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Posts
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I took my own shot at this, as I've been working on mine for a bit. No afterburner, but it includes a set of Hecatomb and a MotT as both sets are fairly easy to get now.
With the defenses and resistances i was able to get, I went after a bit of Psi as well. (nearly 20% in both Def and Resist)
i will note, I wasn't looking for Exemplar friendly, so that may be something to look to swap around.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
OS Tank: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx(13)
Level 4: Dull Pain -- H'zdH-Heal(A), H'zdH-Heal/Rchg(15), Mrcl-Heal(15), Mrcl-Heal/Rchg(17)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 8: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
Level 12: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(34), Zephyr-Travel/EndRdx(34)
Level 16: Whirling Hands -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(34), MotTanker-Acc/Dmg/Rchg(36), MotTanker-Dmg/EndRdx/Rchg(36), MotTanker-Rchg/Res%(36), MotTanker-Acc/Dmg/EndRdx/Rchg(50)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(40)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 44: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(48)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
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Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 16.44% Defense(Fire)
- 16.44% Defense(Cold)
- 3.63% Defense(Energy)
- 3.63% Defense(Negative)
- 8.63% Defense(Psionic)
- 8.31% Defense(Melee)
- 4.25% Defense(Ranged)
- 15.81% Defense(AoE)
- 4.5% Max End
- 38% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 168.7 HP (9%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilized) 7.15%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.89% Resistance(Toxic)
- 19.64% Resistance(Psionic)
- 25% SpeedRunning
- 5% XPDebtProtection
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Quote:A little from column A, a little from column B.So, Shyft... how do you come up with enough control to keep things locked down during levels 1-25? Or do you have some other playstyle? (damage? team support?) I'm really curious. I've tried Gravity several times and never found what I contribute to a team. I want to know your secret, because I really want to get to Wormhole and Singularity some day. Running myself out of endurance with wimpy single-target damage has not been entertaining so far.
Everything I slotted at lower levels (Crush, GD, Propel, Crushing Field) I slotted for accuracy, recharge and damage. (now keep in mind, I leveled the original Shyft in August '04). First pool power I went for was hasten. Spamming Crush, CF, GD, Transfusion and Siphon Power as fast as cooldowns came up, and busting out Propel when the last one or two mobs were left worked out great until I got Singularity. GDF became a "hit them first" power - and believe me, I took it at 18 and slotted it as quickly as I could. That was one I slotted for hold time. With the speed I would smash the rest of the group, only a few would be left by the time it wore off.
Did I get stamina at 20? Yes. Did I still eat through blues like they were going out of style? Yes. I knew relief was coming. At 35, I took Transference and never looked back. After i got Transferrance, I would often end fights at full Health and Stamina.
Then I started teaming with scrappers and tankers, and realized what I was meant to do.
Understand, blasters and Nova Form kheldians that team with me recieve zero intentional help from me most of the time. I focus at the ground zero of the fight. I run in with the tank and the scrappers, lock the whole thing down and start spamming everything in my repetoire.
Everything dies amazingly fast.
Now, in the era of AE-CoX, everything has changed about leveling in the lower level game.
In AE, until I got Fulcrum Shift, I played Shyft as a support character, standing back, using targeted holds (crush, GD, CF, GDF) and hitting Transfusion and Transference (once I got it) as often as they came up. Speed boosts and Increased density to the team as needed. People are addicted to Speed Boost. I had high level teams offer to carry me along as long as I could keep speed boost on them. And they did.
I'm an IT professional and work 45+ hours every week. I have two active children as opposed to an infant and a toddler when I first made Shyft on Pinnacle. My play time is limited. A couple hours a night at best. I decided I wanted my beloved favorite character back, but didn't want to move her from Pinnacle so I recreated her on Virtue on the 9th. I got her through Outbreak before logging for the night. I hit 45 on her last night (the 18th).
TDLR - Don't solo those first 25 levels.
Find teams. AE, Radio Mission, TF, whatever. Team up. The first 32 levels go by quickly, and I truly believe Fulcrum Shift and Transferrance TOTALLY change how you play the character.
FS changes the game for Grav/Kin. GDF from max range, Run In, FS, CF,CF, CF, CF, FS, CF, CF, CF, CF, repeat until they dead, dropping Transfusion and Transference as needed.
I have all my tools. The next five levels are academic. I can play her (and roleplay her) as I want, because she has all she needs to make things happen.
Gravity/Kinetics has the ability to deal alot of damage. It's not Fire/Kinetics, but I like it. My SO plays mostly scrappers or tankers, and duoing is far, FAR easier than soloing. But then again, it's a MMORPG, not a SPRPG. The different archetypes *can* solo, but they were designed to be part of a group. I find with Gravity/Kinetics, I shine more and more with a bigger team, and a bigger number of opponents.
Is it perfect? No. Lift's damage is terrible, and should be in line with Levitate. Repel sucks so much endurance, I can't ever say I've taken it, and only ever seen it used effectively by a player once. (Though I like my singularity having it. I can stand behind it and have it act as a force field for me.) Dimention Shift is TERRIBLE. Horribly annoying power that only serves as a way to annoy your teammates. (someone once proposed changing it to a AoE Lift field. Like an Ice Slick except it knocks people into the air. I would love that). Propel's animation takes WAAAAAAY to long for it to be as useful as It could be, but I still believe it is one of the most visually appealing powers in the game (to me).
But again, I'm a roleplayer. I play for concept, and I go for broke. And for Grav/Kin it's all about speed. Recharge speed is my friend. -
You know...it's funny.
I saw a Gravity controller on my team durning my first week in the game and was like "Wow, what a cool power set". So I made one. That was a few months after launch.
I now have a Grav/Kin as my main on both Pinnacle and Virtue.
It's my favorite toon to play. Without question. I hear about all these issues that Gravity supposedly has, and usually my response is "Really? I hadn't noticed."
I love the set. I love the feel, I love the effects, I love what it does.
I play alot of controllers. By and far my favorite AT. I keep coming back to Grav/Kin. -
Ok... I've spent two days going over builds. I can find a ton on DB. I can find a ton on Regen. I want both. Because of purpose of the toon, I'm building for economy.
Requirements:
Bronze Roll IO's from AE or Regular IO only.
PvE build, not as concerned about PvP performance.
High speed good damage sustainable attack chains.
Minimal stamina issues, even with tough and weave up. -
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Hello there all! I really didn't see any ettiquite on how to do this, so I'll just cannonball into the pool.
So I've decided to shift my focus to my characters on Virtue, as Pinnacle has become a bit....empty. Roleplaying by yourself isn't much fun.
My siggy has the main two I play (Unfortunately, Shyft was taken as a name, so as much as I loathe it, and wouldn't feel right naming her something else, I used "Shyft." - I hate the period at the end, but I couldn't resolve calling her something else).
I've been playing since near launch, although I took a year break and came back this June.
I'm a roleplayer, and prefer 100% IC when possible. Please feel free to look me up, or whatever.
I'm user AdrianD on virtueverse, and @Shyft in game. I look forward to meeting people. -
Quote:Amazing work on the page and the SG.[ QUOTE ]
Just checked it out. It looks great, just the black background is stretched on the right side of the page. Still looks good regardless though.
[/ QUOTE ]
Yeah I was a bit worried that was happen. It took some creativity to get a background in there given wikitext doesn't allow CSS that uses url for a backgorund image. Had to use two divs and z indexes to make it work.
Something to fix tomorrow.
I'm fairly new to the server, and I soooo have to look you guys up. -
Yes, but I'm wondering about how other players/writers use the component.
It's part of the story I'm writing, so I guess I'm just looking for a consensus. -
Question:
How do you or your supergroup RP the hospital teleportation? Is it a chip implanted that they home in on? Is it the equivilant of a "Med-Alert" Bracelet? Is there an "official" stance on what it is? Just curious for a piece I'm working on. -
It still looked darn cool.
And when people can use the mechanics at hand to make an RP event of this scale have "good FX" it's a darn good thing -
Should take a look at the CCCP web page , we are just full to the brim of good fiction brought on by the game.
And Misty's not just been writing, she's been inspiring people in the SG to write, write more and write better. I feel very lucky for having met her and had the chance to RP with her. She's a hoot. </gush> -
Since you aren't going to look at flight...
Any chance of looking at Grav controllers?
Dimention Shift is worthless, Crushing field is an excuse to gain debt on your controller and Propel takes WAAAAAY too long to be considered useful.
Can you take a look at this thread, and see the depth of what the grav controller has to deal with? It's a great powerset, but when it has as many holes and broken spots in the power group, it gets a bit disheartening.