Sigium

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  1. Yes, it is, and as much as I love this thread for stating such a fact, it's still a comparison thread, and therefore: IBTL

    On the related note? I've tried out both Champions, Aion, and WoW since I've started playing CoH. Different flavors/playstyles: 4. Different Games: 4. Active Subscriptions: 1.

    I think you can guess the 1.
  2. Simple solution: Make it a cone, make a 'Ghost Slaying Chainsaw' power, and have it work on all forms of Undead/Ghosts.
  3. Sigium

    A suggestion

    Have you tried resetting it to see if the spawns might've changed? Or dropping that single mission?
  4. This thread is just too far away to make a Cho Seung-Hui/AR joke.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    You could put it in General Discussions. It's still CoH-related, because it can draw inspiration and it's rooted in game design, but it's not so much a suggestion as a topic for discussion. I've posted a few of those there, and I usually get good response, even if not always very populous. Just preface it with an explanation that this is not a suggestion and not a change to city of heroes, but a hypothetical design for a theoretical MMO.
    Thanks, Sam. I didn't really see this fitting in.
    "Discuss all things CoH...? Well, that's not gonna fit in there..."

    I'll put a bit more work into it before I post a better draft. Until then, I'll see about getting this thread wiped.
  6. Quote:
    Originally Posted by DMystic View Post
    The idea has merit Sigium, but if you didn't mean for it to apply to CoH than it probably shouldn't have gone into Suggestions and Ideas.
    In hindsight? Yeah, probably a good idea. However, there's no real place I can think of where this WOULD go.
  7. Veteran Rewards will always be something the Devs look back at and think "Now, if we hadn't shot ourselves in the foot..."

    If they change things up, you'll have lots of ol' Vets saying "Damn, those were MY rewards! I earned those by staying loyal to the game and never letting my subscription falter!" and if they change nothing, you've got the newer platers "Damn, these wings are taking FOREVER! Why do I need to wait a year and three months just for some damn wings?!"

    They're damned if they do, damned if they don't.
  8. Sigium

    "Zonekicking"

    /No thanks.

    I'd like to NOT have to relive the pre-travel power days of my characters whenever I go to the Hollows, Perez, or other low-level hazard zones.

    And do Villains get anything? Everything to them is a hazard zone, since they don't separate the two.
  9. Sigium

    Get rid of rep

    Quote:
    Originally Posted by SwellGuy View Post
    Or make it non-anonymous for neg repping so I can return the favor to those cowardly used toilet wipes.

    I am sick of the stupid comments people make in them. If the star system had to go, this has to go with extreme violence.
    Speaking as someone who rates people once in a blue moon, perhaps it would be better on your part if you didn't call the target audience 'used toilet wipes'?

    But yes, I wouldn't mind the reputation system being removed entirely.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    At the very least, let's update the old, grainy loading picks from the old CoH zones. Steel Canyon still has a picture from when all windows in a building lit up at night.

    And can we please make full-screen graphics scale, rather than stretch? On any resolution that's not 4:3, your enhancements screen stretches and distorts the circles of the enhancements.
    This, too. A hundred times as well.

    Honestly? I like Cimerora's loading screen. Can we get cool, badass loading screens like those?
  11. Tell ya' what? I'd trade Dark Armor's Stealth power for some Knockback Protection in a New York minute.
  12. /always signed

    I really enjoy the Installer graphics, where it shows the different Archetypes and what they typically do. I wish they'd incorporate these graphics.
  13. Quote:
    Originally Posted by Eiko-chan View Post
    For a ninth power (for Scrappers, obviously; Stalkers get Hide) I think some sort of power like transference - a +end power. If you're going to go, a little thing like fatigue isn't going to hold you back.
    Like, a +End Recovery, and a crash that would not only include instant death, but a PBAoE based on how much endurance you had left before dying?
  14. Quote:
    Originally Posted by Santorican View Post
    I actually would love to have this idea and would invest a cheese load of money to see it go into fruition.
    Thanks, Billy Mays. I guess I shouldn't have been expecting much from this forum... No, no, it's not because I think people are rude, it's because people think "How in hell would this work well in CoH?!" where as I was hoping for "Well, this could work on it's own somewhere else, but could use a bit of tweaking [here] and [there]."

    Am I trying to make my own MMO? Not by a long shot, but if I ever did hope to, I'd want nothing less than to model it after the best one out there.
  15. Listen, guys, I apologize for this entire thread. I didn't even think of applying it to CoH, it was more like "If I were to try to come up with a game with Superheroes and classes and stuff, what would I want? I know! To take the good from two different games, and weed out all the bad!" In a way, this wasn't even a suggestion for City of Heroes, but just a sort of idea in general. For future games, or just for kicks and giggles.
  16. Giving a second look at things, the set is definitely... Unique. I can't say I like it, can't say I loathe it. It's a bit 'different' for my tastes, especially with the Self-rez as the second power in the set itself.

    It's far too different from other sets for me to tell you it's a great idea, but different isn't always bad.
  17. I got my main villain from 32 to 41... 9 levels, which I thoroughly enjoy.

    Thank you, all frams that took me with them! Especially you, Jets, who gave me that Purple recipe. :3
  18. I have yet to notice this. Darn shame.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Yay Brevity! /snip
    Yes, Assault/Manipulation sets, I'll admit I'd forgotten about those. Again, it's a VERY rough idea, and adding such things in could easily be added into things. Honestly? A part of me wants to take this as the framework for the next big Superhero MMO (Because every teen has a chance to get a massive game published! Obviously!)

    As for Ranged/Control? Again, with the penalties of being either Secondary, one category would provide the balance for the other.

    Why not Melee/DeBuff? It's still a possibility, but as it is; melee is mixes with nearly everything but Control and Debuff. I could see it being viable, but I could also see it being more overpowered than when paired with a Buff.

    Control/Summoning? I find Summoning to be already something of a 'Control' set, although it's more controlling allies than enemies. I think it would be a bit too much to pair the two up.

    As many can tell, this is barely fitting into CoH as it is. It might be better in it's own game, it's own structure, etc, but I'd still like some feedback.
  20. Quote:
    Originally Posted by je_saist View Post
    no.

    This was tried back before the game launched and was deemed a complete disaster.
    During the beginning, the entire system was completely open, meaning you could pair Illusion Control with Dark Control, etc. This system remains semi-open, semi-closed, ensuring that no one is able to gimp themselves from the start, or become a complete Tankmage.
  21. The idea of a Semi-Open Archetype System seems a bit odd, doesn't it? Sounds like something Champions tried to do, but then wound up with... Whatever they've got going for them now. What if there were a middle point between a strict Archetype-based system and an Open system?

    Allow me to elaborate:

    There are 8 possible categories:
    Melee
    Ranged
    Buff
    Debuff
    Resistance
    Defense
    Control
    Summon

    Two of these can be chosen, but not ANY two, but rather a balance, like so:


    As you can see from the chart, it prevents a lot of gimping by not allowing people to mix things like Buff/Debuff, making them solo-useless, but it also prevents overpowering by keeping Control powers away from Summon, Defense, and Resistance.

    Summon is the wildcard, of course. It would rely on the caster's own stats, which is why it can mix with Defense/Resistance; so the summoned pet gains the bonus.

    The sets will gain bonuses/suffer penalties depending on whether they are the Primary or Secondary component in building the Archetype. Not a very major bonus nor penalty, but enough to make a difference between a Melee/Resistance and a Resistance/Melee.

    Now, WHY Defense and Resistance being separated? It's because, thinking along the lines of CoH mechanics, Resistance is how damage is reduced while Defense is your chance to Evade/Dodge the attack itself. To me, Defense screams 'Agile, fluid, smooth' while Resistance seems more 'Tough, pain-tolerant'.

    In addition to the 2 powers, at a much higher level, the user will be able to choose from a third category, but with much more limited powers to choose from. They would be able to choose this catergory based on what two categories already BOTH fit into this third category: For example? You've got Control/Range... Unfortunately, you're limited to DeBuff, but it remains an option.

    I realize City of Heroes/Villains is far too far along the lines for such a radical change, but it would be nice to get some input on a very rough draft; I'd like to refine it, and see where it takes me.
  22. Quote:
    Originally Posted by SingStar View Post
    It's all a Nemesis plot of course...
    ....but not everything is a Nemesis plot...
    ...or is it?
    Pssst... It's only funny if it's relevant.
  23. [QUOTE=Smokefire;2323830]Who cares if it was done before or not, or is it difficult or not to do?QUOTE]

    The devs; those that matter in the equation.

    Quote:
    Originally Posted by Smokefire View Post
    I believe the general idea is a nice one, I am so tired of my melee cones only hitting one dastard most of the time...
    Have you tried positioning yourself properly? Lining up a few foes in a nice, neat little cone? It's really not at all difficult to do. You'd be surprised.
  24. Law: No matter what mission you skip in ANY arc, the next mission will send you twice as far away, will be at a point where your Mission Teleporter is not ready (if you've got the Booster pack), you will be fighting the ONE group that gives you problems during this one mission, and the contact will NOT have given you their number until you finish up THIS mission.

    You all know it to be true.