the damage 50% Lethal, 50% Cold, because then it would be better than the normal Broadsword set. It would do more damage to more enemies.
This would be an incredible amount of work that, while I like the idea, seems to be too much just for certain sets.
Why couldn't my Super Strength character have flaming fists? Or my Martial Arts Scrapper have lightning feet? Why would only weapon users get something like this?
And yes, you're right, they WOULD need to do some balancing. I knew Cold was probably the least-common damage in the game, but the idea is a very, VERY rough draft, I must say.
Fire Strength? Martial Farts err... Frost? Sure! I'd love to add them in, but I think weapons would be an awesome forefront to this (not to mention, Energy melee might have to change, since Super Strength + Energy... Well...) It's just an issue of starting somewhere, and working to something more prolific. I'm all for customizability for those who don't use weapons and whatnot.
-
My idea begins with proliferating weapons throughout the ATs (Scrappers can get War Mace and Battle Axe, Tanks can get Broadsword/Katana/Claws, Brutes, Stalkers, etc...)
This will simply be listed, under the power selection screen, as 'Weapons', with a sub-menu that allows you to choose between all the fun weaponry that our lovely devs have offered us.
From there on, however, you are allowed to give it an effect; to give it what makes so many mystical swords mystical; firepower.
For instance, you want to make a Fire Broadsword because your character is such a badass that he's swinging a flaming sword of doom? You'd choose Weapons -> Broadsword -> Fire
This would take the damage the attacks do, and then replace half of it with fire damage, rather than relying on slashing damage entirely.
Along with this, it allows you, under weapon customization, to choose swords with fiery auras to them.
But let's say you decided that your character doesn't wield a flaming sword of badassery. Let's say it's a frozen sword of badassery? You'd change it to Weapons -> Broadsword -> Ice. It would give half of the damage to Cold along with sacrificing the weapon bonuses for cold-related bonuses, and you'd be given weapon customization for icy weapons (ice saber, along with just cold auras for the actual weapons)
But then let's say you've got another character who doesn't use any sort of mystical anything. He doesn't want his Dual Blades doing fiery DoT, stopping enemies in their tracks with cold, or possibly sleeping them with lightning... He just wants his Def debuff attacks and combos. Guess what? You'd have a unique set for each type of weapon chosen, which would contain the original.
With melee alone, let's take a look at the combinations:
Broadsword
Katana
Claws
War Mace
Battle Axe
Dual Blades
with the possible effects of:
Fire
Ice
Electric
Energy
Radiation
Darkness
Toxic(?)
Original
It would offer more customization to something that is often seen as the trademark of a character, and would not only offer more unique playstyles, but be able to help others work on their concepts with all the more success.
Please kindly tear this idea to pieces and explain to me why I'm wrong. -
/meh.
It seems like something useless that people are gonna use as the basis of judging a few people (not many people use Vet badges as it is, to begin with). -
I'd really love horror-themed weapons. A Katana looking something like Soul Calibur, or Broadsword looking like something Lovecraftian.
I can dream, can't I? -
Short answer: No.
Long answer: NOOOOOOOOOOOOOOoooooooooooooooooooooooo. -
-
Y'know what I'd be happy with? A staff.
Let there be a scythe, spear, halberd, bamboo skin for it, but let the base remain as a staff, and let it function as that. Sure, using it with the scythe theme won't be quite as pleasing as possible, but it'll fill a lot more gaps than a scythe alone. -
It's got potential, but it would need to be something VERY finely-balanced... For every perk that it added to a specific powerset, it would need to take something away from the overall performance.
Not to mention, if it were to enhance specific powers within the set, I'm sure you'd hear tons of griefing in the community about how it's enhancing the wrong power, overpowering something, etc.
Again, it's got potential, but the potential of someone walking on a tightrope. -
If such things were true...
My Corruptor, Heretyk, is essentially a corpse reanimated by dark, sinister forces beyond our imagination. When I say dark, I mean it; he's a dark/dark corruptor. His 'host', the corpse, was born with an incredible intelligence and dexterity, so he'd gain a bonus to accuracy and perception, while light could seriously hurt him; a weakness to energy and whatnot. -
Christ, I'm 19, and still a sophomore in college.
All of you! Get off my l33t t3chn0l0gy! -
It's no secret that the game needs a LOT of re-texturing, perhaps to catch up on current graphics, but I think the hospital wouldn't qualify as priority #1.
-
Quote:This. Memphis Bill has a huge cut-and-paste about it, that I'm far too lazy to look for.It's a waste of time because the devs have already stated quite clearly they don't want vehicles in the game. They hate the idea and a good chunk of the playerbase does too. Although it could probably be done somehow, it would be a logistical nightmare and not worth it for a lot of people.
Just because you can do something doesn't mean you should.
Also, Nova/Dwarf form does NOT constitute being able to universally apply this to all ATs. -
Welcome to City of Jetbikes. Population: Growing.
Sigh, I really wish that people would stop making threads about these vehicles that would not only be a coding nightmare, but a waste of developer time. -
I can already hear BaB's pained screams of agony as this thread was posted.
-
-
Quote:Reichsman has his own class? Seriously?Just reran Free Statesman/Defeat Tyrant arc tonight and got me thinking, why does he still class as Archvillian, Reichman has his own class, others aswell...
If I were Statesman, one of, if not the most powerful Hero in COH, founder of all....I know I wouldn't stand by and let my name be linked to an Archvillian in anyway...unless??? hmmm -
I really don't mean to solicit, but my old idea of 'Isla de los Muertos' would love to take full advantage of the Legacy Chain:
http://boards.cityofheroes.com/showt...De+Los+Muertos
Just sayin'. :P -
Quote:Paws of Justice! D:<Okay OP, I can support most of this idea. But 'Paws of Justice'? Really? I mean, we need to get AWAY from the mediocre path we're headed towards and get back to the awe-inspiring issue names that get mistaken for literary references and spawn rumors on the forums. Here's a few of my ideas for naming an issue based around the addition of new animal skeletons.
Primal Rage
Bestial Fury
Wild Kingdom
Tooth and Nail
Predators and Prey
The Lost World(if the issue ALSO includes a zone like The Land That Time Forgot...which is probably a better name for such an issue)
Eye of the Tiger
When Animals Attack
Creature Feature
...okay, maybe not those last three.
Or Paws of Villainy. >_> -
-
-
Sam, I'd like to agree with the CO Muscle slider, but in truth; the only thing that slider is is different lighting.
I'll admit, I enjoy the body slider of CO much more than I do this game, simply because of the control it gives us over the character at hand, but that doesn't mean that it's the end-all be-all of proportions.
After all, we still have much better faces, considering the facial sliders for Champions doesn't change the fact that you've still got the same face as the next guy, perhaps with a bit of touch-ups here and there. -