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Quote:actually i gave a legit idea on how to improve the choices for red side. just like every other time anything is brought up for red side. it's called more content for red while revamping some of the blue content.Sweetie, I was being sarcastic.
The problem I see in this thread is the total lack of integration into trying to fix red. all i see ia a few posters trying to submit an idea and then get shut down without a suggestion on how to make it work.
It is true, that since fixes to the red side that matters will not happen any time soon, it is practical for me to simply move my alts blue side, take advantage of a more mature zone's features to get my villains appropriately IO set built, and then when the devs eventually do something with red side to make it worth my effort to return, to return.
I have posted in other threads, of my concern that with GR that the mass exodus to Blue will far exceed the trickle cross-over from blue to red, that Red is likely to become "lame duck" and the issues red is experiencing now, will get far worse. I was hoping thru this thread that ideas and solutions could be shared with devs to help keep the red side viable.
Hugs
Stormy -
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i could see something like this is you used the bought/free slot to make a toon then move that toon to a different server having the slot move with it.
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Quote:you agreed to act like an adult when you became one. it doesn't matter that we a playing a game. when you post, you are expected to act like an adult or suffer the possability of getting yourself banned from the forums. that or you will be put on ignore by everyone and no one will even see what you post which will make what you say pointless.When I see constructive criticism then I would act more positive. When I see negative criticism then I will react negatively. Although they did say that it was not meant in the way I initially thought so that is in the past either way.
When did I agree to act like an adult? We're all playing an MMO based on super heroes, please don't talk to me about acting like an adult.
I do enjoy our group conversation though, we should all get together for D&D or something. It is obvious we are becoming close friends. Let's see, we will need a fighter a mage, a rogue and a cleric. I call the mage! -
here we go again with this topic. as a controller, you have the ability to take out the enemies that give you problems before they become a problem. if by chance you miss, you can use a break free and if you don't have one you can make one out of 3 of the same insps.
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Quote:your idea won't work. and you really should lose the attitude when your idea is met with criticism. everyone else but you has been an adult here. and this post proves it. just because you made a suggestion, doesn't mean that it is a good idea. if you want to go back and do safegaurd/mayhem go to the zone and broadcast for it.OK well, I lied. I am posting again since you made decent comments. Like I said, maybe your posts were not as negative as the words made them seem to me. So like I said before, whatever, and have a nice day. It was nice of you to clarify though.
PS: I was just trying to be nice and use the @ as an A. I could have just spelled *** like this instead, I mean not like it matters since *** is not profanity but a long-eared, slow, patient, sure-footed domesticated mammal. Oh, yes Steampunkette I am juvenile thank you. You should go back to being an adult and playing city of heroes.
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AHH, I see you what mean! It wont even let me spell ***! well **** that **** then! That is ******* annoying! I didnt even know the mother ******* spell checker did that ****! -
yeah, i forgot to add that. my brain was at low working capacity when i posted this. happens when up for 2 days straight with a sick 5 yr old sometimes.
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ok, i guess i desreved this since i was up for 2 days and my brain wasn't functioning to full capacity. what this is is an idea to give red side more choices. no, they don't have to do just villian content as both M_I_A and i said earlier. they could tweak some of the hero content while giving the vill's 1 new sf or trial. more choices is always a good thing, no? and that idea is a lot better then T_C_S's "remove DR from villian sf's".
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again, i know exactly how the merits were figured out, but trying to tell me that, and i don't believe you are going here, the dev's don't have a general idea how long any given tf/sf should take with the in-house tests before even going to closed beta with it and after all the tweaks and most of the bugs are fixed. they could have based the initial merits off of this info they already have and adjusted before going live with it.
of course in my last post you seem to think i am bringing up 1 specific tf/sf comparrison when i clearly state several. again, i am now done with this for tonight. there are a lot of things i see eye to eye with you on, but this just isn't one of them. -
if you are going for perma dom, the only thing it is good for now is the status resistance/protection(i always get the 2 confussed no matter how many times i tell myself). it also helps when your end bar is low. there is no extra damage from it any more.
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out of curiosity, what do you have your game settings at? just because you have a higher spec macine does not mean that you can run the game at the highest settings. what you can do is post a CoHhelper report and Hijackthis report and we can see if there is something there that can help us help you.
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i know merits are based of time. don't try to play me like that. the dev's also know how long a tf/sf should take and should have based merits from that. they also should have done the DR thing when merits were introduced instead of after. now, seeing as how you want to go with time, most of the sf's can be run in the same amount of time as the level equivalent tf's but give less rewards. and maybe if people were compalining about the length of the tf's, the dev's should have looked at shortening them at the same time as making the sf's.
we can keep going round and round about this but it is just going to go nowhere.
ps: i know that i spelled discrepancy wrong. i just don't really care when i have been up for 2 days with a sick child on my hands. in fact there is probably alot i spelled wrong over the last 2 days but this isn't a spelling test. i know it doesn't help my point, but then again it doens't matter really when it comes down to it as you understand what i mean. -
Quote:i gave you what you asked for which was evidence of descrepency. it doesn't matter how fast or slow a tf/sf can be done. the only part of it that matters is there is a descrepency. the only things that don't have a descrepency are the itf and lady grey tf's. im sure a rikti ship raid and hami raid fall in the same category. as for blue side tf's that no one touches, that is laughable. even though the katie hannon only gives 9 merits, it is needed for an accolade. the eden trial also gives low merits but i never really saw anyone running it anyways.So you're argument is that because optimized teams can run the blueside TFs substantially faster than the median time that the redside TFs need to be given an arbitrary bonus? You might make more ground by arguing for the reward to factor in failure rate rather than simply claiming that just because some can do it faster that the reward should be lower.
Considering that the devs actually arrived at those numbers by datamining the completion times, I'm going to have to agree with the devs rather than you. Those numbers are a wholesale comparison of all completion times.
So, you just make the argument that I should ignore optimized runs in favor of normal and casual players and then immediately attempt to support this claim by bringing up optimized runs? Really?
I asked you for evidence that was "anything but anecdotal or based upon abstract correlation". I wasn't asking for anecdotal evidence. I was asking for you to provide actual substantive and enough data points to ensure rigor that would actually be able to legitimately prove that there is a substantive discrepancy between the villain and hero merit awards that demonstrates a deliberate bias against villains or for heroes. All that you have ever thrown out is outlier data points and anecdotal evidence.
I've seen Positron TFs completed in less than an hour. I've also seen Docter Quaterfield TFs completed in 12 hours. Do either of those individual data points get to be the decider with how the developers have assigned merit awards? Good thing they're not because then Posi would get a mere 20 merits for its median completion time of 3 hours and 18 minutes and Doc Q would receive a whopping 240 merits for its median completion time of 6 hours and 10 minutes. A single data point means nothing on its own.
The developers don't use a single data point to assign merit awards. They datamine for a huge quantity of completion times and then use the median value of that collection (which is substantially more accurate than mean as a measure of average for reasons you will learn if you ever take any Statistics class ever). If a TF is run almost exclusively as a speed run, then merit awards go down to reflect that. There are actually a number of blueside TFs that were run all the time that almost no one ever touches because they were run insanely quickly and incredibly often before merits were added, which caused their merit awards to be assigned an incredibly low value because of it. The exact same thing happened to the Virgil Tarikoss SF.
The way the developers have assigned merit awards ensures that, if you go faster than average, you're going to get more for your time. If you go slower than average, you're going to get less. If everyone starts going faster than average, the reward goes down because it's obviously too easy to do better than average.
if i'm not mistaken, the flier in the stf gives merits even though it is not suppossed to which can raise the merits you get from that to over 40 if you kill it twice. that gives 2 random rolls versus only getting 25 merits for the lrsf which is 1 random roll.
anyways, you seem to be set on your idea that everything is fine and nothing needs to be done so i have no further interest in arguing with a brick wall. it really is sad that by lv 20, you can have 124 merits blue side and by lv 20 red side you get a whopping 13 just from running tf/sf's. gee, i don't see any descrepency there at all. but i'm sure you'll just chalk that up to "CoV came out 6 issues after CoH" like you've been doing. pretty lame argument if you ask me. -
where are you geting this level 50 thing from? if you go through ouro right now and exemp you won't be level 50. understanding the thread FTL. when you exemp down now, after i16, you have 5 levels of powers that you didn't have before when you exempted. how does that make it a challenge? it doesn't. now, stop trying to put words in my mouth and join the actual conversation that this thread is about.
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where did i say anything about doing it at 50? this is about exemping down to lower levels. you will have 5 more levels of powers when you do this if you are at least 5 levels above what you are fighting when you do this. that is hardly any type of challenge.
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Quote:if anything, this is how i would see it being implemented to keep the harrasing down.The idea of letting people find existing teams is good. The problem is how to implement it. I think a better interface is to let the team leader set a flag whether the team is lfm or not. If the team is lfm, then the leader can be found through a filter in the search window.
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how would it be a challenge if you have 5 more levels of powers then you would have had before? if thats what you want, go through ouro and exemp down since this is aimed at solo play.
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there is already afeature that prevents you from out leveling safegaurd/mayhems. turn off the xp. you know when they are. and honestly, it isn't that hard to find a team who is running the safegaurd/mayhem missions. same thing goes for regular contact missions. don't want to out level them, turn off the xp. if you don't, you will continue to gain xp and level and pass the new contacts.
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Quote:well, if they are exact clones of us with the same powers and everything it would be uber(please don't use l33t speak)..... overpowered.So, it has been confirmed that doppelgangers are colour customizable clones of your character. How many of you think that summoning doppelgangers instead of weird clown-wannabes for phantom army would be teh ub4r??
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^^this. i really don't want to keep getting tells from people about joining my team. and i don't want to have to be in hide continuosly.
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i have this happen with them to. mostly the one you get from your origin. if you move it to another spot you may be able to right click and remove from tray.
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Umbral, first off i'm not screaming. and trying to argue that because one side of the game hasn't been around very long is a pretty dumb argument in itself. some tweaks could be made hero side while still providing more content red side. and honestly, the words which you uttered, "I'm pretty sure..."and "in my experience..." states that it is your opinion and not exactly fact.
I know several people who can run the hero side tf's in a short amount of time and the merits you can get range from almost even to almost triple what any of the villian sf's give. it is pretty sad that a stf can be run faster then an lrsf, but there is a merit descrepency of 12. and what's worse is you need to reset the lrsf if the tech is not in the last tower and that can take several minuets to accomplish which makes the sf in actuallity, longer.
forget about the min/maxers for a minuet and think about the "normal" or "casual" player. if the lrsf takes longer then an stf for them, what do you think they are going to come screaming about, and have come screaming about. the merits. go take a look at paragon wiki for the tf/sf's and compare merits for the level ranges. in fact i'll do it for you and give the min/maxers scale:
Virgil Tarikoss: 13 merits can be done in 30 mins.(never been on one that didn't take this long)
Positron: 66 merits and can be done in 1.5 hrs.(i know from experience)
Synapse: 58 merits and can be done in 1.5 hrs.(same here)
Posi is 3 times as long and gives more then 5 times the reward.
Synapse is 3 times as long and gives over 4 times the reward.
these are the first of the tf/sf's and already there is a huge descrepency in the rewards. 3x13= 36. that is still almost half of what the hero side level equivalent gives even if the red side sf was increased to match the minimal time it takes to run either of the hero tf's.
Silver Mantis: 42 merits and can be done in 1.5 hrs.(i haven't been on one that took this short of time but i have been on skype with people while they did it)
Sister Psyche: 50 merits and can be done in 1.5 hrs.(again from experience)
these 2 are pretty close so no real concernable descrepency.
Operative Renault: 24 merits never been on one but that equates to around 1.3 hrs.
Citadel: 40 merits and can be run in 1.5 hrs.(experiance)
another descrepency.
i think at this point you get where i'm going with this. i won't even get into the trials. that is a whole other can of worms. i would like to see the shard opened to villians to give them some sort of long trial but i kind of have the feeling that somehow there would be a difference in merits there also unless they made it co-op. there is your anecdotal evidence of the descrepencies in the merits. if you don't like that, then i don't know what to tell you at this point. -
Quote:this is your opinion, not fact. so we can assume from this that because of your opinion, that you don't want red side content because you want to be a hero and not a villian? again, there is no reason that they can not add villian content without adding hero content. and like M_I_A said, it doesn't have to be all at once but just a little bit here and there.
Considering the numbers of players I've personally met that are blueside exclusive to redside exclusive, I'm pretty sure that a lot of the population disparity has to do with a majority of people simply preferring to escape reality as super powered good guys saving the world rather than super powered bad guys trying to exploit it. -