-
Posts
2910 -
Joined
-
Quote:really, can i have some data to back that up that people are leaving this game? the "just because i said so" angle just doesn't work. i can understand if you are talking about the EU servers( sorry guys, no disrespect meant to you ) but the NA servers? i really think i saw smoke coming out of your butt.What I'm saying is that the RMTers have tailed off so drastically anyhow that they are no longer a problem.
They are no longer a problem because they ain't making any money.
They ain't making any money because the players online are shrinking month by month - there's nobody around to peddle their wares to. -
-
Quote:excuse me? i have plenty of experience. all you need is the right sets. so again, you fail. i wasn't trolling and i don't look like a fool. you do.lol you got pics of you soloing a AV/GM without stamina? Proof please don't just spout nonsense kthxbye.
edit. also caps lock=cool
double edit: you obviously have no exp in doing these things so please keep your troll comments to yourself and try not to say things when they just make you look the fool. kthxbye -
Quote:ok, and i suppose that when a glowie gives some kind of reward it waits until the end of the mission to give it to you even though you clicked it at the begining? wrong. and there is not going to be just minions in the mission. there will be at least minions and lieutenants.I wouldn't say "we" because you're the only one who brought this up.
As for the repeating, i was thinking the only way to get the extra exp and inf. from the civilians is to complete the mission. That way the only rewards you'd be getting would be from the small number of minions who come at the start.
this would be a lot better if it was implemented the same way that rikti raids and zombie raids work. in fact i would like to see something along the lines of the winter event this year where you beat up a gm and went into an instanced mission. -
FAIL. anything can be done without stamina. hell, the bonuses from sets can do more then stamina. go blow that smoke somewhere else please.
-
Quote:that is the problem with random, it doesn't work like you think. and once you beat up all the baddies but the AV and save the peeps, all you have to do is leave and reset and repeat. think before you post. and probably re-read your own posts to see what you said to understand what we are telling you.Once you finish saving the civilians all you can do is fight the villain. There's no minions anymore, nothing to do but fight the villain. And i was thinking the number of missions would be random. One time 3 and the next 8. Sure that wouldn't prevent farming but it might be discouraging. Or maybe you can only do a Street Fighting mission once every hour or something.
-
and what forbin said about the coherent post. good job.
-
WTF are you talking about? how does RMT sales falling through the floor have anything to do with how NC markets this game? did you not understand what i said?
-
what, another couple of radio/paper mish's? all it takes is pick the missions that all you have to do is click the glowie or beat a boss and voila, you have your street fighting map again. and since it isn't timed it can be saved to farm. use the thing between the ears. all you have to do is stay away from the trigger that ends the mission.
-
-
NO! and if you hated the idea, there should have been no reason to post a suggestion on it power. come on man. you know better.
-
i like the idea behind this idea, but just like everything else, someone has to bring the bad side to fruition. this would be highly exploited for pl'ing. bear in mind i don't care how people play one way or the other, eveyone has their own play style, but if implemented the way you want it would be nerfed beyond even considering adding it. look to the AE for examples of this.
-
sorry snow, wasn't trying to argue against it just trying to get a little better understanding of how it worked in other games. i still do not see this as something they would want to do in this version of CoX. and again, i still see it coming down to the codes working correctly in the game. of course, they do make a speaker system for mp3/ipods that can be used. i have one and it works perfectly and doesn't interfere with my game play.
-
Quote:stiill, i say no. imagine a full team with this. even with tweaked numbers, it is overpowered. and tweak the numbers low enough and it becomes so underpowered that nobody will use it. with something like this, it has to be balanced out for team play. not solo play.Like I said, some tweaking may be needed for some of the performance numbers. However in answer to the question of why I'd put in something more effective than physical perfection that is suppressed in combat, it's for the purpose of eliminating downtime between fights. It's a theme.
-
eleventy bajillion percent /unsigned to this idea. and to all those that think this is a good idea, what MMO do you plan on going to next when NC shuts the doors? stop thinking about how you would use it and think how the 100 some odd thousand others would use it.
Quote:as for this^^, rodion, i really don't think the RMT'ers are affecting this game anymore. i haven't seen any emails lately, but i can guess that infl/inf is around $10/billion? sound right anyone? that means that no one is buying from them anymore. they are trying to get sales to pay their people and failing at it and it shows in this game.In general I agree with the sentiment that autoleveling is bad. But the reality is that the RMT people cause a lot of problems, and if it were possible to destroy their business model without destroying the game, it might be an acceptable trade-off. -
Quote:thats good... would it work for mac users? you can't forget about them. and since it would be client side, so as to not offend anyone else, the devs can not guarantee it will work correctly. i see this as an idea for a CoH/V 2 or another game but not this one.this just seems like something that would have to be built in from the very begining of writing code then something that can just be added in.My response was that there be a special media player created for the game. I gave the example of JAM's JK2/JK3 Killtracker, which was a player-created utility for Jedi Knight: Jedi Outcast and Jedi Academy that included a music player that would watch for commands made in-game that activated its features. (link to the utility here: http://jediknight3.filefront.com/fil..._Tracker;62941 Though I'm sure it means nothing to anyone here who didn't play those games)
That would leave them with just one media player to code commands for.
also, how much band width would it take to run? would people with bare minimum rigs be able to use it? -
Quote:Just an idea for a Workaholic Ancillary Pool... for those really driven/obsessed Batman types.
Workaholic - Downtime is your archenemy...
Power 1) Back To Work - Target Self, Click, 30 minute recharge: Self Rez, heal Health and Endurance to 50% of max. (Level 41)
Power 2) Power Nap - Target Self, Click, 15 minute recharge: Heal Health and Endurance to full. 3 second interrupt time with sleep emote. (Level 41)
Power 3) Motivator - Target Allies, Toggle, .65 end/sec, 60 second recharge: +10% to all secondary power effects (buffs), PBAoE 60 foot radius. (Level 44)
Power 4) Slow By Comparison - Target Enemies, Toggle, .52 end/sec, 10 second recharge: -20% Recharge, -20% to all movement speeds, -20% Regen, -20% Recovery. PBAoE 20 foot radius. (Level 47)
Power 5) Efficiency Expert - Target Self, Auto: +100% Regen, +100% Recovery, +100% Recharge; is suppressed in combat, like travel powers. (Level 49)
I'm sure some of the performance numbers could be tweaked, but this should cover the gist of the concept.
physical perfection only does half of what health and stamina do. why would you put in something that does 100% that is suppressed in combat? it would make no sense to take the power. and the long recharge on the others kind of defeats the purpose of the set.
/unsigned. -
Quote:run in windowed mode. the problem with this is there are to many media players to code to work with the game. and then you can't guarantee that it won't cause massive problems with the game.No, that isn't what I meant. I meant being able to control the media players without having to alt-tabbing out of the game to control what music you hear. Being able to set volume of the media player would be a great bonus.
Streaming audio to other players would be bandwidth intensive and likely get NCsoft/paragon studios sued out of existence by the RIAA. That is the last thing that I would want.
Edit:
Updated original post with a clarification. -
i feel the same as the 2 posters above me.
-
sorry M_B, i know you weren't stuck on giant statues. that part was directed at the others who seem to think that giant statues are the only way to sink monies. i think the mix of my idea and penny's is probably the best route as it is something that you(generic) do not have to look at if you do not want to and you(generic) can choose which hero/villian to look at.
-
Quote:best way to get a born on date is to make sure you join an sg/vg when you make the toon. the join date of the sg/vg would be the same as the born date then.
-
Quote:umm...helloooo....has anyone even bothered looking at this sugestion or is everyone just stuck on damn giant statues?i like the way this idea is going. it is something that would require probably the least amount of work to implement. there would be no need for new buildings or anything. put up a couple of the generic contacts from the AE and have a table next to each that brings up a list of heroes/villians and as you choose which to view the contact changes to that hero/villian.
figure 250 mil to put up your hero/villian. and for each additional costume another 75 mil. when a person looks at your hero/villian it shows one of your costumes at random or maybe even the current costume your are using.
M_B: i think this is more to your liking? it would provide a way to view heroes/villians but would not intrude in the rest of the game. -
Quote:actually, the simplest thing would be to not keep you enhances green all the time and change to io's at lv 22. in fact, you don't even really need any enhances until then so all the money you make can go to io's. then it is just adding new io's as you get slots, not replacing everything in your slots.We're not taking away anything. The system will still work EXACTLY the same way, we're just eliminating the pointless combination screen. It would just do it automatically as you place the enhancement over the matching one in the power.
And secondly, you WAY overcomplicated what I was saying.
We're talking 4 options here, since trainings are the base/starting enhancment:
1. Notify when replacing DO
2. Notify when replacing SO
3. Notify when replacing Common IO
4. Notify when replacing Set IO
Four options, not the abomination you just posted.
Additionally would be nice to have an "undo" feature.
And doing that when slotting multiple enhancements takes WAY more time than it should. This is here to simplify the whole process, not make it more complicated. 4 notification options, and eliminating the combination screen (while not losing any of its purpose, just getting rid of the new screen it takes you to).
Obviously it's not working fine or there wouldn't be the problem mentioned. For such an easy fix, and UNcomplicated fix. You overcomplicate things far too much lol.