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A perfectly valid way of doing things! You miss out on some disturbing dialogue from the people you attack by doing it that way, but I do like that people are feeling it enough to actually WANT to avoid fighting them. It is a very dark and depressing arc, and heroic failure is a very major theme - but that doesn't mean you need to abandon your principles. You didn't like the available options and created your own; it's about as heroic as you can GET in this arc.
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The last mission tied it together very nicely. Up until then it was a "dark" arc and I assumed the final civilians were possessed or something, but reading their text pretty much forced me to flip on some stealth.
Event Horizon's text was quite cutting, but the real and genuine kicker was as I zoning out, and suddenly connected the dots between the "don't let them break the barricades" text and the custom critters in the first mission.
Very nice concept and execution. -
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Pylon + RWZ Challenge
Screenshot
Video
Doing the challenge Werner was talking about - defeating a pylon while a RWZ challenge spawn is attacking you. Two chief mesmerists, one chief soldier, one or two chief mentalist(s) (I can't remember exactly) and one conscript. It wasn't too tough once all riktis were in melee range.
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Haha, now you're just showing off.
(I love it, don't stop!) -
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Reset -renderthread 1 to be the default setting for the game.
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This was due to the alt-tab issue, right? Is that even still around now? -
As you may have noticed, these forums use "City of Heroes Official Forums" as the title for every page. This is all well and good, but it makes browsing with tabs and history more difficult than it need be. Trying to find a particular thread in your history is almost impossible, for example.
A petty thing, but annoying nonetheless.
So, here's a tiny script for Firefox (using the Greasemonkey extension) that'll retitle each page with the appropriate forum and thread title. Pictures included, if it helps.
If you're not using Firefox, I've added notes for Opera and Safari users. I have no idea about IE. -
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Psionic Assault
<ul type="square">[*]Psionic Dart's endurance cost is too high. It does the least damage of all of the the first powers in the secondaries, and is tied for the highest endurance cost.[/list]
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On test now:
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Psionic Dart for Dominators endurance cost was set too high. It has been reduced to its correct value.
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Score. -
Thanks for this, something interesting to play around with later.
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/suppressCloseFxDist <#feet>
/suppressCloseFxDist <int>
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Typo on the latter command? -
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The typical order for dealing with the AVs is Mako, Black Scorpion, Sirocco, Ghost Widow. Unfortunately, youre frequently going to get more than one AV on the pull; and sometimes one or more additional AVs come trotting up about half way thru beating down the first one.
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For what it's worth, I always advocate pulling Ghost Widow first.
Since multiple aggro does happen occasionally, pulling her last means you have up to three prior attempts in which she might turn up uninvited. If you grab her first, there's a decent chance you'll always fight her alone.
If she does bring company, ignore her and drop the other one first. They're certain to die a lot faster. -
The workaround I've taken for this is to use +powexecname$$ as my keypress trigger.
After playing around, I noticed it reporting various parameter errors after I started inserting other things into that first space. +nop$$ complains about an extra argument, for example.
powexecname accepts multiple arguments, and even better, doesn't report errors on failure. I imagine it's trying to execute the entire bind string as a power, which naturally fails and so nothing happens. Including the 'unknown command' message.
For reference, I came across this scripting the following fly bind which works as both an up/down and double press event.
/bind up "+powexecname$$em flypose3$$autorun 1$$powexectoggleon Fly" -
For those without a Ruby interpreter installed, there was a set similar to these posted on CIT a while ago.
http://www.cityinfoterminal.com/foru...opic.php?t=756 -
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In the 3rd, my imps disappeared off screen but I could view there health, they died off map. Also, any NPC I attacked in the 3rd mission disappeared after I hit them with just 1 attack. I could still complete the mission because when they disappeared it was as if I defeated them apparently.
In the 4th mission: same thing, all NPCs disappeared EXCEPT when I went up the elevator - the named boss and the minions up there I had to defeat.
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I've seen this a couple of times today. It seems more common during/after the sewer bombing side mission, but I'm not sure.
Inside the sewer, it was 50/50 if attacking something would sent it flying away into the ether. Spawning Imps anywhere in the mission would have them vanish a few seconds later, and take a lot of damage afterwards.
After I left the mission, the Imps were generally screwy and often disappeared for a few minutes anywhere in the safeguard even after respawning a new set. -
Please consider another contact list QoL fix for the next issue.
After visiting Faultline and heading back to PI to scan the police band, my level 50 main now has 10 useless contacts at the top of the list. My useful contacts, the 45-50 PI, Shard and Warburg contacts are now almost halfway down the list. -
Rebuttal: How can you hate a power with that cool an animation? That's right. You can't.
Therefore Moment of Glory is indeed, glorious. QED. -
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Thanks for posting in the CoX boards. I could care less for what happens in WoW and all the others MMO's or for that matter D&D or any other game experiences you may have. Keep posts related to this game only please and do not assume to know where other gamers develope game styles. Maybe the less than godlike players that have more things to do then play to your preferences don't want to spend time finding out if that(insert any other def/troller) knows what they are doing either. I've seen so many statements that nobody hates emp or healers or whatever but most of these Guides?(rant) all seem to be very dicouraging to anyone that dose'nt share your views. I am new to the game and i like the forums because they do contain some very good information but unfourtunately most are like this one. And big shockers, I know I'm not going to be the popular guy here and I don't really care. Please leave the forums for useful info.
QFT= Quit Freaking Typing
All forum gods can flame me and I'll still be ok.
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You have no idea how hard it was to resist replying to this with nothing but "QFT." (Answer: reasonably.) -
Not that you see many of them now, but how do Monsters work these days?
I thought they were effectively Giant Monsters minus the automatic level scaling, although I imagine I'm off somehow. -
After running the IP version as a Brute a couple of times -- fantastic fun! Really well executed, Cryptic.
I did note however that almost as soon as I entered my first solo mission, the timer dropped to 16 minutes, and then proceeded to work its way up to ~22 from bonus points whilst I was just standing around. The map had a lot of Council in it, and I think I saw some fighting PPD. Perhaps they were winning me points?
PPD Ghosts are just plain evil. Overpoweredly so. With just one in a group before I realised what was going on, they could easily stack three Flashbang Grenades, which made them untouchable to my 1 Acc SO + 2 Insights + 3 ToHit SO Rage. If I didn't kill them straight away, I just ran off and waited. The debuffs last for far too long.
SWAT Equalisers (the guys firing Glue/'StickyArrows' and dropping Acid Mortars) were annoying, but fun.
Although I couldn't damage the civilians, I enjoyed smashing them anyway, and watching them scream and run for the nearest building.
On whatever the second difficulty level is, my hero spawned as a Boss. After defeating him, I scored a temporary power that increases my Run, Jump and Flight speed for three days! -
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4) Taunt, the effect, is not the same system as Hate. Quoted because Hate doesnt even exist as a system; its really a formula that is a combination of Threat Rating, Damage, and Healing.
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Do you have any more details or conjecture on how "hate" aggro works? I've certainly seen damage, but didn't realise healing teammates was involved. Is the threat rating a result of the effectiveness of your powers changing with relative combat level from the target, or is there something else involved? -
The Steel Canyon fires are surprisingly fun, although the accuracy and damage of the firefighter packs can be infuriating since it takes several heroes multiple applications to extinguish a fire.
Also, it'd be nice if NPC's on the ground occasionally shouted "Don't cross the streams!" -
The problem with late-game Blasters in my eyes is that almost everything fired at them hits them, almost every attack carries an undefendable status effect of some sort, and if they're unlucky a few attacks will kill the Blaster before they have time to use a Respite.
Since the current Defiance meter is slow to react and only does so at certain HP levels, Blasters trying to capitalize on it (as Stateman suggested in the previous thread) become even more flimsy. Blasters that are under fire will be dead before the meter even charges.
Defiance is a very nice early game addition, having played a newly-rolled Blaster on Test. Late game characters recieve little benefit however.
This will cause Blasters to fly through the early game quicker than ever, will slow them down at the same point in the 20's, and will cause them to hit the wall at the exact same point in the late 30's. -