Shard_Warrior

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  1. Shard_Warrior

    Bodyguard

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    I think the point was that it's much easier now to take down all the Henchman, leaving the MM WITHOUT Bodyguard to take the full damage from the next attack.

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    Anyone who could do that could have one or two shotted the MM without the bodyguard feature anyway.

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    So the net result of this change is...?
  2. Shard_Warrior

    Bodyguard

    I think the point was that it's much easier now to take down all the Henchman, leaving the MM WITHOUT Bodyguard to take the full damage from the next attack.
  3. DOOOOOOOOOOOOOM!!!!

    Always wanted to post that. lol.
  4. Shard_Warrior

    Base AFKers!!

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    They don't approve of running programs to keep you logged in. Standing in the hospital, while you're sitting there watching TV or talking on the phone or chatting with friends, and periodically pressing spacebar isn't a violation. I did it for my 5-hour badge.

    Best solution is to put the bounty on a 15-min timer. Then an AFK'er won't lock up people's bounty and it will automatically switch to someone else. It's the system that needs changed, not peoples' behaviors.

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    I agree. Adding code to auto-switch bounty when a player remains within the base for more than 15 minutes would solve this issue. Also prevents GM's from having to boot people.
  5. Shard_Warrior

    Bodyguard

    Still more in damage than a MM's HP on high powered attacks. At best, my MM will be two shot instead of one.
  6. Shard_Warrior

    Bodyguard

    Just guessing but this doesn't include scrapper/stalker criticals or the unresistable portion of blaster attacks, right? If not, this feature isn't adding much.

    Something like 40% from a AIM + BU + Total Focus or a hit from AS is still going to be greater than my MM's HP, so Bodyguard does nothing for me. And if I am reading this correctly, since Henchman will now take additional damage due to Bodyguard from AoE attacks, they'll go down even faster than they already do.

    I liked the idea of an AoE Taunt for the henchman better.
  7. [ QUOTE ]
    If you selectively ignore the End cost and toggle-stacking buffs to DA and Stone Armor, the new scaling Dam Resist for SR, and imminent changes to Defense scaling for all Defense sets for I7.

    The Devs-only-nerf claim is patently untrue.

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    Many of those changes were necessary due to the GDN of i5 stacking with ED. Sets may not have performed at all had they not made them. There is a difference. When it comes to sets being more powerful/effective, the devs nerf to bring it in line with the rest, not buff everything else.
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    CoX will be a better place with EM adjusted.

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    Go home, you nerfherder. Blasters have been literally dying for the other secondaries to be brought up to EM standards. Nerfing EM is the wrong direction to go, bringing other secondaries up to EM standard is the right direction.

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    The same was said for scrapper (Regen) and tank (INV) defenses. Sadly, the devs take the easy road and nerf to bring one set down rather that buff many sets to bring them all up in strength. Thinking that the other blaster secondaries will be made equal to EM is wishful thinking.
  9. Shard_Warrior

    Placate Nerf

    I'll have to test it out, but I think it was the wrong direction to go in. Removing the autohit from Placate and requiring people to slot it for ACC would've been better. Then it has a chance to miss. As an autohit, it is overpowered.
  10. On Triumph, it is the blappers that outnumber everything else... I'd guess 3 to 1 easily.
  11. [ QUOTE ]
    Please, go smoke that crack pipe somewhere else. Doms and controllers already scream about how ineffective their holds are, you want to make Stalkers reliant on something that is considered largely ineffective by the AT that uses it? As for rooting animations, how many good PvP'ers whose sets have rooting animations don't have Whirlwind? AS is already the least used attack (other than Brawl) on my character in the PvP zones.

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    I believe Whirlwind is on the "under review" list (has been for quite some time). It's a major movement exploit.
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    I'm pretty certain this isn't the case. I've been hit behind buildings before now and I know for a fact that it doesn't do a range check like snipes do.

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    After extensive testing on this, I can say with a high degree of certainty that it doesn't do a second range check, but does fail if LoS is broken.

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    SG mates and I tested this out extensively as well, and the LoS check is broken as well.

    We used this when testing:
    [*]Go to the top of a building (we tried in Sirens) and stand relatively near the edge[*]Initiate AS on the target[*]Once AS is started, have the target run and leap off the side of the building and down toward the street

    Once the player is over the side of the roof and falling toward the street, line of sight is broken yet the target is still hit. This is repeatable and we sent in bug reports about it. Response we've received individually have said there's an issue with the LoS check failing under certain conditions (seems like this is one of them).
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    So, who thinks the Arachnos Flier could be the CoV version of Hammi?

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    nope
    from the sound of rumors i hear, we may be fighting the Freedom Phalanx...

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    If this is the case, I cry foul. I have regen scrappers that want a piece of Statesman for all our nerfs.
  14. Shard_Warrior

    Two things...

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    2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.

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    I don't see this helping at all. 1% of Controller/Defender/MM HP is nothing. A follow up attack with brawl would practically kill them. This won't buy someone enough time to pop multiple greens or receive a healing buff. Very poorly thought out solution.
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    Why are tanks getting totally owned in PVP by everything.

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    Speak for yourself. Mini Mistress Foley kicks villain hiney in PvP!
  16. [ QUOTE ]
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    * Quality of Life: Currently all powers that prevent status effects last between 60 and 90 seconds, making them impractical for team buffing. Is this intended?

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    Yes. Things like Clarity and Clear Mind are meant to be used on players as a cure or quick preventative measure for status effects. Maintaining the buff on a full team is not the goal of these powers.

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    If the goal is not to maintain a buffed team, then what is the role of the Empathy Defender? There is no happy medium in this set... the buffs are either too short or take too long to recharge. Spending several hours in PvP on a team doing nothing but clicking 1 button repeatedly because a buff is so short in duration is boring and tedious. I don't mean to be rude, but if the goal is to make this set as boring and non fun as possible, you're succeeding.
  17. [ QUOTE ]
    According to some of the number crunchers on the forums 6 slotting Stamina pre-ED and Post-ED combined with the Global Endurance Reduction are equivalent.

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    And according to some of these "number crunchers", you can do more damage with brawl than with Total Focus.

    13.3% endurance reduction is a joke. Anyone who believes their endurance is better post ED, more power to them. I know my endurance isn't.
  18. [ QUOTE ]
    Can't really summon up much enthusiasm to play any CoH characters at all at the moment. One look at the respec screen following ED just makes me log straight back out again. Quite enjoying CoV but the later levels are very repetitive and so I'll probably soon leave for pastures new.

    Shame really, but I'd rather be somewhat overpowered and having fun than be 'balanced' and bored.

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    Pretty much how I feel. CoV was a nice distraction from all the "growing pains" of CoH because it was all shiny and new. Now? Like you said, every bit as repetitive as CoH. Just about to hit 32 with my SS/EA Brute and I don't really feel like I'm growing into a Super Villain at all.

    When I do get to face a "Hero" I usually end up on the ground in about 10 seconds. Not really feeling super or feeling evil.

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    Two of the best summations I've read for what i5 nerfs and Enhancement Diversity has done for both CoH/CoV. Comments like these should be PM'ed to Statesman, Geko and the entire Dev staff. These are the same sentiments I provided in the questionairre form when cancelling my account and in a PM sent to Statesman.

    When I started this game (just after release), I played a hero. I felt like a hero. I was able to do heroic things. Now it feels as if the NPC's getting mugged have just as much chance of saving themselves as any of my "heroes" saving them.

    This quote says it all...

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    You know what? You SUCK Statesman.

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  19. [ QUOTE ]
    I call upon the community to please discuss the ramifications of this proposal:

    The most damage a player may take in a one-second period is 80% of their full hp.

    Ergo:

    If you have 1000 hp when full, and fall from the fly ceiling (or are assassin struck, or are 'ported atop a pile of trip mines), the most damage you can take is 800 hp. If you have 600/1000 hp left when you hit the ground, you are defeated.

    Even if you are a level 2 fresh from the Tutorial with 200 hp, you can't be damaged for more than 160 hp in one second.

    Hence, if at full you have 1000 hp and are hit for 1000 hp, the followup attack must land one second later to defeat you.

    My thoughts:

    This gives a Stalker a fairly good chance of pulling of an Assassination, but a one-second window is a real chance for a good player to react and possibly escape. Of course, this also applies to Blaster alphas and the like. Police Drones may need to be excepted from this rule, but this also solves the problem of being one-shotted by AVs, Giant Monsters, and the like.

    Of course, players will drive healers crazy bugging them to keep their hp above 80%...

    This rule would not apply to npcs of any kind. They can be one-shotted.

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    This is a huge exploit. This would essentially allow for any AT to jump into a huge mob with no risk of taking all that aggro and having the mob kill them instantly. With a good EMP (or more) around in this scenario, it would be near impossible for anyone to die. Blasters would very easily be able to jump into mobs and use their nova with little or no risk of being defeated.
  20. [ QUOTE ]
    However, I have never heard people on my team complain, not even squishies, when they get one-shotted by monsters or AV's. We know where the threat is, we elected to fight that threat, we know that we could have avoided it by staying out of range, popping Lucks before we engaged, or calling for extra teammates. So the it becomes evident that the problem is not the one-shot...it is the events surrounding that experience.

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    You entered the PvP zone without a teamate with Tactics, Clear Mind, Targeting Drone, any Hide Dropping Aura or Accuracy Inspirations. You knew there is a potential threat to you by entering (the message box can't be made clearer).

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    I agree with you 100%. But I guarrantee no stalker advocates will even challenge your post, they only prey on the squishies......errrr, the weak.

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    I will challenge it. With my stalker, I attack Tankers, Scrappers, Brutes, Corruptors... am I only preying on "squishies" this way?

    For every stacking stealth power a stalker can take, there are power/buff combinations that can trump it. Skilled players who are hit with AS and survive (yes I agree that not all of them can) will run and recover after the first shot. Unskilled players stand there and get taken out by a second and third attack after placate hits them. That's not "overpowered" or a bug in the game. That's a player knowing how to pvp.

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    I am curious why Stalkers can one-shot squishies...but squishies can't one-shot stalkers?

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    How do you define this? Blasters are low HP (ie squishy). A blaster who uses AIM + Buildup + Buffs + Popping several reds can very easily 1 shot a Controller, Defender, Corruptor or Stalker. This same combo can wipe out an entire group if they use a nova power.

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    Trick Question: Why not put Stealth + Hide mobs with Assassin Strike in CoH PvE missions?

    So why is it suddenly "fun" for players to be exposed to that in PvP?

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    People are forced to team enough in PvE already. Adding in such a feature would lead to people not being able to solo PvE missions at all and quitting the game. No one is forcing you to enter PvP zones alone or with a team that does not have the necessary powers/skills to help combat stalkers.

    Try playing a stalker with Hide/Stealth/Invis Buffs and take on a team that has Tactics, Hide dropping auras, Clear Minds and other buffs stacked on them. No one in a properly set up group will get 1 shot by AS, except if they are stuck outside the group and rooted when using a power that has a long animation.

    Honestly, try playing a stalker first and taking on a well specced/buffed group (or individual) and then come back and tell us how "easy" it is.
  21. [ QUOTE ]
    Correction here. The 1hp threshhold is only one of the ideas being considered. We've still not determined exactly how we are going to deal with 'One Shot Kills' (and the final decision will almost certainly apply to both PVE and PVP -- so no more AV insta-kills.)

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    Sounds like more nerfage coming. Just wonderful.
  22. SVG Name: Order of Shadows

    VG Motto: Where light falls, shadows prevail

    Theme: Members of Order of Shadows are the darkest of the dark... the most evil of evil. Our goal is to wipe out the forces of good wherever it may exist.

    Activities: We plan to have events including PvP, Strike Forces, and any other team-oriented events. Villains of any level and type are welcome to join. Alts are also welcome.

    Contacts: Shard Slayer, Pai Li Tsu or Jade Assassin.
  23. [ QUOTE ]
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    I can't think of a reason why the devs would want to "avoid" having level 50's generate extra prestige. It sounds like a perfect reward for maxing out your character, to me.

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    Why would you want anything other than level 50's in your SG then?

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    I disagree with you entirely, Positron. It sounds as if you are taking the position that every level 50 in the game would use this as some sort of exploit to gain prestige faster and not invite any lower level players into their SG's.

    I want to be able to do something nice for my SG mates and help them achieve their SG Base goals faster, not exploit the game.

    My level 50's have no more missions, and I am not interested in PvPing with them all the time. As leader of various SG's on different servers, what I would really enjoy (and prefer) doing is spending my time street hunting or whatever to help my fellow SG mates get the bases that they had been looking forward to since word of them first came out.

    Now, when I tag along to help out others on their missions, I get a pittance more Prestige than those at lower levels. As an example, I was on a team the other day who defeated a level 51 Tyrant. For this we got a whopping 188 prestige. Wow. I can buy a chair for our SG base with that.

    Since prestige belongs to the SG and any influence we have accumulated getting to 50 has been earned, then we should be able to cash it in for a fair rate of exchange (I am not saying 1 to 1) and be able to use that for our SG. The current exchange rate is way too low. I would also gladly join any SG that didn't have a 50 to help them earn higher levels of prestige.

    Not every level 50 is a powergamer or has gotten there by powerleveling and is looking for ways to exploit the game. Many of us want to help out our fellow SG mates and other players. I can tell you that out of the several hundred people in the SG's that I belong to across servers, many really aren't interested in bases now after they realized we will have to play for several years in order to be able to build a decent base. I'm not saying that people should be able to make a top-of-the-line one right off the bat, but the amount of time required to make anything beyond a basic base is much too long as it is currently.

    This whole system also puts small SG's of only a few people at a big disadvantage over larger ones in terms of prestige gained over time and it's also going to lead to people not joining SG's because they "don't have a working base yet".
  24. [ QUOTE ]
    Trading items, for example, is not an exploit. MMOs encourage it for a prosperous economy. But giving away items to lowbies? Is that an exploit? No... but it is immoral. Just as giving items from a higher level character to one of your own lower level characters is not only immoral, it's a BANNABLE offense.

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    Does this mean they will ban people for influence begging and begging for teleports to exits because they lack a travel power? I find that sort of thing far more annoying than powerleveling.

    Should players who promote/participate in costume contests for influence prizes get banned as well?
  25. [ QUOTE ]
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    Ya know, I often get together with SG mates in PI or the RCS & we just split up & hunt the zone for xp. This tactic completely eliminates that opportunity

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    Exactly. That "opportunity" is your team powerlevelling each other. You're not hunting together when you do this, you're soloing. The difference is a private channel and the xp you get for someone across the zone's kill. The point of teaming is to work together, not to just share xp.

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    How exactly is this powerleveling? What about those who are casual gamers and do not have a lot of playtime? Splitting up into smaller teams for missions/hunting is an effective and necessary tactic to complete objectives in less time. This is not someone standing at a distance in safety while being bridged. This range limit thing is the worst idea yet.

    As many have said, this will not deter or stop powerleveling. It's only going to hurt the majority of players who don't pl.