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Very nice! I assume the name of your SG is Birds of Prey. Question - How does the Marvel logo tie in to your SG?
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I like Marvel a little more (not too much) than DC, so if this were "real", then they would be a Marvel series.It'll get replaced by a faux independent publisher eventually.
Thanks for the feedback!
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Was working on a few tweaks to the SG logo and decided to make this.
It's the "Teaser" poster - first in a series for some artwork I'm putting together for our SG.
Coming Soon...
Enjoy. -
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Lets buff Regen!
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Still my fav -
Wasn't too impressed when it was announced that Dual Blades would be the next powerset, but after reading this and seeing that there's customization available... well... I drooled a little
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I'm sure I'm going to be flamed for this, but i have a question about the supergroup shown in this issue that was using a copyrighted name. If we can't name our characters after or similar to famous names (ala Echo-Location Using Flying Furry Mammal Man), then how can SGs use names like Birds of Prey when a comic book of the same name exists?
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This is just a guess from me but, I was under the impression that it's not just name but concept that gets a character genericed if it's a common name. Like costume + name + bio, if it's all too similar to a known character, then it's genericed. Exceptions would be names of real people.
So, I don't know but my first thought would be if the SG was nothing like the comic book group, then it's ok.
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Lady_Athyna is correct.
Way back when at the time of the legal issues with Marvel, I had submitted a ticket about the name of our group and asked if it required a change.
The Official response I got back was that although the name was the same, the "idea" or concept behind it is totally different than the DC Comic of the same name, therefore there was no copyright problems.
A toon I had back then named "Wonderous Woman" (complete with Tiara, Wrist Bracelets and a blue and red costume) on the other hand... well, she got genericized and rightfully so.
Feel free to read all about the history of our SG and you'll see it's entirely different from the DC one. -
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If I can get my wife to give me the money (lol) I'm gonna totally order one.
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LOL! Classic! -
Well I know where my Christmas bonus from work is going this year...
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Anyone out there able to make an eye patch similar to the one in game?
I've been futzing with Poser again and can't seem to find one that looks right. The ones I can find cover the opposing eye/eyebrow and don't really match the one from the game.
I can Photoshop in an eye patch most of the time, but I am lazy and it's a pain in the patoot to get it to look consistent all the time.
Any help would be appreciated. If someone would be so inclined as to make one or knows where to find one on the web, I'd be much obliged. -
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A smaller group isn't running up against the roster problem, though. Maybe that's where the bullet point wasn't clear. This isn't so much a general cost issue, it's a problem with the things like the Fusion Generator badge which were balanced as "for a group of 75 it's only 10 kills per person". I'll rephrase it to focus just on top-end stuff.
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Ok, yes that makes much more sense when clarified to mean top tier items.
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I think you're referenceing the SG Mission thread. In that case, I wrote it more to say "SG Missions shouldn't require SG Teams, but should reward them when they're used." The bullet point is simply a generalization of that. People have often said SGs are just glorified chatrooms.
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And in most cases that's true. The points you have in here clarify the reasoning behind that. It should be important to note though there isn't much benefit to being part of a supergroup other than having a place with transports for many players.
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yeah, but somehow I doubt the Devs would rethink that whole system at this point. I'll make mention of it, though.
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It's easy to see what their intention was in developing the current system, but with the addition of the marketplace, it's making things worse in a lot of cases. Some IOs cost a whole lot more than SOs ever did, making less of an incentive for characters above 35 to play in SG mode. Just some food for thought there.
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Very well put together. Let's hope something comes of it.
Just a comment...
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Costs were balanced for a 75 player SG, but most groups are only 75 CHARACTERS, not players, so costs are too high for "full" groups. (This is a flaw in recognizing how players utilize SG Rosters and Alts. Perhaps the solution is not to change costs, but to fix the rosters?)
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Not to drudge up this old horse again, but changing the cap from 75 characters to 75 accounts will do little if anything at all for small and medium sized groups. IMO the cost issue is more a direct result of these parts:
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There is no tangible benefit to supergroups working as a group. Such as bonuses teaming with your SG.
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As mentioned in the threads about this (IIRC you were the one who suggested it), there should be a bonus for teaming with your SG mates.
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A way to get both Prestige AND Inf past level 35 (frequently toggling SG Mode on and off is a clumsy solution). A Prestige Slider is often mentioned; adding a single 50/50 SG Mode setting would be better than the current extremes of 100/0 vs 0/100.
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Were members able to still earn prestige without having to worry about a loss to influence gain, SG/VG prestige earnings would be a lot less of a headache.
This is very well put together and very well organized. I look forward to seeing what comes of it.
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My biggest pet peeve is the new sonic graphics. I have no problems with cast able shields but sonic dispersion isn't the greatest change. The sine waves are fine but the static effect when it pulses makes it where I can't see anything. If you all can remove that it would be great.
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/signed
I was thoroughly enjoying the wonderful new content until our team had a Sonics toon join. After a few minutes, the static effect was enough to make my eyes hurt quite badly. The static is too dense and you literally can not see what you are fighting. Combine that with the dreadful sounds of sonics, and it a headache and a half waiting to happen. But I guess I can avoid teaming with any sonics because of it.
Beyond that, the invasion event is truly spectacular. Well done! -
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What are the fighter / drop pod things from? Is that some kind of Vet reward?
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Yes, they are a 36 month Vet reward.
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Fixed that for you.
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I knew that. I was just testing you to see if you were paying attention. :P
Thanks for the correction! -
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What are the fighter / drop pod things from? Is that some kind of Vet reward?
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Yes, they are a 39 month Vet reward. -
Posted these over in the Sexy (small) Base Pics thread and thought we'd share them here too.
Birds of Prey HQ on Triumph Server.
Isometric View
Entrance
Reception/Waiting Area
Entrance Area Trophies
Workshop/Storage (with Mini Miss Foley the clown)
Workshop/Storage
Med Lab entrance
Emergency Room
Doctor's Office/Lab
Our Resident Doctor at work (Jade-Star trying to figure out what makes Mini Miss Foley so weird...)
One of the three transport rooms (with Mini Miss Foley as "Mini Bat Foley" trying to figure out which one goes to the "Foley Cave"...)
Control Center (just pretend you don't see Mini Miss Foley doing her "SpiderFoley" routine atop the database... she likes to pretend no one sees her)
Ooops! (Think we caught Shard coming out of the shower...)
Generator Room (yes, pretend that you don't see "Mini Spider Foley" lurking around there...)
Entrance to SG meeting room
SG Meeting Room (with Mini hamming it up again...)
Lady LeFey catching up on the news in the Library
Trophy Room (yes Mini, we see you have a hammer too...)
Library/Trophy Room
SG Leaders Office
SG Leaders Office2
Our Leader (letting us know we *did* catch her coming out of the shower...)
Our next upgrade will bring an expanded library and common area, separate SG Meeting Chamber (we couldn't fit the table into this one) and a hangar bay.
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Been chatting back and forth about base costs so much, I wanted to add some shots of the Birds of Prey HQ on Triumph Server. Our group wanted form without sacrificing too much functionality.
Isometric View
Entrance
Reception/Waiting Area
Entrance Area Trophies
Workshop/Storage (with Mini Miss Foley the clown)
Workshop/Storage
Med Lab entrance
Emergency Room
Doctor's Office/Lab
Our Resident Doctor at work (Jade-Star trying to figure out what makes Mini Miss Foley so weird...)
One of the three transport rooms (with Mini Miss Foley as "Mini Bat Foley" trying to figure out which one goes to the "Foley Cave"...)
Control Center (just pretend you don't see Mini Miss Foley doing her "SpiderFoley" routine atop the database... she likes to pretend no one sees her)
Ooops! (Think we caught Shard coming out of the shower...)
Generator Room (yes, pretend that you don't see "Mini Spider Foley" lurking around there...)
Entrance to SG meeting room
SG Meeting Room (with Mini hamming it up again...)
Lady LeFey catching up on the news in the Library
Trophy Room (yes Mini, we see you have a hammer too...)
Library/Trophy Room
SG Leaders Office
SG Leaders Office2
Our Leader (letting us know we *did* catch her coming out of the shower...)
Our next upgrade (like 10 years from now at our prestige rate lol) will bring an expanded library and common area, separate SG Meeting Chamber (we couldn't fit the table into this one) and a hangar bay.
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Some have prolly seen this base before, but i post a link anyway for those who havent..:-)
Ravens of Black
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I have to say that is one really nice looking base. You did a beautiful job with it!
Want to make an alt and re-decorate ours? -
I think Energy Manipulation would be a great scrapper set!
j/k... tho I would love to see a crit from ET... -
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Lets buff Regen!
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LMAO!!! Classic! -
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While it's cool to see the signature heroes and villains, I won't be bothering to attack them. There's no point, they're impossible to take down. Before last night's CoP, we had 20+ heroes attacking Lord Recluse, all the heavies in the zone, and who knows how many pets - and his life bar barely budged. I think I saw it drop to about 80% once. Lag was horrendous with all the power effects being thrown around. Either tone these guys down or people will just ignore them.
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I agree that lag is a big concern for this zone. With 2 or 3 Signature AV's/Heroes spawning at a time with over 70K HP (note that is more than Hamidon), it takes a whole lot to take them down, even with all the Heavys on them. There were a couple of nights where I was teamed in RV and got all the badges except Scirocco, so it is possible to take them down. However, needing to turn graphics quality down to bare minimum in order to play in the zone cheapens the experience. The devs did an absolutely wonderful job with the design of this zone. It's a shame that many will need to experience it at extremely low quality (if at all).
Hades brings up a good point about base camping too. The bases (especially the villain one) are in need of serious re-work to prevent camping. I think it fair to say it's a given that opposing groups will be camping each others Heavy pads to prevent them from taking control of the pets. -
I spend an hour or two on test each night and I have noticed that accuracy against NPC's is off compared to PvE zones. It's why I mentioned it. I'm wondering if the acc penalty is somehow trickling over to NPC's? A lot of the other people I've teamed with over the past week or so have said they notice it as well.
Some of them I know have hero stats. I'll have to ask them if they are tracking it at all. -
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This change does not affect PvP.
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Just out of curiousity, are there any plans to address Defense in PvP on a future date? I'd really like to see a solution that isn't an across the board accuracy nerf.
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In a sense, Defense works fine in PvP: ever since they changed the base tohit in PvP from 75% to 50%, Defense has been scaled right.
The problem is really that tohit buffs are too strong. But balancing *them* seems to be a sticky problem. Its more complex than it first looks, and on top of that the devs seem to be reluctant to mess with them.
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True, but I wonder if changing the base % on all DEF powers for PvP might have worked better? I mention this because there are NPC's in the PvP zones as well. It seems kind of silly to me that toons may miss NPC's in PvE zones infrequently, yet as soon as they enter a PvP zone, they miss targets more frequently with the same slotting/powers. -
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I took over a pillbox that was already villain-side, but the person controlling it had been killed or run away or something. It had no turrets, but when I took it over, ONE turret spawned (instead of four) and it was right next to me, clipping the transparent dome. I'm guessing this is a bug.
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I had the same happen to me and /bugged it. No official response other than "Thank you.... post to the boards" stuff.
I also wanted to add here that Captain Mako could be taken down a notch or two. The rest of the AV's are great and a whole lot of fun (and a real challenge) to defeat, but Mako seems much harder to kill than the others. -
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NERF FOCUSED ACCURACY NOW !!!!
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The only thing that needs to be nerfed with Focused Accuracy is the endurance cost. Any one toggle that costs more in endurance than all other toggles combined is ridiculous. -
Bless you Developers. This is perhaps the best change included in i7. PvP is a whole lot more fun with this, and toggle dropping is now as it should be... a challenge.
I salute you on this one!
Now.... if we could discuss the insane prestige costs issue... -
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I think the point was that it's much easier now to take down all the Henchman, leaving the MM WITHOUT Bodyguard to take the full damage from the next attack.
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Anyone who could do that could have one or two shotted the MM without the bodyguard feature anyway.
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So the net result of this change is...?
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They've raised the bar a LOT on what it takes to one-shot a MM. In fact without bodyguard it's not that hard for a Stalker or a Blaster to one or two shot a MM. With Bodyguard, it shouldn't be possible for any player to one-shot a MM, even if they're at the damage cap and get a critical.
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Ok, so now my MM will be two shot. Whoopdy doo.