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Posts
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Joined
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Quote:For those who didn't make it or weren't on very much, check this out.
Double XP Do-Over Announcement
Woot! Now I'll be able to finish out Mini Turbo, my Ill/Rad Controller and Thugs/Poison MM. -
I hear Stark Industries is hiring... I applied to be Pepper's love slave
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I went nuts this weekend. I gots:
- Psi/Mental Blaster to 40
- Cold/Ice Defender to 40
- Mini Turbo to 25
- MA/SD Scrapper to 32
- Claws/SR Scrapper to 32
- Elec/Nin Stalker to 48
Foley and I did a Sister TF too.
Shadow-Force made just shy of 1.5 mil prestige too, so I'm happy. -
Quote:Played pretty much non-stop all weekend, dual boxing it on my laptop and had no lag issues whatsoever.Seriously. What is going on? Some kind of explanation as to why the servers suck would be appreciated.
Quote:And it's not just me. HUNDREDS of people, all over the world that love this game have the same ISSUES. Quote:While HER problem may not be due to Paragon Studios/NC Soft, there IS still a problem with the servers.
Quote:I'm not some whiny fanboi. I am a PAYING CUSTOMER. Fix your product, or I will take my money, and potentially your JOBS, somewhere else.
IBTL -
I've personally never had any difficulty creating or finding non-farm teams in any zone of any level. This is what global channels and friends lists are for.
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Meh... I liked the old ones better. Now this version is going to get cluttered by tons of silly sig banners.
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I'm sure most have seen them by now, but in case you haven't... New MA animations preview from the SDCC.
I can finally change the silly animation on Crippling Axe Kick that I have always disliked. I will probably change Thunder Kick and Cobra Strike too.
I'm really excited to play around with the new Super Strength animations as well, and I'm certain that the "Two Fisted Strike" animation for KO Blow was inspired by the fighting techniques found in Shat Foo! Two-fisted attacks are a signature of the Shat fighting style! -
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Finally my MA/SD can hit stuff with his fist other than using Air Superiority. So long weird CaK, hello punch to the jaw.
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I'm looking forward to changing out Storm Kick and CAK. I might change Cobra Strike too. -
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Is it known whether this will be implemented as an all kick SET (original) and an all punches SET, or can we pick animations on a *per-power* basis to "hybrid" the new animations with the old?
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From the video posted it looks as if you can do hybrid builds. -
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but I don't really want to leave my SG and have to find or form one villainside.
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If you have to leave your SG/VG to switch sides, I doubt I'll be buying Going Rogue. No way did I spend the past few years building a SG up only to leave it. -
I'd rather see an entire issue devoted to long standing bug fixes, SG/VG improvements, Base improvements, more villainside content etc. before "fixing" bridging.
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The Babbages will be brought to the same location as the iIfinite Babbage event
Just East of the Land of the Lost, by the tall crane
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*** BE ADVISED ***
Shadow-Force has received a report from one of our undercover operatives within the Malta group. The report states the Malta may attempt to capitalize on having so many heroes located in one area of the city by launching a robotic assault. Be on the lookout for the Kronos Titan.
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I think that three SO slotted Stamina ought to simply be inherent, added to base recovery. The 20+ game appears to be balanced around the assumption that everyone will have taken Stamina at 20 anyways. This creates a perverse incentive to powerlevel and blow off the beginning content of the game.
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It has been suggested for a long time now to make the Fitness pool inherent to all ATs. I could not agree more with your assessment that endurance issues (even above travel time) hurts the pre-20 game and is the major incentive for people to PL through the pre SO game.
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Endurance is simply untrue to the source material. You don't see any comic book hero exhausted and needing to rest after taking on the equivalent of three minions. This is the ordinary lot of a level 18 tanker. This is the game's single greatest mechanical problem, IMO.
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I could not agree more. As you've said, it appears the game is balanced around every character of every AT taking stamina at 20. Why not just make the whole fitness pool inherent and be done with it? -
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Had another thought...
Gadgetry (Temp Powers) in MA
I recall reading something about the Devs wanting to make the fight against Reichsman in the new TF a "Gadget Fight", and this got me to thinking... why don't we have more of these in MA (or in the game in general)?
Why don't we have shrink rays? Ultimate Nullifiers? Rings of Power? We can craft temp powers and get some nifty temp powers on various arcs/TFs, why not make them available in MA?
I'm sure that the ability to drop temp powers in the MA is on the drawing board and will get added at some point. It would be great for authors to choose from a list of available temp powers that can drop from completing X objective. These might need to be set to last the duration of the ARC though.
From an immersion standpoint, this could add a lot of flavor to a story as well. -
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Are you mocking the powers of the banhammer?
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That's a signature worthy post
The only thing that might be more powerful than the banhammer is The Juggernaut. -
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they already have something like that in place. it's called check their info. if all you see is AE badges and no vet badges or only up to the 3 month vet badge then that should be your first clue.
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I've teamed with many new players over the years who had no vet badges who were just as good, if not better, than some veterans I know.
Looking at badges is not a good measure of player ability. How do you know it isn't a second or third account a veteran player just bought? -
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Had a great time and despite my slight tendency to hug the ground at any and all opportunities I had a blast.
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I think you and I died the least of anyone, but when we did it was in true heroic fashion, rivaling the master of over dramatic death scenes himself. -
Happy 5th!
I can add a Kronos spawn or 2 in Skyway to add to the mayhem if you all like -
Last night, our super team of heroes was graciously joined by Mod8 (aka "The Ocho") for a run at the Abandoned Sewers Trial.
Armed with our rubber boots and gas masks, we entered the abandoned sewer system in Atlas Park to do battle with the great beast. The Rikti did their best to stop us, but in the end victory was ours!
Many thanks to Mod8 for volunteering his time as part of our [color= orange]Training Day Player Auction event[/color], and thank you to everyone who joined along for the fun. We had a great team!
Best strategy for this is to work and move as a team. Descending the catwalks to the temp weapons, clearing the tentacles, clearing the Rikti from the generators and then splitting into teams of 2 to destroy all the generators at once. This worked well for us.
1:05 total time 2 badges and 28 merits.
TEAM OCHO SCREENIES
<ul type="square">[*] Team Ocho prepares to descend into the Abandoned Sewers [*]Fighting the Hydra [*]Victory for Team Ocho![/list]
The highlight of the evening was hanging in Atlas after we finished and watching as Mod8 got invited to an "AE Farm" team that was looking for a tank.I have not laughed that hard in a long, long time.
I think there were no "LF AE Boss Farm" broadcasts for about 20 minutes after they realized he really does work for NCSoft.
Thanks again Mod8 for joining us. It was a great run and I hope you'll join us again for future events. -
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Since even with custom names/descriptions I've already seen they'll get me complaints of "Why is there Council/5th Column here?"
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People will complain no matter what you do. Create your arc the way you want it and however it makes you happy. Don't pay too much attention to what everyone else thinks. You'll never satisfy everyone. -
My Gamer DNA is "Killer"
K - 73%
A - 47%
E - 47%
S - 33%
I guess this is why I have so many Scrappers -
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This seems to be an issue with 'fight defensive' in general at present. Sometimes allies/escortsset to this will display highly erratic behavior, such as not fighting until the player takes damage from something, stopping sporadically and refusing to follow the player, etc. 'Aggressive' does fix this, though. In fact, it seems to have become the new 'fight defensive', since I've not noticed allies/escorts set to it actually run off far from the player like they used to.
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I've noticed this getting worse with each patch.
I would also like to add to this NPC allies do not use some powers at all. For example, I have a /Regen boss as an ally in an arc I am working on that I have never seen use Integration. I tried customizing the powers to remove several from the set as a test, and still no luck. I've noticed this with a couple of other sets as well.
Also, NPC allies immediately leading off with their Tier 9 powers upon rescue (when no NPC enemies are even around) needs to be addressed.