Shard_Warrior

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  1. Quote:
    Originally Posted by Vitality View Post
    (only Minions and Lts)
    Totally false. Again, you aren't understanding what this power is for and what it is meant to do or how to use it.

    Quote:
    There is not one primary scrapper power, besides Cobra Strike, that needs the assistance of other powers to affect a boss.
    Also false. The -Def in Katana and BS stack with each attack. So does the -ToHit from DM. -Speed and -Rech stacks from each attack in Spines. One hit from any of those sets really isn't going to do much. Stack them together through the appropriate attack chains and they become effective.

    Quote:
    And your kidding yourself if you think Cobra Strikes damage is good enough as is.
    I don't consider it to be a damage dealing attack. It's not meant to be one.
  2. Quote:
    Originally Posted by Vitality View Post
    ...but what I'm saying is the damage is extremely too low...
    In your opinion. Paruse the scrapper forums sometime and look at the comparison of DPS numbers between the sets. MA is on par with the others and doesn't require any further damage boosts.

    Quote:
    Again...you shouldn't need other powers to make one power worthwhile.
    So.... blasters shouldn't take AIM or Build Up at all?
  3. Quote:
    Originally Posted by Vitality View Post
    Sure...you can stun a boss if Thunder Kicks stun fires...but...you shouldn't have to use another power to affect a foe.

    Cobra Strike alone on a boss is worthless.

    Another comparison example: Touch of Fear on a boss...it won't make them cower in terror but it will give them that -tohit.

    Cobra Strike needs another aspect to it...whether you raise its damage or its stun mag...something needs to be done to bring it up to par.
    You're comparing apples to oranges here. These are two different powers from two entirely differnt sets.

    The logic of your argument also fails here (again). Cobra Strike used on a boss will do minor damage and lay down a stun, therefore it is doing more than 1 thing. Stacking the stuns from Thunder Kick or Eagle's Claw onto a boss provides the effect, just as stacking the fear from ToF or any of the DB combos.

    These powers are meant to be used in concert with each other. This is why there are more than one power in each set.
  4. Quote:
    Originally Posted by Vitality View Post
    Nearly all the powers have two effects; damage and a secondary effect.
    Which is exactly what Cobra Strike has; Minor Damage and Stun.

    Quote:
    Cobra Strike's damage is far too low to be equal with other similiar powers.
    It's damage is not meant to be equal to other attack powers in the set. Also, this logic fails when comparing Cobra Strike to Stun in Energy Manipulation/Melee.

    If you're attempting to use this as part of a high damage attack chain, you're using it wrong.
  5. Quote:
    Originally Posted by Liz Bathory View Post
    Actually.. this is more as a request for a complete revamp of our dance emotes. They are spastic and useless... not like any dancemoves ever!

    A series of new ones or a change of the old ones... Preferably all very good recognisable dancemoves...

    - Jackson
    - Travolta
    - Ballroom
    - Bollywood
    You left out Riverdance
  6. Cobra Strike is designed to be a high powered, single target stun. Used in concert with Thunder Kick and Eagle's Claw, it works just beautifully in keeping a target perma-stunned. It works just fine as is. It doesn't need a damage boost IMO.
  7. Quote:
    Originally Posted by American_Dynamo View Post
    the lack of a real solid secondary effects and only one AoE in MA make in middle of the pack in my opinion.

    Just my 2 inf, but MA is meant to be a ST damage dealer, not a heavy AoE set. The much touted "lack of secondary effects" is mostly due to skipping the powers that stack the stun effects (this is similar in concept to how DB combos work - if you want the stun to be effective, take the powers that provide it). I have all but Warriors Challenge in my main and I've never experienced any problems perma stunning a target whilst I pommel them into oblivion.

    IIRC, MA also has a higher crit chance on a few of the powers in comparison to other scrapper sets.
  8. Quote:
    Originally Posted by Cinkidd View Post
    We have two blasters, three trollers and a def working from range and using their pets.
    Just out of curiousity, what kinds of debuffs did you have on her? If you had 3 RADs dropping all that -ToHit and -Regen on her, I'd say there is something whacky going on.

    Haven't tried the STF in a while, but we've always been successful with tons of Debuffs on her.
  9. Quote:
    Originally Posted by Super_B_EU View Post
    It's all very well saying you don't have to use the recipe system, but the sad truth is.. you do.
    No, you don't.

    Quote:
    Not to mention I bet it would make some people feel pretty useless if they are on the same team with a character with the same powersets, one decked out with the most expensive IO's - the other having SO's.. one would be far superior than the other at every task.
    That's entirely not true. First, IO sets are impacted by ED just as normal SOs. To believe toons with IO set builds are "far superior" is simply not true. This all depends on power selection and slotting. What makes one toon "superior" to another is player skill, not IO sets. Personally, I've teamed with plenty of people who have not a single IO set in their build that do just as well as those with them.
  10. Shard_Warrior

    Origins

    Quote:
    Originally Posted by Anti_Proton View Post
    So I guess when you go to the Natural Store, your alien uses their imagination and are not really using Military-named enhancements? Im just saying.
    I sure do! It's fairly simple, since my main served in the military on her world.

    I'd much rather see resources go into creating new content. As I said, and my opinion only, the game doesn't need another "origin". Programming effort is better spent in other areas.
  11. Shard_Warrior

    Martial Arts

    Martial Arts already has knockback on Crane Kick and knockdown on Dragon's Tail. As you mention, Cobra Strike has a powerful stun. Stunned/Knocked down/back NPCs are not going to hit you, so this is a sort of pseudo-defense bonus to the set.

    You can further these secondary effects through enhancements or add in IO procs to further add flavor to the set.

    Adding a +Def or -ToHit to the set is not necessary IMO. Roll a MA/SD or MA/SR scrapper and you'll have plenty of defense.
  12. Quote:
    Originally Posted by Snow Globe View Post
    Actually, the damage taken series is the one holdout of the "farming is absolutely needed badges". I doubt that there is a single character that has earned 100 million hp worth of damage through non-farm play.
    My main is within 10k of the Immortal badge and I've never done a damage farm with her at all. I guess that I'll be the only player ever to get it through non-farming...
  13. Quote:
    Originally Posted by BackAlleyBrawler View Post
    (logic clearly dictates that the needs of the many outweigh the needs of the few)

    If this were true, then Spock would still be dead
  14. Quote:
    Originally Posted by Vitality View Post
    Has anyone picked the punch over the kick?
    It's not a punch... you're pitching a baseball!

    I switched out the animations on Cobra Strike and CAK on my MA scrappers. The alternate animation for Eagle's Claw is just so silly looking, it's not worth taking IMO.

    In game, it does the same damage/secondary effects as the original animation. Up to your preference if you want to take it or not.
  15. Shard_Warrior

    Origins

    Quote:
    Originally Posted by Anti_Proton View Post
    I still want to push for a new Origin: Alien -You world is so strange that the abilities of your race seem superhuman here.
    My main is an "alien" who has regenerative abilities far superior to that of any human. Her healing ability is natural to her race, so she is of Natural origin.

    This just takes a bit of imagination on the part of the player to mold into the existing origin structure.

    Adding in new origins would require new sets of enhancements (DOs and SOs) and stores/contacts that sell them. Personally, I don't see these as necessary.
  16. Fairly certain this will happen at some point in the future. It would be a question of time and how many resources are put into further powerset customization.
  17. lol @Rhynwa for having that cougar-esque voice!
  18. Quote:
    Originally Posted by Master-Blade View Post
    By the way, did you send in a /bug report or /petition so that the people who can actually look at it internally can do so?
    Yes. Combat logs were also attached in the replies. Castle was also PM'ed and directed to the thread.
  19. Could I ask that the "last word freakism" and bickering be left out? I'd like to see this resolved and would rather not have the post passed over because it degraded into useless bickering.

    Thank you.
  20. Quote:
    Originally Posted by Master-Blade View Post
    I think you guys are all looking at the wrong power..

    Fist of Tyranny is indeed a Mag 10 Stun, and isn't much to worry about.

    The power that is detoggling most people is Corrupted Lightning Bolt.

    Ingame info:
    [Reichsman.Corrupted Lightning Bolt] & just [Corrupted Lightning Bolt]
    100.00 magnitude stun for X.XXs on target.
    The problem, however, this is not the attack he used to stun the target. This is a totally different power with a different animation. This isn't what he's hitting us with... which is kinda why we were asking if Fist of Tyranny is bugged.
  21. Shard_Warrior

    ITF Weekdays

    I'm in

    Quote:
    Originally Posted by Turbo_Starr View Post
    1. @Turbo_Starr (debuffer/buffer/damage)
    2. @Jade-Star (I am bringing my scrapper)
    3.
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    5.
    6.
  22. Quote:
    Originally Posted by PoptartsNinja View Post
    Do the numbers change at all if a control character looks up [Fist of Tyrrany]?
    Nope.
  23. Quote:
    Originally Posted by DSorrow View Post
    I'm actually quite sure that once when I got stunned playing a tank during the Khan TF I checked the attack Reichs used and it said Stun at mag 100. I could be wrong, though.
    Which is why I said it is possible the in-game text and stats for Fist of Tyranny are incorrect.

    Next time you're online, type [Fist of Tyranny] and you'll see it is stated as a mag 11.50 stun. For comparison, use [Ghost Widow.SoulStorm]... that one is clear in saying it is a Mag 100 hold unresistable.
  24. Shard_Warrior

    The Fonz!

    Awwwww booo!

    Sorry to see you go Fonz, but best of luck to you in whatever life brings your way.
  25. Quote:
    Originally Posted by Ironblade View Post
    I believe that to be the case. We've always gone in with the assumption that the tank will get stunned unless we have multiple Clear Minds (or equivalent) stacked. Unless I'm misremembering, just about any tank can handle it with 4+ Clear Minds stacked. I've never experimented to see how many it needs, but I THINK I've seen a tank weather it with only four.
    First time my Stone/Axe got smacked by him, I had 4 Clear Minds on me, plus an Emerge (fairly sure I even had AM on me as well). Those buffs coupled with Granite and Rooted should've been sufficient to overcome a Mag 100 stun. If it is indeed the case that his Fist of Tyranny is Mag 100 unresistable (like GWs Soul Storm), then the in-game info is bugged for sure.