Siergen

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  1. [ QUOTE ]

    Sorry for the noob question, but I've been gone since right before the ED/CoV change/release, and I've not noticed anything relating to it.. but what IS this Pocket-D and D5 thing I keep seeing people refer too?

    Aeon

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    The Pocket Dimension is mini-zone where you can meet villain players without being able to fight them. They also had joint hero-villain mission there for a Valentine's Day event, with more team-ups likely in the future. You can reach the Pocket D from 3 hero zones and 3 villain zones - which ones escape me at the moment, but the entrances appear on the zone maps.
  2. Now that I'm a "pistol-packing momma", I really need to accessorize my costume with a set of holsters. I could use either belt or shoulder holsters (or ideally, a choice between both). I realize it's probably way too late for new art work in Issue 7, but could we add holsters to the list for a future release?
  3. I noticed that the spent brass cartridges from my pistols get kicked around when characters run past them, which is neat. However, unlike defeated enemies, the brass stays there for a long time, perhaps for the length of the mission (haven't seen any decay yet). Is that intended? Seems like it would be a major cause of lag in long battles...

    (Couldn't find this when I searched the forums - sorry if this is a repeat)
  4. [ QUOTE ]
    Positron can you at least tell us what the level requirement for the change over will be. That way we can at least get some toons up to that level to test this as soon as it goes to test server. ...<snip>

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    Yeah, this is a particular insterst of mine. I have a hero whose back-story I really like, but I realized as I role-palyed her that she would work better as a villain (she's addicted to superadine). I'd liek to have her "go rogue", but she's still fairly low level...
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    Pets DO count. I solo'd my MM most of the way to 40 and got 2 heal badges just healing pets.

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    Can you confirm this is true for Controller/Defender/Corrupter/Dominator pets, too? Or just MM ones? They're effectively different classes of creatures.

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    Several months ago my Dark Defender got her healing badge while hunting solo with her Dark Servant, so I either got it for healing the pet, for the pet healing me, or the pet healing itself...
  6. [ QUOTE ]
    Sweet tooth fixed!

    -218.0, -0.5, -2151.1 Exploration icon shows up behind the truck.

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    Confirmed on Training Room. For the coordinate-impaired (like me) between the truck and garage door, NW corner of the plant.
  7. [ QUOTE ]
    After I5, some people were saying the same thing..."the game is a ghost town"...to which my reply was, "but we're gaining customers..." Naturally, my reply was dismissed.

    And yet then good ole' SirBruce posted his MMP numbers - and City of Heroes was shown gaining subscribers. Odd, isn't it?

    ;-)

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    Well, considering the number of undead villains and minions I see running around the Rogue Isles, maybe they are using an alternate definition of "Ghost Town" this time...
  8. [ QUOTE ]
    Um - I think Geko meant "in the coming updates." I'm not sure whether any of these will make it into I6 or not - so let's not set up any expectations!

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    Are you going to sic a Giant Monster on him for not being about that?
  9. [ QUOTE ]
    Tar patch + sonic Blast = pwnz

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    Best description ever of " Grunge music "...
  10. [ QUOTE ]
    Vampiric? News to me.

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    Cone on States, you don't expect the villains to pre-announce all of their nefarious plots, do you?
  11. [ QUOTE ]
    To be honest, this is the second time someone has mentioned that I seemed like in a bad mood. Sorry about that - I really wasn't. In fact, it was my birthday that week and Philly is my hometown. My only stress was family related!

    The worse thing about the show (if there was anything to call "worse") was that people were more interested in the NCSoft bag than City of Heroes!

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    Do you have any of those uber-bags left-over? I didn't get one...

    J/K
  12. [ QUOTE ]
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    I remember when you couldn't choose the destination when you got on the monorail. Instead you had to get off and back on at each stop.


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    LoL....Nice one! That was a long time ago. You guys remember when you had to go through the Tutorial with EVERY alt you made?

    Valdermic

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    I still go through the tutorial with each new alt. Badges - gotta catch them all!
  13. Siergen

    Boss Changes

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    There is also the issue of things like the respec trial, which was even before the change considered very difficult for the average group.

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    Before the change, there was a success rate of just under 80%.

    [/ QUOTE ]Perhaps, but I'd suggest data-mining the 20% failures to see how many were repeats by the same players over and over. My supergroup failed repeatedly until we picked up a couple heros with abilities we were missing; I suspect (but cannot prove) that certain team maekups are at a distenct disadvantage in there...
  14. [ QUOTE ]
    The 5th Column are going to merge with The 5th Dimension and form the funkiest Disco-Nazi band ever.

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    Now that is scary!
  15. [ QUOTE ]
    Straight up punching - like a street fighting set - definitely, it'll happen, but not soon.

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    Hmm, now how long is "not soon"?

    Since one of my alt character concepts doesn't fit well with any of the current ATs, I'm thinking of parking him for now (to keep the name reserved), then reroll him once my mains hit 50. At my current rate of progression, that's looking to be around Issue #4. Is that "not soon" enough?
  16. Siergen

    Tanker Update

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    2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now. This ability really gets to the core of a comic book Tanker. He's extremely powerful - but at the start of a fight, he holds himself back some. As the battle progresses, he lets loose....I prefer this system to a power because this way it's inherent. It's simply the nature of the Archetype. And it also sets the Tanker apart from the Scrapper's criticals.


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    If you're ok with this basically guaranteeing that Tankers wailing on an AV will solo them eventually, so be it. Literally, I can sit in combat with most of them, grinding them ever so slowly to paste, forever. My primary attack roughly keeps pace with AV natural health recovery. If that damage is slowly increased, their defeat is guaranteed.

    I'm good with it, but I think we want to be sure that you are too.

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    If testing shows that Tankers are able to solo AVs, then something would need to change. Of course, most of the AVs I've seen might have been some sort of Tanker, considering how high their defenses are. Hmm, tank-vs-tank...
  17. Siergen

    Tanker Update

    Sounds like an interesting solution. Although you stated that you're not sure if the increasing Tanker damage will approach that of a scrapper, I suggest at least considering no hard-coded upper limit (though rate of increase might slow).

    That way, if a group is having a long hard fight against an AV (say he's barely out-healing their damage output), the Tanker will eventually be able to take him out, if he can just hang in there and outlast him...
  18. [ QUOTE ]
    Nope, it's not riddles....

    Besides, we already have that in our game...

    Every time I post, it's kinda like a riddle (wrapped in an enigma...)



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    Someday Statesman is going to post something so cryptic that even he can't understand it, and thus will begin his decent into madness. Months later he will emerge as the mad super-villain Anarchist in CoV...
  19. [ QUOTE ]
    *I will make Statesman wash my car.

    [/ QUOTE ] Considering his super-strength, do you really want him rubbing vigorously on your car's finish?